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DE_Adam

Update 17.5: The Jordas Precept. + Hotfix 17.5.1

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AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.

 

I feel good.

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Really..? A Mirage Nerf? It really is. What was technically a 5x projectile is now just 3x. 

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Still No Fix For 

 

*Banshee's Silence makes enemies target sentinel aggressively, destroying it easily 

 

*Enemies standing up in vortex, in some cases long enough for them to fire their weapon 

 

*Syndicate effects that boost shield taking away the effects of cold hazard tilesets (instead of having halved shields, when it procs you will have full shields for the rest of the mission) 

 

*Carrier will hover pickups in your face even if you don't need them: occurs more often with nova prime and loki prime. This includes energy orbs, and you will permanently hear the energy pickup sound until you use a power to use the energy in your face. 

 

*Repost Before 120 Secs In Trading, Timer Resets To 120 Secs 

 

*Headshot kill sounds not playing for clients (bug since game hit open beta :D!) 

 

*Banshee's Silence prevents Maggots from latching onto the player 

 

*Game refuses to let the player use a mod that is on their sentinel, even if the mod is not currently being used on their current sentinel weapon config. (it will claim both mods are being used by your sentinel at the same time which is impossible) 

 


 


 

*Clicking "copy warframe" colors bugged on weapons, will default to weapon color defaults instead of warframe colors. will also let players use colors they don't own on attachments https://forums.warframe.com/index.php?/topic/524527-severe-color-exploit-bug-along-with-default-colors-issue/ 

 

*Clem doesn't benefit from Shield Osprey Specters (he will get shield but his health will be damaged directly) https://forums.warframe.com/index.php?/topic/529312-clem-doesnt-benefit-from-shield-specters/

 

*Sentinels still don't gain bonus shield from Shield Osprey Specters

 

*Attaching a Reactor, Catalyst, Forma, or Exilus Adapter to an item will erase any mods or colors you added to your warframe, weapon, or sentinel if done in the same menu (bug for over 2 years). Example: you swap out vitality for redirection on your frost, then go to your hind and apply a forma, when you go to your frost the vitality mod is back on as if you never swapped it out. (this can be avoided by getting out of the arsenal BEFORE applying a forma)

 

*Hydroid's Tentacle Swarm causes serious lag problems, often disconnecting clients at it's worst. 

 

*Casting Freeze Force on specters or non-player allies will cause the player to be damaged by Freeze when mounting Ramparts.... https://forums.warframe.com/index.php?/topic/532674-casting-freeze-force-on-allies-causes-harm-to-player/

 


 

*Dead allies' bodies still attract enemies, diverting spawns https://forums.warframe.com/index.php?/topic/530570-ai-spawns-and-dead-tenno/

 

I did do a double check just to be sure since i pasted this without even looking at the patch notes, but none of these were fixed as i expected. Ironically, a bug was fixed that i mentioned a month ago that i forgot to put on this list though. 

Edited by Darthmufin
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Everyone in the Design council said this wasn't a cool way to do Mesa's change and you still did it? Why even ask us?

 

Not saying Mesa didn't need a change, she did, but it's such a boring change to just make it a normal gun that roots you in place, 90% of the players suggested very easy ways to make it more interesting then such a simple change while also nerfing it to not be OP and allow it to be more useful, why not touch it at all?

Edited by WhiteCopain
  • Upvote 21

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Trinity Prime Where?

Tomorrow.

 

 

Also this downloader is super slow, I am on a fibre op connection getting like 30 kb/s, what is up with that?

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That's... a lot more stuff than I expected. Impressive work, guys.

 

Downloading now, PLEASE tell me you fixed Velocitus' charge rate not being affected by fire rate mods. I'm getting tired of bringing it up.

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NICE!

 

 

 

  • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.

HOLY CRAP! WOO!

 

EDIT: Scratch that. Archwing now has a missile lock on feature. Excellent!

Edited by Meneliki

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Calling it. This will arguably be one of the best updates this year. The changes listed here are quite simply amazing.

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Woah woah woah... forget Atlas, forget Golem, forget the Valkyr buffs and toggle changes and new weapons...

 

  • Players can now toggle the Meditate Emote.

 

THIS is the biggest change of the update.

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"Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles."

 

Errr....why DE?

  • Upvote 12

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