MajesticPinecone Posted May 12, 2016 Share Posted May 12, 2016 +1 i would LOVE an augment slot ONLY one though Link to comment Share on other sites More sharing options...
LunarEdge7 Posted May 12, 2016 Share Posted May 12, 2016 38 minutes ago, (PS4)BlitzKeir said: Or they could simply add an aug slot to all frames, and make it Zenurik by default. Cut the cost of one aug in half. YES. YES, PLEASE. I really don't like polarising frames.. ;w; Link to comment Share on other sites More sharing options...
rawr1254 Posted May 12, 2016 Share Posted May 12, 2016 (edited) So long as we dont wind up getting limited to 1 augment mod allowed per frame Im all for this. Edited May 12, 2016 by rawr1254 Link to comment Share on other sites More sharing options...
IEpicWolfI Posted May 12, 2016 Share Posted May 12, 2016 1 hour ago, ChatNinja said: If anything I'd just be happy if they made all augment mods exilus. THIS. Link to comment Share on other sites More sharing options...
-ZERO-AdaKirara Posted May 12, 2016 Share Posted May 12, 2016 (edited) 4 augment slots are enough. 1 slot for 1 augment, so total is 4 slots for every ability. Edited March 7, 2021 by -ZERO-AdaKirara 1 Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 12, 2016 Share Posted May 12, 2016 I suppose I wouldn't be against being able to place augments in the Exilus slot, but I don't think we need yet another special mod spot. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 12, 2016 Author Share Posted May 12, 2016 2 minutes ago, Paradoxbomb said: I suppose I wouldn't be against being able to place augments in the Exilus slot, but I don't think we need yet another special mod spot. May I ask why you feel this way :) Link to comment Share on other sites More sharing options...
Trichouette Posted May 12, 2016 Share Posted May 12, 2016 Since now augments are pretty much "enhance" instead of "augment", my opinion would be : - Remove the level of augment mods, make them scale with the ability itself (from rank 0 to 3) - Give each warframe 4 augment slots - Make all these mods take 0 capacity - Make these mods harder to get. (Like 50/75k reputation) This way it would be another thing to do in order to fully complete your warframe. I have this opinion simply because 90% of augment mods are not "augment" but a straight adition to the ability and they are almost ALWAYS a win-win. Link to comment Share on other sites More sharing options...
R34LM Posted May 12, 2016 Share Posted May 12, 2016 I say add an extra slot. If it needs more mod points that is what forma is for. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 12, 2016 Author Share Posted May 12, 2016 (edited) 1 minute ago, R34LM said: I say add an extra slot. If it needs more mod points that is what forma is for. Same, shoot I wouldn't care if they charged me 20p more for an augment slot adapter bs Edited May 12, 2016 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
ElectronX_Core Posted May 12, 2016 Share Posted May 12, 2016 26 minutes ago, IEpicWolfI said: THIS. NO PLEASE NO. Just one separate augment slot is the best. I don't care about Forma, don't take my Handspring from me. 18 minutes ago, deathcloud9999 said: 4 augment slots are enough. 1 slot for 1 augment, so total is 4 slots for every ability. This is kinda OP on some frames. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 12, 2016 Author Share Posted May 12, 2016 4 minutes ago, ElectronX_Core said: NO PLEASE NO. Just one separate augment slot is the best. I don't care about Forma, don't take my Handspring from me. Same ! Don't take my drift mods please ? Link to comment Share on other sites More sharing options...
Demoonic Posted May 12, 2016 Share Posted May 12, 2016 I am all for this. I would actually use augments instead of avoiding them like the plague like I do now Link to comment Share on other sites More sharing options...
(PSN)xKAIOWAx Posted May 12, 2016 Share Posted May 12, 2016 This upgraded skills maybe works better if we simply acesses by MR or something like Master points and we buy new skills for chars, dont loosing spaces, dont sacrificing builds Link to comment Share on other sites More sharing options...
ElectronX_Core Posted May 12, 2016 Share Posted May 12, 2016 Speaking of, the abilities tab for Warframes is kinda useless right now, so you could just install augments there, and no longer make them as mods, but something separate like focus lenses or something. I hope I am getting my idea across. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 12, 2016 Author Share Posted May 12, 2016 1 minute ago, ElectronX_Core said: Speaking of, the abilities tab for Warframes is kinda useless right now, so you could just install augments there, and no longer make them as mods, but something separate like focus lenses or something. I hope I am getting my idea across. I like Link to comment Share on other sites More sharing options...
alphaslider Posted May 12, 2016 Share Posted May 12, 2016 Just no. This is how power creep starts. Link to comment Share on other sites More sharing options...
Stratego89 Posted May 12, 2016 Share Posted May 12, 2016 I personally think an augment slot would be bad for the game. It would turn augments into more "required mods" because people lose their minds over an empty slot on their frame. They'll fill it even if there's no augments that fit what they want to do, then they'll complain all the augments are bad, blah blah blah- you get the point. It's also unneeded. Augments are now what warframe ability mods USED to be. They make us pick and choose. They give us variety to builds between players. I honestly miss those days. I MISS having warframe ability mods. I honestly think we woulda been better off never losing them. Link to comment Share on other sites More sharing options...
Ailith Posted May 12, 2016 Share Posted May 12, 2016 We've needed an augment slot since augments were introduced. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 12, 2016 Share Posted May 12, 2016 27 minutes ago, (PS4)Akuma_Asura_ said: May I ask why you feel this way :) Having a limited amount of slots means the player has to make a decision as to what they truly want since they can't have everything on one frame/weapon, which is the point of having limited slots in the first place. If the Devs just give us additional slots for every new type of mod they release, it kinda undermines the whole making a choice/sacrifice element. That said, there are certainly issues with "required" mods, or rather mods that are undeniably too good to not have, but I feel that just giving us more and more slots is circumventing the bigger issue rather than addressing it. Link to comment Share on other sites More sharing options...
--DSP-- Posted May 12, 2016 Share Posted May 12, 2016 Yes. Link to comment Share on other sites More sharing options...
(PSN)BlitzKeir Posted May 12, 2016 Share Posted May 12, 2016 9 minutes ago, alphaslider said: Just no. This is how power creep starts. The power creep started in U14, just after T4 was introduced. It has now been left in the dust by exponentially greater power creeps. An augment slot by itself would not cause any balance issues with the game, barring perhaps a couple innately OP augs. It's not as if they scale. At the very least, they should be exilus. I've heard the argument that augs shouldn't be something you expect to have available, and I completely disagree for the reason I mentioned before. Frames become much more interesting with the extra functionality. As long as content isn't being gratuitously trivialized, fun factor trumps all other arguments. Link to comment Share on other sites More sharing options...
reverb6 Posted May 12, 2016 Share Posted May 12, 2016 2 hours ago, (PS4)Akuma_Asura_ said: Seeing how 4 frames now have all 4 of there augments , I think it's about time . How do you feel about a single augment slot ? Needed or unessacary needed SO BAD!!! hahahah Link to comment Share on other sites More sharing options...
Sziklamester Posted May 12, 2016 Share Posted May 12, 2016 I am agreeing with the augment slot because I don't want sacrifice a useful mod for these augments. Also it is the time to add the secondary and primary weapons their stance / aura. Link to comment Share on other sites More sharing options...
ashrah Posted May 12, 2016 Share Posted May 12, 2016 hat would be great thing really 1+ Link to comment Share on other sites More sharing options...
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