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Update 18.13.0: TennoGen, Passives, & Reworks 


[DE]Megan
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16 minutes ago, [DE]Megan said:

Excalibur Changes
Excalibur's rework made him an indisputable lethal force - a role he will continue to shine in, but now with more reasonable parameters on his Exalted Blade waves. 

•    Exalted Blade’s damage will now diminish according to distance travelled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind. Although Exalted Blade is a lot of fun, we feel that it completely overshadows all of Excalibur’s other abilities at little cost. The powerful range on Exalted Blade turned Excalibur into more of a turret than a swordsman. This change means that Exalted Blade is more effective when used in close range and using Radial Blind is now a calculated choice. The ability will simply become more engaging in all encounters. 

I only understand the part to make him a swordman, I don't really like this thing about the cost of the energy of the Radial Blind on spin, tell me that I'm a whiny fan boy but for me is no sense but whatever

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Y'all seriously didn't care about any of the feedback we said, like wow, most of the passives are sorry to say this: are pure DOODOO!!

What's the point of asking feedback when y'all don't even consider it and still go with passives that from what I've seen, a majority of players disagreed with and gave y'all possible passives that were not game breaking at all but went with the frame theme and were good.

This is why I have rarely even put hope in y'all since the last 2 years, still gonna enjoy the reworks tho :/.

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12 minutes ago, Gilmaesh said:

those tennogen skins are beautiful, really, shame i won't be able to get them.

Yea. this is annoying really. Can non steam users get access to them without having to download WF on steam?

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