StahlEngel Posted July 15, 2016 Share Posted July 15, 2016 Whats needed and missing is an auto-righting key or system to return you to the proper map orientation like a lot of flight simulators. Link to comment Share on other sites More sharing options...
DrBorris Posted July 15, 2016 Share Posted July 15, 2016 Yes, I like the 6 degrees of movement, what I don't like is the camera angle and weird floatyness. The tightness of old Archiwng felt much better. However, in the Grineer asteroid fields (where you can't notice the drift as much) having 6dof feels and looks really cool. Stuff just starts getting bad when you get to Corpus, but that is to be expected as they were designed with the locked y axis. (Big) Changes are still needed to what we have now of course. Link to comment Share on other sites More sharing options...
shut Posted July 15, 2016 Share Posted July 15, 2016 (edited) I honestly can't stand it. Aside from the camera being way too close to the frame and the minimap being 100% incompatible with the new system and all that... our characters roll around in space, and we have no control over the rolling. I genuinely do not understand how anyone could have thought this was a good idea. "Six degrees of control" my shiny metal behind. Edited July 15, 2016 by SortaRandom Link to comment Share on other sites More sharing options...
Lokime Posted July 15, 2016 Share Posted July 15, 2016 I like it in open spaces, not that much in closed ones. Link to comment Share on other sites More sharing options...
LuckyCharm Posted July 15, 2016 Share Posted July 15, 2016 Descent Freespace. The best space fighter game I've ever played. This isn't that. This is a guy on an office chair with a fire extinguisher slamming into a wall complete with shakey cam and camera flips to try make the action look better Link to comment Share on other sites More sharing options...
Forizenajay Posted July 15, 2016 Share Posted July 15, 2016 (edited) I must be missing something. I don't notice anything different except the map is harder to use and i can't barrel roll. Same old bad Edited July 15, 2016 by -FV-Forizen Link to comment Share on other sites More sharing options...
Kotsender_Quasimir Posted July 15, 2016 Share Posted July 15, 2016 (edited) 9 hours ago, Le_lutin_magique said: IMO, great in open space and horrible in ship's tileset! kinda this. overall i think the new freedom is awesome and makes for much more authentic flying feel. but the ship tilesets do indeed highlight some of the problems: - manoeuvrability feels worse in narrow spaces because of more sliding while turning. - the lack of a "quck axis reset" button. - camera's coming too close, making frames obstruct view fix this, add barrel rolls and we're golden. edit: i guess an option for legacy controls for people suffering motion sickness wouldn't hurt, too. Edited July 15, 2016 by Kotsender_Quasimir Link to comment Share on other sites More sharing options...
Demon.King Posted July 15, 2016 Share Posted July 15, 2016 (edited) There are 2 faces to the changes. The controls would be an improvement IF we get a roll control and the settings actually worked. As it is now it's horrible. The AW constantly turns on its own like a drunk and I can barely know where I am at that point. Also the mini-map is still 2D and doesn't orient correctly, which makes it utterly useless... It's hilarious how they were so eager to show there are different setting in stream, only for those 'different' settings to be the same and overwrite each-other... Edited July 15, 2016 by Demon.King Link to comment Share on other sites More sharing options...
Angary Posted July 15, 2016 Share Posted July 15, 2016 I think we need a 'horizon reference plane' display like the hud of fighter jet so we can tell what is 'up' and 'down' from UI. Double click 'ctrl' to rotate back to plane, or some other keys to do 'in screen' rotation. The auto orientating feature is causing me motion sickness. Link to comment Share on other sites More sharing options...
Elurdin Posted July 15, 2016 Share Posted July 15, 2016 (edited) What I personally would like is possiblity of turning off auto orientation completelly on button and setting rotation on A and D on toggle too (it's now set to crouch button but seperatly from CTRL and can't be toggled). Also camera is too close for big archs like elytron, so little FoV change. Also radar map is pretty much pointless with how things are now if you fly "up" so that would have to be changed to similar standard of other sims. Edited July 15, 2016 by Elurdin another idea Link to comment Share on other sites More sharing options...
NeonNemesis Posted July 15, 2016 Share Posted July 15, 2016 It's decent in open space, but a painful experience in closed spaces, the only thing this adds over the old one is turning upside down, other than that it is just a worse version of it, before you felt like you were driving something really responsive and fast and if you collided with something it was your fault because you couldn't handle that speed, now it's sluggish uncontrollable and if you don't collide at all it's because you are going as slow as possible. Reviving people has become hard as you can get and considering how many people rage quit if you let the die once and how hard it is to get full team willing to go to archwing, well let's just say AW has become worse than what it was and it wasn't all that popular before. Link to comment Share on other sites More sharing options...
Sloan441 Posted July 15, 2016 Share Posted July 15, 2016 Yes. It needs a wider FoV since the warframe blocks too much visually. Other than that, I prefer the new iteration. Like most new features in this game, it's not perfect and needs polishing, but conceptually it's a big improvement. Link to comment Share on other sites More sharing options...
chaotea Posted July 15, 2016 Share Posted July 15, 2016 I like it, and i'd give one reason for it being a positive change. Before, archwing felt like a less interesting version of standard gameplay. Now it feels more like a seperate entity in and of itself. Its more like a space combat sim and less like a slightly altered version of warframe where you cant use your frames, weapon or gear that you've spent so long gathering. Link to comment Share on other sites More sharing options...
MacabreHaze Posted July 15, 2016 Share Posted July 15, 2016 I kinda feel that Superman 64 had better flying stuff though.. Link to comment Share on other sites More sharing options...
TARINunit9 Posted July 15, 2016 Share Posted July 15, 2016 19 hours ago, Echowing said: People didn't play archwing because the controls were clunky (they were prefectly fine before IMO), they didn't play it because progression was slow and acquiring new weapons was worse than farming for prime parts. At least they fixed that second issue (Elytron and Amesha come from dojos now, and the weapon parts from syndicates) and they've made baby steps on the XP grinding issue by adding in eximus units worth a healthy smidgen of XP Link to comment Share on other sites More sharing options...
Mos-Eisley Posted July 15, 2016 Share Posted July 15, 2016 I am personally not a fan of the new movement, I didnt see anything wrong with the movement prior to this update. I dont see how the new movement adds anything to Archwing at all. I would have preferred more missions, more mission types i.e. more content rather than just some eye candy. Link to comment Share on other sites More sharing options...
Mos-Eisley Posted July 15, 2016 Share Posted July 15, 2016 4 hours ago, NeonNemesis said: It's decent in open space, but a painful experience in closed spaces, the only thing this adds over the old one is turning upside down, other than that it is just a worse version of it, before you felt like you were driving something really responsive and fast and if you collided with something it was your fault because you couldn't handle that speed, now it's sluggish uncontrollable and if you don't collide at all it's because you are going as slow as possible. A big ole THIS ^ Link to comment Share on other sites More sharing options...
Vantooth Posted July 15, 2016 Share Posted July 15, 2016 In every game I mostly orient myself using the minimap, in the new arcwing it did not take 1 minute before I had a headache trying to figure out up and down so I could find the loot marked on the map. If this system stay, we will some kind of 3D map or height indicator or even better loot indicator around the cursor so you just move the cursor toward the arrow until the loot is in a straight line. Also, I rarely get motion sick (only when I read in a car) and I can't play more a single mission without taking a 10-20 minutes break because of it... Link to comment Share on other sites More sharing options...
Inarticulate Posted July 15, 2016 Share Posted July 15, 2016 I like the new movement. What I don't like is: The small field of vision. The inability to quickly reorient yourself. The mini-map not reflecting your current orientation. This would be excused if you could quickly reorient yourself. The excessive drift when coming to a stop. Previously, casting Penumbra with no directional input would immediately stop you from drifting. Now, you continue to drift, and it will actually immediately cancel Penumbra because you moved too far. Link to comment Share on other sites More sharing options...
JinxShootFaster Posted July 15, 2016 Share Posted July 15, 2016 If the this new archwing system have the Star Wars Battlefront II Space Battle controls, it would be much better and much less of a headache, i tried playing the earth archwing mission but i ended up puking, I would really just want a way to help me orientate my archwing -_- Link to comment Share on other sites More sharing options...
Caitsith567 Posted July 16, 2016 Share Posted July 16, 2016 (edited) I'll say as good as I can... WHAT THE HELL IS THIS &%$#@!!!! Now serious: This is &%$#@. The new controls, as some say, maybe are good for open space, but for ships, it's a complete chaos. I tried this new rush mission and it was IMPOSSIBLE. Non of my squad mates or me were able to even reach thos ships before they escaped... We just wasted the time crashing with every single wall in the ship and skidding everywhere... Also, the fact that the camera just rolls and need you to stop to reset it makes me ill (not kidding, it makes me go all dizzy after a while...). What i suggest here? Leave these new controls and return the old ones so we can CHOOSE via options what we feel better. Or at least, return the old controls to ship nodes. Edited July 16, 2016 by Caitsith567 Link to comment Share on other sites More sharing options...
StonedMakak Posted July 16, 2016 Share Posted July 16, 2016 On 15.07.2016 at 6:05 AM, SortaRandom said: I honestly can't stand it. Aside from the camera being way too close to the frame and the minimap being 100% incompatible with the new system and all that... our characters roll around in space, and we have no control over the rolling. I genuinely do not understand how anyone could have thought this was a good idea. "Six degrees of control" my shiny metal behind. I think this has been said before but it bears repeating: you can actually control your roll using Hold to Crouch + A/D, makes it loads better; I use an AuyoHotKeys script to have it under one button. No idea why there wasn't any mention of the new Archwing controls in the patch notes (it'd say tutorial needed, but let's be real). Though you couldn't be more right about the rest. On topic. I find the concept (not execution mind you) of the new system to be a vast improvement, but not because it's more realistic. The old Archwing was simply standard Warframe gameplay with "no gravity" modifier. You had your warframe archwing with 4 powers, with "unique" archwing weapons (that are no different than regular weapons), playing the exact same missions you play on ground. Yeah, the rewards were garbage, but that only amplified the issue of playing a carbon copy of the standard gameplay with worst grind. At least now that they are going for a space flight sim, it not only looks different, it actually plays different. Pursuit is a great example of that. After some polish and more mission types exclusive to it, Archwing can be a fully fledged-game mode that doesn't feel like a community mod. Link to comment Share on other sites More sharing options...
Carnage2K4 Posted July 17, 2016 Share Posted July 17, 2016 I like the 6 way movement, and that's it, I find I die way to easy, reviving is horrible and does not work much of the time, my frames &#! is 50% of my screen, I can't even see what I'm doing most of the time... I hate archwing missions now more than ever, it's not fun for me, I don't have enough mods even after 3 months, because I hate playing the mission type, and therefore I get no mods, your warframe choice counts for nothing, the ability's feel useless. Link to comment Share on other sites More sharing options...
LolenderVx2 Posted July 17, 2016 Share Posted July 17, 2016 I like it, but its VERY BAD IMPLEMENTED I can´t play to much on Archwing now, because motion sickness :S Link to comment Share on other sites More sharing options...
LanCeAlot Posted July 17, 2016 Share Posted July 17, 2016 It broken then & now...sick Link to comment Share on other sites More sharing options...
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