Stoner Posted August 5, 2016 Share Posted August 5, 2016 (edited) They could have done like warframes. I don't quite understand why it's still a thing. Especially the "attack" one for sentinels. They really need to look at them again, it's been too long. I understand for kavats and kubrows wanting some versatility but the rest... Edited August 5, 2016 by Stoner74 Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted August 5, 2016 Share Posted August 5, 2016 Can you elaborate please? I'm confused as to what you're trying to say. Link to comment Share on other sites More sharing options...
DeFragMe Posted August 5, 2016 Share Posted August 5, 2016 maybe they will.wen the next sintinel finaly drops. Link to comment Share on other sites More sharing options...
motorfirebox Posted August 5, 2016 Share Posted August 5, 2016 Well, personally, I'd rather have 10 slots than 8. Link to comment Share on other sites More sharing options...
PAX_NL Posted August 5, 2016 Share Posted August 5, 2016 It's still a thing because the order determines the priority the sentinel uses a precept. Its a customization thing. Link to comment Share on other sites More sharing options...
WhisperByte Posted August 5, 2016 Share Posted August 5, 2016 Honestly, my only problem with sentinel percepts is that they are polluting enemy drop tables so much. Other than that I quite like it that my sentinel doesn't shoot and aggro enemies. Link to comment Share on other sites More sharing options...
Ahcruna Posted August 5, 2016 Share Posted August 5, 2016 1 minute ago, (XB1)Shodian said: Can you elaborate please? I'm confused as to what you're trying to say. I think he means the actual skills being mods rather then having them like the Warframes. though lets not forget that when the Warframes got the treatment we lost mod slots (some of us made different build by removing the skill polarity) ___________________________________________________ There was a hole here, now it's gone. I guess... (╯°Д°)╯︵ ┻━┻ Link to comment Share on other sites More sharing options...
bowiespoon Posted August 5, 2016 Share Posted August 5, 2016 5 minutes ago, Ahcruna said: I think he means the actual skills being mods rather then having them like the Warframes. though lets not forget that when the Warframes got the treatment we lost mod slots (some of us made different build by removing the skill polarity) ___________________________________________________ There was a hole here, now it's gone. I guess... (╯°Д°)╯︵ ┻━┻ Oh yeah, I remember that. I had a build where I had no powers but was an indestructible frost. Fun times Link to comment Share on other sites More sharing options...
Bipp Posted August 5, 2016 Share Posted August 5, 2016 They're not so much powers more as they are us telling them what they should and shouldn't use and in what order. Since we can't directly control them the closest we can get to that is giving them commands which is what these cards should be thought of. Simply commands. Link to comment Share on other sites More sharing options...
ThunderZsolt Posted August 5, 2016 Share Posted August 5, 2016 16 minutes ago, PAX_NL said: It's still a thing because the order determines the priority the sentinel uses a precept. Its a customization thing. exactly this. Also this way i can use carrier to break containers without attacking (alerting) enemies Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted August 5, 2016 Share Posted August 5, 2016 18 minutes ago, PAX_NL said: It's still a thing because the order determines the priority the sentinel uses a precept. Its a customization thing. Link to comment Share on other sites More sharing options...
Wiz3rd Posted August 5, 2016 Share Posted August 5, 2016 I think there should be a few mods for all of the sentinels telling them when to attack, and make vacuum usable for all companions to make people use something else than carrier. Then you have to think what to do with carrier, but it's much less of a problem and I'm positive someone could come up with a few ideas. Link to comment Share on other sites More sharing options...
(PSN)Elctrcstel Posted August 5, 2016 Share Posted August 5, 2016 23 minutes ago, (XB1)Shodian said: Can you elaborate please? I'm confused as to what you're trying to say. a few years ago, your frame's powers were tied to "mod cards" and in order to have a power to use, you had to have the power mod card sloted in and take a mod slot. i remember just having vortex on my Vauban forever ago and that was the only power i could use in a mission Link to comment Share on other sites More sharing options...
Rioma Posted August 5, 2016 Share Posted August 5, 2016 i'm fine with the way it is now. Some abilities aren't even worth using TBH. Link to comment Share on other sites More sharing options...
Voltage Posted August 5, 2016 Share Posted August 5, 2016 Another example of terrible tutorials. I'm MR 22 with over 2k hours and been here a year I am figuring out now that the order of the precept determines the companions priority on it. :/ Link to comment Share on other sites More sharing options...
Kinetos Posted August 5, 2016 Share Posted August 5, 2016 33 minutes ago, Wiz3rd said: I think there should be a few mods for all of the sentinels telling them when to attack, and make vacuum usable for all companions to let people use something else than carrier. Then you have to think what to do with carrier, but it's much less of a problem and I'm positive someone could come up with a few ideas. Ftfy Link to comment Share on other sites More sharing options...
TheScytale Posted August 5, 2016 Share Posted August 5, 2016 Well a quite simple solution, simply give a new "precept" tab on the sentinels (like the abilities tab for warframes), where you can move up/down precepts' priorities, and even toggle them off. That could even work like with frames, you unlock X precept when the sentinel reaches level Y. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted August 5, 2016 Share Posted August 5, 2016 I would hate it if this option was removed. That would mean that If I am running around with Carrier, I'd barely get any kills on new frames or weapons. Carrier/Prime tends to be trigger happy Link to comment Share on other sites More sharing options...
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