TheEternalJester Posted August 10, 2016 Share Posted August 10, 2016 8 minutes ago, matox01 said: Thank you so now i can delete the Shields of Shadow Augment beacuse i cant no longer have 15 shadows at a time No need to do that, since Shield of Shadows augment still works as intended, with the high damage mitigation. Link to comment Share on other sites More sharing options...
Btabc Posted August 10, 2016 Share Posted August 10, 2016 39 minutes ago, [DE]Megan said: Fixed not being able to scan Derelict Cephalon Fragments. Thank you for this fix! :) Link to comment Share on other sites More sharing options...
[DE]Megan Posted August 10, 2016 Author Share Posted August 10, 2016 Added an unlisted Shadows of the Dead Change: 42 minutes ago, [DE]Megan said: *Recasting Shadows of the Dead will also teleport your Shadows to you within limits. (if they are >10m and <40m away) Link to comment Share on other sites More sharing options...
MonasheeBlue Posted August 10, 2016 Share Posted August 10, 2016 Thanks Ginga NInga. I can finally holster my Shaku as to not be poking out of my Novas butt again. :) Link to comment Share on other sites More sharing options...
XooNi Posted August 10, 2016 Share Posted August 10, 2016 very good update, would be so kind to check out the bug cephalon fragment (Delerict) Thanks. Link to comment Share on other sites More sharing options...
Kastorius Posted August 10, 2016 Share Posted August 10, 2016 25 minutes ago, theclinton said: Try it out before you start complaining , shadows teleport now. I have; sometimes they teleport, and sometimes they don't. Seems to be buggy. If that bug is fixed then this might actually be a nice buff. Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted August 10, 2016 Share Posted August 10, 2016 11 minutes ago, -FP-Casper said: I just watch those guys that not tested Nekros and are saying, "Good job DE" Save it for the feedback thread. If you have problems put it there, don't put down others for what they think. Link to comment Share on other sites More sharing options...
Witzel5ucht Posted August 10, 2016 Share Posted August 10, 2016 (edited) 48 minutes ago, [DE]Megan said: The first corpse 'heats up' slowly for a couple seconds and then the rest occur in rapid succession (like popcorn). Megan you're adorable. Also, Movie Theater Usher deluxe skin with Desecrate that turns enemy corpses into popcorn. Just putting the idea out there. Edited August 10, 2016 by Witzel5ucht Link to comment Share on other sites More sharing options...
matox01 Posted August 10, 2016 Share Posted August 10, 2016 While it's still fresh here, I had one comment since we got the option to choose a reward on the end of fissure would be nice if warframe add some indication of rarity for prime parts so i would need to remember every dukats price in every tear Link to comment Share on other sites More sharing options...
DeadKittens Posted August 10, 2016 Share Posted August 10, 2016 Anyone figure out how much strength is actually needed to maintain the 90% reduction? somehow thinking my 300% is a little over kill. Link to comment Share on other sites More sharing options...
Zephyr Posted August 10, 2016 Share Posted August 10, 2016 52 minutes ago, [DE]Megan said: Tweaked the TennoGen Mesa Falcon Helmet tint. Thank you, thank you thank you, thank you. Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 10, 2016 Share Posted August 10, 2016 Thankx Dev's for this latest Patch of Changes & Fixes <3 Link to comment Share on other sites More sharing options...
Daconius Posted August 10, 2016 Share Posted August 10, 2016 (edited) The Nekros changes are a mixed bag. Desecration is now significantly worse. While I too loved the idea of it being a toggle when they talked about it, the toggle version is slow and unresponsive.. you need to remain in range of the bodies for several seconds to get a significantly lower chance of getting additional loot than before. Nekros thus has to move quite slowly through missions to actually desecrate all the corpses, and ends up with less reward for doing so than before.. and at a much higher cost. Given that Hydroid and Ivara can easily get to 100% chances of extra loot without many of the drawbacks nekros now has, it makes Nekros' main benefit quite lackluster now. I'd much, much rather have the old version of Desecrate back... the version that made Nekros worth playing, and which had a good feeling of responsiveness... hit desecrate and watch the lootsplosions, rather than hang out and hope you see an orb or two. The changes to Shadows of the Dead are good and bad. The good is that nekros can now keep a small but enduring army of minions, and those minions are a bit stronger than before... the bad is that you have fewer minions and you need to keep re-casting to restore their health and shields - an ironic mechanic considering the stated intention of the desecrate toggle was to end the era of Nekros having to continuously cast a power rather than focusing on actually playing. The powers that needed some work and the two that were ignored... the powers that made Nekros a frame worth having are now... worse. My suggestions are this: Desecrate: keep it as a toggle, keep the increased cost (the per corpse cost) but make the desecration instant (give the deaths a visual effect of some sort so people know they were desecrated) and INCREASE rather than decrease the chances of loot. He shouldn't be worse than other frames at the thing he was always best at given that it's all he was ever best at. Shadows of the Dead: Remove the re-cast health refilling aspect but also remove the death queue removal aspect... that way nekros can summon his numerous-but-stupid minions at any time, even if he hasn't killed enough NEW enemies to fill his summoning queue. Make the shadow minions explode on death and give a short-ranged AoE heal to nearby allies (including other shadows). Shadow Punch: Make shadow punch restore targeted shadow minions to full health, and provide them with a temporary damage buff. Edited August 10, 2016 by Daconius Link to comment Share on other sites More sharing options...
cy6erex Posted August 10, 2016 Share Posted August 10, 2016 What a hell? 7 minions only? With my build, I have 20 minions for 76 seconds... 290% Strenght 255% Duration. And now only 7 minions, and they degrade over time.. wtf with this game happend? Link to comment Share on other sites More sharing options...
Drex83 Posted August 10, 2016 Share Posted August 10, 2016 (edited) Noted changes seem good, Nekros aside I don't really play him to know, although the time space thing was amusing. But what's the deal with the Paris Prime crit nerf and nerf of the syndicate rewards regressing back to the nerfed values of the previous patch. I hope these are unintentional Edited August 10, 2016 by Drex83 Link to comment Share on other sites More sharing options...
LABAL Posted August 10, 2016 Share Posted August 10, 2016 I have tested a max power build on level 25 survival for 20 minutes. Contrary to what would be expected, they die easier as the level increases and deal barely enough damage to kill anything even if they gang up 5 on 1 (while the other two Leeroy-Jenkins outta there and die somewhere offscreen). Link to comment Share on other sites More sharing options...
Rolhn Posted August 10, 2016 Share Posted August 10, 2016 Welp, Paris Prime is now worthless. Its Crit Chance has been nerfed into the ground along with its damage also taking a nerf bat to it. DE, please undo this damage that was done to it. Link to comment Share on other sites More sharing options...
NaroxPrime Posted August 10, 2016 Share Posted August 10, 2016 Eh, it was quite fun to watch army of 20 shadows fighting stuff around. Idunno if this ability is now stronger or weaker but surely it's not that funny anymore. Link to comment Share on other sites More sharing options...
[DE]Taylor Posted August 10, 2016 Share Posted August 10, 2016 2 minutes ago, Rolhn said: Welp, Paris Prime is now worthless. Its Crit Chance has been nerfed into the ground along with its damage also taking a nerf bat to it. DE, please undo this damage that was done to it. Hi Rolhn, It's a bug! We're working on a fix now, thanks. Link to comment Share on other sites More sharing options...
matox01 Posted August 10, 2016 Share Posted August 10, 2016 (edited) Funny thing to do remove duration on Shadows of the death add healt decay per second which is basicly another definition of duration, even with pretty balanced Shield of Shadow build 217% PS just to achieve the 90% dmg reduction you have like 22 seconds before they die if you dont recast the ability. Healt Decay per second on Shadows of the death is affected by power duration Edited August 10, 2016 by matox01 Link to comment Share on other sites More sharing options...
cy6erex Posted August 10, 2016 Share Posted August 10, 2016 1 minute ago, SnowDropNarox said: Eh, it was quite fun to watch army of 20 shadows fighting stuff around. Idunno if this ability is now stronger or weaker but surely it's not that funny anymore. Nekros remind me mothership in eve online with 20 fighters, but now crapy nerf... Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted August 10, 2016 Share Posted August 10, 2016 1 minute ago, [DE]Taylor said: Hi Rolhn, It's a bug! We're working on a fix now, thanks. Had a feeling. The bug results made no sense Link to comment Share on other sites More sharing options...
DeadKittens Posted August 10, 2016 Share Posted August 10, 2016 (edited) 250% as near as i can narrow it down using power drift, intensify, blind rage and transient fortitude... so ..opens up some slots. (90% reduction requirements) Edited August 10, 2016 by DeadKittens Link to comment Share on other sites More sharing options...
angrykenji Posted August 10, 2016 Share Posted August 10, 2016 this is still bugged: Link to comment Share on other sites More sharing options...
NightBlitz Posted August 10, 2016 Share Posted August 10, 2016 welp, the archwing IPS mods are now useless. now archwing has even less going for it... the main reasons to do archwing besides alerts are for lvs and aw mods, now the new aw mods are going to probably be among the less used mods, just like all the other ips mods Link to comment Share on other sites More sharing options...
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