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If Oberon was Good....


(PSN)bddacres
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On the other hand Oberon is the new newbie frame as it doesn't require neural sensors to craft, replacing recommending rhino as new player's second frame since getting neural sensors now requires new players to transverse 5 planets before they get to Jupiter unless they can find or bribe someone to taxi them, or give in to the market and spend plat for neural sensors (10p for 1). Although that's still only one planet earlier than oberon since he eats control modules that earliest access is the void off Phobos, 4 planets transversed. So it's really just convenience of not having to go through ceres to get their first new frame.

I do hope the devs give him a look over if they aren't already.

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Just now, Tesseract7777 said:

I guess Phoenix Renewal is like a massively nerfed form of that -- although mostly useless since Renewal turns off when health is maxed, meaning you can't just keep it on all the time. 

Phoenix Renewal is a joke honestly, like you said with the health max cancellation its border line impossible to use it when you need it without natural talent.

Phoenix Renewal would be good if Renewal was back to it's original state being able to revive people who are bleeding out (your self not included) ... DE shoulda skipped limbo and focused on a heavy oberon fix imo

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Just now, LorianTheElderPrince said:

Yea traditionally Paladins are like walking tank healers. Trinitys and Inaros seem to have won that title though. Honestly I really like Oberon, he was the first frame I truly enjoyed when I started this game. I hope he gets a good rework because I really canno find a reason to choose him over my Loki.

 

Speaking of Inaros there is power creep to the max lol. I really like Oberon's style, but Inaros, despite all his issues, pretty much does feel like everything Oberon could be as a tanky battle healer with some cc (Oberon still has proc immunity niche though), and he is just insanely powerful. 

Totally unfair, he makes a lot of old frames look inadequate. 

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4 minutes ago, cookieknife said:

Phoenix Renewal is a joke honestly, like you said with the health max cancellation its border line impossible to use it when you need it without natural talent.

Phoenix Renewal would be good if Renewal was back to it's original state being able to revive people who are bleeding out (your self not included) ... DE shoulda skipped limbo and focused on a heavy oberon fix imo

 

Phoenix Renewal was disappointing when I read the stats, and how it functioned. Apart from the fact that Renewal just doesn't function that well with it right now, they really, really overbalanced it. 90s is a long time in WF. 

 

Also lol it can only work once per ally per mission. Just... what a joke. What a joke wow. 

Edited by Tesseract7777
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It really depends if you feel like you can relate to the frame. As long as you find a way to relate to oberon, you will feel that oberon is you and you learn how to make oberon fitting to your playstyle. For me, i picture oberon as a forest magician, decimating foes with his fourth ability and his healing attributes. 

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7 minutes ago, KnotOfMetal said:

On the other hand Oberon is the new newbie frame as it doesn't require neural sensors to craft, replacing recommending rhino as new player's second frame since getting neural sensors now requires new players to transverse 5 planets before they get to Jupiter unless they can find or bribe someone to taxi them, or give in to the market and spend plat for neural sensors (10p for 1). Although that's still only one planet earlier than oberon since he eats control modules that earliest access is the void off Phobos, 4 planets transversed. So it's really just convenience of not having to go through ceres to get their first new frame.

I do hope the devs give him a look over if they aren't already.

just because it's available early game doesn't mean it should suck... for example, mag, volt, excalibur 

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5 minutes ago, Tesseract7777 said:

 

Phoenix Renewal was disappointing when I read the stats, and how it functioned. Apart from the fact that Renewal just doesn't function that well with it right now, they really, really overbalanced it. 90s is a long time in WF. 

 

Also lol it can only work once per ally per mission. Just... what a joke. What a joke wow. 

lol really.. i didnt know that. wow... soul survivor is better than phoenix renewal... by a long shot, you can use it repeatedly with no repercussions 

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8 minutes ago, Tesseract7777 said:

 

Speaking of Inaros there is power creep to the max lol. I really like Oberon's style, but Inaros, despite all his issues, pretty much does feel like everything Oberon could be as a tanky battle healer with some cc (Oberon still has proc immunity niche though), and he is just insanely powerful. 

Totally unfair, he makes a lot of old frames look inadequate. 

Inaros was everything I hoped Oberon would be. Hopefully DE actually give Oberon a rework that puts him on the same level because right now he's a member of the Trash Trio; Oberon, Limbo and Hydroid.

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2 hours ago, armedpoop said:

Rad procs arent that amazing either btw, if they were, youd see alot more Nyx's and Oberon's running around. 

Uh, Nyx is pretty top tier. But the reason why proves your point: her Chaos lasts longer than the six seconds or so that a Rad Proc does

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38 minutes ago, Tesseract7777 said:

That's interesting because that's something I was thinking about earlier. Maybe also it could do more damage when they land the longer they are in the air.

I feel that would be a bit redundant. You're either building to hold them in place, or to literally nuke them with radiation damage/proc.

36 minutes ago, cookieknife said:

yes there is a benefit of doing that, but when oberon first came out his renewal could revive enemies. now that they nerfed it, it isnt really as much of an asset anymore. if they would bring it back to that idea, but making the time not instant but gradual, it would be great. NEKROS HAS AN AUGMENT FOR SOUL PUNCH THAT INSTANT REVIVES so why does this nerf need to stay lol... and yeah sorry im complaining about a 2 year old nerf....

From what I heard from an older player was it would glitch out and perma-down you. No revives, nothing. Though a protection aura would be a nice addition to the base ability rather than attaching it to an augment. It's very dependent on how you maintain your energy reserves.

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3 hours ago, armedpoop said:

Oberon is easily the worst frame in the game.

Someone has to be the worst, that doesn´t mean he isn´t good.

2 hours ago, (PS4)bddacres said:

Tbh i just want his abilities to be less dps centered and some more little tweaks... he doesnt need massive work

Then why are you making a thread in general discussion instead of a feedback thread and giving actual feedback?

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26 minutes ago, TARINunit9 said:

Uh, Nyx is pretty top tier. But the reason why proves your point: her Chaos lasts longer than the six seconds or so that a Rad Proc does

also rad proc is unreliable, enemies dont always 100% start shooting eachother, one enemy has to mess up to start the chain reaction, with chaos its 100% start shooting eachother

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24 minutes ago, (PS4)Tactless_Ninja said:

I feel that would be a bit redundant. You're either building to hold them in place, or to literally nuke them with radiation damage/proc.

From what I heard from an older player was it would glitch out and perma-down you. No revives, nothing. Though a protection aura would be a nice addition to the base ability rather than attaching it to an augment. It's very dependent on how you maintain your energy reserves.

well, a bug is a bug but the ability used to revive you. it's still pretty bs that they took it away from oberon and gave it to nekros who can all around do everything, besides dps

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Alright, let's put this to rest.

Oberon is NOT fine.

Can he be useful? Yes.

Does he have a valid and essential purpose?

No.

This is a major problem.

ALL of Oberon's abilities either don't do enough, fall off way too fast, or have turned out to be weaker variations of other Warframes and their abilities. Weaker, as in, there's hardly much of comparison to be made. Oberon is essentially a "balanced" Warframe in a  game filled with Warframes who serve specific purposes. To begin with, Oberon is a misfit. He tries to do a bit of everything, and does everything, at times, well, then falls flat on his face after a short amount of time has passed.

One of the major problems with his kit is the fact that Renewal and Hallowed Ground offer little to no support, despite Oberon being a supposedly Tanky Support Warframe. Renewal should be a toggle-based ability, constantly healing Obby and delivering Health to teammates at certain intervals. Hallowed Ground should work with Renewal, while making it so teammates close to him receive more and more armor for the damage they are taking, with him gaining more and more himself, both from enemy damage and from healing teammates. Maybe even making it so Renewal allowed him to spread his boost in Armor to teammates from far away, yet at specific intervals, could work. Doing this could make it so Oberon has a purpose as a Support who continually buffs his team, as long as he lives, and himself, to be much tougher and more resilient over time (yet I'd honestly just have Oberon get a flat amount of damage reduction), being able to overpass Trinity's 75% flat damage reduction with enough time. This way, Oberon may take a bit longer to get started, yet he can make up for his lesser healing with some massive buffs to the team. Hallowed Ground would also still remove Debuffs, but only if Oberon was close to others.

As for Smite and Reckoning, these two abilities just need to do a bit more, and a little bit less, to be effective. Smite needs to gain more CC, but lose some shoddy targeting to be pretty good. While Reckoning, on the other hand, needs to make up it's mind. Will it deal damage? Will it CC? Will it Support? As, right now, it does a bit of everything and fails miserably. I'd honestly prefer Reckoning to gain a lot more CC potential, and to synergise with his 1, gaining more damage the more enemies that happen to be grabbed, stripping a high percentage of enemies Armor afterwards to soften them up for him and others. Enemies will be rad-proc'd for much longer, dealing less damage to Oberon and his allies, but doing more damage to each other. Enemies that are killed with Reckoning will explode in a flash of light, blinding enemies that are not knocked down, and leaving them open to finishers. Enemies that are killed with Reckoning will leave behind special Orbs that Oberon can pick up to instantly revive downed players upon casting Reckoning, taking a bit of time to revive them due to Renewal's travel time.

His Passive is complete garbage, pretty well known at this point. I'd honestly make it so picking up Health orbs would allow Oberon to revive downed players from afar with Renewal, automatically extending allies bleed timers.

All in all, Oberon isn't terrible, yet he needs to be seriously buffed if he's ever going to be truly useful against the specialized Warframes in the game. He needs to lose the "generalist" idea and go with a "specialist" idea to be that much better.

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2 hours ago, Melos-mevim said:

why do people keep demanding that he has to be either a paladin or a druid, why not both? make him some hybrid Druidin who fights with the power of nature or something like that

he was meant to be one or the other but somewhere along the line he became a hybrid with the druid/paladin look but mostly paladin abilities, oh an that passive that's okay to have but not really necessary.

I suggest buffing his passive so the more animal companions he has (could be allies' pets too) he and his allies get a buff to (health, armor or maybe energy)

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4 minutes ago, (XB1)Graysmog said:

Alright, let's put this to rest.

Oberon is NOT fine.

Can he be useful? Yes.

Does he have a valid and essential purpose?

No.

This is a major problem.

ALL of Oberon's abilities either don't do enough, fall off way too fast, or have turned out to be weaker variations of other Warframes and their abilities. Weaker, as in, there's hardly much of comparison to be made. Oberon is essentially a "balanced" Warframe in a  game filled with Warframes who serve specific purposes. To begin with, Oberon is a misfit. He tries to do a bit of everything, and does everything, at times, well, then falls flat on his face after a short amount of time has passed.

One of the major problems with his kit is the fact that Renewal and Hallowed Ground offer little to no support, despite Oberon being a supposedly Tanky Support Warframe. Renewal should be a toggle-based ability, constantly healing Obby and delivering Health to teammates at certain intervals. Hallowed Ground should work with Renewal, while making it so teammates close to him receive more and more armor for the damage they are taking, with him gaining more and more himself, both from enemy damage and from healing teammates. Maybe even making it so Renewal allowed him to spread his boost in Armor to teammates from far away, yet at specific intervals, could work. Doing this could make it so Oberon has a purpose as a Support who continually buffs his team, as long as he lives, and himself, to be much tougher and more resilient over time (yet I'd honestly just have Oberon get a flat amount of damage reduction), being able to overpass Trinity's 75% flat damage reduction with enough time. This way, Oberon may take a bit longer to get started, yet he can make up for his lesser healing with some massive buffs to the team. Hallowed Ground would also still remove Debuffs, but only if Oberon was close to others.

As for Smite and Reckoning, these two abilities just need to do a bit more, and a little bit less, to be effective. Smite needs to gain more CC, but lose some shoddy targeting to be pretty good. While Reckoning, on the other hand, needs to make up it's mind. Will it deal damage? Will it CC? Will it Support? As, right now, it does a bit of everything and fails miserably. I'd honestly prefer Reckoning to gain a lot more CC potential, and to synergise with his 1, gaining more damage the more enemies that happen to be grabbed, stripping a high percentage of enemies Armor afterwards to soften them up for him and others. Enemies will be rad-proc'd for much longer, dealing less damage to Oberon and his allies, but doing more damage to each other. Enemies that are killed with Reckoning will explode in a flash of light, blinding enemies that are not knocked down, and leaving them open to finishers. Enemies that are killed with Reckoning will leave behind special Orbs that Oberon can pick up to instantly revive downed players upon casting Reckoning, taking a bit of time to revive them due to Renewal's travel time.

His Passive is complete garbage, pretty well known at this point. I'd honestly make it so picking up Health orbs would allow Oberon to revive downed players from afar with Renewal, automatically extending allies bleed timers.

All in all, Oberon isn't terrible, yet he needs to be seriously buffed if he's ever going to be truly useful against the specialized Warframes in the game. He needs to lose the "generalist" idea and go with a "specialist" idea to be that much better.

What is the essential and valid purpose of Zephyr and Atlas? ...people just so obsessed to hate Oberon, but he is a FUN frame... like Zephyr and Atlas and thats all ...a generalist as you said and thats fine... dont make him "specialist" we have plenty of frames that do 1 thing... Ash for killin Hydroid Vauban and Nyx for crowd controll Trinity for heals... i think we dont need one more dps or one more CC ...one more healer will be great but somhow there Equinox and "Inaros" if you mind (sry for my bad english not my native language)

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2 hours ago, Tesseract7777 said:

Well, in terms of the health orbs, just make it based on kill assists or something, so he can actually keep scaling that part of his ability. 

As for the rest of his fourth ability, I think the issue is that it tries to do too much and doesn't do any of it very well (which is why reimagining it a bit would not be a bad thing) 

Like, it's trying to be Nyx's chaos, and Excal's Radial Blind and some kind of radial knockdown ability all at the same time and it also wants to be a damage ability too. And a healing utility/support ability. 

That's trying to do way too much. I think they need to tighten it down to just doing a couple things, and then buffing up how well Reckoning does those things. It doesn't need to be trying to be five-six abilities at once, it is all over the place. 

Kill assists used to trigger the health orbs if the enemies were killed while still picked up, it seems to have gone away at some point though. Most warframes don't have true synergy; Excalibur and Mag once did, the Radial Javelin + Bullet Attractor combo was beautiful to behold seeing two moves working together for a better purpose. Oberon's abilities work towards covering the roles he can as an all-rounder. Damage, Healing, and Disruption with light durability, to this end Oberon accomplishes these goals.

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2 hours ago, hooborg said:

What is the essential and valid purpose of Zephyr and Atlas? ...people just so obsessed to hate Oberon, but he is a FUN frame... like Zephyr and Atlas and thats all ...a generalist as you said and thats fine... dont make him "specialist" we have plenty of frames that do 1 thing... Ash for killin Hydroid Vauban and Nyx for crowd controll Trinity for heals... i think we dont need one more dps or one more CC ...one more healer will be great but somhow there Equinox and "Inaros" if you mind (sry for my bad english not my native language)

Atlas brings a lot of damage and control, His 1 and his 4 are great abilities, His wall is great for blocking doorways specially with his augment, and his 3 is decent CC, Not the best but its good.

Zephyr is one of the most requested to rework frames next to limbo, Hydroid and Oberon, because of parkour 2.0. No idea why You brought her up into this discussion, shes barely played, shes barely relevant, and every skill she has that isn't called turbulence is trash  Shes fun but trash.

Oberon has the same issues that zephyr has, Reckoning is arguably his best ability, and it still falls off horribly fast. his 2 needs to be replaced, and his 3 is decent but needs some hardcore QoL changes.

Sure Zephyr, Oberon, Limbo,Hydroid can be fun frames, But that doesn't mean they should stay at the S#&$hole they are at right now, People wan't them changed because they are fun frames, and want to be able to do something other then being 1 skill wonders that they are right now.

people aren't obsessed to hate Oberon, people want Oberon to be better so they feel like hes rewarding to use.

Edited by Midrib
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As Oberon main I can say tweaks needs for Oberon but this fact almost true on almost all frames because they not scale the frame abilities for the enemy level and peoples complaining mostly because the frames cannot beat easily lvl100 and above enemies. On those levels almost all frame die easily so I personaly suggest look around the scaling first and if that is done then the devs can up to date all frames and the future frames at least can be balanced around that fixed system. Oberon have it's uses his halloweed ground could be mobile and need some minor tweaks on that ability also some stat boost for Oberon and any other frames would be welcomed because those stats out to date and without utility mods you are literally one shot. The armor scaling and how it work should be a look around.

Limbo also could be a fine frame most of the complaints is peoples interrupted to use their abilities while cataclysm active and cannot pick up stuffs. This could be solve simply and he also need some stat buffs like others.

Hydroid is could be a fun full cc frame but his armor and other stats just not really good enough for long survive. The first is decent but not bad the second ability have it's uses and can you use for charge or escape depend on the situation where you are. The third ability sometimes funny but need a team which camping around him while he use the ability and that also could be a little bit better (more damage) which is scaling aswell. His ultimate is like Zephyr ultimate which is too often random and miss the target otherwise could be fun in situations but not scaling with the enemy level so in a certain level cannot kill mobs just stun them.

 

All around frames not problem in this game the game itself not balanced yet and the majority of the frames needs 2-3 or more touch to be viable but as I said before they need to check their game mechanics before reworking anything. Work on something twice or three times is cost a lot time and materials so that's why need to do someting once but perfectly. This is what DE cannot because they always ruining their balance.

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Few warframe abilities really scale, perhaps if one is trying to fight enemies of sortie level or higher, the re-balance of enemy scaling might be a higher priority. Renewal picking up was nice as was when healing from syndicate items did, shame that wasn't embraced and instead was patched out.

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he doesn't need new ablilites, he just needs tweaks to them and his stats.

i do think that his armor value is way too low. 150 is just pitiful.

his passive is trash. why did vauban get what i thought would be oberons' passive?

Smite IMO is fine.

 hallowed ground is not very good. i would like its buff to be stronger and for it to be circular. i think adding a hold to the ability where you get a hallowed ground that follows you would be great. a buff to its visuals is definitely needed.

Renewal  is too slow and needs to have its energy drain lowered and its duration cap removed. its augment is useless because of that cap. it should really just be a toggle that heals your alllies over time as long as you have energy.

reckoning could use some number tweaks, but I think its in a decent spot all things considered.

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6 hours ago, cookieknife said:

No. Oberon cannot compete with others he's spread too thin and has no specialization . Anything about level 70 he cannot handle 

Bull, I have no problems in sorties or any high duration Def or Surv missions. His playstyle is certainly unique, but if you can figure him out its defenetly one of the most fun and powerful frames in the game. 

Most people, and I'm not saying you do, like to Min/Max their frames to benefit for a certain ability. This does NOT work for Oberon, it just hurts him. 

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36 minutes ago, (PS4)Jennison99 said:

he doesn't need new ablilites, he just needs tweaks to them and his stats.

i do think that his armor value is way too low. 150 is just pitiful.

his passive is trash. why did vauban get what i thought would be oberons' passive?

Smite IMO is fine.

 hallowed ground is not very good. i would like its buff to be stronger and for it to be circular. i think adding a hold to the ability where you get a hallowed ground that follows you would be great. a buff to its visuals is definitely needed.

Renewal  is too slow and needs to have its energy drain lowered and its duration cap removed. its augment is useless because of that cap. it should really just be a toggle that heals your alllies over time as long as you have energy.

reckoning could use some number tweaks, but I think its in a decent spot all things considered.

Interestingly, 150 was a bigger deal when he was given it. Previously, Oberon's armor was the then average armor of 65 much like Excalibur and Nova at the time. The only problem is that right after Oberon's rework that boosted his life and armor, the enemies also boosted in damage, armor, and accuracy thus becoming more lethal and durable at the same time. Warframes that got poked at later like Excalibur or Frost have had their armor boosted with Excalibur going from 65 like his deer skull wearing friend to 225 and Frost who temporarily shared a similar range of armor at 155 eventually going to 300! Warframes like Rhino must feel sheepish in comparison considering they were marketed as defensive heavy warframes. Oddly, this is one of those things that wasn't mentioned much, the previous Frost armor change of 150 armor to 190 armor at least made it into a patch note.

With Oberon, the main problem from a balance perspective is that Oberon is something of a baseline warframe who can cover numerous roles. We pump him too much, we undermine the specialists that typically excel at those roles. Even further, if we pump Oberon to do better, we risk making the game seem easier, as is likely the explanation for boosting the enemies stats right after pumping Oberon with update 14.5. Considering small tweaks and benefits make a lot of sense, but Oberon's representing balance with the Tenno, isn't just whistling and lore - the warframe is a balanced tool - the problem is the environment and the fact that for other warframes to be effective, some of their specialties are less so.

 

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