(PSN)LoisGordils Posted October 12, 2016 Share Posted October 12, 2016 (edited) Let's cut down to the point. The changes are simple: 1. Increase critical chance of snipers. Snipers are a one shot, one kill weapon. So making them THE crit monsters seems fitting. Maybe a 30% crit chance? 35%? 2. Snipers deal increased headshot damage 3. And the most important one: Snipers do not scope in automatically when aiming. Rather, snipers behave like anyother weapon in regards to aiming. However, pressing the alt-fire button on a sniper causes it to scope in. Letting go of the aim button would scope out (zooming stays the same). Being forced to scope in everytime you aim the gun (which reduces visibility) is something detrimental in a game like Warframe. People don't really use snipers much because of how impractical being constantly scoped in really is. Giving us the option to choose between regular aiming or alt-firing to zoom/scope in would greatly increase the viability of snipers for all sorts of scenarios. Edited October 12, 2016 by (PS4)LoisGordils Link to comment Share on other sites More sharing options...
LABAL Posted October 12, 2016 Share Posted October 12, 2016 That last part. Separate aim and scope. That sounds interesting. I was thinking of improved targeting. Big effing red arrows at the edges, pointing towards the targets outside of your vision. Link to comment Share on other sites More sharing options...
(PSN)Elctrcstel Posted October 12, 2016 Share Posted October 12, 2016 1 and 2- hell yea, support coming from me. 3- im on the fence about this on. we already hit the alt fire to change zoom levels and adding another zoom level (non-scoped > first zoom) would take just as much time as shouldering the sniper. one thing to add-Innate 1.5m punchthrough and snipers would be golden, even if this was the only thing added. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted October 12, 2016 Share Posted October 12, 2016 Adding innate punchthrough and removing scope sway and hipfire inaccuracy would put snipers in the position they should be in. Link to comment Share on other sites More sharing options...
John89brensen Posted October 12, 2016 Share Posted October 12, 2016 I really like your ideas op, i would just add innate punch through. Link to comment Share on other sites More sharing options...
(XBOX)GeckoGenesis Posted October 12, 2016 Share Posted October 12, 2016 (edited) Great ideas! It would make sniping fit better in the game! I've always wondered if a crouching mechanic similar to Minecraft would make a difference or not. Whilst crouching, you can't fall of off edges, making it easier perch on a platform and snipe. Sure, the wall latch could be used instead, but you can't really move those couple more centimeters to get better sights on your targets. Edited October 12, 2016 by (XB1)GeckoGenesis Link to comment Share on other sites More sharing options...
Trase-Kor Posted October 12, 2016 Share Posted October 12, 2016 I keep seeing people request innate punch through on snipers, but I was thinking what if instead of punch through we gave snipers the unique ability to bypass energy Shields like the nullifier bubble or a Frost Eximus shield? That would give them a very specific, very useful role to fulfill. Link to comment Share on other sites More sharing options...
Tizodd Posted October 12, 2016 Share Posted October 12, 2016 I like your ideas, especially the last one involving the scope however; I don't know how [DE] would make that work with the current system and how different scope levels have different benefits. But I definitely agree that the scope interferes with spacial awareness and scopes are really bad during aim-gliding. Link to comment Share on other sites More sharing options...
(PSN)Elctrcstel Posted October 12, 2016 Share Posted October 12, 2016 2 minutes ago, Trase-Kor said: bypass energy Shields like the nullifier bubble or a Frost Eximus shield that idea has been thrown out a lot as an addition to the innate PT Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 12, 2016 Author Share Posted October 12, 2016 (edited) 35 minutes ago, (PS4)Elctrcstel said: 1 and 2- hell yea, support coming from me. 3- im on the fence about this on. we already hit the alt fire to change zoom levels and adding another zoom level (non-scoped > first zoom) would take just as much time as shouldering the sniper. one thing to add-Innate 1.5m punchthrough and snipers would be golden, even if this was the only thing added. Ah yes, I had forgotten about different zoom levels. Gonna edit the post to make it cohere better Edited October 12, 2016 by (PS4)LoisGordils Link to comment Share on other sites More sharing options...
BBYipho Posted October 12, 2016 Share Posted October 12, 2016 Like what I see. Also like suggested innate punch through would really increase Sniping effectiveness drastically. I really don't see why bows can punch through better then a bullet. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 12, 2016 Author Share Posted October 12, 2016 Just now, BBYipho said: Like what I see. Also like suggested innate punch through would really increase Sniping effectiveness drastically. I really don't see why bows can punch through better then a bullet. Or how the Opticor, a friggin laser cannon that deals 85% of its damage as Puncture, does nothave punch through :'c Link to comment Share on other sites More sharing options...
Trase-Kor Posted October 12, 2016 Share Posted October 12, 2016 1 hour ago, (PS4)Elctrcstel said: that idea has been thrown out a lot as an addition to the innate PT Eh, everything has PT with mods. I'd actually go so far as to say don't let snipers have PT even with a mod, focus on 1 shot = 1 kill, but you can bypass the non-physical obstacles so you don't waste shots trying to take them down. Emphasize target priority over kill rate for snipers to ensure they have a different, but useful role. Link to comment Share on other sites More sharing options...
Jackviator Posted October 12, 2016 Share Posted October 12, 2016 I've made this argument in the past, and I'll make it again: Innate punch-through would sync better with the mechanics of the game. WF isn't a game where you can sit still for long; one shot one kill doesn't really cut it with how slowly snipers fire vs how many enemies are coming at you at any given point. That's just the case with horde-mode games. We need some form of multi-enemy damage for crowds/clusters of enemies, and PC would do that. Link to comment Share on other sites More sharing options...
Jackviator Posted October 12, 2016 Share Posted October 12, 2016 (edited) Also, I like the concept of unscoped mode; it's one of the improvements I listed in the sniper QOL thread I started a couple days ago: Though my idea worked somewhat differently: I feel that It would be implemented better as just an additional zoom level to the ones we already cycle through on the snipers that would return you to the default aiming reticule found on any other gun in the game. Edited October 12, 2016 by Jackviator words Link to comment Share on other sites More sharing options...
helghastgunner Posted October 12, 2016 Share Posted October 12, 2016 Great ideas, so to add to it.. Any one here played mass effect and knows the operative skill? I'd suggest a small slow down(max 5seconds?) when scoped in. Link to comment Share on other sites More sharing options...
DALOS Posted October 12, 2016 Share Posted October 12, 2016 All I want is innate punch through. Link to comment Share on other sites More sharing options...
OvisCaedo Posted October 12, 2016 Share Posted October 12, 2016 4 hours ago, helghastgunner said: Great ideas, so to add to it.. Any one here played mass effect and knows the operative skill? I'd suggest a small slow down(max 5seconds?) when scoped in. While I enjoyed it in its own game, that seems a BIT (a lot) less friendly of an unlimited mechanic to put into a multiplayer game Link to comment Share on other sites More sharing options...
AwesmePersn Posted October 16, 2016 Share Posted October 16, 2016 Un-nerf hip fire accuracy and get rid of scope sway first . . . neither make any sense whatsoever. Link to comment Share on other sites More sharing options...
TaylorsContraction Posted October 16, 2016 Share Posted October 16, 2016 15 hours ago, AwesmePersn said: Un-nerf hip fire accuracy and get rid of scope sway first . . . neither make any sense whatsoever. ^ I would start with that before adding any stat boosts. Link to comment Share on other sites More sharing options...
Scar.Heart Posted October 17, 2016 Share Posted October 17, 2016 21 hours ago, AwesmePersn said: Un-nerf hip fire accuracy and get rid of scope sway first . . . neither make any sense whatsoever. Amen. My god, it's hell trying to use max zoom with the Lanka when firing at actual long ranges. Link to comment Share on other sites More sharing options...
Luther848 Posted October 17, 2016 Share Posted October 17, 2016 I wouldn't mind if the changes you suggested would occur but I personally would like it more if Snipers simply had a stupid amount of damage like the Opticor and no crits at all but they would get a significant headshot damage bonus. Other than that I'm fine with all your suggestions. Link to comment Share on other sites More sharing options...
Awazx Posted November 7, 2016 Share Posted November 7, 2016 +1 Link to comment Share on other sites More sharing options...
Pixues Posted November 8, 2016 Share Posted November 8, 2016 Did DE comment on why they 'ruined' snipers? I have a feeling they don't want to deal with snipers, so they are trying to filter them out by making them a pain in the *ss to use. Link to comment Share on other sites More sharing options...
LycanPT Posted November 9, 2016 Share Posted November 9, 2016 While there are many QoL changes here, the biggest problem with the snipers is not all those annoying mechanics, it is the fact that everything around this game is about hordes and hordes, no matter how much QoL like these you get you can't deal with all the enemies as fast as most weapons, so my fix along with these good QoL changes would be to create a game mode where you have to change camping sites and then giving targets and time to kill them over other enemies present in the same area Link to comment Share on other sites More sharing options...
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