str4dlin Posted December 6, 2016 Share Posted December 6, 2016 (edited) Yesterday, we were talking some friends about new void relic mechanics. We concluded the true there are many fails that does it annoying. For me, the problem is that we have the same objetive (pick up 10 reactants) and doesn't matter wich mission you are doing. For example, sometimes you have not time (5 minutes) to pick up reactants on survival (you or another mate) because rifts spawn far away or whatever. Excavations are horrible when you can't activate the excavator until all the team have collected 10. Or if you go with a random team. you need run as crazy because you don't know if someone is gonna activate the excavator. And the fail when every 200 cryotic your reactants are reset. I can't understand it. Tottally no sense for me. One day I have join late to Exterminate and going from the begining to the end of the map 3 times I have found only 9 reactants. And my team waiting for me and other guy. For luck they have wait but they mustn't. I give an illustration of how we feel now when we are farming. I think it is more pac-man than warframe nowadays. Those 2 examples I have given I think we all have suffer. I think DE should adapt reactant to each type of mission. Doing that reactants always being picked up if you follow the trail of the mission as normal. Or doing that reactants that 1 member of the team take, goes for all the rest of the team people. I find this method unfinished and annoying sometimes. And it is forcing people to do easiest stuff for farming. Not talking yet of what useless and annoying is now to do survival missions for 40-60 minutes, that many people were what enjoying the most. What you think about? Edited December 6, 2016 by str4dlin Link to comment Share on other sites More sharing options...
(PSN)Stanicek3 Posted December 6, 2016 Share Posted December 6, 2016 It feels pretty pac-many. And I hate the panic of trying to get the reactant in a exterminate mission. (Joining a random where there are only 5 enemies left...) The reactant introduces more panic than progress for me. But, I still love this new system though. I'm not backing off that thought. Link to comment Share on other sites More sharing options...
Smilomaniac Posted December 6, 2016 Share Posted December 6, 2016 Some tweaking to the drop-rate would be nice. As for what's most annoying, it would be the incessant reminders from Lotus to pick them up. Hey, a rift. They drop reactants. You sure you can handle reactants? You need more reactants. Don't forget the reactants. Geez spacemom, we get it. Pick up the shinies, get loots, alright already! Link to comment Share on other sites More sharing options...
Lawmonark Posted December 6, 2016 Share Posted December 6, 2016 I think reactants should just be removed. If you que for a fissure, make the "enviroment" crack the relic as soon as you spawn in. I agree, endless missions are hit and miss for the first 5 min / 5 waves. I have seen people not get all 10 in time. Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted December 6, 2016 Share Posted December 6, 2016 Stick together for better reactant drops, talk to your team if you need more reactant, etc Link to comment Share on other sites More sharing options...
BansheePrime Posted December 6, 2016 Share Posted December 6, 2016 Eh. Picking up reactant is fine. Only time I've ever had trouble is in survival because nobody knows what grouping is and you don't see reactant markers if you are not in the room with them. Link to comment Share on other sites More sharing options...
erny0507 Posted December 6, 2016 Share Posted December 6, 2016 I complain about this so many times, and many just defend it, people really likes to defy. Anyways one of my suggestions is to just pick the reactant once on endless mission. But completely remove them works too. Link to comment Share on other sites More sharing options...
Reidmaster Posted December 6, 2016 Share Posted December 6, 2016 (edited) 24 minutes ago, Smilomaniac said: Some tweaking to the drop-rate would be nice. As for what's most annoying, it would be the incessant reminders from Lotus to pick them up. Hey, a rift. They drop reactants. You sure you can handle reactants? You need more reactants. Don't forget the reactants. Geez spacemom, we get it. Pick up the shinies, get loots, alright already! "You're going to need more reactant if you want to open up that relic." - I hate this one the most, it's so naggy. These quotes would be somewhat more helpful if they didn't just spam you with all of them in the first 2 mins of the mission... Edited December 6, 2016 by Reidmaster Link to comment Share on other sites More sharing options...
Guest Posted December 6, 2016 Share Posted December 6, 2016 (edited) 58 minutes ago, Reidmaster said: "You're going to need more reactant if you want to open up that relic." - I hate this one the most, it's so naggy. These quotes would be somewhat more helpful if they didn't just spam you with all of them in the first 2 mins of the mission... First 2 minutes of the mission? I WISH! Have you done an endless fissure? Every 5 minutes it's the same freaking thing! It comes even faster if you're doing excavation and your team is proficient. She just doesn't shut up! MAYBE they should put in a triggered warning when you're low on reactant and the fissure cycle is about to end. THAT would be useful and not nagging. It could queue at t-minus 1 minute if you don't have 10, and it'd be fine. The rest of it can be left out. Edited December 6, 2016 by Guest Link to comment Share on other sites More sharing options...
str4dlin Posted December 6, 2016 Author Share Posted December 6, 2016 1 hour ago, xXx_mtv_xXx said: Stick together for better reactant drops, talk to your team if you need more reactant, etc 1 hour ago, maj.death said: Eh. Picking up reactant is fine. Only time I've ever had trouble is in survival because nobody knows what grouping is and you don't see reactant markers if you are not in the room with them. Yea mates, but sometimes rifts spawn for the guy who decided run along the map alone. And you need guess where he was. Or you move to different life support than other guy.. Also chatting you lose time to inspect every corner I think there are ways to encourage teamwork without depending on who decides to go alone Link to comment Share on other sites More sharing options...
Kaotyke Posted December 6, 2016 Share Posted December 6, 2016 It needs to corrupt enemies faster too. How many of you go to a low level Fissure to get Traces and Ducat farm and cant because one of your teammates is killing them much faster than they can be corrupted with AoE attacks? I'm looking at you, Ember. Link to comment Share on other sites More sharing options...
Guest Posted December 6, 2016 Share Posted December 6, 2016 1 minute ago, Venom-Snake said: It needs to corrupt enemies faster too. How many of you go to a low level Fissure to get Traces and Ducat farm and cant because one of your teammates is killing them much faster than they can be corrupted with AoE attacks? I'm looking at you, Ember. more likely the miragulors... if i bring ember to a low level fissure, i casually stroll through that thing, stopping to smell flowers and pet wild kubrows with my fireballs. Link to comment Share on other sites More sharing options...
Midrib Posted December 6, 2016 Share Posted December 6, 2016 The waiting for a reactant to drop so you can pick it up x10 definitely feels tedious, and I would love to have my relic insta opened when I join the mission, but realisticly DE wouldn't just make that change, The only change I see to reactants would probably be just some QoL changes so you can open the relic more conveniently. I think the system as a whole Is decent but needs a few changes implemented into it, personally my main gripe is the RNG in trace count, nothing is worse than getting 6 traces for an Axi run. Link to comment Share on other sites More sharing options...
(PSN)NoVa_Erk Posted December 7, 2016 Share Posted December 7, 2016 I would remove these reactants too. they are taking away the importance from the objectives as a primary Link to comment Share on other sites More sharing options...
----Fenrir---- Posted December 7, 2016 Share Posted December 7, 2016 18 hours ago, Smilomaniac said: Some tweaking to the drop-rate would be nice. They did that, but only for extermination missions so far. The reactant spawn rate in those now feels much better. Now DE only needs to give all the other fissure missions typed the same reactant drop rate. Link to comment Share on other sites More sharing options...
Kaotyke Posted December 7, 2016 Share Posted December 7, 2016 20 minutes ago, (PS4)NoVa_Erk said: I would remove these reactants too. they are taking away the importance from the objectives as a primary They are not. You can collect them safely along the way to the Objective or Defending while doing those at the same time. The problem is really the drop rate in Endless types, it feels like you wont get enough Reactant sometimes. Link to comment Share on other sites More sharing options...
(PSN)NoVa_Erk Posted December 7, 2016 Share Posted December 7, 2016 (edited) 7 minutes ago, Venom-Snake said: They are not. You can collect them safely along the way to the Objective or Defending while doing those at the same time. The problem is really the drop rate in Endless types, it feels like you wont get enough Reactant sometimes. I would preferr an optional way to collect them for more traces but not as a requirement to get a prime part Edited December 7, 2016 by (PS4)NoVa_Erk corections Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 7, 2016 Share Posted December 7, 2016 well now that you mention it, the Reactants are yellow dots, and we get them to help unlock the prime weapons that fend off our enemies, so that kinda makes prime gear the large Pills Pac-man uses to eat the ghosts, in a way. picking up reactants isn't that hard though, it tells you where they are, you can see how many each player has, and anyone with half a brain cell and an ounce of consideration would waypoint any surplus reactant they come across, and Corrupted and Fissures spawn until the mission is done, unless it's an Exterminate. I always make sure the whole team has their relic open before we extract, either by waypointing reactant, or telling them I've found some in squad chat. if the team don't like waiting, too bad. Link to comment Share on other sites More sharing options...
Thebel Posted December 7, 2016 Share Posted December 7, 2016 I think the thing I hate about reactant is the loot range is so short, you have to literally walk over it instead of being like a 0.5m or 1m loot radius to pick it up. It just feels weird. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted December 7, 2016 Share Posted December 7, 2016 1 hour ago, (PS4)robotwars7 said: you can see how many each player has You'd think that, but unfortunately the UI counter for reactants is wildly inaccurate. Link to comment Share on other sites More sharing options...
NightmareT12 Posted December 7, 2016 Share Posted December 7, 2016 1 hour ago, Thebel said: I think the thing I hate about reactant is the loot range is so short, you have to literally walk over it instead of being like a 0.5m or 1m loot radius to pick it up. It just feels weird. This is my only complaint in the system. Besides that I'm fine with it. Every time I have gone to relic farm I always take care everyone has all the reactant, and usually no one has an issue to wait for someone else to crack their relic. Not saying there's more careless people running around though. Link to comment Share on other sites More sharing options...
PinkInaros Posted December 7, 2016 Share Posted December 7, 2016 That is why I only do solo missions or with friends. Not only for prime farming but in the whole game in general. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted December 7, 2016 Share Posted December 7, 2016 1 hour ago, ObsidianG said: That is why I only do solo missions or with friends. Not only for prime farming but in the whole game in general. While I also like the control that running solo gives for most content, I'd still run relics in groups because the chance to choose from others' loot more than outweighs any very occasional issues with not getting 10/10 reactant. Link to comment Share on other sites More sharing options...
str4dlin Posted December 7, 2016 Author Share Posted December 7, 2016 7 hours ago, ObsidianG said: That is why I only do solo missions or with friends. Not only for prime farming but in the whole game in general. It is true but it would be perfect if the reactants you collected would also count for your comrades and vice versa, for example. Link to comment Share on other sites More sharing options...
xRufus7x Posted December 7, 2016 Share Posted December 7, 2016 While I would like to see more diversity in the relic cracking goals, reactant is fine. It mitigates hallway camping and keeps people moving and I don't know that I have ever seen anyone not get their 10 unless they joined late. Link to comment Share on other sites More sharing options...
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