Divine_Intellect Posted December 17, 2016 Share Posted December 17, 2016 Now I know that there's yellow crits, red crits and blue crits. Blue crits are negative, though. check it out. Link to comment Share on other sites More sharing options...
Miser_able Posted December 17, 2016 Share Posted December 17, 2016 I think blue numbers mean something else. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted December 17, 2016 Share Posted December 17, 2016 I'm sure blue numbers mean shield damage. Perhaps this is a bug? Link to comment Share on other sites More sharing options...
Zeyez Posted December 17, 2016 Share Posted December 17, 2016 (edited) you are not the first one, there's an video from 2 weeks ago about the same thing, but the overall negative damage and blue means that you are dealing normal shield damage, but since DE didn't expect about the effects of negative damage, this isn't feature yet serious, i want an riven for penta that make me deal negative damage... for myself Edited December 17, 2016 by Zeyez doing the same actions, over and over again, until the result changes... damn RNG, i'm insane Link to comment Share on other sites More sharing options...
TrueHawkEye Posted December 17, 2016 Share Posted December 17, 2016 2 minutes ago, PrVonTuckIII said: I'm sure blue numbers mean shield damage. Perhaps this is a bug? Purple are sheild blue is negative damage or healing damage. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted December 17, 2016 Share Posted December 17, 2016 Just now, TrueHawkEye said: Purple are sheild blue is negative damage or healing damage. There's no such thing as purple damage, AFAIK. Link to comment Share on other sites More sharing options...
Marine027 Posted December 17, 2016 Share Posted December 17, 2016 Blue crits are shield crit hits according ot the wiki. Comment section on the wiki: "blue crit=can bypass armor and damages shield" Whole comment: red crit is far as i understand a crit, that ignors both armor rating and shield, it attacks directly to health pool. as yellow=normal crit=cant bypass armor and shild blue crit=can bypass armor and damages shield red crit=bypasses all armor and shield damages health directly i have bee experementing with amprex for some time and this is what i think happens in crit catagory.RED crit has nothing to do with unalerted enemies to get red crit: crit chance>100- few red crit crit chance>150-medium red crit crit chance>200-mostly red crit WHY RED CRIT???? it DAMAGES directly health pool (if i am correct) almost all enemies are easily manageable with it.better the damage multi in crit faster they die ALL THESE ARE BASED ON MY GAME EXPERIENCE U ARE FREE TO DISAGREE BUT BEFORE U DO THAT JUST TRY IT OUT AND THEN SHARE UR THOUGHTS CHEERS. Link to comment Share on other sites More sharing options...
Kalvorax Posted December 17, 2016 Share Posted December 17, 2016 2 minutes ago, PrVonTuckIII said: There's no such thing as purple damage, AFAIK. purple is crit damage against overshields Link to comment Share on other sites More sharing options...
Katinka Posted December 17, 2016 Share Posted December 17, 2016 (edited) Blue number are usually shield damage but also come up when hitting targets that can't be damaged or when damage is tranferred to a Healer and reduced to zero so it doesn't surprise me that blue is the colour seen here. I have to wonder though, why would you ever think a -100% crit damage mod would be worth while? It says in the weapon stats that you have a 15% chance of a x0.0 multiplier*. It doesn't matter how good the rest is if you have a 15% chance of your shot doing nothing! Nevermind what'll happen if you use Smeeta for Charm's 200% crit chance, guaranteed to be a x-1.0 multiplier on every shot... * Given the mod is actually -101.9% your crit multiplier would be x-0.038, dealing -2918 per crit. 4 minutes ago, Marine027 said: red crit is far as i understand a crit, that ignors both armor rating and shield, it attacks directly to health pool. as Red crits are caused by having crit chance higher than 100%. Every hit crits and the remaining chance above 100 is the chance of red crit. Red crit damage is (base crit multiplier x2)-1. A normal Opticor has x2.0 crit multiplier so red crit would be (2x2)-1=3, so x3.0 damage. If your multiplier is x0 then I'd expect red crits to be x-1, so don't use Smeeta. Edited December 17, 2016 by Katinka Link to comment Share on other sites More sharing options...
Divine_Intellect Posted December 17, 2016 Author Share Posted December 17, 2016 Just now, Katinka said: Blue number are usually shield damage but also come up when hitting targets that can't be damaged or when damage is tranferred to a Healer and reduced to zero so it doesn't surprise me that blue is th ecolour seen here. I have to wonder though, why would you ever think a -100% crit damage mod would be worth while? It says in the weapon stats that you have a 15% chance of a x0.0 multiplier*. It doesn't matter how good the rest is if you have a 15% chance of your shot doing nothing! Nevermind what'll happen if you use Smeeta for Charm's 200% crit chance, guaranteed to be a x-1.0 multiplier on every shot... * Given the mod is actually -101.9% your crit multiplier would be x-0.038, dealing -2918 per crit. i can dream, harold :'c Link to comment Share on other sites More sharing options...
(PSN)psycofang Posted December 17, 2016 Share Posted December 17, 2016 WtB rainbow damage Zarr. Link to comment Share on other sites More sharing options...
Katinka Posted December 17, 2016 Share Posted December 17, 2016 7 minutes ago, Ksilisab said: i can dream, harold :'c Maybe try swapping Heavy Caliber for Vital Sense? You'll be on 467.6% of base damage instead of 632.6% of base damage but you'll get a crit multiplier of x2.4 so 15% of your shots will be doing almost two and a half times damage instead of healing the target. Link to comment Share on other sites More sharing options...
Divine_Intellect Posted December 17, 2016 Author Share Posted December 17, 2016 Just now, Katinka said: Maybe try swapping Heavy Caliber for Vital Sense? You'll be on 467.6% of base damage instead of 632.6% of base damage but you'll get a crit multiplier of x2.4 so 15% of your shots will be doing almost two and a half times damage instead of healing the target. I'll buy 10 more opticor rivens and get a better combination. I've got like 200 cycles under my belt by now. Link to comment Share on other sites More sharing options...
Katinka Posted December 17, 2016 Share Posted December 17, 2016 From a quick check on Warframe Builder: Your current build: 68753.647 total damage 32662.065 burst dps 27446.566 sustained dps Swapping HC for Vital Sense: 71868.883 total damage 34141.987 burst dps 28690.173 sustained dps Not sure if Warframe Builder handles negative crit multipliers properly or not but even if it's counting it as 0 rather than -0.038, all the average damage measures are higher and there'll be no chance of healing the enemy. Plus no negative accuracy, if that's noticeable at all on a giant laser cannon. Link to comment Share on other sites More sharing options...
Divine_Intellect Posted December 17, 2016 Author Share Posted December 17, 2016 12 minutes ago, Katinka said: From a quick check on Warframe Builder: Your current build: 68753.647 total damage 32662.065 burst dps 27446.566 sustained dps Swapping HC for Vital Sense: 71868.883 total damage 34141.987 burst dps 28690.173 sustained dps Not sure if Warframe Builder handles negative crit multipliers properly or not but even if it's counting it as 0 rather than -0.038, all the average damage measures are higher and there'll be no chance of healing the enemy. Plus no negative accuracy, if that's noticeable at all on a giant laser cannon. I'm trying out warframe builder and it's calculating damage wrong. It's giving me too high damage numbers on my opticor. Link to comment Share on other sites More sharing options...
Katinka Posted December 17, 2016 Share Posted December 17, 2016 1 hour ago, Ksilisab said: I'm trying out warframe builder and it's calculating damage wrong. It's giving me too high damage numbers on my opticor. Is it maybe because it factors in average damage including crits and multishot? There are tick boxes next to them if you want to see stats without crits. Link to comment Share on other sites More sharing options...
EmptyDevil Posted December 17, 2016 Share Posted December 17, 2016 Blue negative damage is healing. I had a Riven mod with a massive -xxx% value for crit damage and it healed on critical hits. Link to comment Share on other sites More sharing options...
Divine_Intellect Posted December 17, 2016 Author Share Posted December 17, 2016 45 minutes ago, Katinka said: Is it maybe because it factors in average damage including crits and multishot? There are tick boxes next to them if you want to see stats without crits. could be. Link to comment Share on other sites More sharing options...
Vrcross Posted December 17, 2016 Share Posted December 17, 2016 red crits do not ignore armor Link to comment Share on other sites More sharing options...
Currilicious Posted December 17, 2016 Share Posted December 17, 2016 (edited) I do think having a negative aspect to riven is a good thing but that having the potential to render the mod absolutely garbage is not right. Perhaps the tradeoff stat should be capped to some degree. After all, if it is going to be a slot machine, at least not have players lose their bet (kuva) and then some (negative net damage). It is bad enough you get shafted, no need for the kick in the nuts. Edited December 17, 2016 by Currilicious Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 17, 2016 Share Posted December 17, 2016 you can imagine a person's face just sinking as they read a Riven Mod like that.. "whoa, HOW much crit chance??!" "that damage though, that's INSANE!" "Multishot! awesome!" "negative.... crit chance.. -_-. wtf is this?" I hope I have better luck if I get an Opticor Riven, which would be pretty damn nice. Link to comment Share on other sites More sharing options...
--DSP-- Posted March 14, 2017 Share Posted March 14, 2017 On 12/18/2016 at 2:03 AM, Marine027 said: Whole comment: red crit is far as i understand a crit, that ignors both armor rating and shield, it attacks directly to health pool. as yellow=normal crit=cant bypass armor and shild blue crit=can bypass armor and damages shield red crit=bypasses all armor and shield damages health directly i have bee experementing with amprex for some time and this is what i think happens in crit catagory.RED crit has nothing to do with unalerted enemies to get red crit: crit chance>100- few red crit crit chance>150-medium red crit crit chance>200-mostly red crit No. Red Crit = Double - 1 Multiplier. crit chance = 100 - Never red crit crit chance = 150 - 50% Red Crit crit chance = 200 - ALWAYS red crit. Link to comment Share on other sites More sharing options...
Arniox Posted March 15, 2017 Share Posted March 15, 2017 (edited) On 12/18/2016 at 6:47 AM, Ksilisab said: -snip- wut. 6 opticor riven mod..... Edited March 15, 2017 by Arniox Link to comment Share on other sites More sharing options...
Xgomme Posted March 16, 2017 Share Posted March 16, 2017 On 17/12/2016 at 7:06 PM, Katinka said: Blue number are usually shield damage but also come up when hitting targets that can't be damaged or when damage is tranferred to a Healer and reduced to zero so it doesn't surprise me that blue is the colour seen here. I have to wonder though, why would you ever think a -100% crit damage mod would be worth while? It says in the weapon stats that you have a 15% chance of a x0.0 multiplier*. It doesn't matter how good the rest is if you have a 15% chance of your shot doing nothing! Nevermind what'll happen if you use Smeeta for Charm's 200% crit chance, guaranteed to be a x-1.0 multiplier on every shot... * Given the mod is actually -101.9% your crit multiplier would be x-0.038, dealing -2918 per crit. Red crits are caused by having crit chance higher than 100%. Every hit crits and the remaining chance above 100 is the chance of red crit. Red crit damage is (base crit multiplier x2)-1. A normal Opticor has x2.0 crit multiplier so red crit would be (2x2)-1=3, so x3.0 damage. If your multiplier is x0 then I'd expect red crits to be x-1, so don't use Smeeta. At least someone know the game here, few, ty Link to comment Share on other sites More sharing options...
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