HyokaChan Posted August 16, 2017 Share Posted August 16, 2017 Apply a "buff" that shows AFK and allow other teammates to see this buff. Now you and everyone knows if someone's AFKing. Yes, it's not a solution to the AFK problem, but it helps players who have playstyles that tend to trigger these timers unintentionally (e.g snipers, wof embers, undertow hydroids) avoid them. Link to comment Share on other sites More sharing options...
MagPrime Posted August 16, 2017 Share Posted August 16, 2017 I wouldn't mind an on screen pop up that says something like "YOU HAVE BEEN TAGGED AS AFK!" In big red letters. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 16, 2017 Share Posted August 16, 2017 5 minutes ago, MagPrime said: I wouldn't mind an on screen pop up that says something like "YOU HAVE BEEN TAGGED AS AFK!" In big red letters. I think it should be subtle to discourage people watching TV or whatever from seeing it, moving 5 meters, then afking again. Link to comment Share on other sites More sharing options...
MagPrime Posted August 16, 2017 Share Posted August 16, 2017 1 minute ago, Archistopheles said: I think it should be subtle to discourage people watching TV or whatever from seeing it, moving 5 meters, then afking again. Tbh I'm thinking more about all those threads ever people complained that they got tagged by the system but weren't AFK - they just weren't moving. Ideally, the solution is to just have people move while playing, but many Warframes don't require it and a handful of social players in my clan akone prefer them so they can multitask support/killing and socializing/teaching. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 16, 2017 Share Posted August 16, 2017 @MagPrime What about "AFK" in red over the reticle? It's the one place we always look if we're legitimately playing. Link to comment Share on other sites More sharing options...
MagPrime Posted August 16, 2017 Share Posted August 16, 2017 2 minutes ago, Archistopheles said: @MagPrime What about "AFK" in red over the reticle? It's the one place we always look if we're legitimately playing. Standard text size, red, and have it do a slow flash for 5 seconds before they get tagged? Link to comment Share on other sites More sharing options...
--Q--Poeps Posted August 16, 2017 Share Posted August 16, 2017 (edited) The AFK-state shouldn't be activated by not walking around but rather by not moving the mouse, just like it is already the case in Lunaro where simply moving the mouse prevents from getting an afk-kick because goalkeepers usually keep their position. Same should apply to PvE missions because why should anyone move in defense/interception missions where the task is to defend a static objective (sortie def excluded), it doesn't make sense. That's where many players get into annoying and unjustified AFK-states. Edited August 16, 2017 by --Q--Poeps Link to comment Share on other sites More sharing options...
13QZXXTTX Posted August 16, 2017 Share Posted August 16, 2017 (edited) Hello, I can see most side, the Active, Passive, AFK, and Leecher. So may I ask, has this work out for any well known Games? I will surely be going Solo and doing less in the future. Thank You for your Effort.. PS I am aware of the Moving Mouse(Aim,Shoot,Action), but you don't move a step,and Game consider you AFK. AFK Timer Seem promising, you mean like Mission Timer Start if you don't Start (i.e) Survival yourself? EDIT: PSS, AFK Timer/Punishment would actually be DOOMED(big Fail) in the upcoming PoE. Basically AFK Timer and Missions Fail will be past problem, BECAUSE I hope I don't have to deal with it in the upcoming PoE (most likely to Solo). Edited August 16, 2017 by DesFrSpace Link to comment Share on other sites More sharing options...
(PSN)fullblast35 Posted August 28, 2017 Share Posted August 28, 2017 its just easier imagined the concept of just auto kick AFK'ed players. Link to comment Share on other sites More sharing options...
MagPrime Posted August 28, 2017 Share Posted August 28, 2017 1 hour ago, (PS4)fullblast35 said: its just easier imagined the concept of just auto kick AFK'ed players. If that's implemented, I want the host to have the power to turn it off in private lobbies. Link to comment Share on other sites More sharing options...
TheErebus. Posted August 28, 2017 Share Posted August 28, 2017 1 hour ago, (PS4)fullblast35 said: its just easier imagined the concept of just auto kick AFK'ed players. I don't recall if this was a thing, but I have a vague memory of auto-kicking being a thing earlier in WF. Take what I said with a grain of salt, because if this is true then it was ages ago. Link to comment Share on other sites More sharing options...
Jaysus41 Posted August 28, 2017 Share Posted August 28, 2017 There should, but if you use a sentinel there is a way to tell if you've been AFK'd. If your sentinel stops moving completely, no shooting, no idle movements, nothing, then you've been flagged AFK. It's like it was suddenly put into stasis. You can even circle around the sentinel and get up in front of it. Link to comment Share on other sites More sharing options...
ikkabotz Posted August 28, 2017 Share Posted August 28, 2017 (edited) I'd like to see the kick occur, then the explanation. .after a considerable time away. .five minutes would be good. .I'd prefer not to see afk warnings or notification a teammate is being "timed" for afk. .just more crap not related to the experience distracted from the game itself. .Please no, not on the HUD! Edited August 28, 2017 by komoriblues Link to comment Share on other sites More sharing options...
Mizque Posted August 28, 2017 Share Posted August 28, 2017 Honestly it should take into account alot of times frames doing certain roles in certain missions wont move much so it should check for the following If the player is actively dealing damage If abilities are being used If an ability is protecting an objective point If the player is typing/messaging players in warframe If the player has used 'gear' items If the player has fired/swung If they have used a non toggle ability If there is an objective point nearby (Life Support in Survival, Cryopods on Defense, Consoles in Mobile Defense) Link to comment Share on other sites More sharing options...
Knight_Ex Posted August 28, 2017 Share Posted August 28, 2017 LOL yeah lets get more afk'ers in the game, try moving your &#! more often and you won't get afk tagged ya lazy bums. Link to comment Share on other sites More sharing options...
Chipputer Posted August 28, 2017 Share Posted August 28, 2017 (edited) Why not just simply mark an AFK player over their name and not display it to the AFK player? Other players could see it and let the player know and if they were legitimately not AFK then they'd do something to remove the marker (or it wouldn't appear, to begin with, ideally). Notifying the AFK player just gives them more incentive to AFK until the last second. Now they have a definite marker to tell them when to tap that W key. Edited August 28, 2017 by Chipputer Link to comment Share on other sites More sharing options...
DreamsmithJane Posted August 28, 2017 Share Posted August 28, 2017 Frankly, you should never be completely stationary for half the amount of time needed to trigger the AFK detection, anyway, outside of phase 2 Law of Retribution. So, no, I don't want anyone getting warned about it, because it would promote/enable minimal effort "playstyles" that skirt around the rules while still effectively being AFK. Just move. Link to comment Share on other sites More sharing options...
phoenix1992 Posted August 28, 2017 Share Posted August 28, 2017 19 minutes ago, DreamsmithJane said: Frankly, you should never be completely stationary for half the amount of time needed to trigger the AFK detection, anyway, outside of phase 2 Law of Retribution. So, no, I don't want anyone getting warned about it, because it would promote/enable minimal effort "playstyles" that skirt around the rules while still effectively being AFK. Just move. Riven modifier : "Complete a level 30 or higher deffence mission without the objective taking damage". I don't cry over the lack of rotation A rewards because I am hogging banshee over the objective, but in the same time it is kinda annoying that they did not consider that situation at all. Link to comment Share on other sites More sharing options...
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