(XBOX)YoAlaskaDude Posted August 21, 2017 Share Posted August 21, 2017 So after a long period of time I went back to playing Ash for a bit. Of course I stayed away from him cause of the major change to his 4th. I totally understand why but I feel it was a bit overboard that you now have to target enemies by aiming at them individually. So the buff that I think Ash should get is when you toggle his 4th instead of highlighting one enemy at a time you target multiple enemies via small cone (similar to Mesa's 4th). The cone would be very small but it'll mark multiple enemies if they're in that cone. They must be in your line of sight to mark them so if they're behind a wall it won't count. Lastly the range of how far you mark an enemy should be reduced to make it a bit of a trade off (but can be affected by range mods). Link to comment Share on other sites More sharing options...
BaIthazar Posted August 21, 2017 Share Posted August 21, 2017 I honestly just press 4 and do a quick 360 and stab away never had much of an issue with it Link to comment Share on other sites More sharing options...
ianosel Posted August 21, 2017 Share Posted August 21, 2017 That is exactly what I do just do a quick strafe with the mouse around me and normally all enemies are marked. Link to comment Share on other sites More sharing options...
(XBOX)YoAlaskaDude Posted August 21, 2017 Author Share Posted August 21, 2017 (edited) 42 minutes ago, ianosel said: That is exactly what I do just do a quick strafe with the mouse around me and normally all enemies are marked. Well... a mouse and keyboard isn't an option for me. EDIT: Well I can do a quick strafe to mark. I just I feel that marking enemies one at a time just slows down the gameplay. I figured the buff idea I thought of would make the gameplay go faster and still maintain a level of fairness. Edited August 21, 2017 by (XB1)ThatAlaskanDude Link to comment Share on other sites More sharing options...
BaIthazar Posted August 21, 2017 Share Posted August 21, 2017 32 minutes ago, (Xbox One)ThatAlaskanDude said: I just I feel that marking enemies one at a time just slows down the gameplay. that was kind of the point of the rework :P Link to comment Share on other sites More sharing options...
SeaUrchins Posted August 21, 2017 Share Posted August 21, 2017 I'd rather see all other AoE frames have to target enemies individually. Just imagine how fun Soundquake, WoF, Stomp and other abilities would be. Link to comment Share on other sites More sharing options...
(XBOX)YoAlaskaDude Posted August 21, 2017 Author Share Posted August 21, 2017 1 hour ago, SeaUrchins said: I'd rather see all other AoE frames have to target enemies individually. Just imagine how fun Soundquake, WoF, Stomp and other abilities would be. Well to each their own. I fail to see how it would be fun. Link to comment Share on other sites More sharing options...
Brasten Posted August 21, 2017 Share Posted August 21, 2017 The only buff I'd like to see there is having the "Mark" interact with his other abilities as some kind of bonus. That way you can "Mark" high-value targets, but chose how to deal with them, or let your team deal with them. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted August 21, 2017 Share Posted August 21, 2017 (edited) 18 hours ago, (Xbox One)ThatAlaskanDude said: Well to each their own. I fail to see how it would be fun. I think urchin was using sarcasm. And you missed it. Edited August 22, 2017 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted August 21, 2017 Share Posted August 21, 2017 (edited) That aiming part is fine, it's a way to interact with the ability more than just spamming it over and over. The only change to bladestorm that most of the community is removing the vomit cam. Edited August 21, 2017 by xXDeadsinxX Link to comment Share on other sites More sharing options...
Carnage2K4 Posted August 21, 2017 Share Posted August 21, 2017 7 hours ago, (Xbox One)ThatAlaskanDude said: So after a long period of time I went back to playing Ash for a bit. Of course I stayed away from him cause of the major change to his 4th. I totally understand why but I feel it was a bit overboard that you now have to target enemies by aiming at them individually. So the buff that I think Ash should get is when you toggle his 4th instead of highlighting one enemy at a time you target multiple enemies via small cone (similar to Mesa's 4th). The cone would be very small but it'll mark multiple enemies if they're in that cone. They must be in your line of sight to mark them so if they're behind a wall it won't count. Lastly the range of how far you mark an enemy should be reduced to make it a bit of a trade off (but can be affected by range mods). I understand where you're coming from as you're an Xbone player, but for PC he's still OP. Instead of asking for ash as a whole to be changed, maybe ask for consoles to get something to make is easier to aim, like the aim be more AoE'ish when active so you can hit more enemies or something. PC balance will always be 1st. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted August 22, 2017 Share Posted August 22, 2017 The only thing I'd like to see with Ash is to have his Smokescreen timer suspended while in BS marking mode. ...It can even have an energy cost and not be able to benefit from energy pads and etc while in that suspended mode to keep things balanced. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted August 22, 2017 Share Posted August 22, 2017 5 minutes ago, Padre_Akais said: The only thing I'd like to see with Ash is to have his Smokescreen timer suspended while in BS marking mode. ...It can even have an energy cost and not be able to benefit from energy pads and etc while in that suspended mode to keep things balanced. I agree with this. Either that, or name enemies lost track of Ash during BS. This way they aren't sitting at him as soon as he's done Link to comment Share on other sites More sharing options...
Mintaro Posted August 22, 2017 Share Posted August 22, 2017 Honestly he just needs his shurikens to add a mark to enemies ditto with smoke screen and done. Link to comment Share on other sites More sharing options...
S.Dust Posted August 22, 2017 Share Posted August 22, 2017 and loki needs a buff to his decoy boo hoo Link to comment Share on other sites More sharing options...
(PSN)thowed Posted August 22, 2017 Share Posted August 22, 2017 I play on PS4 and can target tge entire room in about 2 seconds. Turn on and hold the analog left or right to do a 360 then activate. His 4th kills enemies with ease in 3 sortie and beyond with little power strength. His throwing star augment makes bosses a joke to solo. I used him to solo Kayla yesterday in that sortie most ppl cry about. Hes fine as he is, people just need to get over the press 1 button and nuke everything. Its gone, it was boring and its not coming back. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted August 22, 2017 Share Posted August 22, 2017 12 minutes ago, S.Dust said: and loki needs a buff to his decoy boo hoo he has a pretty buff decoy augment now. Link to comment Share on other sites More sharing options...
(XBOX)Tanta Cinta Posted August 22, 2017 Share Posted August 22, 2017 (edited) Ash is pretty lackluster now. I mained him for a long time and got tired of him each passing day. I was expecting the changes to bring me back to him but he still lacks. The smokescreen-cast-anytime addition was nice, but they also should've buffed the duration of it. 22 minutes ago, S.Dust said: and loki needs a buff to his decoy boo hoo The purpose of the decoy is to draw enemy attention off of you, no matter what. It doesn't need to be alive for 5 minutes or have an insanely large health pool. It exists to be casted, divert enemies, and help you escape. I don't want Loki being touch anyway. Edited August 22, 2017 by (XB1)OTF SERENiTY Link to comment Share on other sites More sharing options...
S.Dust Posted August 22, 2017 Share Posted August 22, 2017 6 hours ago, (Xbox One)OTF SERENiTY said: Ash is pretty lackluster now. I mained him for a long time and got tired of him each passing day. I was expecting the changes to bring me back to him but he still lacks. The smokescreen-cast-anytime addition was nice, but they also should've buffed the duration of it. The purpose of the decoy is to draw enemy attention off of you, no matter what. It doesn't need to be alive for 5 minutes or have an insanely large health pool. It exists to be casted, divert enemies, and help you escape. I don't want Loki being touch anyway. I've used the ability while invis and just scoped in from afar with ny vectis and watched all the enemies walk past it so it needs to be tweaked or something. I do understand what you mean by you don't want Loki touched though because some how the devs would ruin him or Nerf him Link to comment Share on other sites More sharing options...
S.Dust Posted August 22, 2017 Share Posted August 22, 2017 Also before I seem like an ash hater all I have to say is he has an augment that strips alot of armor and can to into finishers plus added bonus he can go invis he isn't the best at being invis but he can which is great on its own. Link to comment Share on other sites More sharing options...
Avynire Posted August 22, 2017 Share Posted August 22, 2017 what i do not like about current ash 4 is the need for stacking mark to achieve max damage. ash 4 play style become press 4 then go insane wiggling the mouse (blur) not actually "targeting" more efficient than actually targeting the enemy. Link to comment Share on other sites More sharing options...
RoninJed Posted August 22, 2017 Share Posted August 22, 2017 DE said Ashes 4th wasn't interactive enough so they changed it to what it is now. 16 hours ago, SeaUrchins said: I'd rather see all other AoE frames have to target enemies individually. Just imagine how fun Soundquake, WoF, Stomp and other abilities would be. Lol and I've made this point many times after Banshee prime came out. All I can think when using her 4th is Ashes 4th wasn't interactive enough but Banshee's 4th is? Most people favor the better (more op) frames and I rarely see people using ash. I don't think he op at all. Link to comment Share on other sites More sharing options...
Marvelous_A Posted August 22, 2017 Share Posted August 22, 2017 Now the Bladestorm is just an inferior Peacemaker. With more steps, higher energy consumption and less DPS. Link to comment Share on other sites More sharing options...
Vivian Posted August 22, 2017 Share Posted August 22, 2017 21 hours ago, (Xbox One)ThatAlaskanDude said: So after a long period of time I went back to playing Ash for a bit. Of course I stayed away from him cause of the major change to his 4th. I totally understand why but I feel it was a bit overboard that you now have to target enemies by aiming at them individually. So the buff that I think Ash should get is when you toggle his 4th instead of highlighting one enemy at a time you target multiple enemies via small cone (similar to Mesa's 4th). The cone would be very small but it'll mark multiple enemies if they're in that cone. They must be in your line of sight to mark them so if they're behind a wall it won't count. Lastly the range of how far you mark an enemy should be reduced to make it a bit of a trade off (but can be affected by range mods). I think Ash is fine as he is. I play him the most and never had any issues. Link to comment Share on other sites More sharing options...
VergilDT Posted August 22, 2017 Share Posted August 22, 2017 After hating the original rework, the improvements made it fine again. Personally, I think the animation needs to be faster without requiring specific mods to make it so. That would do wonders for it's usability without the team blowing all the targets away and making it pointless to ult in the first place, refunded energy or not. Link to comment Share on other sites More sharing options...
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