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The Temporary Future of Warframe Trials


[DE]Megan

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This is my least favorite change in recent memory, even beyond the simultaneous nerfing of Tonkor, Simulor, and the Telos Boltace.
There's very little content for veteran players, and even fewer rewards that interest them.

Removing trials is such a bad idea. Please rethink this.

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You know what, fine I will say it - can DE hold a critique?

All the free primes you will give away.
All of the equalizing mechanics like Focus and PoE you may do.
All of the nerfs for AoE frames.
All the content that was not auto queue you will remove.

This won't change the issues Warframes has with new players. New players don't "quit" because the mean Ember stole the kills, new players quit when they understand that there is no point in playing the game for over 100 hours, when the only end game left is fashion frame. 

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fair enough, i understand why they are doing this, but...

so basically this feels like just another cop-out and what happened with arghwing1.0 and meleechanneling and meleechargeatks and dark sectors... =/ 

i get that there are only so many hours in the day, but still it is sad to see DE give up on something that could be saved instead of being abandoned =/ {ie saved in the sense that if the trials were not colossal fusterclucks then more of the playerbase WOULD be doing them ; it has been backwards logic for years now that DE refused to fix them because not enough ppl were playing them, ppl werent playing them BECUZ they were so poorly designed to begin with...} 

hoping for the best, preparing for the worst... 

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These guys saying raids are the only endgame are clearly confused. Warframe isn't trying to be some poorly designed MMO from the early 2000's where the only purpose is to keep grinding for the next raid/dungeon launch and big updates can be boiled down to just that. Both Trials have extremely arbitrary design, they're repetitive and don't take players out of their comfort zone, only a small community obsesses over them daily and the majority of those players probably still run only the most meta builds possible, which trivializes it completely since both Trials aren't really difficult once you understand them after half an hour.

At this point Trials are nothing but a nuisance, it's always the same 6~7 big clan leaders posting "YEAH BUT THIS MINOR THING ON LOR/JV" on each update or hotfix, clearly not able to see how irrelevant this content is to the absolute majority of the playerbase and consequently DE, how rushed Trials were because at the time Warframe had absolutely zero options for harder missions except 1h+ endless runs and player freedom was much smaller.

Arcanes aren't disappearing, raids will come back when DE finally has the time and energy to make something interesting that truly captivates the playerbase.

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Oh hey, let's get rid of the only gameplay where you can put 8 players along into a mission.

Oh, we don't know how to make the new Teralysts more appealing and we're certainly not done on shoving PoE down the player's throat, let's just cannibalize rewards and put them on there instead.

Absolutely garbage.

 

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You do realise you are about to kill off about 15-30% of your playerbase? PoE isn't even that good. heck it isn't even actual open world, you have to walk through a door into a dome ffs. it was a step in the right direction but doing this is taking two steps backwards.

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3 minutes ago, The_NecroMaster said:

RIP the only content i can reasonably play now, cant justify the 5+ minute load time to go out onto the plains to spend maybe 3 minutes killing an eidolon collecting its guts then going back into Another 5+ minute load time, and that's excluding the Even More grating and repetitive nature of bounties compared to just doing a survival 10+ minutes of loading for a 5 minute mission followed by relay lag isn't something I can say I enjoy.

Don't worry, I bet you can pay plat to get arcane sets to skip some of the tedious grind.

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while seeing them going frozen makes me bit sad
Im very excited about the fact that trials finally will get some sort of redesign in the future (just.... dont take as long the dark sector rework :D plz)

my biggest problem with the trials is the puzzle nature 
I just dont find them fun at all

I found it tedious and intimidating due to the fact that other players expect you to know the routine
I also didnt like it that they force you to communicate through either text or voice channels
while I understand that this was the point I just dont personally like that

they were also very hard to understand
you were almost completely reliant on other people explaining what do you have to do

the other problem was definitely the "cheese or nothing" meta
because of the fact people wanted to farm these in the most efficient way and since you cant do these without atleast 3 other players
that meant that for the most part people just chose crowd control specialists and spesific builds in order to simply stop the enemy... not kill them

this meant that you didnt get to do nearly as much as you liked to do what warframe does best
the combat

in the future I personally would love to have a raid more focused on combat rather than puzzles and confusing objectives
something like a series of challenging waves of enemies with a simple objective and loads of bosses that are simple to understand but hard to fight
(this is the time to take notes from dark souls games)

I also would like if there was a 1-2 player variation and 4-8 player variations separately
I also would prefer that I could be able to play these as much as I want.. not just once a day (I also dont understand why sorties dont reward you more than once)

 

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So instead of reducing crafting cost ( which is the biggest issue with the raids imo), there was a decision made to just remove them to the teralysts which are no picnic with newbies either. Which we'll make the same cycle of having people form groups and avoiding new players to just hunt teralysts themselves. If you wanted arcanes to be more accessible, add mission that don't require an hour of farming resources and then 6 hours of crafting to do them. Just my two cents on the topic.

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Just now, Kroohpyyh said:

Don't worry, I bet you can pay plat to get arcane sets to skip some of the tedious grind.

ive got all the arcanes i could ever hope for and then some, its more about the fact that the plains is boring and not worth playing in any capacity, especially when i have bad load times (5 mins to get in 5 mins to get out + relay lag + loading into the relay to being with to pick up a bounty) but at the end of the day if DE kills warframe for me it just means i have more time for monster hunter world.

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You do trials because theyre intricate and interesting, the arcanes just give you a reasonable reward at the end, if i just wanted the arcanes id farm kuva for a bit then reroll some stupid riven and sell it for a couple thousand

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Just my 2 cents, Trials (LoR, LoRNM, and JV to some extent) FORCE objectives to be completed in a specific order, hence the team must coordinate efforts in order to get it done. 
The most cooperation regular missions do to force coordination is the 2 panel friendship door, and 2 people at extraction to start the time. Otherwise 4 ppl can do their own thing and be off in their own world to complete the mission.
The current eidolon teralyst is a joke in terms of forcing coordination (note my use of coordination and not cooperation) in order to complete.
The current eidolon teralyst does require cooperation when pushing the number of captures a night.

However I am very sure veteran players regularly solo capture as many or possibly even more teralyst per night cycle as some 4man groups.

If DE intention is to make Trial Arcanes more accessible, they could have done many little things over a very much extended period of time in the past to promote the existence of trials.

I will concede however that in game resources are lacking to facilitate the learning of Trials, hence they do have a high barrier for entry for any new group of less than 4.
However the same can be said of many aspects of the game (damage buffs, multishot, crit and status definitions) and "go check the warframe wiki" is a common enough response. (the warframe wiki is listed in the fansites iirc) 

I do however enjoy the trials and have friends that feel the same way. If some people are locked out of a game mode that I find enjoyable, so long as I have my fun I honestly don't care.

 

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As someone who has completed over 1,000 raids, I completely, unconditionally, and fully OPPOSE DE's decision to temporarily disable raids. The reasons for my opposition are:

  1. In addition to Sorties and log-in rewards, raids are one of the few reasons for which many long-time players still log onto the game. DE just removed 33%+ of the reason behind why long-time players still exist.
  2. Raids are an exhilarating component of the game. It is, unfortunately, one of the few high-speed, high-action components still left in the game. First DE doubles or triples the distance between extractors; then DE removes the ability of players to apply acceleration in their parkour moves; then DE nerfs highly popular frame usage cases and weapons; then DE creates PoE, which may be large, but takes an annoying amount of time to get from Point A to Point B - another symptom of the progressively slowing pace-nature of the game.
  3. Unlike the other 95% of the game, raids are generally not considered grind because they each reward arcanes once-daily. By removing raids, DE now forces players completely onto their Solar Map grindfest platform.

And the big question that I, and others, ask is why? Why would DE disable raids, even if temporarily, during the restructuring process? Why not keep the raids as is as DE thinks about how to repurpose raids?

Just because a game mechanic is old doesn't mean that it's obsolete. It's the complete opposite: raids are a different dimension of the game, one that excites players by requiring constant thinking and persistent action and one that encourages teamwork. I don't have a problem with adding arcanes to Eidolons, but I have a huge problem with ending raids because of it.

I strongly encourage DE to rethink its decision to put a hold on raids. It would be a huge mistake and a great shame.

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