Neightrix Posted February 12, 2018 Share Posted February 12, 2018 Still need Rubble to be vacuum-able. EDIT: Better yet, it could be not a drop at all. Altas could simply get it. Also higher armor cap please. Link to comment Share on other sites More sharing options...
Zhoyzu Posted February 12, 2018 Share Posted February 12, 2018 Thanks for fixing the zephyr bug i pointed out! Link to comment Share on other sites More sharing options...
Rho. Posted February 12, 2018 Share Posted February 12, 2018 Oooooohh... Link to comment Share on other sites More sharing options...
Andrew7811 Posted February 12, 2018 Share Posted February 12, 2018 1 minute ago, [DE]Megan said: We're still aiming to bring Arcanes to the Teralysts this week - more testing required! ok ty for the info Link to comment Share on other sites More sharing options...
WolfTitan Posted February 12, 2018 Share Posted February 12, 2018 DE must keep raids. Link to comment Share on other sites More sharing options...
Dini Posted February 12, 2018 Share Posted February 12, 2018 Thanks for the quick hotfix DE Link to comment Share on other sites More sharing options...
Szaeravar Posted February 12, 2018 Share Posted February 12, 2018 Projectile weapons with innate multishot (shotguns, Cernos Prime and Ballistica Prime, Fusilai) do not scale with status mods in the same way that their hitscan counterparts do. The buff to the Twin Rogga made it 100% status capable, but the same buff to the Mara Detron only raised per-pellet status to ~18% WITH all four-dual stat mods. Can we have a comment on whether this is intentional? Do you plan to change it? The weapons with this issue have very poor status chance, but the recent buffs look like status is meant to be far more important for them. Link to comment Share on other sites More sharing options...
wtfStop Posted February 12, 2018 Share Posted February 12, 2018 Cmon DE.... Weapon is useless most of the time. Please fix the Sarpa! Link to comment Share on other sites More sharing options...
VencirGan Posted February 12, 2018 Share Posted February 12, 2018 Please just uncap rubble. 1,500 armor as something you have to work for is just too low. Its so underwhelming. Link to comment Share on other sites More sharing options...
CGs_Knackie Posted February 12, 2018 Share Posted February 12, 2018 zhuge is fixed o/ Link to comment Share on other sites More sharing options...
pure_bordem Posted February 12, 2018 Share Posted February 12, 2018 No fix for Shrine not letting players place shards? Link to comment Share on other sites More sharing options...
Cypher7464 Posted February 12, 2018 Share Posted February 12, 2018 4 minutes ago, [DE]Megan said: Atlas Change: Reduced the decay rate of Atlas’ Rubble by half. Yes! now i can have 1000+ armour forever! MWHAHAHA!! Link to comment Share on other sites More sharing options...
RottedApples Posted February 12, 2018 Share Posted February 12, 2018 detron or cernos prime status chance? Link to comment Share on other sites More sharing options...
crispywaffle15 Posted February 12, 2018 Share Posted February 12, 2018 when is tenogen round 3 coming out *last part to round 3* Link to comment Share on other sites More sharing options...
Wild-One Posted February 12, 2018 Share Posted February 12, 2018 thank you Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted February 12, 2018 Share Posted February 12, 2018 8 minutes ago, [DE]Megan said: Fixed navigation bug causing AI to get stuck in certain situations. So no more enemies and allies getting stuck in doorways and tileset connective tissue? Thanks for the Zhuge fix! What about Arca Scisco recoil while zoomed? Also also, please reconsider the whole Archwing plains instakill rockets that from what I've heard affect Titania and Dargyns as well. Link to comment Share on other sites More sharing options...
RivaAurelius Posted February 12, 2018 Share Posted February 12, 2018 Rubble doesn't drop from enemies that have been petrified by Atlas' landslide augment. Is this intentional? Link to comment Share on other sites More sharing options...
WarMonkey85 Posted February 12, 2018 Share Posted February 12, 2018 Damn, I was hoping to see recastable while active Turbulence, but thanks for the fixes anyways. Link to comment Share on other sites More sharing options...
BluelitHalo Posted February 12, 2018 Share Posted February 12, 2018 Still no fix for Chroma's Vex Armor not buffing melee weapon damage. Link to comment Share on other sites More sharing options...
Korian_ Posted February 12, 2018 Share Posted February 12, 2018 Is it possible to make ash's 4th ability to when you mark an enemy to press 3 to go right into the animation instead of press 4 and then 3 Link to comment Share on other sites More sharing options...
Zetaikenshi Posted February 12, 2018 Share Posted February 12, 2018 So you made Atlas' armor decrease by half the rate it used to... yet he's still a shadow of his former self by an extreme margin utility wise? Link to comment Share on other sites More sharing options...
ReDRoS Posted February 12, 2018 Share Posted February 12, 2018 Когда же там ребаланс поточного оружия и ближки ? Link to comment Share on other sites More sharing options...
Tora.Prime Posted February 12, 2018 Share Posted February 12, 2018 please DE, fix this :c Link to comment Share on other sites More sharing options...
fellow1 Posted February 12, 2018 Share Posted February 12, 2018 Sortie mission 2 was a challenge, because of constant crashes Link to comment Share on other sites More sharing options...
minjisku Posted February 12, 2018 Share Posted February 12, 2018 Is are enemies killed by Atlas' Path of Statues Augment supposed to drop Rubble? seems it should, to keep all petrification consistent Update: they added this to the notes while i was typing! gg DE Any news on Volt 4 base duration being halved and consistent throughout range? thx Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.