[DE]Steve Posted December 12, 2013 Share Posted December 12, 2013 PS4 ZOMG U11! Alad V's face needs smashing on PS4! A lot of great things rolled out on PS4 today. Tons of great content. Tons of improvements to the camera and input system. If you're a new Warframer on PS4, welcome and thanks for playing - I hope you like the new stuff. I am sorry it got held up so long and we will continue to push for more and faster releases! 11.3 Ugh: There is so much badass stuff in 11.3 but I wanted to drop in and apologize for the violent changes in 11.3 that we did not communicate ahead of time. That was stupid. We are pretty bullish about change and challenging the status quo but you deserve fair warning and dialogue when big stuff is coming like say... I dunno removing an entire faction (sort of). Infestation/Outbreaks: We've got a lot of great/angry/polite feedback on the changes and we're listening and acting on them quickly. We're going to continue to tune the invasions and outbreaks - internally we are sharply divided on the Infestation change - but I hope you can bear with us as we work on improving it. I think the dynamics within the solar chart are refreshing in concept... execution needs work. There are straight up progression bugs and such that are getting fixed immediately. Damage Resistance OMGWTFBBQ: The elemental combinations created more damage types which demanded more attention to enemy type differentiation. Enter Excel. Enter Madness. I am in the process of greatly reducing the complexity of the resistance changes. My plan is to 'increase the good' vs. 'decrease the bad'. For most enemies there will be 3 bonuses and 1 resistance. The resistance amount will be cut by 1/3rd. Network Bandwidth Optimizations: Sadly the programmer that checked in network bandwidth reduction (me) didn't call it out in the change notes! Clients are sending half the data they used to. Host outgoing bandwidth has been reduced by 30-40%. These changes help bandwidth and CPU time for hosts. Presence Issues Last Night: Should all be resolved. We switched some packet hashing on the presence server which pinned the CPU - this was fixed within the hour. Warframe Buffs: Damage resistances/Damage 2.0 screwing up Warframes. We've confiscated the nerf hammer from Scott and replaced it with the Galatine of Buffing. Expect some positive changes to suffering Warframes in the next week. Cross-play/Rainbow Bridge (sad emoticon): So this sucks. It's about 95% our fault too. We *still* haven't got the builds synchronized and it won't be happening this month. For those anxious to migrate your accounts, I'm sorry we sucked at this. Much of this is just slashing migration flexibility in order to make launch. The team is looking at possible ways to migrate when the builds are out of sync. I will update when I know more... I know it sounds like hot air, but we all are still committed to getting cross-play working. The agony is staring at certification time and holding back updates on PC. XP Distribution Changes: Glen will post separately about this but we're going to be adjusting how 'radial/shared' XP earnings are distributed among your gear (based on use). This, along with the XP boost and Sentinel XP fixes, should mean your advancement is making a lot more sense and hasn't degraded from U10 levels. Next Week: The Jungle! A Warframe! We'll be showing off treats on tomorrow's livestream! Now back to the code/tables for me, while I scratch my pathetic beard regrowth. Link to comment Share on other sites More sharing options...
xShadowsaur Posted December 12, 2013 Share Posted December 12, 2013 (edited) Thanks Steve, keep up the great work! I'm so excited for a new tileset and a new warframe! And don't worry too much about these things Steve, no harm no foul. Edited December 12, 2013 by xShadowsaur Link to comment Share on other sites More sharing options...
BRad_Skirata Posted December 12, 2013 Share Posted December 12, 2013 Can't wait for the goodies! Link to comment Share on other sites More sharing options...
Zachles Posted December 12, 2013 Share Posted December 12, 2013 (edited) Post more, please. EDIT: Don't give that hammer back to Scott; he's dangerous with it. Edited December 12, 2013 by Zachles Link to comment Share on other sites More sharing options...
djentlemenBehold Posted December 12, 2013 Share Posted December 12, 2013 Thanks for this! Link to comment Share on other sites More sharing options...
Sixty5 Posted December 12, 2013 Share Posted December 12, 2013 Oh wow cool. Nice to have an idea what is going on. Can I have Scotts nerf hammer? Link to comment Share on other sites More sharing options...
Althix Posted December 12, 2013 Share Posted December 12, 2013 Thank you Steve. I still like you even if you killed 80% of game for me. Link to comment Share on other sites More sharing options...
Hixlysss Posted December 12, 2013 Share Posted December 12, 2013 A new warframe...NEXT WEEK?! How long has this been on the back burner? It's a stealth drop! Link to comment Share on other sites More sharing options...
Morgax Posted December 12, 2013 Share Posted December 12, 2013 Okay, not holding my breath but better than nothing i guess. Link to comment Share on other sites More sharing options...
Letter13 Posted December 12, 2013 Share Posted December 12, 2013 Thanks for all of the hard work, and a special thanks for acknowledging that the 11.3 release was rather abrupt and that things are still omgwtfbbq'ing. Fingers crossed for speedy fixes. Especially when it comes to infested resistances. Why they are suddenly resistant to slash and fire and super weak to toxic/viral is bogglin' my noggin. Link to comment Share on other sites More sharing options...
HK-A6A7 Posted December 12, 2013 Share Posted December 12, 2013 Damage Resistance OMGWTFBBQ:The elemental combinations created more damage types which demanded more attention to enemy type differentiation. Enter Excel. Enter Madness.I am in the process of greatly reducing the complexity of the resistance changes. My plan is to 'increase the good' vs. 'decrease the bad'. For most enemies there will be 3 bonuses and 1 resistance. The resistance amount will be cut by 1/3rd. This, I like... Link to comment Share on other sites More sharing options...
edryuu Posted December 12, 2013 Share Posted December 12, 2013 about the Table....Increase for the Ember Prime parts its ridiculously low and hard to get....and i will not pay for the Prime Access that just being forced on to Link to comment Share on other sites More sharing options...
Archistopheles Posted December 12, 2013 Share Posted December 12, 2013 What I've noticed is that the "Stealth" changes are giving your game a bad name. People aren't seeing them as bugs, but rather betrayal. They see the Mag change as a sneaky, under the table nerf, and even though it wasn't, that's what they think. Perhaps an "Alert" thread with known issues that affect damage/durability for weapons, frames, and enemies so that players don't lose their cool? Link to comment Share on other sites More sharing options...
-Upgreid- Posted December 12, 2013 Share Posted December 12, 2013 Thanks, Steve, glad to see the nerfhammer won't be satisfying angry whiners for a while. Link to comment Share on other sites More sharing options...
N7Arthur Posted December 12, 2013 Share Posted December 12, 2013 Thank you Steve, and please bother Sony more about faster certs! Link to comment Share on other sites More sharing options...
Hybridon Posted December 12, 2013 Share Posted December 12, 2013 I really do hope resistances and weaknesses are reworked well, I dont want to think for 5 minutes before entering each map. I like build diversity, but the last changes went a bit too steep. As for warframe balance, really hope its next week, some people have endured too long with Ember, Volt and others being ping ponged by the changes as if they are trapped by a few Ancients, just havin some fun. Especially when they knock down the frames and dont let them back up (Im lookin at you Ember) Link to comment Share on other sites More sharing options...
(PSN)GR13V4NC3 Posted December 12, 2013 Share Posted December 12, 2013 So another new Frame released next week in addition to Valkyr this week?! F'in Sweet! I'll be looking out for that. I just hope it's a He-frame and looks evil & badass! Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted December 12, 2013 Share Posted December 12, 2013 Thanks Steve! And also, a new warframe and the jungle next week........! Wait, what??? Link to comment Share on other sites More sharing options...
Palor0 Posted December 12, 2013 Share Posted December 12, 2013 Post like this from the games designers are awesome. Link to comment Share on other sites More sharing options...
Letter13 Posted December 12, 2013 Share Posted December 12, 2013 Thanks Steve! And also, a new warframe and the jungle next week........! Wait, what??? Hawk Frame and or Banana Frame, engage Speculation Soon Maybe RNG Steve? Link to comment Share on other sites More sharing options...
Drazhar14 Posted December 12, 2013 Share Posted December 12, 2013 Infestation/Outbreaks: We've got a lot of great/angry/polite feedback on the changes and we're listening and acting on them quickly. We're going to continue to tune the invasions and outbreaks - internally we are sharply divided on the Infestation change - but I hope you can bear with us as we work on improving it. I think the dynamics within the solar chart are refreshing in concept... execution needs work. There are straight up progression bugs and such that are getting fixed immediately. What's interesting with the infested invasions is they aren't just standard exterminate missions. They retain the previous level's mission type. I like this. The infested "infest" a level, and you need to keep playing that level until the infested have been eliminated and restored to the previous faction's control. It's dynamic and awesome. The variety of mission types also makes it more enjoyable. My one suggestion is this. It is extremely obvious that the level is an invasion from the icon on the planet and the battle pay. So instead of saying "invasion" as the mission type, say the mission type that you will actually be doing, such as defense/survival etc. In fact, I wouldn't even consider it an Invasion mission. The infested had already invaded and taken over. If anything it should be called a "Purge" mission. It would be helpful to see the actual mission type for each infested level from the star chart. Link to comment Share on other sites More sharing options...
TDS0Spoderman Posted December 12, 2013 Share Posted December 12, 2013 Hope restored ! lets see how it turns out Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted December 12, 2013 Share Posted December 12, 2013 3 factions is not enough imo, so Im fine with the infestation changes if you introduce another faction maybe :D Link to comment Share on other sites More sharing options...
Slurmageddon Posted December 12, 2013 Share Posted December 12, 2013 Thanks for keeping us in the loop ! Link to comment Share on other sites More sharing options...
NetSlayer Posted December 12, 2013 Share Posted December 12, 2013 Now back to the code/tables for me, while I scratch my pathetic beard regrowth. Thank goodness! Will it be in full flow for the livestream? Link to comment Share on other sites More sharing options...
Recommended Posts