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Roble_Viejo

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Everything posted by Roble_Viejo

  1. There is only 2 Options: - Remove Line of Sight COMPLETELY from ALL his Abilities - Reimburse the Resources and Platinum Players spent on him I would rather have the first one
  2. You have 2 Options: - Remove Line of Sight COMPLETELY from ALL his Abilities - Reimburse the Resources and Platinum Players spent on him I would rather have the first one
  3. Keep merging the posts to dillute the backlash that will certainly fix every and each issue 👍 Good job DE, you really care about your Players
  4. The game has been patched and now Dante's hitbox can block his own LoS and even the FoV settings mess with it! Jesus Christ almighty, I dont know who is keeping LoS but their attitude reminds me of Scott during the Draco Nerf I thought we were over this..... REMOVE THE LINE OF SIGHT !!!
  5. REMOVE THE LINE OF SIGHT !!! What's going on? Why are you so stubborn about this???
  6. Jesus Christ, just REMOVE THE LINE OF SIGHT!!! If you want to balance it just adjust the numbers Why are you acting so stubborn about this ??? 😕
  7. Line of Sight will never work properly, they need to remove it completely and balance things by adjusting the numbers DE is in the quick sand and they keep moving around 😔
  8. Beyond Dante, releasing a new Warframe, including it in 2 Platinum bundles and a Supporter Pack and then nerfing it, all in the span of 1 week, is nothing short of nonsensical. This is bad PR, it reminds me of the old days of Scott's Nerf Hammer, when nerfs would be done for pettiness and kept out of stubbornness. Im honestly baffled, DE has been great at balancing since Scott left, why chase nerfs again?
  9. Completely missed the main issue AGAIN: Dante's Overguard regeneration to allies is MANDATORY to his kit, so he negates HP builds just by playing Gauss 2, Hunter Adrenaline, anything that requires DMG to HP is turned off. You nerfed Dante exactly in the wrong way and the LoS mess up his theme. You took away what made Dante a Wizard, your ruined his whole flavor. The Line of Sight to his other abilities needs to be REMOVED completely Beyond all of this, releasing a new Warframe, including it in 2 Platinum bundles and a Supporter Pack and then nerfing it, all in the span of 1 week, is nothing short of nonsensical. This is bad PR, it reminds me of the old days of Scott's Nerf Hammer, when nerfs would be done for pettiness and kept out of stubbornness.
  10. Exactly. This whole LoS mess ruined his theme as a Wizard. Beyond all of this, releasing a new Warframe, including it in 2 Platinum bundles and one Supporter Pack and then nerfing it, all in the span of 1 week, is nothing short of nonsensical. This is bad PR, it reminds me of the old days of Scott's Nerf Hammer, when nerfs would be done for pettiness and kept out of stubbornness.
  11. Yeah, keep merging the Posts to dillute the backlash, that will surely fix everything! Right? Here is what DE officially said in Reddit : https://new.reddit.com/r/Warframe/comments/1bwkek7/dante_and_los_issues_and_next_steps/ No. Remove LoS altogether. If you wanna balance Tragedy adjust the numbers. Still not a single word about Overguard shutting down other Player's builds. DE was making amazing progress in terms of balance, what the heck happened?
  12. I knew it! Yeah, this is a nit pick but it should be patched. Fashion frame is mandatory.
  13. Okay Dante has been patched... He is worse but still a problem LMAO DE completely missed the main issue : Dante's Overguard regeneration to allies is MANDATORY to his kit, so he negates HP builds just by playing
  14. Completely missed the main issue : Dante's Overguard regeneration to allies is MANDATORY to his kit, so he negates HP builds just by playing Gauss 2, Hunter Adrenaline, anything that requires DMG to HP is turned off You nerfed Dante exactly in the wrong way and the LoS mess up his theme Having such a popular release and selling tons of bundles just to nerf Dante in such a way is bitter to say the least, and the nerf to his Overguard to allies is still needed because I cant play him if there is a Gauss or Nidus in my team.
  15. I can't believe they nerfed everything EXCEPT the Overguard regen to allies, which was the single most problematic Ability on his kit.
  16. The problem is very simple: Players can't opt out from getting Overguard from Dante The solution is also very simple: Make it an Augment like Styanax and Frost Overguard
  17. Update 35.5 is AMAZING! Dante, Inaros Rework, Invisibility Sliders, Netracells Loot and SP Bounties all complete bangers. I love what DE is doing with this game, Rebb and Pablo are god-like Devs because they actually care and play the game. Having said all of this Omnia Fissures completely missed the mark in a way that actually baffled me if Im being honest. Omnia Fissures are higher level than Axi and they are always endless game-modes, they were meant to be the go-to place for burning Relics, except for the fact Omnia Fissures let me choose from any type. That sounds like a good thing until you realize 99% of Players running Omnia Relics will be using an Intact Lith. If you want to crack Axi Relics you should play Axi, if you want to crack Radiant Lith you should play Lith, as it is now Omnia fissures are just not desirable for burning Relics because every round is completely random. Sure I have like 200 Axi Relics and 100 Radiant Liths to burn but most Players cant say the same. And people playing on organized Squads will still do Radshares for specific Relic Types anyways. All of this is reflected in the amount of Players running Omnia Fissures, I havent been able to find a squad in 4/5 Public runs. I was completely let down when playing these Omnia Fissures because I thought we were going to be able to crack several Relics at a time like in the glorious days of the Orokin Towers. And because these are always Endless Game-modes we could have a balanced way of doing it: You select 1 Relic of each Type, you crack all 4 of them every 10 minutes (or every two Rounds, depending on the game-mode). This way Omnia Fissures become the best way of Burning Relics, but not the best way for farming Primes because you can't select 4 Axi Radiants, they have to be 1 of each type (maybe it can even include Requiem) TL;DR: Omnia Fissures are bad because of RNG. No stacked Relics, no incentive to play them over Axi Fissures and Lith Radshares. Again, thank you for the marvelous update DE, Im loving Dante (not because he is OP but because his Animations are *chef kiss*) And the Invisibility Slider was something Ive been waiting since I picked Loki as my starter over 10 years ago, also my boy Inaros is actually good now? What? Keep these reworks coming, I got Inaros Bundle and I will buy ever Deluxe for Reworked Warframes.
  18. The Black Color from the Smoke Palette is no longer pitch-black. It can no longer be used to turn Abilities "invisible" This is making Gyre unplayable for me 🙏 This is an issue since today's Update. Write up and explanation:
  19. This has been fixed! ❤ Thank you so much for updating the game in real time 🙏 Im photophobic, which means bright flashes of light give me migraines. As soon as the game updated I logged in and played a Netracell run with Gyre but I was barely able to finish it. I had to log out and give my eyes some rest 😔 Using the Black Color from the Smoke palette on both Energy slots to make abilities like Gyre's electric discharges from Rotorswell become "invisible" was the only way for me to play Warframes that produce sudden flashes of light. Frames like Vauban, Nova, Protea but specially Gyre are difficult for me to use. But now if I use pitch-black energy color to turn those Visual Effects completely off, they still keep a faint White or Grey color around the ability. While Rotorswell is active for example, Gyre is covered in a grey hue and each electric discharge flashes the screen white, in fact Gyre's roll is a sort of blink that was completely invisible before the update and now it produces a white flash every time I press shift, as if I was using white energy. All Warframes I named before are affected, every AoE Weapon I've tested so far (Zarr. Nataruk, Stahlta) are also affected, so Im pretty sure this is an issue with the Black color from the Smoke palette not being as pitch black as it used to be. Please let me make Abilities Invisible again DE, is the only way I can play Gyre 🙏
  20. DE PLEASE ! Add a Toggle for Seasonal Cosmetics !!! 👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇👇
  21. It's that time again! Bunny Ears are back in season and this time they will be permanent! That's why Im asking to make ALL Festive Cosmetics Permanent BUT with a Toggle to hide them for those Players who want to keep their immersion in Warframe's unique aesthetics. Those are the two QoL changes that must happen in tandem: Make ALL Festive Cosmetics Permanent Add a Toggle option to hide these Cosmetics I like the Lepus Headgear. I think they're cute. I want to wear them on my Ivara all the time. But Warframe has several million players, and that means several million differing opinions on the matter. Some players feel the same way, while others are upset that these festive cosmetics exist in the first place for various reasons like immersion or whatever. Others players simply don't care, and some like that these kinds of cosmetics are limited because — for them — it makes the cosmetics feel "more special". Those are all perfectly valid opinions to hold, and me begging every year for permanent festive cosmetics would be in poor taste if I didn't account for other player's perspectives. Because I like festive cosmetics and want them all the time, and because some players never want to see them ever, we should get a new option relating to these cosmetics. The 'Hide Festive Cosmetics' option would go in the 'Gameplay' section of the Options menu. It would have three settings: Show Festive Cosmetics: When Appropriate — This is the default setting. You will only see festive cosmetics on other players when they are in season. For example, you will only see the Lepus Headgear or Spring Step Ephemera on other players around Easter and you will only see the Dullahan Mask on other players around Halloween. Show Festive Cosmetics: Always — Festive cosmetics will always be shown on other players. Show Festive Cosmetics: Never — Festive cosmetics will never be shown on other players. Regardless of the setting you choose, your festive cosmetics will always be visible on your screen. For assets like weapon skins, the default skin would be used if it's out of date: the Ringers and Peppermint Scythe skins would use whatever weapon model it's equipped on. Assets without a fallback are simply not loaded in the first place. This setting would affect the following items: Eros Arrow Skin Lepus Headgear Spring Step Ephemera Dullahan Mask Movember Mustaches Ringers Skin Spearmint Scythe Skin Festive Glaxion Skin Little Helper Hat Eros Wings Ephemera Naberus Wings Ephemera This setting would not affect the following items: All Towsun skins and cosmetics Naberus shoulder armor All Day Of The Dead skins and cosmetics Festive Frost Skin, Winter Mirage Skin, Festive Imperator syandana, various holiday Gene Masking Kits All Solstice skins and cosmetics This separation is for two reasons. Either: The cosmetic is very silly (Moustaches) or obviously out of place (Little Helper Hat) The cosmetic isn't all that out of place (Naberus, Festive Imperator Syandana, Solstice items) or otherwise costs plat (DotD items) Some common comments I've seen over the years, and my response: Nonsense. In the Dante Unbound update we will be able to select different aspects for Invisible Warframes, It's their game, their engine, they can do whatever they want with it. If they want separately colored Syandanas, or multiple energy colors, or cinematic quests, or open world zones, or space ships like frickin' Star Citizen, then they can do it. There also exists precedent for the two technical requirements for such a setting: The ability to Select Alternate Appearances. Chroma can hide his pelt when using Effigy, and Khora can selectively toggle her spikes. The ability to check if today's date lies between two other dates. Warframe is practically built on timers. There's absolutely no way that DE is unable to manipulate dates and times to see if an item is in date. On the topic of effort, DE already has to place all of their new assets anyways. Whether they do it once a year when the holidays comes around or once when they create the asset makes no difference. The default setting of "When Appropriate" would leave festive cosmetics exactly as special as they already are. If you don't want to wear them or see them in the off-season, you don't have to! But what feels special to you doesn't necessarily feel special to someone else. It's subjective, and letting players choose for themselves will make the most people happy. Then you should support this idea, because by changing "Show Festive Cosmetics" to "Never" you wouldn't have to see them ever again, even if they're in season! Right now a player can run around with a giant candy cane and a Santa hat on their dog all year round and there's nothing you can do about it. Too bad! Some people just don't want to see them. Why should you be allowed to break their immersion? This is a long time coming QoL change for the (arguably) most important aspect of the game: FashionFrame. And it should be handled with a compromise to both parties: Those whole like them and those who dont. TL;DR: Man shouts at company over Bunny Ears for a whole decade. Make them permanent! but also let people hide them. By the way, the Bunny Ears are getting a fur rework! This is what they look now 😍
  22. Its 2024, Warframe launched on Mobile, with Cross Play and Cross Save but is still using the Peer-to-Peer System Get ready to see this screen in 90% of the missions you play, too bad DE doesn't have the money to pay for Dedicated Servers (even tho Warframe is one of the most played and most profitable F2P games on the market)
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