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(XBOX)Exoni Prime

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Everything posted by (XBOX)Exoni Prime

  1. ok so let's compare ash to other frames of the same class. You have loki. Damn. decoy is so good. switch teleport? amazing. Radial disarm? clearly a better ability. how about other frames that need a rework? man inaros is so tanky. with a passive that can self revive on earth nodes, wowzers! can't wait to spam sand in your eye, afk and make teammates do the work for you, waste of energy, and the ability that shows how the player feels forgetting to choose a warframe other than inaros how about hydroid? look at his scaling damage man. tempest barrage is such of a good cc I run it over breach surge. tidal impunity is so op, stronger than rolling guard and spellbind or even vazarin dash. Speaking of which, I love undertow dealing minute amounts of damage to enemies and tentacle swarm making enemies harder to hit. Then maybe frost? Gosh I sure remember how often I use freeze. Ice wave is a great cc, good choice over gloom. Ah his snow globe is amazing, better than gara's nass vitrify or limbo's cataclysm. And his armor strip? man. Far better than terrify. For 100 energy I can also run his augment and become rhino. I mean. Maybe we can compare him to a completely new warframe that quite literally would outperform 90% of the nuking warframe competition if he had any means to gate damage. as if an invis frame with the highest single target dps potential in the game is something comparable to kullervo. we're comparing apples to oranges here.
  2. thinking that a frame without a shield gate outperforms an invis frame is copium in itself. I provided factual information with valuable reasoning as to why ash is still relevant in today's meta. But if your only argument is to be a complete ego with a god complex, our conversation is over.
  3. none of the suggestions are powerful to begin with, just a complicated coding mess. the problem with helminth abilities working with merulina results in kdrive being a miracle of works in the engine warframe runs on. Kdrive, like archwing, completely changes the playerstate... which is why archwing was seperated prior to POE due to it having many conflicts and the fact that DE made transitioning into archwing work is quite literally one of the most impressive moments in game design history. De would have to also animate every helminth ability for one warframe specifically for the yareli+merulina rig. Probably not happening. probably because his passive is specifically for his kit. Can't recall the last time anybody wasted resources to susbume dessication onto any warframe. Please. Rework Inaros first, *then* may we talk about subsuming dessication. reasonable. however, for abilities such as roar, I'd assume it would conflict with said buffs affecting allies because then does it pause the timer on allies or does it pause it for only xaku? if with allies fine if the latter this would be a complete nuisance. People don't use sevagoth because omg gloom fodder lol. would also have a horrible time implimenting a working script for this and generally just for one helminth ability the frame doesn't need nor care for. tldr; none of the imposed changes are overpowered nor relevant outside of qol for specific frames. none of the suggested changes provide reasons as to why they should be implemented other than "because I want it." you're using the helminth system for its intended purpose implying that it functions the way it should.
  4. his passive is good man come on it reminds you why you don't play him.
  5. while I can see the similarities between ash and kullervo, I want to clear things up here. Kullervo by no means makes ash useless. - his passive doubles bleed damage. There are a lot of warframes that want this passive. I'm sure you can imagine why. - shuriken has a really good augment for single target damage, most notably disruption demolysts. -smoke screen has a stun and a reasonable invisibility duration, a far better survivability mechanic than shield gating and overguard. -teleport serves its purpose and has use for complete damage immunity while blade storm is up, mostly so that you can proc arcane trickery and forgo smoke screen. -blade storm is reasonable cc that also accounts for your melee weapon's equipped mods. is it outdated? sure. But it does make for a good helminth slot. what does kullervo have? - his passive increases heavy attack efficiency and heavy attack speed. pointless if you don't plan on running a heavy attack melee setup. - wrathful advance is a strong cc increase to melee weapons. However, the teleport is lackluster as it requires being grounded before you can recast. - recompense is an ability that allows him to gain overguard and heal health, albeit not instantly. Invincibility kind of carries it, too. - collective curse is a unique ability that covers what marked for death wants to. However, marked for death is helminth subsumable and collective curse isn't. - storm of ukko is a reasonable cc to build up combo multiplier but it isn't by any means stronger than blade storm. I fail to see how he makes ash pointless because of better nuking potential when he also has more vulnerability with the lack of a gate.
  6. nice way to contradict yourself. oh boy. off to a good start already. "oh yeah use any warframe you want but f this one in particular." Nice way to combat meta or whatever. Toxic asf. wrong. Meta is a made up belief that there is a "perfect" strategy to a video game created by elitist, privileged, egotistical aholes so they can have some form of self pity or love (lol) and generally an advantage over others; a god complex manifested and people are gullible enough to follow said "god." gotta clear things up. Wukong by no means is overpowered. Prior to his nerf he did afk the game but like literally just macro. limbo was never meta. octavia also has never been meta. revenant is pre rework wukong. only that now he has one other good ability via helminth, and doesn't have iron jab. but at the same time, people only agree because it's opinionated and non factual. "InArOs CaNnOt SuRvIvE" idk man ran level 5k+ circuit steel path the other night tanked perfectly fine....kinda hard to survive when you stand in one spot lmfao. It's completely obvious it's toxic in nature. refer to the comment about the meta lords. got the reputation of a discord moderator. probably because shield gate quite literally made warframes like banshee not die in one shot. shield gate is a good thing as it allows many warframes to become relevant in recent content. that's not a meta thing. that's an intended game mechanic and from what DE said they aren't removing it. to be fair new players aren't going to understand anything about the game due to the lack of information. probably why so many flock to these incredibly garbage players. actual good players don't play pve. they play the conclave due to the sheer amount of boredom pve brings considering all of their builds quite literally clap steel path no issue. One has a hydroid that nukes steel path. I can also say the same for how you can't adapt to a mechanic that was introduced years ago. or how the community couldn't overcome overguard despite being hilariously irrelevant on release. or how people complained about arbitrations restricting self reviving/reviving entirely. any time de adds difficulty or a new mechanic people complain about it resulting in them giving up. imagine that, adfter 10 years of development, the staff of DE give up on trying to make the people who want an endgame happy because it's quite literally impossible to do so. oh no somebody doesn't want to have to move around in a farming game tbf if this was a legitimate issue it's probably the direct result of having a poor kpm. consider me a magician, but they generally disappear before I notice they had an overguard value. It's because you're trying to explain game mechanics to people that never learned it due to having said god complex. They believe their opinion is truth and fact and because people accept it as such they refuse to say otherwise lol. nonissue if you can kill enemies. this was generally an issue even without camping because enemies weren't spawning at all regardless, the fix to it is enemy radar. You're welome. ah yes the whole "my friend said this is good therefor it is correct" trope. inaros sucks. not because of the lack of shield gate. because he literally has no use and the fact that revenant does what he does in one button press is depressing as all hell. seriously. him having no shields is fine. His issue is having quite literally the most borderline useless abilities in the game. passive? sevagoth and now last gasp FAR EXCEED what it could ever hope to achieve. dessication? every warframe has a cc ability, this is helminth, and it sees NO USE. devour? oh wow let me sit in one spot immune doing nothing. sandstorm? please for the love of god do not make me explain why this ability is bad? scarab swarm? lol only for augment and even that is trash when compared to spellbind. 25 energy without removing defenses and it's subsumable. and if you think that ability as a helminth is bad, case and f'ing point. a glass cannon is a compliment in many regards. banshee, saryn, khora, and volt are examples of warframes that have relatively low survivability yet insane damage output. kullervo as a matter of fact I'd argue is insanely overpowered and if it wasn't for the fact that overguard doesn't gate damage currently he'd be by far one the most powerful warframe ever created. passive is nuts for heavy attacks his 1 is nuts for criticals without needing to build for it on your melee weapon his recompense if able to reliably tank damage is god tier in terms of damage reduction his 3 currently competes with saryn in terms of nuking and that's saying a lot. storm of ukko is also really damn busted simply for building combo for you without needing to build combo on your melee further pushing his ridiculous heavy attack nuking potential. kullervo is inaros done right. just saying. I'd spit out my drink too, however, if someone considered inaros to be a glass cannon. do NOT compare the sheer power of kullervo to the wimp that is inaros. they are polar opposites. at that point however overguard is potentially a stronger shield gate considering it replaces a 400 day login minimum required mod that also takes 16 drain. it is really good. I think that he needs a gate because enemy damage scaling has never been addressed. if it ever is, he would be quite literally the frame that replaces revenant entirely. cannot express how considerably good kullervo is of a warframe design. yeah sadly that is the case. tbh I want to petition for DE to uncap the block list. in a game literally about farming, people complain about farming. classic. originally they were obtained from a respectively well designed endgame called trials. Law of Retribution (Nightmare) and The Jordas Verdict. The trials unfortunately got buggier by the update (similarly to eidolons today) and got removed because DE couldn't do enough to fix them. I sure do miss them. would be too if I took all of that time to farm it. When the conclave spokesperson complained about universal medallions applying to the conclave, everyone considered them to be an ahole despite having a relatively valid argument. Let's say that you have two workers at a job. One has worked at said job for 30 years of their life. The other has just started. The new hire gets offered more pay for less work and time than the person who worked 30 years to get the same pay. Picture it. Is that okay? they are comparable. Time holds value as you can never get it back. Both are time wasted. Both have their value tarnished. It isn't a matter of trade pricing, it's a matter of screwing over the people that dedicated time to playing a mode that got abandoned anyway. now, the way they handle it I won't justify. However, I will say being upset there's no compensation makes sense. 1. then ignore them. 2. this works too, lol. Anything to hurt their ego playing a poop warframe. 3. what's with you and limbo lol 4. it's almost as if that's limbo's entire purpose. though, not subsuming over banish is a pepega move. regardless of meta. You can run silence or breach surge and limbo becomes completely unkillable, problem solved. but as you said why bother stating this if you are going to proceed to make people feel bad for playing a warframe they like? You act as if this game has any means of providing valuable information to the newer player...not considering the horrible ability descriptions. I'm tired and don't want to type THE WALL that is quite literally a 52 page google document listing all of the information Warframe fails to provide to the player. Not even an example. It's kind of tiring at this point to reiterate how nobody understands how little the new player knows and generally the playerbase as a whole. 5. provide evidence of the claim. Kinda feeling this is a moment. yes slay hurt their ego. also the reason we have a meta. Why not lead by example? no. it's manipulated by people with recording equipment and a microphone, lol. it's literally what makes half of the roster viable. don't tell me how to play the game. People who hate on a specific warframe are the absolute worst, probably moreso than the meta nerds.
  7. with all due respect, it not only glasses enemies but her passive can also proc. while she cant do much she has a reason to do said thing. again. form of damage absorbtion considering enemy health contributes to mass vitrify.
  8. it isn't a cheese it is an intended mechanic. which is why bleed was changed to no longer bypass shields in the same update to make hildryn more potent. run it solo and clip it. then we talk. level 1k. I can counter argue any "point" made. can't rely on random rotate run 1 stage of circuit and extract it rotates the items. I can't solo it then that's the issue. why solo why do you need people to carry you in the first place? thought he could handle it. take the full aggro. why get to that point why waste time loading moving to and from circuit? and in base starchart there would literally be absolutely no reason to run either warframe when you have access to warframes that are capable of wiping the floor clean. Don't see people making an argument for hydroid. that doesn't seem like an issue to you? also if that's the case why run 3 umbral mods for 77% ability strength when you can run umbral intensify and molt augmented to get to 100% strength without using up 4+ mod slots? provides my point further. You have a room nuking ability yet you need triumbral to not die. that's an issue. saryn pepega same standpoint you have no reason to waste mod slots for health and armor in place of better nuking potential which is why having better overguard gating and survivability is so essential to kullervo. if inaros also had good abilities it would be the same damn argument. probably because you don't undertand how to min max and probably never took the time to invest into powerful arcanes via eidolons or zariman nor did you take the time to think about focus schools or companions, outside sources. would include helminth but I mean shoot his kit is already so good why bother nah he needs shards for other things such as an oh S#&$ faster casting speed amber shard. which is the whole point of his overguard mechanic. lol. to negate damage to health. It's almost as if you disregard the whole reason you'd use recompense. if you think you need brief respite, then again you don't put much time or effort nor thought into build crafting. his best aura I've found would be swift momentum. serious talk here. I understand why you would want to lazy tank. however, I also would say that kullervo is well designed because you don't have to build into armor and health due to his overguard mechanic. however, his overguard mechanic also needs to be properly scaled so that he doesn't end up getting demolished in high endurance. I like to cap out on my steel path circuit tiers in one run. Forgive me for having a legitimate reason for the warframe needing to survive without building for an outdated survivability system.
  9. 1. No, it wouldn't. Enemies don't deal bad damage to each other because of health, its because of armor. Health doesn't scale as immensely. 2. So mass vitrified giving complete damage immunity doesn't count? 3. That's not going to be enough unless you think inaros works in high level sp without vazarin.
  10. It is a balance point for the game as DE pablo is aware of the later levels, which is why shield gate is an intended mechanic. It is a waste because there are two slots that can be used for other mods that increase his damage potential as he has a legitimately good kit. Unlike inaros. I'm implying that survivabilty in the game is so poorly handled that the only means to realistically survive in relevant content is to gate damage. Which is why shield gating is so important. It's not hate. It's criticism. I think that while that's a reasonable thing to build for, realistically it doesn't work out in the long run.
  11. I want to specifically state here that I ain't going to counter argue. Rather, to make your statement a tad bit more clear. Remember, this is the same community that nerfed overguard on legitimately difficult enemies. Remember when games released without any bugs, paid content, or dlc? Or when producers of movies such as terminator 2 wanted to leave it at that? Want to know why that isn't the case anymore? I'll elaborate. Let's take the halo franchise for example. Remember how much backlash It got when it got bought out and halo 4 released? And now it's a live service game... lol. "You either die the hero or live long enough to become the villain." People generally purposefully ask for more content from a game, right? Sequels continue the story. You know why games release buggy now? because you don't give the developers enough time to work on their game. Most games like gta v and some of the halo games were so good because they took years to make yet nowadays this community will *@##$ and moan because they couldn't get content in 2 seconds. You think that games that allowed you to focus on the unlockable skins or items focused on that instead of making their game enjoyable? NO. Then why think the same of DE? Of course people aren't going to enjoy the content because the players have become so privileged and selfish that nothing pleases them anymore. Back in the day I had to drive and go to a public arcade and nowadays people can load up a game in 2 seconds without spending a dime. Nowadays people accuse video game creators of not making good content on purpose. Unbelievable. The only ones that do ADMIT IT, by the way. I'm not going to act like the game is perfect but damn is it far from being a cash grab. You want an actual game that prioritizes cosmetics over content? Play destiny 2.
  12. So you have to burn 3 mod slots, 3 archon shards, and one Arcane slot to make him survive reasonably in steel path while most warframes only need brief respite (an aura mod increasing drain capacity), two augur set mods, and a decaying key (which doesn't even take up anything) to get the same effect? I think that's an issue.
  13. You don't have to buy the frame you can farm it completely free...generally you can rush the blueprints and potato it for much cheaper. So that argument is thrown out the window. Your Argument is flawed in logic contradicted and proven to be wrong in one sentence. "Bc I want a Mirage build for both Hall of Mirrors, but also Prism. Both are very different and very expensive." You acknowledge both are built significantly differently and yet want both on the same build which is practically impossible to fit. Why it makes more sense to build an extra warframe entirely is because mathematically speaking you'd have more build variety for both setups. 6 and 6 sounds better than 3 and 3. Idk. Just me. On top of the developers constantly making farming in this game a complete joke, there's this. Wowzers, makes my hard effort feel rewarded.
  14. Why not just make it to where Rift surge makes enemies targetable regardless of Rift status since transferring it to an enemy outside of the Rift as of current does nothing? I think this would resolve the issue easily. On top of that could also allow allies to shoot enemies inside of cataclysm damaging enemies. I don't think this would be a bad concept considering that cc in its state is lackluster and getting hit update after update. The only frame restricted to this change is limbo but that's because he can just simply roll into the Rift.
  15. Completely valid points, actually. I will reassess my standpoint. You are correct, his core problem isn't eximus. But generally people think it is. You are also correct, having to limit who is played because of a Limbo isn't healthy for the game's state, especially when you go into public squads and get the teamwork of a wet noodle. Everybody wants to do what they want instead of working together and it's all just finicky. I will take your rework seriously, you have my respect.
  16. Well how about DE adds a form of customization or passive buffing to weapons of choice in the form of shards similar to the archon shard system? For an example, ammo efficiency, reload speed, maybe magazine size, etc. Something that doesn't boost the dps of the weapon but passively buffs the weapons downsides. Even ammo pickup or something where the modifier is stronger on single target weapons. I think unlimited ammo as a concept is cool But on the other hand would also negate the reason for using some weapons over others. But I think this sort of system could also push for the use of energized munitions or other rarely used helminth abilities.
  17. Sorry not able to access my computer atm so bear with me when it comes to the reply. I absolutely agree, I may have to reassess the way I view endgame. As a player of 7+ years (idk if that's considered a vet lol), I've given up trying to achieve difficult content and mainly prioritize on fun. One one hand I do find more challenging content fun like steel path, it makes me rethink the way I build frames and play the game. On the other hand, I probably wouldn't know what's best for difficult content more than the person that level caps on an average day to day basis. I think you're correct, though. What makes warframe such of a good game is the accessibility to content rather than the lack of it thereof. I personally think that rewards should scale for said content, but that's because of the feedback and criticism I've heard over the years. Overall, I think you have a far better understanding than I of that. Also have to point out how damn impressive this is of a concept. This is the kind of thing I want to push for warframe.
  18. In general with the new duviri update I hope that the devs at some point connect railjack and duviri. Or maybe just maybe allow us to exit duviri to the zariman. Either way I do think that railjack deserves some love in terms of content as the concept is both fun and great in execution.
  19. Which in most cases doesn't matter when you can kill enemies so fast the objective gets barely scratched and the only time that actually matters is in circuit. You would literally never see defensive warframes like frost being used for defensive objectives when lovely wisp and mesa completely obliterate anything within sight. it's not a chore to wipe out enemies. You're doing the exact same thing but with a frame that gives 0 #*!%s about how many enemies are in a room. I mean. Power fantasy game, wonder why people would uninstall a game when a warframe that sees a use ONCE gets nerfed. Remember the last time limbo was used for late game/level cap? Me neither. In general it's not about what got nerfed, it's the principle of the matter. They were willing to nerf a warframe for a limited time event that was so objectively bad they refuse to bring it back. Case and point. okay give me one instance where I'd use chroma over any warframe with roar or eclipse subsumed. I'm waiting. The moment that revenant's mesmer skin got reworked chroma got killed. He has no viable option or reason to be used over any other warframe with the same options for his kit other than the fact that he increases credit drops from profit taker for people that struggle with index. Again principle of the matter. Not the nerf itself that made me mad, it's the fact that it happened...I'm sure you get the point. which we haven't, by the way, because it was horrible design. None of the content releases up to date past scarlet spear would have remotely nerfed limbo at all. Orphix venom was only necramechs, oh hold up events are so scarce and barebones that I forgot what the rest were. I mean yeah because again at the time limbo wasn't in a good spot. CC in general hasn't been in a good spot for years. But to justify the nerf of one warframe because of an event to me is ridiculous. If they wanted to have fixed it after the event, fine by me. but again again. God, I am literally beating a dead horse here. The latter sentence is contradicted by the quote from DE because if scarlet spear will never return then I don't see why they would make anything remotely similar to that. I would have been fine with vazarin not having the interaction for that mission because of the intended design of the mission/ On the other hand 1. No, it wouldn't have because the defensive node started automatically so if you decided to search for decrees or didn't make it in time you would've lost all progress 2. vazarin doesn't see much use regardless when you have focus schools such as zenurik and unairu running around making yourself either too hard to kill from ability spam or completely undying from last gasp. This is a power fantasy why are we nerfing the power? But in the same notion why wouldn't they...I don't know...buff the warframes with abilities that help objectives survive? Oh yeah, doesn't matter because we don't want warframes that have a reason to see use in content if their only use is to defend an objective. Sorry but I think that whole idea is killing some of the warframes off. just me. No, what I'm claiming is that the event had such of a lack of players that the developers intentionally made it to where the game forced progress. I have an entire alliance that will back this up right now as all of us had to kick hundreds of players that refused to play the event. Literally watch brozime's video. Right then and there you are factually wrong. Keep your opinion that's fine but factually speaking farming eidolons were a faster farm. Unless 6x3 wasn't possible, which by the way, it was.
  20. Yeah god forbid people do that anymore. You have my attention. Right as I think railjack can be coherent with the rest of the game rather than for it to be a separated piece of content. I do understand why they wanted to incorporate it to railjack but in an odd way I think we agree that was a poor decision. However, my standpoint is that the railjack could have easily been a substitution for the orbiter after the new war; offering the endless bonuses to missions afterwards and in general being able to go mission to mission seamlessly. Because I'm sure at some point it was the better option. Some players that come into railjack don't understand that or don't know how to use it properly so it adds an option for them until they can learn how that works. Or idk maybe instead of making everybody go into one railjack warframe should allow for people to use their crews on seperate railjacks. I mean, how hard could it be for an mmo lite to finally become an mmo? That in turn could also create space battles and optional pvp similarly to that of other mmos like BDO or games like sea of thieves. wait wait, letting you cook here. You actually want to use the things you've earned in the game to use them to upgrade the other things you've earned in the game? Don't let the casuals hear you, lol. fr though I honest to god agree. lol yeah I remember what it was supposed to be like only for it to now be....mid. On another note, converting liches is generally for trade. However, I don't think that justifies the lack of upgrading and improving liches, further making your point very....good. and annoyingly good because I'm suddenly getting mad about the fact that they never actually implimented it. I also agree it's a shame that the grineer themed loot have been left in the dust as of late. Inb4 railjack prime but fashion is subjective. and the part that pisses me off the most is the fact that they could easily impliment this into a reward structure for replay value and yet the only time you ever see it is in conclave. Seriously, that's my biggest gripe and criticism of warframe. Why are skins only earned on an abandoned and rarely updated nightwave? Why are rewards non scaling and not rewarding enough? They got to archon shards and thaat's literally it. Everything else is DOG WATER when compared to the likes of other games that have fleshed out reward structures that not only encourage the player to farm but also reward their time and effort with an increase to their overall power level. Honestly so glad that you end up having a better perspective and understanding of the game than most people I talk to on a day to day basis; while I'm not saying that to makje them see bad, I'm saying that in the sense that it's a great breathe of fresh air. Thank you.
  21. Sure fair. I mean to be fair defensive objectives are an absolute chore but hey at least now it doesn't matter when we can kill enemies before they can touch the objective. Surely that actively helped the players that didn't have access to said strategies. meaning that the nerfs were pointless therefor the whole idea of warframes getting nerfed because of one event was a bad idea and made many players uninstall the game. Limbo isn't an exploit, lol. That's his design; to control the rift and lock down areas. So effectively speaking not even the developers know what the #*!% he's supposed to do anymore. Chroma got nerfed and made irrelevant because of additive base damage only for eidolons to be made into an actual joke. That sure justifies the nerf of a warframe in dire need of a reason to see use. If scarlet spear didn't happen, considering the next times we saw sentients were in orphix venom and prologues to the new war, I can conclude that the statement is false. If it didn't release, it didn't release; therefor the events that happened afterward still would've happened just with the lack of a nerf to a warframe that only had one use. Mirror defense got healing changes because the entire point of the game mode is to collect the shards to reinforce the objective. Meanwhile I can still take vazarin into the circuit and heal the objective albeit irrelevant because of the amount of times thraxx proceeded to one shot the objective further proving that the nerf to keeping the defense objective alive with a focus school primarily focused on support and survivability became a detriment and ended up giving more work to the developers. Absolute win in my book. The event was terrible because of how the grind was implemented and how the oplink feature was quite literally a lie and pre programmed to decieve players into thinking that it actually worked. Dare I explain how the grind was bad? from a well respected content creator of the community. He explains what was actually bad about the event.
  22. Me who played during scarlet spear HMMM I WONDER WHY🤣
  23. You don't create an endgame by taking away the resources or power the players earned. You create an endgame by challenging the power of the player and their knowledge of game mechanics while simultaneously introducing new mechanics for the player to overcome. Can't recall who it was that stated it, but the oroworm boss fight is a good example of engaging content and mechanics done right. To be more specific, players don't want enemies to become harder. I will name the amount of content that got neutered because of casual player feedback for game modes that DE specifically made to challenge old & returning players. -Steel path -Eximus (cried about new player experience and devs bought it because they have no clue how to make one) -Arbitrations -Nullifiers -Nox -Scrambus -Profit taker -Exploiter -Eidolons -Trials -Isolation Vaults The issue on top of that is when players complain about power creep in a power fantasy but then turn tail and complain about mentioned above being too hard for them, and there's no middle ground. These pieces of content have been stripped of their core identity and they are prime examples pf why DE refuses to make more difficult content. Now. Unless you can provide a different means of an endgame that hasn't been attempted before, sure provide it. But be damned sure that half of the player base will cry because they can't play content that wasn't made for them. don't remind me about how a specific content creator prevented scaling rewards from higher levels because "people don't have time for it" only to go dark in 2020. But at the same time level cap wasn't meant to be achieved by players.
  24. the issue wasn't anything to do with bugs or reward structure, it was both on top of warframes getting nerfed because of a limited time event. Recommend watching videos on youtube based on scarlet spear.
  25. my apologies. it's better because of having status per pellet rather than having status on a single hit.
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