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SneakyErvin

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Everything posted by SneakyErvin

  1. Odd that DE didnt grant it the same slack as Torid where you only need direct hits. That thing builds stacks instantly.
  2. Not much use in selling since most weapons become usable the moment you get a few decrees. In order for things to really fail you'll pretty much have to end up with only weapons that have no offensive status on them. If they have just 1 the status spread decree turns them into AoE guns, then add all the other ranged decrees on that and you wont notice that you have a crap gun equipped. My suggestion would be to invest in your operator since then you'll always have a plan to fall back on. I got some poop pulls today for weapons in two different circuits, however both of them gave me access to Khora and both of them gave me access to the 5 energy/sec decree. So I used Khora to dangle mobs while my operator killed everything, which also ment my Khora constantly had max energy to recast as needed. And since she has Nourish subsumed it ment free viral on everything since enemies kept shooting towards her their dangly friends. The most fun I've had though in SP circuit is when I got Basmu as my only owned ranged weapon. I had plans to quit after round 1 before I entered since all I got was +50% damage while moving as my first decree after 3 rerolls. However during round 1 I got the status spread decree from the pick ups and damn it turned Basmu into a crowd wiping monster. It ended with me going 9 rounds because I didnt wanna risk another defense. I got some more nice decrees to make it even better.
  3. Yup and even the base form shot is quite scary with the improved damage, crit chance and status. All I see when using Torid atm is a beam, orange numbers followed by corpses everywhere.
  4. Honestly the shards I have least of are amber shards, followed by azure. Amber is easy to make use of on several frames even if you dont care to min-max them, since they likely either need cast speed or energy on orb pick up. For min-max frames I tend to only use red to cover a cap, like armor strip on Grendel/Xaku or guaranteed status for Garuda, or to hit the next sweet spot on a skill, like duration on Protea for turrets. Other than that I use alot of azure for armor, since it helps all frames hit a good amount of armor to comfortably do SP for a decent while. Heck I currently sit at 2 spare crimson Tau shards and a few normals I cant find a use for. I'll just save them for when the time come where I need to hit a cap by slotting another 10 or 15% strength. edit: And on frames where I used Arcane Energize one (or in the worst case two) amber shard suddenly equals 900 armor or 1200-ish health.
  5. Honestly if they want some form of trigger like that it would be better with a "with a warframe buff active gain X damage". All frames have access to self buffs and it would still be a condition since they for some reason really seem to want one. And as it is now, few frames or none at all will even get 2 working channeled skills to be active at once for the current damage bonus to stack. Currently we have uhm the following skills. Enox 4, Chroma 4, Yareli Merulina, Baruuk 1, Ember 2, Ivara 3, Mirage 4, Necros 3(?), Nyx 4, Oberon 3(?). Hildryn, Sevagoth and Enox 2 doesnt seem to apply it properly, which makes me also question Oberon and Nekros that only cost when they heal or roll for bonus loot iirc.
  6. But what would his actual skills be in order to still let us feel the theme and not just turn it into a generic solder/warrior/hunter frame? I mean, when I think of were- and vamp hunters I think of Van Helsing, Blade, Hannibal and Geralt. Characters that use light bombs, stakes, silver, spells, stake launchers of different kinds and so on. Also, why would the opposite form of a wereframe be a monster hunter frame?
  7. There are a crapload of good secondaries. The only downside is they dont have access to hunter munitions, but you really only need slash if you plan on going very far in endless. Secondaries still have access to primed heated charge, which stacks quickly for impressive damage.
  8. Picked Atomos and Torid, still only have Atmos unlocked. So far I like it since you get a really solid chain beam gun in the base form, it pretty much has everything I'd want from a Kuva version of the weapon, more damage, extra range (plus we can mod for more), more crit and more status. Then ontop of that we get 20 rounds of regular AoE. Both base form and incarnon reaches 100%+ crit with creeping bullseye. Kinda glad I saved my old riven for it with cold, multishot, crit damage and negative zoom. Will probably unlock Torid tomorrow since it will be ready in foundry (again) by then, and I'll likely push the last path then aswell. Torid defnently looks interesting with the nice crit potential and access to hunter munitions. Heck, Torid and Atomos might see alot of playtime for me.
  9. Yep, either let us pick the order or just allow us an option to link mods or not. I wouldnt mind to be able to go viral+cold, corrosive+electric or gas+heat for instance. They could simply limit it so we cant combine into two element types using the same base element, so no viral+corrosive, viral+gas, gas+corrosive, corrosive+viral and so on since they all use toxin for instance.
  10. Yep. And I'm glad eternalism kicked in right there cos it was step 6/6. Grendel took his time to nibble on them though since I had time to go wipe out a Dax patrol and heal a cat-thing aswell and find his litterbox.
  11. Havent had any issues since the patch where they fixed round 3-4 transition issues aswell as the patch that fixed Duviri bounty waypoints (might have been the same patch). After that I've ran into one hidden chest stuck underground but still possible to interact with. Yesterday I thought I ran into a progress stopper, a self made one since I ate some shrine mobs with Grendel and they were still inside him (kinky meatball) when he left. However when they eventually died in his alternate reality belly the last part magically spawned where Grendel had been standing. I play solo Duviri/Circuit only. Heck I play solo 99.99% of the time because I just cannot be bothered with possible host migration issues or a bad host. I practically go public when doing step 2 of the archon hunt and mostly if it is interception just to move things along quicker. And even there if I notice it is a bad host I leave instantly.
  12. I actually prefer my Sevagoth build that has replaced the shadow, that is when I bother playing him. Mostly because there is no real synergy between the two and you just have two seperate frames, one with horrible limitations, stuck to melee and abilties. A Werewolf Hunter would sure be a cool concept, I just have a hard time finding anything special with it in a universe where monsters dont exsist in the first place. What skills would it have that would add anything to the Orokin warmachine. The werewolf itself I can see, since it would allow the Orokin to fill two different fields of use in a single frame. For me a Werewolf Hunter without werewolves to hunt is just a generic hunter, warrior, soldier, or some holy fellow. What culture is that? Some narrowminded one where only quadruped werewolves are accepted? You guys miss out on alot of cool classic movies, litterature and other things. And I'm 100% happy to not be a man of culture in that case. Some of the best werewolf movies are with bipeds. Heck, one of the best Marvel movies is with a bipedal werewolf! However some of the best werewolf movies are also with quadruped werewolves.
  13. It does. You can even see it on slow animation skills that require frequent usage. And where do you get the idea from that Lex range isnt good? I'm saying "lane" based guns arent as good at AoE coverage as radial ones, since well, they just cover what is infront of you and in LoS. Also, what strong gun (or well weapon) cannot 1HK acolytes and demos? We've been doing that for quite a long time now.
  14. I'm used to it, I've never really even given it a thought in WF since I came here from MMOs where it is a norm. The only part of the standing I dislike is that we cannot max all syndicates at once.
  15. So I just noticed today that as the title implies something is causing stuttering in the game during fissure spawns in fissure mission. I have not experienced this prior to the Duviri release and I havent done any fissures since Duviri released until today. I have ran Steel Path, have not tried normal fissures yet and sadly dont have time to do so right now. All runs were done solo with DX11 and enhanced engine, v-sync on and everything else maxed out aside from GPU effects (one step from max) and with depth of field and motion blur turned off at 1080p. I've done a verification and an optimization of the cache just to make sure, that did not change anything. Will clear my shader cache for Nvidia but wont be able to test again until tomorrow. No issues elsewhere in the game, Duviri and all other content I've played (archons, Kahl, Zariman and normal mission) run smooth as butter with zero hickups since Duviri released.
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