Vaml77
PC Member-
Posts
1,734 -
Joined
-
Last visited
Everything posted by Vaml77
-
true
-
already did....nothing change much. Another problem is railjack and khal missions.....im seeing a lot sttuterings. Tested warframe in another PC with RTX 3050 and the problem its the same. I believe there is a bug in the render of warframe..things is getting slower to render graphics...its more notable on duviri.
-
I have a RX 6500XT and since duviri came out im experience much more visual lags and high temperatures!
-
hildryn, mesa, gara, nidus, frost, xaku, styanax and lavos.
-
Its a bug or what? Can someone explain to me why this weapon have so much low damage? I wasted 6 formas for nothing?
-
Compared to other incarnon weapons, the dread is a weak weapon. Was something missing from this weapon's damage?
-
The latest changes that DE made were not interesting. Let's go to them: The energy of the ship before was the ship itself and not the warframe. This created a niche of warframes that benefited greatly from it like lavos and hildryn. The first is reload based and the second warframe is shield based. Another change was in the cryophon weapon, which was a kind of space plasmor weapon....the change in this weapon was not good because the projectile size was reduced a lot and the speed was too high and it was extremely difficult to hit the target! This weapon is for those who like to hit enemies by being close to them. Another point worth mentioning are the corpus railjack missions, which have extremely large maps that are very difficult to navigate. The defense mission is one of the maps most criticized by the community for having several floors leaving enemies trapped in alleys or corners, which makes the mission extremely slow! And the notable lack of synergy between the ship's equipment. There should be some kind of bonus when using the same manufacturer...for example lavan. And the orphix mission is something unfeasible to be played because the time required to do it is too long! Everything in railjack corpus should have some kind of polish in missions...
-
In incarnon mode there is no animation of the project coming out of the weapon... missing some kind of animation? The difficulty of aiming this weapon is also an uncomfortable factor... wouldn't it be more interesting for the weapon to set fire to a number of enemies and then activate incarnon mode? Aiming for the head with visual restriction is uncomfortable!
-
The new incarnon weapon system is interesting but I feel it's hard to experiment with....wouldn't it be possible to add a segment in our orbit to change the options? Some kuva and tenet weapons that are little used could in the future have an option to receive these incarnons...weapons like kuva drakgoon, tenet flux, tenet detron, kuva khom and a few others.
-
HAving limited ammo does nothing for Warframe's gameplay.
Vaml77 replied to (XBOX)Architect Prime's topic in Weapons
now kuva bramma and kuva zaar are unusable weapons....- 67 replies
-
- 2
-
rip bramma, zarr....
-
I was waiting for this weapon to receive a tenet variant and not a prism one.... when I saw it in the baro I was both surprised and annoyed that it got a prism version. A popular weapon that should have received a tenet version....I take this attitude by DE as an offense.
-
forcing players to use weapons its not the way....its wrong.
-
I ask DE to remove the weapon requirement for sorties. It makes no sense to ask for this anymore! Changing weapons causes the player a feeling of fatigue and the game is already somewhat repetitive. You don't have to force the player to choose which type of weapon...that goes against the health of the game and the player!
-
any news about sttutering happening?
-
any fix for sttuterings?
-
i hope we can see for tenet...lenz, penta, opticor. for kuva argonak, vulkar, twin basolk, twin rogga.
-
i take back what i said about Duviri...
Vaml77 replied to dragonborn0998's topic in General Discussion
circuit its just to get incarnons and marrows....duviri experience just needs more things to do but its fun and relaxing.