Casardis Posted December 21, 2018 Share Posted December 21, 2018 (edited) Just like Robotic companions, I believe Beasts should also get a separate, moddable "weapon" to mod (Fangs for Kubrows and Helminth Charger? Claws for Kavats?) Here are some of the pros and cons from me. Pros 1- Having more room to place and separate mods (Bite, Maul, elemental mods, etc. will go to the weapon slot) encourages further customization in light of the new mods introduced in Fortuna (set mods, dual stats elemental mods, Fetch...). You'll also be able to put all the pet's preceipts more easily. 2- This customization opening will allow DE to put more creative mods that could fit in builds without sacrificing valuable and essential mods like Maul and Link Health/Shields/Armor. -- Such example is being able to put different preceipts per race, similar to how the MOA are. Cons 1. Forma and Catalyst needed to mod with more flexibility, but that didn't stop DE to ship Robotic weapons and Exalted weapons, so I don't see why it will be a problem. Edited January 16, 2019 by Casardis 7 Link to comment Share on other sites More sharing options...
Xardis Posted December 21, 2018 Share Posted December 21, 2018 Yeach, I had a similar idea, but never wrote a topic for it. 1 Link to comment Share on other sites More sharing options...
Lazarow Posted December 21, 2018 Share Posted December 21, 2018 Kubrows do seem lower tier than kavats even as kavats have the resource and crit buff. And currently no reason is seen to use beasts and not machines as machine can do somewhat more. 1 Link to comment Share on other sites More sharing options...
(PSN)gta4biosmka Posted December 22, 2018 Share Posted December 22, 2018 Great idea. 1 Link to comment Share on other sites More sharing options...
Casardis Posted January 11, 2019 Author Share Posted January 11, 2019 Bump. Considering how the elemental mods are also super rare (an insanely low 0.06%), not being able to use it without gimping your Beast companion's just undesirable. 1 Link to comment Share on other sites More sharing options...
MagPrime Posted January 11, 2019 Share Posted January 11, 2019 Yes please. I have a Kubrow that needs this for thematic reasons. 1 Link to comment Share on other sites More sharing options...
Xzorn Posted January 11, 2019 Share Posted January 11, 2019 Long as DE buffs Vacuum to 13.5m to be in-line with Fetch since the mod slots will have equal value at that point. Yes, I am being that petty about it. A QoL mod is now taking up a slot on all Companions / Sentinels and both could use room. Granted companions more but that's also because there are far more viable Companion mods. 1 Link to comment Share on other sites More sharing options...
Steel_Rook Posted January 11, 2019 Share Posted January 11, 2019 Yeah, I wouldn't mind having one set of mods for "defence" and one set for "offence" for Beast pets. As it stands right now, 10 slots is still a bit too little to accommodate both damage/crit/status mods and health/armour/shield mods AND support mods. It's not impossible, just unpleasant and kind of not competitive with Sentinels. 1 Link to comment Share on other sites More sharing options...
Ragingwasabi Posted January 12, 2019 Share Posted January 12, 2019 (edited) agreed. 10 slots are not enough for utillity, defensive and dmg mods. i havent even touched the 60/60 elementals for pets, theres no room at all. unless i take out defensive mods which let them die even quicker or take out utility mods and make them even more useles... and while were at it, what about buffing their dmg stats. namely status. they do pretty good dmg but it doesnt scale to even sortie levels because they dont proc status. if they could have a reasonable amount of status so they can proc slash a bit more it would really help. Edited January 12, 2019 by Ragingwasabi 2 Link to comment Share on other sites More sharing options...
Casardis Posted January 14, 2019 Author Share Posted January 14, 2019 On 2019-01-11 at 8:00 PM, Ragingwasabi said: agreed. 10 slots are not enough for utillity, defensive and dmg mods. i havent even touched the 60/60 elementals for pets, theres no room at all. unless i take out defensive mods which let them die even quicker or take out utility mods and make them even more useles... and while were at it, what about buffing their dmg stats. namely status. they do pretty good dmg but it doesnt scale to even sortie levels because they dont proc status. if they could have a reasonable amount of status so they can proc slash a bit more it would really help. Agreed. Right now the only pets that can deal higher status are Kubrows with Mecha Overdrive, but that's limited to one companion species, not to mention, again, we don't have a lot of slots to be versatile about it. Link to comment Share on other sites More sharing options...
(PSN)dst123daniel Posted January 17, 2019 Share Posted January 17, 2019 I agree that currently modding beasts is quite hard, you either choose survival, utility or attack, maybe 2 of the three, and even then, its a tough choice with the mods available and the precepts. Maybe removing the breed specific precept mods all together and just having those abilities active without the mods would be a way forward. It'd free up a couple of slots, keeping overall build diversity, but allowing wider choice. After all, wasn't this how Warframe abilities once worked? You had to have the ability mod equiped to be able to use the Warframe ability Link to comment Share on other sites More sharing options...
Casardis Posted January 17, 2019 Author Share Posted January 17, 2019 I agree that the ability should be breed specific instead of a mod precept. It makes sense for robotics companion but a bit less for beast companions I think. I still want them to separate mods to a weapon category though so it can free lots of room to play around. Link to comment Share on other sites More sharing options...
Genesix6 Posted January 17, 2019 Share Posted January 17, 2019 This would work if the AI know knows how to attack, but other than that it looks good Link to comment Share on other sites More sharing options...
Casardis Posted January 30, 2019 Author Share Posted January 30, 2019 Yeah AI from pets still need work, especially for regular Kubrow attacks (they need more reach too honestly, without the need of a mod like Kavat's Swipe). Link to comment Share on other sites More sharing options...
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