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Warframe Prime Time #240: Tonight at 7pm ET!


[DE]Megan

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7b0b68835e60788abf6d7977c3df1380.jpg

Rebecca and Megan are back in Vallis for another take-down of the Exploiter Orb! The Hildryn Systems Blueprint has evaded Megan for too long - RNG be on their side!
 
PLUS, don’t miss the newest Warframe Community Fan Art and Ducat Twitch Drop!!

See you here tonight, March 21st at 7pm ET. Check your time zones here.

Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link

*Don’t forget to get your Dojo in shape ... you never know when we could come knocking! 

Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
 

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After ~65 Tries on the Exploiter:
Time ~20 hours
Hildryn Chassis - 24 Blueprints
Hildryn Systems - 14 Blueprints
Hildryn Neuroptics - 22 Blueprints
Freezing Step Ephemera - 3 Blueprints
Shocking Step Ephemera - 0 Blueprints

 It's a complete joke if you happen to be like me and go for the Ephemera's. I'm not saying RNG is bad, but It really doesn't go well when the boss takes ~15 minutes to be cleared(After fix). It would have been a better idea to make it a challenge like doing it solo in a given time or just put it as a reward if you've cleared it 20-30 or even 50 times. It really puts collectors on their toes knowing that they have to invest so much time for a single item when there are 5 different Ephemera's that have similar chance of dropping from something completely different(Except the one that's purchasable).

 TLDR: Low % drop on Bosses may only provoke players instead of motivate them and enjoy the game. A solution I would recommend to this is to make Ephemera's tradable since that would be at least something to look forward to. :)

Lazulite Toroid

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1 hour ago, [DE]Megan said:

7b0b68835e60788abf6d7977c3df1380.jpg

Rebecca and Megan are back in Vallis for another take-down of the Exploiter Orb! The Hildryn Systems Blueprint has evaded Megan for too long - RNG be on their side!
 
PLUS, don’t miss the newest Warframe Community Fan Art and Display Twitch Drop!!

See you here tonight, March 21st at 7pm ET. Check your time zones here.

Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link

*Don’t forget to get your Dojo in shape ... you never know when we could come knocking! 

Nintendo Switch Tenno: By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
 

I have a question, why’d we change melee combat? I rarely use my primary and I’m an Excalibur so I use my sword a lot, I’m not trying to be rude but could we add a option that allows use to lock melee weapons? Have a good morning Tenno.

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15 minutes ago, Alpha-Dave said:

After ~65 Tries on the Exploiter:
Time ~20 hours
Hildryn Chassis - 24 Blueprints
Hildryn Systems - 14 Blueprints
Hildryn Neuroptics - 22 Blueprints
Freezing Step Ephemera - 3 Blueprints
Shocking Step Ephemera - 0 Blueprints

 It's a complete joke if you happen to be like me and go for the Ephemera's. I'm not saying RNG is bad, but It really doesn't go well when the boss takes ~15 minutes to be cleared(After fix). It would have been a better idea to make it a challenge like doing it solo in a given time or just put it as a reward if you've cleared it 20-30 or even 50 times. It really puts collectors on their toes knowing that they have to invest so much time for a single item when there are 5 different Ephemera's that have similar chance of dropping from something completely different(Except the one that's purchasable).

 TLDR: Low % drop on Bosses may only provoke players instead of motivate them and enjoy the game. A solution I would recommend to this is to make Ephemera's tradable since that would be at least something to look forward to. :)

Lazulite Toroid

Why don't you make a feedback thread instead of posting it here?

Can't remember seeing a sign in the OP saying "please post feedback for the Exploiter Orb here". 

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16 minutes ago, Alpha-Dave said:

After ~65 Tries on the Exploiter:
Time ~20 hours
Hildryn Chassis - 24 Blueprints
Hildryn Systems - 14 Blueprints
Hildryn Neuroptics - 22 Blueprints
Freezing Step Ephemera - 3 Blueprints
Shocking Step Ephemera - 0 Blueprints

 It's a complete joke if you happen to be like me and go for the Ephemera's. I'm not saying RNG is bad, but It really doesn't go well when the boss takes ~15 minutes to be cleared(After fix). It would have been a better idea to make it a challenge like doing it solo in a given time or just put it as a reward if you've cleared it 20-30 or even 50 times. It really puts collectors on their toes knowing that they have to invest so much time for a single item when there are 5 different Ephemera's that have similar chance of dropping from something completely different(Except the one that's purchasable).

 TLDR: Low % drop on Bosses may only provoke players instead of motivate them and enjoy the game. A solution I would recommend to this is to make Ephemera's tradable since that would be at least something to look forward to. 🙂

Lazulite Toroid

If u think 128x Lazulite Toroids and 0x Shocking Step is bad then how about this?

5s2mkt4n.png

Over 80x Exploiter Runs 4x Freezing Step and ZERO Shocking Step!

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38 minutes ago, Wolfsbane_ZA said:

Really? The fight is easy enough..... Why do you people always want an easier way out?

Never said it was hard. Its just redundant and if your farming the boss theres no way to speed up the fight. From what I can tell you can't splash melt two vents at once with a well placed throw.

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As for improving the ways of acquiring [atmos systems] and others in orbis vallis, I need atmos systems and performed more than 100 missions per day at all levels of orbis vallis alerts, including the most time-consuming level to defeat profit-Taker, but this item [atmos systems] did not fall, proved to be rarer than winning a legendary core in sortie, or facing the saturn wolf! And also as this is a resource for advancing in the syndicate vox solaris, the fairer way would be to have the really high odds when facing a higher level challenge, to win a maximum of 10 missions and not 1000 or to know how many, or better yet, or those of someone in orbis vallis or in the Nightwave with wolf credits because they do fall with these really low chances of falling and an unfair, cheating, deceitful system with the players. I wonder why they are making it get so repetitive and boring, being that goal and bringing fun ?! I say that and it's fun in the 10 times you do it sequentially, but how often do they want us to do 20, 30, 40, 100, 1000 times to get what we need to advance in the game? Who has so much time? What is all this is making players tired of the game.

I Challenge Rebecca and Megan to get [atmos Systems] live! Haha, Do they get to do this? I think not! Feel all the frustration of those who seek [atmos system].😈

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1 hour ago, (NSW)ninjora said:

I have a question, why’d we change melee combat? I rarely use my primary and I’m an Excalibur so I use my sword a lot, I’m not trying to be rude but could we add a option that allows use to lock melee weapons? Have a good morning Tenno.

If you rarely use your primary and only want to use that then go into missions with only your Melee, I like how it is myself, even though it's going to take a while for me to get used to it.

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