RuuQoRiss Posted July 9, 2019 Share Posted July 9, 2019 It would be really cool to be able to attach Deluxe Skins or other Pistol Skins to the Kitguns. My Kitgun is my favorite secondary, but it just doesn't really match Mesa Prime. I am addicted to Fashionframe and I really want to have all the weapons schown on my Mesa, but the basic Kitguns don't look good imo. Link to comment Share on other sites More sharing options...
Guest Posted July 9, 2019 Share Posted July 9, 2019 Kitguns all look like cardinal sin. DE keeps giving excuses on why no skins though. Link to comment Share on other sites More sharing options...
Firetempest Posted July 9, 2019 Share Posted July 9, 2019 The modular system is basically a hacked up version of the skinning system. To add over all that a cosmetic skin. It's not really built with that in mind. So, apparently, its going to take extra effort to get it to run right. Which they have had no time for. Would be nice if that's a extra thing they have been working on for melee 3.0, as the zaw system is the kitgun system. but I won't hold my breath. Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted July 9, 2019 Share Posted July 9, 2019 26 minutes ago, RuuQoRiss said: It would be really cool if people would start using the search bar or google Quote Dear Tenno, We are sorry that we have not been able to add skins to the Zaws - and we won't be able to anytime soon. This issue is... surprisingly complicated, so let's walk through it so we're all on the same page. The system for re-working skins for Zaws is much more complicated than it might appear. The functionality of the Zaws is deeply connected to the Mesh of the weapon. The Mesh determines how the Zaws function, and to change the skin of the weapon would mean changing the functionality of each individual piece for the Zaw. Zaw's and Exodia both require the base assets, looking at the way Balance meshes and projectiles work means that changing the meshes would totally change the performance of the weapon in-game. We are not saying this will not happen, but it would be a massive undertaking on our end to change the cosmetics when we’re devoted to making other changes at the moment. We’re just saying it's not going to happen anytime soon. Thanks Tenno! Basically the same. Stats are bound to the mesh. And before you are going to say this: Yes they did the same nonsense on Kitguns instead of change it before releasing them 4 Link to comment Share on other sites More sharing options...
rapt0rman Posted July 9, 2019 Share Posted July 9, 2019 25 minutes ago, Datam4ss said: Kitguns all look like cardinal sin. DE keeps giving excuses on why no skins though. No, they gave one explanation which hasn't changed. They're pretty straightforward about how it's just not a priority for them right now. Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted July 9, 2019 Share Posted July 9, 2019 people already asked about skins for the zaws an DE has said its hard as the game would have issues with it due to the parts of the modular weapons Link to comment Share on other sites More sharing options...
spirit_of_76 Posted July 9, 2019 Share Posted July 9, 2019 8 hours ago, Datam4ss said: Kitguns all look like cardinal sin. DE keeps giving excuses on why no skins though. they more than likely use the same tech that the zaws do so some of their stats are tied to said skins Link to comment Share on other sites More sharing options...
(PSN)poloslash18 Posted July 10, 2019 Share Posted July 10, 2019 Or maybe they could just update how they look... Kitguns at least. I get that zaws are weapons made by a technologically inferior city. Kitguns not so much, no need to look like hair blowers. Link to comment Share on other sites More sharing options...
rapt0rman Posted July 10, 2019 Share Posted July 10, 2019 11 minutes ago, (PS4)poloslash18 said: Or maybe they could just update how they look... Kitguns at least. I get that zaws are weapons made by a technologically inferior city. Kitguns not so much, no need to look like hair blowers. It's not like the people of Fortuna are much better off themselves, they're practically made out of the same parts as the kitguns. Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted July 10, 2019 Share Posted July 10, 2019 (edited) I agree zaws and kitguns are ugly and we should be able to use skins. And i am partly afraid the moduler archwings will have the same issue. Sadly based off of deing telling us the code is written in a way that prevents skin swapping. I am not holding my breath. Swapping models will literally break the gears code and make them unusable. Why was the code setup in this way? Is what i want to know? It doesn't make alot of sense. Edited July 10, 2019 by (PS4)Kakurine2 Link to comment Share on other sites More sharing options...
Talinthis Posted July 10, 2019 Share Posted July 10, 2019 kitguns? meh. zaws first. Link to comment Share on other sites More sharing options...
rapt0rman Posted July 10, 2019 Share Posted July 10, 2019 6 minutes ago, Talinthis said: kitguns? meh. zaws first. They're using the same system, if you fix one you'd fix the other. Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2019 Share Posted July 10, 2019 27 minutes ago, (PS4)Kakurine2 said: I agree zaws and kitguns are ugly and we should be able to use skins. And i am partly afraid the moduler archwings will have the same issue. Sadly based off of deing telling us the code is writtwn in a way that prevents skin swapping. I am not holding my breath. Swapping models will literally break the gears code and make them unusable. Why was the code setup in this way? Is what i want to know? It doesn't make alot of sense. Because some devs got lazy and didn't code the skin to refer to the part but probably did it the other way around. In fact, for Zaws, the argument is that the hitbox will be affected as it is tied to the mesh. As kitguns do not have a hitbox tied to the mesh, I don't see why they can't add skins for kitguns. You aren't using the kitgun to hit a person... Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted July 10, 2019 Share Posted July 10, 2019 (edited) 1 hour ago, Datam4ss said: Because some devs got lazy and didn't code the skin to refer to the part but probably did it the other way around. In fact, for Zaws, the argument is that the hitbox will be affected as it is tied to the mesh. As kitguns do not have a hitbox tied to the mesh, I don't see why they can't add skins for kitguns. You aren't using the kitgun to hit a person... I guess. I would have thought the zaws code should've been nearly identical to the other melee weapons code. To allow skin swaps. Or a formula setup to determine things like hitboxes. Coding into the mesh seems like an awful idea. You are correct that the kitguns shouldn't have the same issue. Edited July 10, 2019 by (PS4)Kakurine2 Link to comment Share on other sites More sharing options...
Sziklamester Posted July 10, 2019 Share Posted July 10, 2019 They just needs to copy the Fallout4 weapon making system. Basically just parts with different look and each part in own has multiple stats. The planet explorers also have an own weapon designing system which calculate the stats by the used amount of material what used on the weapons In warframe they could just adopt the skin creating option but keep the part stats. They can separate the look and the stats but this is not the priority at the moment. I think it is doable but needs more time and effort. Also need more parts which increase the variety. Link to comment Share on other sites More sharing options...
Talinthis Posted July 10, 2019 Share Posted July 10, 2019 4 hours ago, rapt0rman said: They're using the same system, if you fix one you'd fix the other. no idea what you are talkin about. respond to the wrong person? fix what? i just want weapon skins. i would not assume kitguns and zaws would have the same skins. Link to comment Share on other sites More sharing options...
so_many_watermelons Posted July 10, 2019 Share Posted July 10, 2019 I personally just want to have the ungilded skins for everything modular, colorable. I enjoy the way the coloring is spread out on the ungilded kitguns far over the gilded. I do prefer the shiny metal of the gilded, but the matte finish could also look great with several color schemes. Link to comment Share on other sites More sharing options...
rapt0rman Posted July 10, 2019 Share Posted July 10, 2019 (edited) 30 minutes ago, Talinthis said: no idea what you are talkin about. respond to the wrong person? fix what? i just want weapon skins. i would not assume kitguns and zaws would have the same skins. My point was that it isn't a "Zaws v.s. Kitguns" issue. If they fix the issue, then the issue is just fixed for both of them. Edited July 10, 2019 by rapt0rman Link to comment Share on other sites More sharing options...
Talinthis Posted July 10, 2019 Share Posted July 10, 2019 10 hours ago, rapt0rman said: My point was that it isn't a "Zaws v.s. Kitguns" issue. If they fix the issue, then the issue is just fixed for both of them. what is the issue? Link to comment Share on other sites More sharing options...
rapt0rman Posted July 10, 2019 Share Posted July 10, 2019 4 minutes ago, Talinthis said: what is the issue? GnarlsDarkley posted it one above my first post. Link to comment Share on other sites More sharing options...
(NSW)Evilpricetag Posted July 10, 2019 Share Posted July 10, 2019 Sugatra's that some players are paying top dollar for don't fit on Zaws properly, skin would be nice at the very least. The only reason I try to run prime weapons is because they look good with my prime Warframes, I'd appreciate some prime weapon skins in the future. Link to comment Share on other sites More sharing options...
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