Sitchrea Posted September 26, 2019 Share Posted September 26, 2019 Just got done with the new Emissary bossfight, and I am impressed. That was a AAA-quality boss fight right there. Well done, DE. 2 Link to comment Share on other sites More sharing options...
Gabbynaru Posted September 26, 2019 Share Posted September 26, 2019 You dropped this: "/s" 2 Link to comment Share on other sites More sharing options...
Aeon94 Posted September 26, 2019 Share Posted September 26, 2019 I agree , this boss is amazing ! Link to comment Share on other sites More sharing options...
Teksorbkyva Posted September 26, 2019 Share Posted September 26, 2019 I thought it was okay. More so surprised to see them use the Stinger enemy model from PS3 Dark Sector. Was really hoping they'd have added those Dark Sector-themed weapon skins at this point. 1 Link to comment Share on other sites More sharing options...
Loza03 Posted September 26, 2019 Share Posted September 26, 2019 Not sure I agree about it being a great boss fight (though I've been spoiled on the likes of Vergil or Jetstream Sam), it is pretty good. I do take a issue with how irritating it is to hit due to how it teleports at random. A good fight should give you clear rules about how that works. Also the lamp thing turning off is a bit hard to judge. I'd give it a strong B+, possibly an A-. It's certainly better than Profit-Taker or Shadow Stalker, that's for sure. It's around the quality of, say, Alad V and Zanuka. 1 Link to comment Share on other sites More sharing options...
Duality52 Posted September 26, 2019 Share Posted September 26, 2019 I think we can all agree that the big health bar at the top is the best part. Makes their health bar far more visible and the characters imposing (think of Dark Souls, Terraria's Journey End will include it soon too). 5 Link to comment Share on other sites More sharing options...
Oreades Posted September 26, 2019 Share Posted September 26, 2019 I wouldn't go as far as saying it was exceptional but it was pretty decent. Link to comment Share on other sites More sharing options...
Teksorbkyva Posted September 26, 2019 Share Posted September 26, 2019 (edited) 58 minutes ago, Loza03 said: Not sure I agree about it being a great boss fight (though I've been spoiled on the likes of Vergil or Jetstream Sam), it is pretty good. I do take a issue with how irritating it is to hit due to how it teleports at random. A good fight should give you clear rules about how that works. Also the lamp thing turning off is a bit hard to judge. I'd give it a strong B+, possibly an A-. It's certainly better than Profit-Taker or Shadow Stalker, that's for sure. It's around the quality of, say, Alad V and Zanuka. Pretty easy to hit him with a wide-ranged melee or a Catchemoon (I used a Zaw w/ a range riven though so maybe that's too easy; Redeemer or Sarpa would be just as good imo). Using a slidey Nezha build you can close the ~50m distance he teleport fairly quickly. As for when the lamp turns off, you can judge how long it has by the size of the blue circle on your map. You can extend its range and thus time with kills. Really hoping they bring more unique boss fight mechanics as they have been. Ropalolyst was pretty fun IMO and if they add exaggerated health bars at the top of the screen for all bosses, that'd be cool too. Edited September 26, 2019 by Teksorbkyva Link to comment Share on other sites More sharing options...
Loza03 Posted September 27, 2019 Share Posted September 27, 2019 1 hour ago, Teksorbkyva said: Pretty easy to hit him with a wide-ranged melee or a Catchemoon (I used a Zaw w/ a range riven though so maybe that's too easy; Redeemer or Sarpa would be just as good imo). Using a slidey Nezha build you can close the ~50m distance he teleport fairly quickly. As for when the lamp turns off, you can judge how long it has by the size of the blue circle on your map. You can extend its range and thus time with kills. Sorry, I didn't mean in terms of when you're actually fighting him. I mean when you try to or are engaging him then realise he's apparently on the other side of the room. Link to comment Share on other sites More sharing options...
Azrael_V Posted September 27, 2019 Share Posted September 27, 2019 Have to agree. It was a pleasant surprise. We need more of these. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted September 27, 2019 Share Posted September 27, 2019 I find the fight confusing, unintuitive from what I've seen, the boss is mostly invincible, until randomly he isn't and you get a few shots in then clear the mobs before they heal him and wait around till he's randomly vulnerable and keep repeating my problem with this is how there's no obvious trigger or tell as to *when* he's going to be vulnerable I'm sure there's a pattern or some mechanic involved, since it would explain how you get one smart squad member doing 40%+ damage when everyone else is like 10% but a well designed fight shouldn't require reading a wiki to explain just what the heck is going on... Link to comment Share on other sites More sharing options...
Teksorbkyva Posted September 27, 2019 Share Posted September 27, 2019 (edited) 16 hours ago, Loza03 said: Sorry, I didn't mean in terms of when you're actually fighting him. I mean when you try to or are engaging him then realise he's apparently on the other side of the room. Ah, I agree with that. It's so dark that the only thing you have to go off of is the enemy marker, and those markers tend to stick in place sometimes. 3 hours ago, (PS4)haphazardlynamed said: I find the fight confusing, unintuitive from what I've seen, the boss is mostly invincible, until randomly he isn't and you get a few shots in then clear the mobs before they heal him and wait around till he's randomly vulnerable and keep repeating my problem with this is how there's no obvious trigger or tell as to *when* he's going to be vulnerable I'm sure there's a pattern or some mechanic involved, since it would explain how you get one smart squad member doing 40%+ damage when everyone else is like 10% but a well designed fight shouldn't require reading a wiki to explain just what the heck is going on... Not trying to brag but it was pretty obvious to me how to advance in the fight my first time, and I did it solo. Pay attention to the Prelate's transmissions and the red icons that will appear during his invulnerability phase. Spoilers for how I normally defeat him: Spoiler He will talk about "Bastions" keeping the "Congregation" protected. These Bastions are actual enemies that will be marked with a red icon while the Prelate is invulnerable. Locate the Bastion and kill them. They will drop a lantern. Pick it up and you'll be in secondary/melee-only mode (like picking up a Mobile Defense key). It illuminates in a sphere around you, making all enemies (including the Prelate boss) vulnerable. The illumination radius will decrease over time but will increase if you get a kill. Once you damage the Prelate enough he'll steal your lantern and start stealing health from enemies in the room. Killing them will remove the healed health before he breaks the lantern, and you start the process over again of finding a Bastion and using their lantern to hurt the boss until it dies. Recommend Gas damage on your weapon for hitting Bastions and the Prelate due to their Infested health type and no armor. Edited September 27, 2019 by Teksorbkyva Link to comment Share on other sites More sharing options...
(PSN)Quantaminum Posted September 27, 2019 Share Posted September 27, 2019 (edited) 5 hours ago, (PS4)haphazardlynamed said: I find the fight confusing, unintuitive from what I've seen, the boss is mostly invincible, until randomly he isn't and you get a few shots in then clear the mobs before they heal him and wait around till he's randomly vulnerable and keep repeating my problem with this is how there's no obvious trigger or tell as to *when* he's going to be vulnerable I'm sure there's a pattern or some mechanic involved, since it would explain how you get one smart squad member doing 40%+ damage when everyone else is like 10% but a well designed fight shouldn't require reading a wiki to explain just what the heck is going on... The fight is extremely intuitive. All you need to do is follow the objective marker. Red marker = kill this. Yellow/blue marker = go to this place/interact with this thing. If you can do at least that, the whole fight is a no-brainer, even on first try. The only way I can see it being unintuitive is if you're playing with a random squad that already knows what to do. The invulnerability phases have the same trigger as a lot of the bosses in the game: you dealt enough damage for now, let's take a breather. Edited September 27, 2019 by (PS4)Quantaminum Link to comment Share on other sites More sharing options...
Somnia Posted September 27, 2019 Share Posted September 27, 2019 (edited) Agreed, Zealoid Prelate is actually a pretty decent boss. This actually feels like a proper boss. The Orbs and Lephantis also come close, but this was especially clear-cut and reminiscent of many other games, while taking advantage of Warframe's tileset-based nature. I wasn't able to just nuke it with any particular frame, it was pretty clear what had to be done, and it goes reasonably faster when you can do excellent damage and know what to do (as opposed to unreasonably fast "fights" like Phorid). A+ All bosses should get health meters like this one, too. It might also help that you have to play three regular missions (invasions) before being able to access it, to earn the fight.(Thumpers are good as mini-bosses, too. Teralyst fights are also good if you think of them as a mini-boss, but only when you have a proper rubico setup ready to go.) Edited September 27, 2019 by Scorn Link to comment Share on other sites More sharing options...
Hellmaker2004 Posted September 27, 2019 Share Posted September 27, 2019 My only complaint in the fight is that there is no feeling of dread / danger. Infested as a faction are a joke, and the boss himself had to little damage output, not that i wanted him to one shot us so please do not think that. Everything else felt awesome, 10 bonus point for not making him immune to Warframe ability's or status effects. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted September 28, 2019 Share Posted September 28, 2019 5 hours ago, (PS4)Quantaminum said: The only way I can see it being unintuitive is if you're playing with a random squad that already knows what to do. That explains it then, cause I'm using Public Matchmaking probably, experienced speedrunner gets to the marker first and kills the bastion so from my perspective all I see is a random marker that blips around then vanishes for no apparent reason; I quit trying to follow it after the first few tries cause it kept vanishing before I reach it; I assumed it was just another Glitched Waypoint (since these are common in other missions) and since they're doing the objectives so fast, the hint dialog gets out of sync for me and doesn't make any sense Link to comment Share on other sites More sharing options...
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