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(PC) The Old Blood Bug Reporting


[DE]Danielle
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My second attempt in killing my Lich was quite frustrating.

I don't know if some of the issues i will mention are bugs or intended features but anyway.

- the first successfull attempt in revealing my first Requiem wasn't registered in my Kuva Lich profile. The same happened to me with my second successfull Requiem. I have to mention here that my Lich randomly ran away without me being able to fail/succeed the requiem, nobody performed the final mercy on my Lich me included.

- I knew the first Requiem, the second and third where revealed but i didn't knew the order which one was correct, after trying several times neither of the 2 options which where left where correct. The Lich simply didn't recognize which was the correct order and the game told me that both possible combinations where both wrong. I will mention this that the first Requiem was always correct, it where the other 2 that simply didn't want to be correctly registered... and i checked i didn't mistaken them to another requiem which could have looked similar.

- I had to kill my Lich 2x until it was finally vanquished

- The fight wasn't over, i still had a good deal of life left, the Lich was almost down suddenly he started doing a random finisher throwing me in a corner killing me and ran off.

- my Lich was sometimes entirely immortal regardless how much damage we did it tanked it all. Sometimes it had grey health and we did 0 damage on him.

- the Lich threw me once near a door with enough force to let me clip through and suddenly i was stuck between the ceiling and the door.

Edited by Rathkantor
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5 hours ago, devox15 said:

Statuses are horribly bugged. Often not proccing at all even with a 100% chance weapon, never getting procs on killing blows (very relevant for gas aoe).

confirm.

there is a big difference in proccing status effects in the sim or in regular online play

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We completed the mission, as we were running to extraction and my converted Lich spawned in(everyones game breifly froze like it often does when a lich spawns), and everyone got forced host migration. My screen started fading into blackness and then a small loading screen and then on my ship. We all had Mission failed but we kept the loot we gathered in that mission. We did not get the Grendal Part and the Grendal Survival key was consumed.

Ticket people said that I post here and you guys would help, (Sent logs to the ticket people)
Thanks! 

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I have an interesting bug here.  The Swirling Tiger dual-sword stance has a combo called "Dancing Hunter".  On the third attack of the combo, it performs 4 hits: 1x damage, 1x damage, no damage number (but advances combo counter by 2), and 2x damage.  Based on the combo counter, I think the third hit should be doing 2x damage instead of being a ghost hit.

https://imgur.com/a/dqndngN

https://1drv.ms/v/s!AmSixU2Q5CdYpJ8miZ6eLMMtFoqabA?e=lwEDGV

Additionally, I've found a similar issue with the 3rd part of Red Soil.  The amount of combo gained from landing all 5 damage numbers can vary between 10, 11, and 12.  However, I didn't see any ghost hits with this, so it may be a weird interaction with landing.

Edited by Telogor
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Everest on Earth, Kuva Lich Territory Node, excavation mission. The extractor stops spawning after the fifth one. So if one gets destroyed, unable to extract. It's happened a few times for me. And some downed liches cant be killed. I dont know how to reproduce this tho.s

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Used the parazon on a popup terminal (found on a Lua spy mission) and, after completing the hack, was dragged into the ground when the terminal hid itself again. The parazon only had the Intruder mod.

/unstuck got me out ok.

The image was an F6 capture with meta data.

LSdlHsV.jpg

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Noticed a bug with the new Vasca Kavat
At max rank its base health is 237 HP
http://prntscr.com/psr2ne

When I add Enhanced Vitality (maxed) (+200% Health) my Vasca's health goes up to 410

http://prntscr.com/psr3il

237 HP + that 200% Health is definitely not 410, it's a rough 72% increase in HP.

The correct value should be 711
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Same goes for shields. Base shield is 210

http://prntscr.com/psr2ne

If I add Enhanced Durability (This one in particular isn't maxed, reaches only 200% Shield Capacity) it goes up to 350

http://prntscr.com/psr5va

Again, 210 Shield + 200% is not 350, it should be 630.

As it is right now instead of getting the full +200% bonus we only get a 66,6 % increase.

I have yet to test if other companions are afflicted by this

I tried reloading the game multiple times, the results are always the same.

 

Edit: I'm dumb, they scale off the base health / shields, not max rank.

Edited by Darkfenerasta
I'm dumb and didn't do the required research first
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EDIT: I realized a few minutes ago that I was being stupid and that what I originally thought was a bug was just me not being observant. They are split in the bench because of the mods being attached to items and show a symbol in the middle of the mod. I am sorry for wasting the time of anyone who read my post 🙂. I would have deleted it but could not figure out where to do so.

 

I am sure this has already been reported but I did not turn up a result when searching the forums so I apologize if I missed it due to a bad search on my part. I am a very new player and have only been playing the game a few days so please go easy on me. 

Suspected bug: 

Description: 

n the "MODS" Bench mods with the same name and rank do not all properly stack and when sorting by "duplicates" they do not move to the front of the list. The mods do however, stack when viewing them in the "upgrade" section of the weapon. This does not happen with all mods but I have found a number of them that are behaving in this way. I also noticed that in the "MODS" bench that it does report a number of duplicates even though they do not stack as a duplicate.

Reproduction:

Have multiple versions of a mod and when viewing the mods in the "MODS" bench they are listed multiple times and are not stacked in a single slot. Go to the "ARSENL" and view the update section of a weapon and you will see the mods are stacked correctly.

Mods I have found personally that behave in this way:

"Calculated Redirection","Chilling Grasp","Disruptor","Flechette","Howl","Intruder","Loyal Companion","Melee Prowess","Metal Fiber","No Return","Organ Shatter","Pack Leader","Regen","Shredder","Slip Magazine","Trick Mag"

Pictures from my game showing the behavior below:

https://i.ibb.co/HT7q129/MODS-Bench-Overview.jpg
https://i.ibb.co/C2KfRLK/Weapon-Upgrade-Overview.jpg

 

MODS-Bench-Overview.jpg

Weapon-Upgrade-Overview.jpg

 

Edited by Jessej1111
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Since the update I have a bug when I connect to the game. The game is blurry, I am obliged to go to the settings and switch to 800 * 600 and then back to 1920 * 1080 (basic I am in 1920 * 1080), it solves the issue but I need to do it everytime I launch the game which is a bit annoying.

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32 minutes ago, Darkfenerasta said:

Noticed a bug with the new Vasca Kavat
At max rank its base health is 237 HP
http://prntscr.com/psr2ne

When I add Enhanced Vitality (maxed) (+200% Health) my Vasca's health goes up to 410

http://prntscr.com/psr3il

237 HP + that 200% Health is definitely not 410, it's a rough 72% increase in HP.

The correct value should be 711
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Same goes for shields. Base shield is 210

http://prntscr.com/psr2ne

If I add Enhanced Durability (This one in particular isn't maxed, reaches only 200% Shield Capacity) it goes up to 350

http://prntscr.com/psr5va

Again, 210 Shield + 200% is not 350, it should be 630.

As it is right now instead of getting the full +200% bonus we only get a 66,6 % increase.

I have yet to test if other companions are afflicted by this

I tried reloading the game multiple times, the results are always the same.

That's not how those mods work.  They scale off the rank 0 health and shield values.

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Hello, after the last major update I have problems with the wukong prime warframe, not only when I use his fourth ability but now for some reason that I can't understand, he simply dies very quickly with low level enemies. Where else you can experience this is in the arbitrations since after 15-20 min the life of the warframe goes down completely with a single blow and not only that after dying and using your "second life" when they return to kill me is not activated the "third life" and just die and take me out of the mission.
I tried several primary, secondary and meele weapons, on several maps and missions, but the result is always the same.

Edited by 3ktop
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For whatever reason, grineer have been unable to use rampart turrets since the update. I have multiple screenshots of this happening, but here's a couple examples. They all go into this running man pose and don't fire/spin the turret.0427B90BA8788C55A6E5EF0DD0ADBB0AEC992144
F12917E45D92FABC8F2F7CE4E8D086F7AD1A2522

Edited by LordRusty
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I decided to do recolor all my guns and Warframes but none of the changes seem to be saving. Every time I change either the skin or color, if I exit my arsenal, they go back to how they use to be. Might just be a problem with data not properly updating in the arsenal.

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hace 1 hora, Xydeth dijo:

mirage clones dont copy kuva tonkor shots and are totally useless right now with that weapon.

Not only with the Tonkor, with all other weapons Mirage does not fire the last bullet of the magazine. (Google Traductor)

Edited by EricEguski
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Scourge primary fire seems to have the status messed up, as even though I have it modded for 100% status chance, there are long stretches of no procs and occasional brief periods of 100% status chance (which should always apply). As far as I can tell, the secondary fire (throwing the spear) works as it should.

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