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[DE]Megan

The Old Blood: Hotfix 26.0.7

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Still on first -not yet killed- Lich (I only started recently):
- Thanks for making it possible to share murmurs. It doesn't matter if I kill a thrall or clan- / squadmate does, we both get progress.
- Random relic drops from thralls also nice!
- Even though my lich steals stuff, I feel sorry for the poor thing rather than feeling punished by this. She stole 8Endo, 200salvage and a gold mod. If she needs the few scraps that badly, I'm happy I could help xD
- Our death animations look rad af! The way they brake my neck is amazing!
- Noticed that our "slate"-Parazon mods have charges now? Don't know since when that is a thing, but I like it.
- The time needed to farm murmurs ain't exactly taxing either. The current pacing is ok to me. I do however understand the collectors / completionists, that are going for every weapon... That might feel repetetive and long. But still, at least there's trades now (which does only make sense to me the way you currently implemented it, since it is MY nemesis and it's after my head. So, well done with me handing it over after "taming" ).
- I like the Parazon Runes and texts. Lookin good
I also very much appreciate the "opt-in" larvlings so we can take a breather in between 🙂  Though I'll only go for the new weapons, it would feel like an excessive amount of work, if I were fixated on farming one weapon after the other.

(Rest of my critique still stands however as mentioned before and the list is long. Just wanted to give some short feedback.)
 

Edited by Silescere

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Thank you kindly for the Held Melee doing Heavy Attack.
Very much improves the feel of combat for me.

Some players, though find they're doing it on accident.

Please keep this feature, but allow an opt out in the controls option
to map a separate button instead, for those players that aren't enjoying this as much as I am.

I'd hate to lose it.
It feels right to me, and is far more functional how I play.

Edited by kapn655321
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I decided to wait till after trying out these new changes before commenting. Why is it that there STILL isn't a way to grind for a specific Kuva weapon? Why do we have to roll a slot machine and hope we get the weapon we want? Sure we can pick the elemental based on what warframe we use but we can't actually choose what weapons we want to grind towards. Out of 2 out of the 6 lichs I have gotten have had the same weapon that I already have gotten previously and frustration is the only thing that comes to mind when you realize that the only way to get rid of a lich is to still grind the exact same way up till you convert the lich and then finally trade to renew your CHANCE of getting another weapon. Well I guess at least now you're guaranteed to not get the same one twice in a row. Not guaranteed to not get the same soon after that though (I got unlucky enough). I wish we could have it be so liches would use the type of weapon you kill the larva with before the initial execute. Shoot with an assault rifle get an assault rifle, kill them with an launcher weapon get a launcher weapon, etc. 

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2 hours ago, UncleVlad said:

That's not my point. But you're right, I didn't expect to need it in the first place, but if you have the option and it didn't fit in any weapon, it's only a tool for low-mid level fun items.

And in that case, I'd rather sell the Blueprints, instead of using them.

(Synapse especielly: There is always the option to go stealth and use Hush, though)

Actually, you can put it on most weapons as long as you don't use that many primed mods. I use ammo mutation on Astilla and Boar Prime. And I use Stabilizer and recoil mods for weapons like Prisma Grakata, Supra Vandal, Zakti, Secura Dual Cestras and the like. Less recoil means more DPS, which is nice on every weapon that has that nasty kick. Also, projectile speed mods increase the minimun and maximum damage fallout range, which means that shots will deal more damage for longer ranges, and according to the arsenal they DO affect hitscan shotguns. Sure, it is a small increase in damage, but everything counts.

The silence mods are also a blessing for Ivara, who can pretty much use any weapon now.

Edited by HolySeraphin
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En 14/11/2019 a las 15:23, [DE]Megan dijo:

The Old Blood: Hotfix 26.0.7

Kuva Lich Changes & Fixes

We are several Hotfixes into ‘The Old Blood’, and we’ve got a sizeable amount of tweaks to add to the pile:

Converted Lich Trading is here: If you have a Converted Kuva Lich, you may trade them with another player who may be looking for a specific Kuva Lich Weapon or Ephemera. This system includes the use of a brand new Dojo Room inspired by the early ‘War Room’ design from the King Pin System! Liches can only be traded once - you cannot re-trade a Converted Lich past one person! 

The Crimson Branch: This room serves the purpose of trading Converted Kuva Liches, and will scale up to future entries in the system with other factions! 

Back-to-back Duplicates - Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.

RECYCLE YOUR REQUIEM - 4 Defiled Requiem Mods can now be Transmuted into a random, fully charged, Requiem Mod. This gives them some additional use, as well as helping you clean up your Inventory.

 

  • Void Fissure Missions will now appear on all Kuva Fortress nodes! Previously, only Rescue/Survival missions on the Kuva Fortress were eligible due to other missions having an Archwing restriction; now the whole Fortress is eligible! 
  • A bug now turned feature; Ephemera’s obtained from a Kuva Lich can now be equipped on Sentinels and Companions! For FX sake, this will be a slightly subdued version of the selected Ephemera. Non-Lich Ephemera functionally is in the works! 
  • Increased the chance of your Kuva Lich to have an Ephemera from 5% to 10%. Newly birthed Liches will have the 10% chance, while existing Liches will still be at 5%. Old Liches that are traded and "reactivated" will also be at 5%.
  • Added new Parazon finishers for you to stabby stab the baddies with! 
  • Added a Kuva Lich icon beside Star Chart regions/nodes that are under the influence of your Kuva Lich to address color blind concerns regarding the ‘Kuva Stain’.
  • Increased the base damage (before elemental bonus) of the Kuva Ogris from 454 to 714.
  • Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.
  • Ghoul Expired will no longer spawn as a Thrall due to their suicide death mechanic. 
  • Removed Pigments from the list of eligible items the Kuva Lich can Tax.
  • Removed rewards obtained specifically from completing a Junction from the list of eligible items the Kuva Lich can Tax.
  • Reduced the camera shake of the Kuva Ayanga explosions.
  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
  • Fixed Kuva Siphon/Flood Rescue missions not giving out a Requiem Relic at End Of Mission if you completed the mission without setting off the alarms.
  • Fixed Kuva Siphon/Flood Spy missions not giving rewards for cracking the Spy vaults.
  • Converted Kuva Lich allies will no longer spawn in Archwing missions, as they ignore the complete lack of oxygen and requirements needed to fly. As reported here: https://www.reddit.com/r/Warframe/comments/dv6ofx/til_kuva_lichs_can_help_on_archwing_missions/  
  • Fixed no Kuva Lich being born if sentient Umbra performs a Mercy on the Larvling.
  • Fixed no Kuva Lich being born if Mirage’s Hall of Mirrors or Wukong’s Wuclone downs the Larvling and you perform a Mercy.
  • Fixed no Kuva Lich being born if you perform a stealth Mercy on a Larvling.
  • Fixed the Kuva Lich momentarily shrinking when attacking Hydroid in his Undertow.
  • Fixed the Kuva Lich becoming allied until downed when the effects of Revenants Enthrall ability expire. 
  • Another fix for Ayatan Statues Taxed by the Kuva Lich not showing up with the rest of the Recovered items in the End of Mission screen.
  • Fixed getting duplicate and/or invisible Kuva Liches after a Host migration occurs.
  • Fixed an issue where ‘Paranoid’ Liches would kill players even after being Converted: https://old.reddit.com/r/Warframe/comments/dsx2yt/so_my_converted_lich_decided_to_help_me_with_my/
  • Fixed Client throws occurring in the wrong direction. 
  • Fixed an issue where Larvling spawns were not working 100% of the time.
  • Fixed an issue where Kuva Lich weapons were not properly localizing. This fixes future occurrences of this bug, not existing cases. 
  • Fixed a crash that would occur if you opened up your Inbox while the Kuva Lich was in a downed state, ready to be Vanquished or Converted. 
  • Fixed a rare game hang if you somehow managed to use the Parazon on two Kuva Liches in one mission.
  • Fixed Kuva Lich ability descriptions excluding Damage type icons.
  • Fixed losing the Kuva Lich symbol icon when renaming the weapon acquired from it.
  • Fixed a script error that could occur after Vanquishing your Kuva Lich.
  • Tweaked the sound of the Kuva Karak. 


Melee Phase 2: Technique Changes & Fixes
While most of our previous Hotfixes have focused on base functionality and bug fixes of Melee: Phase 2, this Hotfix takes a stab at some balancing in the wake of all the changes. This Hotfix also adjusts some Stances based on feedback. 

Overall Changes:

 

  • UI: Split ‘HEAVY ATTACK’ Stats into their own category to better organize the various stats associated with all Melee Weapons. 
  • ‘Hold Melee’ will now perform heavy attack like it did before Phase 2.
  • Removed Combo Hit Multiplier with Glaive's hit damage. Only explosive damage will use the Combo Multiplier. 
  • Madurai Rising Blast can now be held vs tapped for either a charged or uncharged shot.

Mod Changes:
The Critical Chance game has largely allowed Blood Rush to shine for active melee players, and with the ‘Steel’ series of Mods applying at the Base Critical Chance level, it’s led to players feeling they are obsolete. We are significantly buffing these Mods to give players a different option for Critical Chance builds. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don’t rely on maintaining a high combo multiplier.

  • True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank. 
  • Sacrificial Steel increased from 88% to 220% Crit Chance (x2 for Heavy Attack) at Max Rank. 

Stance & Weapon Changes: 

  • Crimson Dervish:
    • Fixed Crimson Dervish not having it’s sliding heavy attack hooked up.
    • Increased the damage and combo-point value of Crimson Dervish's Neutral (Twisting Flurry) and Forward+Block (Coiling Impale) combos
  • Gun Blade:
    • Added a free movement shooting attack to the first move in the Forward Combo for High Noon (Vagabond Blitz) and Bullet Dance (Magnum Mamba).
    • The Heavy Attack shot is no longer free movement (the wind up remains free movement). 
  • High Noon
    • Neutral Combo (Desperado Zeal) is now Tactical Forward Combo (Final Showdown), and vice versa.
    • Switched the order of the two Tactical Forward attacks and increased the forward distance of the first attack
  • Bullet Dance
    • Moved the first attack of the Neutral Combo (Samba Slash) to the end of the combo chain. 
    • Bullet Dance - Neutral Combo (Samba Slash)  is now Neutral Block (Automatic Rhumba) and vice versa.
  • Rapier: Vulpine Mask
    • Swapped the order of the first two attacks in the Neutral Combo (Assailant Guise). 
  • Nunchaku Stance: Atlantis Vulcan
    • Decreased the forward movement of the first attack in the Tactical Forward Combo (Blazing Vortex) and increased it in the second.
  • Wize Razor 
    • Second attack in Forward Combo (Cut Thrice)  is now free movement
    • The last attack in the Neutral Combo (Threshing Grain) is now the first attack, damage multipliers and combo points adjusted accordingly
    • The last attack in the Tactical Forward Combo (Calling Thunder) is now the first attack with increased gap closing movement, damage multipliers and combo points adjusted accordingly.
  • Dark Split Sword Heavy Blade
    • increased Critical Chance from 10% to 15%
    • increased Puncture Damage from 68 to 78
  • Zenistar
    • Combo Multiplier applied to disc recall explosion.

Fixes: 

  • Fixed Blood Rush / Weeping Wounds resetting when using a normal attack on Gunblades.
  • Fixed Exodia Valor considering every target to be Lifted whether they actually are or not. 
  • Fixed Zenurik Inner Might not applying correctly. 


Launcher Area-Of-Effect Change:
Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everyone else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values. 


Changes:

  • Tweaked the density of Ember’s Ability FX on nearby hits. 

Fixes:

  • Fixed Requiem Relics not counting towards "Unlock Relics" Nightwave Acts.
  • Fixed ‘Blood for Ammo’ not working if you don’t have both a Primary and Secondary weapon equipped.
  • Fixed another case of the Vasca Curative not working/curing infected Kavats
  • Fixes towards Ayatan Stars and other pickups that can’t be vacuumed launching themselves into unreachable corners. 
  • Fixed having to be very close to initiate your Archwing Melee lock on mechanic. 
  • Fixed missing hit notification sounds on the Acceltra. 
  • Fixed an erroneous [PH] on Dojo Fast Travel. 
  • Fixed issues with enemy navigation in the Grineer Galleon. 
  • Fixed overlapping music at end-mission. 
  • Fixed a game hang when throwing any fishing Spear leading to inputs not working for several seconds.
  • Fixed a Lunaro bug where air attacks and combos were not working. 
  • Fixed Ukrainian text missing in many cases. 
  • Fixed some Amalgam enemies dropping Resources that looked like Mods. 
  • Fixed an issue where the Corpus hacking mini-game would lock up if another player starts it right while you finish. 
  • Fixed an issue where you would be unable to use Corpus Hack Panels. 
  • Fixed AI struggling to navigate in Grineer Spy mission tilesets.
  • Fixed a script error that could occur with Ember’s Fireball. 
  • Fixed a script error that could occur with Gauss’ Thermal Sunder. 
  • Fixed missing Localizations across the game. 
  • Fixed cases where the Sari Syandana was covering UI menus.
  • Fixed Teshin missing a description for his Conclave Loadout Slot.
  • Fixed the Polarize screen not displaying the correct max rank of weapons that go over 30 (Paracesis, Kuva weapons, etc).
  • Fixed waypoints pointing you towards dead ends in Corpus Archwing missions.
  • Fixed a Kitgun Riven Disposition always displaying 3/5, even if the Riven disposition itself is lower than that.
  • Fixed some UI screens not applying your chosen UI theme border color.  
  • Fixed weapons requiring Health to reload to only partially reload if you don't have enough Health for a full reload.
  • Fixed inability to rename your weapon if you don’t own a max rank Kitgun.
  • More fixes towards Infested Corpus ship doors clipping into other rooms.
  • Fixed terrain clipping into the Orb Vallis Spaceport building. As reported here: https://old.reddit.com/r/Warframe/comments/dw3ojs/found_a_weird_panel_sticking_out_at_the_top/
  • Fixed a level hole in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dw3wim/found_a_hole_on_europa/
  • Fixed Vasca Kavat Floof description reading Orb Vallis instead of Plains of Eidolon.
  • Fixed inability to see what players are selling in Maroo’s Bazaar. 
  • Fixed weapons above Rank 30 (Paracesis, etc) not maintaining their Rank if a Host migration occurs. This also fixes some Mods being ignored due to Mod capacity being in excess of the standard 30 Ranks.
  • Fixed gaining Melee Combo when you have a ‘Chance to not gain combo’ Riven that is over 100%. 
  • Fixed Archwing enemy UI markers stacking in doorways.


    Serverside Hotfix:

    Fixed an issue where traded Liches would come with 3 erroneous Requiems - they had no bearing on the traded Liches hints. If anyone is having issues with traded Liches not spreading influence, please reply to this with details. 

Fix fire proc dont activate Mirage "Eclipse" to increse bonus damage :'c

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So... There is a bug I am having with audio settings where it no longer detects any microphone or audio input of any kind and will not allow me to use voice chat because of this.
I have updated drivers, deleted drivers, verified my download, optimised my download, uninstalled and redownloaded all of Warframe and even deleted all config files and settings. I have changed random UI settings, adjusted my audio connections and communication, changed various audio settings and have changed nothing. Text randomly appears for a short moment to show what the settings are, but as soon as I close settings/options menu they vanish again to the big white bars [that I have highlighted a box around] again and are unreadable. Testing microphone retrieves no sound and plays nothing back, no matter what I have done.
Please. Fix.
NDkyi0k6SGPWjS1MlQ7k448Dsn2Sl5aGx3QAviry

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You still havne't fixed the abominable grind for the 60% kuva weapons, despite plenty of feedback.

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6 hours ago, dynamicburst said:

Why is it that there STILL isn't a way to grind for a specific Kuva weapon?

Ah, but there is...you can trade for a Lich that has a weapon you want...gotta love how yet again DE has provided a "solution" that "coincidentally" involves spending plat ey...

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6 hours ago, dynamicburst said:

I decided to wait till after trying out these new changes before commenting. Why is it that there STILL isn't a way to grind for a specific Kuva weapon? Why do we have to roll a slot machine and hope we get the weapon we want? Sure we can pick the elemental based on what warframe we use but we can't actually choose what weapons we want to grind towards. Out of 2 out of the 6 lichs I have gotten have had the same weapon that I already have gotten previously and frustration is the only thing that comes to mind when you realize that the only way to get rid of a lich is to still grind the exact same way up till you convert the lich and then finally trade to renew your CHANCE of getting another weapon. Well I guess at least now you're guaranteed to not get the same one twice in a row. Not guaranteed to not get the same soon after that though (I got unlucky enough). I wish we could have it be so liches would use the type of weapon you kill the larva with before the initial execute. Shoot with an assault rifle get an assault rifle, kill them with an launcher weapon get a launcher weapon, etc. 

You have to roll a slot machine because this is warframe. Have you ever grinded for anything in this game?

Sortie rewards are slot machine

Frame components are slot machine

Relic rewards are slot machine

Bounty rewards are slot machine

 

Etc etc etc

 

If you dont like rng slot machine farming then this is not the game for you.

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I don't give the slightest care about trading if I can't trade off unwanted liches before wasting my time and mods by converting them.

But the biggest slap in the face non-fix is the "No two of the same weapon in a row" thing. Hey DE? I have done 10 liches, I have had 5 duplicate weapons, and at no point did I get the same weapon back to back.

All it would take to solve this would be to have the kuvalings carry the same weapon as the lich they will spawn when defeated. You'd still never know the stats, but it would make acquiring a first time new weapon not feel hostile.

Edit: Never mind then, guess I'm off to trade some liches.

Edited by Reynard_Fox
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This hotfix pretty much removed the bonus damage of heavy attacks from the explosion of glaives too, this pisses me off..... 

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7 часов назад, dynamicburst сказал:

Why is it that there STILL isn't a way to grind for a specific Kuva weapon?

Now u can buy any lich with weapon u want, whats your problem? Have no plat? Well... This is FTP game with PayToWin system, what you expect?

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23 minutes ago, TheBlackShawarma said:

Now u can buy any lich with weapon u want, whats your problem? Have no plat? Well... This is FTP game with PayToWin system, what you expect?

You can buy converted liches, you don't get access to their weapon.

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10 минут назад, Reynard_Fox сказал:

You can buy converted liches, you don't get access to their weapon.

LOL When you buy lich, he is automaticaly activate as your active lich. Kill him and weapon/ephemera is your. I already bought 7 different weapons this way, few days and all 13 weapons is mine, then hello Hydron! 😄.

Edited by TheBlackShawarma
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39 minutes ago, TheBlackShawarma said:

LOL When you buy lich, he is automaticaly activate as your active lich. Kill him and weapon/ephemera is your. I already bought 7 different weapons this way, few days and all 13 weapons is mine, then hello Hydron! 😄.

Wait, for real? You buy a converted lich and it starts hunting you? DE really should have made that clearer.

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1 минуту назад, Reynard_Fox сказал:

Wait, for real? You buy a converted lich and it starts hunting you?

Hahaha EXACTLY! But before buying, make sure that you do not have an active lich, as new will take this place.

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Ok, SO a friend of mine just informed me he is still unable to cure his Kavat... this bug continues.

3 minutes ago, TheBlackShawarma said:

Hahaha EXACTLY! But before buying, make sure that you do not have an active lich, as new will take this place.

Good to know, thanks.

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1 hour ago, TheBlackShawarma said:

Now u can buy any lich with weapon u want, whats your problem? Have no plat? Well... This is FTP game with PayToWin system, what you expect?

By the way. Can't you trade lich for a lich? Therefore not spending plat? You want my Kuva Drakgoon, you want my Kuva Kohm, etc.

Edited by HolySeraphin

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16 минут назад, HolySeraphin сказал:

Can't you trade lich for a lich?

Of course u can. Lich/plat/mods etc.  But for plat faster to find seller 😛

Edited by TheBlackShawarma
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On 2019-11-14 at 10:23 PM, [DE]Megan said:

Back-to-back Duplicates - Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.

how come i got the kuva seer already 3 times in a Row 

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i wish you would add like a heads up of what kuva lich weapon your getting if you put a choice to not kill kuva larving i think a spoiler weapon would be a good idea
honestly getting the same weapon again and again is very demoting. DE..
 

Edited by KuroshioYa

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