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[DE]Bear

(PC) Empyrean: Railjack Matchmaking Feedback Megathread

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On the Nav Console issue:
Originally only the host had control of the nav console, but this was changed because of bugs and/or dead captains forcing everyone to abort and lose loot. I see why they changed it, but it takes away the host's feeling of ownership. I'm the captain of my boat: I should be making the decisions. I propose this solution: the Nav Console needs Captain's Approval to use. If a client tries to activate the nav console, the Captain (host) gets a message saying "Playername wants to access navigation? X to approve, B to deny." This way, the captain still has control over the nav console and can determine where the crew goes, but the crew can still access it if the Captain is unable to for whatever reason.

The flip-side to this is there needs to be some method implemented for individual extraction. Because if the Captain is the only one who can use Nav (or approve use of it) the crew is hostage to his whim until he decides to quit. As has been pointed out already there are several methods of individual extraction in

Hosting Vs Guesting (join-in-progress, or JIP)
There needs to be a toggle for this somehow. I frequently play with a friend of mine who is still building her railjack so we have to take mine out. We would rather get matchmade (as a pair) into someone else's boat so that I can teach her the mode without being tied to the pilot's chair. Unfortunately, there's no way to do that. I can't have her follow me into crewships so I can show her what the reactor looks like, where the pilot and gun stations are, etc. because I have to stay on the boat especially when we have a full crew. A simply prompt of "Join Crew" or "Start New Crew" would work.

Where to start Railjack
This is a bit of an issue. As it is right now, if I am running normal starchart missions with friends and we want to go do some railjack, I have to take the party to my dojo and launch from there. If I try to launch from the Railjack panel of the Orbiter's nav console (or dojo nav console, or Relay nav console), it removes me from the party and matches me into an existing game. I have not yet tried going from my orbiter up to my Railjack and launching from there (I suspect that works), but I shouldn't have to: any nav console should let me launch railjack and take my party with me. This dovetails with the previous comment on host/guest toggle. When I launch into Railjack it should give me a choice to Host, or Join-In-Progress (if possible).

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I've been having a huge problem with people taking my railjack. I would really appreciate a request for other people to Pilot my railjack. I also have been being trolled by people purposely getting it destroyed and then it cost me resources this really ruins the game play and makes me not want to play railjack. I'd also like to know if other people are having this problem I play on Xbox One.

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Whatever mode requires coordination or cooperation, especially when you're not capable of carrying alone need to be played with a Recruited Team.

Unfortunately since we have not an automatized system for recruitment, the only way to get it is by sitting in Recruiting Tab and hope someone eventually will answer your call. 

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Just now, Cloud said:

Unfortunately since we have not an automatized system for recruitment

literally playing public is automated recruitment. dude.

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4 minutes ago, Rawbeard said:

literally playing public is automated recruitment. dude.

It's a matchmaking, it's quite different, you are put together with casual people with not preparation or plan whatsoever. I'm refering to a lobby system or to a recruitment ui which lets you host or search for specific groups while you do something else.

I mean it is quite clear that pubs are horrible as I mentioned in

6 minutes ago, Cloud said:

mode requires coordination or cooperation, especially when you're not capable of carrying alone

dude.

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might not be a bad idea to have a pilot lock down added as a bonus perk early in the intrinsic tree so that you can have the railjack parked safely in one spot to work on the mission, personally when i join other peoples groups in the random games I try not to touch the pilot seat unless I need to move the hosts railjack away from a dangerous situation, but yeah, I have seen it where some random guy will join up and go full leroy jenkins into 6 crewships then cause the map to fail and blame the host for not having the railjack setup right.

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I'm usually too busy using turrets, fixing damage or fighting boarders to worry about who's flying the ship. when it's mine, I always stay in the pilot seat and I'll only leave if stuff needs forging, or I'm the only one on board and we get hit with boarders. otherwise, I leave the randoms to do what they can, and if they fail, I'll (begrudgingly) step in.

but considering the issues many others seem to be having with Hijackers and people using the Nav console without authorization from the Ship's owner, there might be a chance DE will look at it in future.

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6 hours ago, (XB1)BionicDivine420 said:

I've been having a huge problem with people taking my railjack. I would really appreciate a request for other people to Pilot my railjack. I also have been being trolled by people purposely getting it destroyed and then it cost me resources this really ruins the game play and makes me not want to play railjack. I'd also like to know if other people are having this problem I play on Xbox One.

It is as simple "don't go public matchmaking if you are gonna complain about the competence of randoms that join" either set your matchmaking to "Solo" "Invite Only" or "Friends Only" also make your own premade squads in recruit chat channel and organize who does what.

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On 2020-03-01 at 6:50 PM, Diavoros said:

It is as simple "don't go public matchmaking if you are gonna complain about the competence of randoms that join" either set your matchmaking to "Solo" "Invite Only" or "Friends Only" also make your own premade squads in recruit chat channel and organize who does what.

This isn't a useful comment.  You could try something like "don't top off your resources and let the randoms get the resources and craft things for your ship".  Though, people using my resources is a minor complaint at best, truly I don't care.  His complaint that he wants to fly his own ship is reasonable, I think you should be able to forcibly remove someone from any station as captain of the ship.

 

That said, I came here for a much more important complaint, and it's called "DE, how DARE you give anyone else control over my #*!%ing Railjack?"

 

I can't tell you how idiotic it is to allow other players to navigate to and choose missions from MY Railjack.  Not only that, but you decided it shouldn't come with the normal vote that comes with choosing missions, which means any DUNDERHEAD can walk up and choose a mission whenever they please and it just....does it.

 

Moreover, I had a very special dunderhead sit in my ordnance seat and afk, which was aggravating enough, but when it came time to return to the drydock, the game refused to press forward, either due to said dunderhead's poor life choices or some other game breaking bug.  Nothing like spending twenty minutes in a damn loading sequence.  Fix it.

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Seriously DE, disable navigation with no-vote by strangers.

 

I was trying to farm Shedu, and when the "mission complete" thing appeared, one symbilist was still alive, some guy then IMMEDIATELY force-travelled to dojo, and caused a "infinite void" bug.

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Adding my voice to the chorus pleading for votes on Empyrean missions. It is beyond frustrating, especially this weekend with doubled resources, when a public player "hijacks" my own ship with no communication whatsoever. We get no chance to explore, pick up avionics, resources, etc. then hurtle into a mission with a depleted payload. I didn't spend all that time and effort to build my Railjack early, then surrender control of it to a rando. It's already a risk that a public player will spam battle avionics, burning through flux energy and ordnances; but, for them to hold the squad hostage to their whims with navigation is too darned much to ask. Please.

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On 2019-12-15 at 12:18 AM, Hira_Seraphim said:

There needs to be a way for players to leave a Railjack by themselves that isn't Abort Mission and thus costing them all their rewards. If the host decides a person wanting to leave isn't worth their own time on loading screens, that person's screwed. If someone wants to jump into the next mission, but the host decides to spend an hour looting every resource on the map, that person's out of luck. That's not an acceptable state.

This, as someone who doesn't use their own railjack(cuz why would i when the costs are so insane, and the stats randomized), the few times i went into someone elses railjack, they spent 1/2 of the mission collecting resources i couldn't care less about. A 3 kilometer or longer vacuum would solve all this but we all know DE and vacuum, so prolly i wont play this gamemode again.

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On 2020-01-13 at 4:01 PM, Socialisk said:

Several times when hosting (or having a friend host) a public Railjack squad, we've noticed people just join and... afk. They pick a spot and just idle. One person pretended to be stuck when I called him out, then, embarrassed by the callout, started playing again. Sometimes you can admonish them into helping the mission they joined! Other times, it's clear they've just alt-tabbed or went off somewhere else. I haven't reported these players because their actions don't really fit in any of the categories, but it would be nice if some action was taken against them or it was possible to report them specifically for that behavior.

LOL, he pretended to be stuck, XD, omg, i know it shouldn't be but this is just too funny.

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I have also been having issues with people just ASAP warping back to dojo as the mission objectives are completed. I am far enough along with my Railjack that I need all the resources I can get, and Titanium is my main need. So I NEED to go about scavenging for it and having a handful of nodes that would give me a pretty stack just get yanked out of my hands is rather disheartening. 

Of all the suggestions I have seen, the one I like most is the one where the host or "captain" gets a prompt in their tactical screen to provide or decline permission for the use of the Navigation console. Now I would add in a caveat that this prompt should be available for a minute and if no action is taken by the captain (as in the permission is neither denied nor granted) the permission is automatically given. And at the third request (or request from all remaining members of the squad) the captain does not get the prompt, the permission is automatically given. Consider it the "mutiny" option. 

This is so the captain, if they are present, still retain command of their vessel, but it also gives the other players a way to deal with a trolling host or an AFK one. 

Alternatively, a player could go out into AW and then have the option to call their Lander in to extract them. A solo-extract beacon, if you will. 

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TLDR: Matchmaking is utterly broken. It's a miracle to complete a mission without maxed RJ with randoms.

Warframe used to be a game, when everybody were doing the same thing and had same obj. With RJ it has changed, and now its harder than "there is already someone at interception point" I've spent some time on Railjack with my girlfriend and while we were public maybe 20% of people can find themselves in situation. Rest of them usually :

  • Just leaves the game - what used to end in spawning more fighters
  • AFK - the can just stand in spot for most of the game, when everything is burning
  • Im-here-just-for-drop - guys just enter slingshot... and thats the last time when you see them, because they only used to fly around picking resources without doing obj or taking down crew ships. Try to use "Form up" then you will learn what you are 😄
  • GUNNER - they are just lurking behind your back at gun till you leave it to fix something and they stay there no matter what - greeners are hitting them? No problem. Catastrophic Failure in a minute, and its the only one guy at the ship? No problem either!

They have few common things:

  • Not reading chat (so they don't declare their roles, not reacting to bugs (if somebody cant do something and need to be replaced, etc)
  • Don't follow orders - seriously i don't know the usability of the tactic orders here if people don't care about them
  • Don't repair anything/not using forge.

Since we can't fix people we can give tools to players to handle them accordingly :

  • Add proper tutorial to RJ, where player must learn every role. Earth Proxima is a nightmare, because every newbie is running around without knowing what to do. (Some people do this even at Veil)
  • Select your role before joining railjack mission.
  • Allow host to initiate voting for kicking annoying player, like in most PVE MMO games (one vote will be enough, since someone just would not care)
  • Introduce a reputation system, so if you get enough kicks your access to RJ will be strictly limited to role you picked up (besides access to forge/fixing/killing)
  • Add voting to RJ navigation like at normal missions. It's damn annoying when someone takes you alongside your ship to mission which you don't want or when you want to collect resources. Moreover if you are not host you should be able to stay at the mission to do it.

 

 

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