KaizergidorahXi Posted December 14, 2019 Share Posted December 14, 2019 The weapons still don't home in on enemies correctly, so unless they fly directly into you there's little to no chance you'll actually hit them. 3 Link to comment Share on other sites More sharing options...
FoolsFolly Posted December 15, 2019 Share Posted December 15, 2019 My archmelee home in just fine, and have no trouble hitting. The problem is that they only do 25% as much dps compared to archguns. Balance please. 2 Link to comment Share on other sites More sharing options...
KaizergidorahXi Posted December 17, 2019 Author Share Posted December 17, 2019 On 2019-12-15 at 6:54 PM, FoolsFolly said: My archmelee home in just fine, and have no trouble hitting. The problem is that they only do 25% as much dps compared to archguns. Balance please. Which ones have you used? None of the ones I've tried have done any sort of homing. Link to comment Share on other sites More sharing options...
prodi1600 Posted December 17, 2019 Share Posted December 17, 2019 Archwing need rework, mostly int the damage department, I can live being paper made because archwing are juts some turbines strapped to your waist. but at least let us do some damage. 1 Link to comment Share on other sites More sharing options...
Twilight-Knight Posted December 18, 2019 Share Posted December 18, 2019 Most of arch melee are now likely not homming, and it's even harder to use when your speed is out-match, and if you collide, you get knock ... Link to comment Share on other sites More sharing options...
DroopingPuppy Posted December 18, 2019 Share Posted December 18, 2019 Well, it is good on archwing missions, for its auto-aim and track makes you to kill a bunch of clustered enemy by just repeating melee button. But you know, archwing missions are sucks. Link to comment Share on other sites More sharing options...
(XBOX)Exigy Posted December 18, 2019 Share Posted December 18, 2019 it seems like the Prisma Veritux still locks-on with melee, but other weapons don't. It may be based on animations for the different weapon styles. Link to comment Share on other sites More sharing options...
Dracus_Dakkrius Posted December 19, 2019 Share Posted December 19, 2019 (edited) On 2019-12-15 at 5:54 PM, FoolsFolly said: The problem is that they only do 25% as much dps compared to archguns. Balance please. Part of that is to do with the way Status works. Most Status effects only care about your Attack Speed. That includes Particle status, which ramps up damage like mad. Guns typically apply Status faster than Melee because of Firerate and Multishot. I'm not exagerating when I say that even if Archmelee damage were buffed to more than a hundred times its current value, Archguns will still outdamage them. EDIT: I forgot that Status effects can affect damage from all sources. So, if its damage were massively buffed, Archmelee could still be good for dealing the finishing blow once you've softened the target up with Status. Archmelee will still be terrible on its own, though. Edited December 19, 2019 by Dracus_Dakkrius Link to comment Share on other sites More sharing options...
PikeOrShield Posted December 19, 2019 Share Posted December 19, 2019 I can confirm that Prisma Veritux still has working lock-on. However, even with the homing, the damage output is very low unless you strip armor with your arch-gun first, so it's easier to stick to using your gun unless you need to reload ammo. Link to comment Share on other sites More sharing options...
Teliko_Freedman Posted December 19, 2019 Share Posted December 19, 2019 It would greatly amuse me if DE ever decided to allow...Attaching a Gravimag on Archmelee weapons. 1 Link to comment Share on other sites More sharing options...
Shalath Posted December 19, 2019 Share Posted December 19, 2019 I've been lurking in a couple of threads about this. Sword-style arch-melee weapons still home but the rest don't. Link to comment Share on other sites More sharing options...
Azrael_V Posted December 19, 2019 Share Posted December 19, 2019 8 hours ago, Teliko_Freedman said: It would greatly amuse me if DE ever decided to allow...Attaching a Gravimag on Archmelee weapons. That would be the biggest joke ever lol. Link to comment Share on other sites More sharing options...
--Q--ualityContent Posted December 19, 2019 Share Posted December 19, 2019 vor einer Stunde schrieb Azrael_V: That would be the biggest joke ever lol. You mean dope af. Link to comment Share on other sites More sharing options...
Arizoko Posted December 19, 2019 Share Posted December 19, 2019 11 hours ago, Teliko_Freedman said: It would greatly amuse me if DE ever decided to allow...Attaching a Gravimag on Archmelee weapons. Getting off-topic with this, but I actually had a rather amusing bug where the models for my Knux didn't despawn when I exited the Archwing, and since I had my Tekko Prime equipped it was doing the fist combos with their model. Link to comment Share on other sites More sharing options...
George_PPS Posted December 20, 2019 Share Posted December 20, 2019 On 2019-12-15 at 3:54 PM, FoolsFolly said: My archmelee home in just fine, and have no trouble hitting. The problem is that they only do 25% as much dps compared to archguns. Balance please. The way the game is being “balanced” is totally wrong. Endless nerfs after nerfs to take away the spirit of the game. On 2019-12-17 at 3:50 PM, prodi1600 said: Archwing need rework, mostly int the damage department, I can live being paper made because archwing are juts some turbines strapped to your waist. but at least let us do some damage. They need to be buffed. All of them. But it’s impossible. Link to comment Share on other sites More sharing options...
(PSN)Noel_desu Posted December 22, 2019 Share Posted December 22, 2019 On 2019-12-19 at 9:29 PM, Shalath said: I've been lurking in a couple of threads about this. Sword-style arch-melee weapons still home but the rest don't. Exactly this! I hope this is fixed soon. Link to comment Share on other sites More sharing options...
nslay Posted December 22, 2019 Share Posted December 22, 2019 On 2019-12-18 at 11:26 PM, Teliko_Freedman said: It would greatly amuse me if DE ever decided to allow...Attaching a Gravimag on Archmelee weapons. I've seen it through a bug boarding a Crewship. There I was wielding the Prisma Veritux in atmosphere mode. The blade was noticeably longer than the Warframe is tall. Very amusing! Link to comment Share on other sites More sharing options...
Sarulas Posted December 22, 2019 Share Posted December 22, 2019 More of my ideas are on a feedback and idea thread I made for archwing, but I thought that instead of the tracking attacks for this mode, blinking while targeting an enemy in range would make your frame appear right above an enemy fighter and latch onto it. From there, you could use your archmelee to attack a few times before the pilot shook you off. That would at least fix the hitting things problem in this mode, if not the damage Link to comment Share on other sites More sharing options...
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