Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

DE: It is time to stop. RNG does not fly.


AmaruKaze
 Share

Recommended Posts

39 minutes ago, xBloodySin said:

It's almost like they don't want people to have the best of the best within half a week of release, huh?

RNG doesn't stop that at all. It rewards the most dedicated and solely punishes the ones not. Even the next quest is bound within RNG.

If it was about "having the best of the best withing half a week" then the things should of been locked behind the clan tech research or yet another syndicate. 

Edited by Fire2box
Link to comment
Share on other sites

If scrap refunding a built part was over 75% of the resources used, I probably wouldn't mind it that much, but 50% back when the cost of MK 2-3 is so high (considering also having a 12 hour wait) is just really annoying to deal with. Why would I waste so many resources on a sub-par item?

I am all about build variation. Having multiple different bonuses that can be rolled isn't something I am against (like borderlands guns) but the difference in that game is you only have to invest time in getting the item, not getting a blueprint, farming loads of resources then getting a better one and being forced to farm 50% of those resources again.

  • Like 4
Link to comment
Share on other sites

Just now, Fire2box said:

RNG doesn't stop that at all. It rewards the most dedicated and solely punishes the ones not. Even the next quest is bound within RNG.

If it was about "having the best of the best withing half a week" then the things should of been locked behind the clan tech research or yet another syndicate. 

The point isn't stopping, but slowing it down. Having it time locked wouldn't make people play, they would do their "dailies" and then only come back when the timer was up. Grinding both makes people play and keeps them from easily getting the best. Not giving rewards to the ones who aren't dedicated isn't "punishment" by any measure,

  • Like 2
Link to comment
Share on other sites

vor 2 Minuten schrieb (PS4)robotwars7:

neither does your Railjack for more than 3 seconds before it gets blown up! :crylaugh: 

consider the alternative: linear progression that only gets better until reaching the best stuff might feel more satisfying, but it's extremely short-term. anyone who played railjack for any real length of time could probably have a fully upgraded railjack within a few days; then what? not much point once your ship has a full resource hold and can take on a dozen galleons without a scratch. and then all you'll see on here is "muh content drought". imagine if a Casino gave you the jackpot every time.. they'd soon go out of business.

like it or not, RNG keeps people playing, and it's what keeps the lights on at DE. I wouldn't expect them to ease off on RNG any time soon.

Yes and now we have content drought tried shadily and hastily hidden behind RNG. Since what does RJ bring to the game? Where is the long-term benefit? Where does it slot into the game we know so far? Oh right DE did forget that part, but of course people will assume it has to be for a reason... right? right?! Right now it is a game within a game with no further avail than improving what you use in this secluded play-experiences. The integration into the main-game was already done poorly. It is only there for one purpose, which can be experienced with any Ship fully MK3 ( Just all Slot MK3 ). Then you need to RNG the RNG, and get the right conditions after that too.

Also what about those Guns? Where people spent rush-drones thinking it was the same stats for the same manufacturer? That is highly deceptive and should warrant a full refund but DE is a master at dodging responsibilities for mess-ups.

Link to comment
Share on other sites

vor 14 Minuten schrieb Emolition:

The RNG of diablo 3 and path of exile don't seem to make ppl stop playing on the flip they just start a new season and redo the whole grind over every season for million of seasons. Farming for most part same gear over again they allready owned.

Yeah, because the Loot is literally raining from the skies which doesnt even happen in Warframe regarding this right now. If DE wants to ramp up the sustainability for their by random stats the have to drastically increase the drop rate of resources (less chore to build something new if it’s something you wont need or its not viable) and BP (more drops so that the RNG Stats doesn’t matter if it was a bad roll) to gain and reward the same psychological triggers which helps Diablo and Borderlands to be successful in a long run.

Link to comment
Share on other sites

vor 1 Minute schrieb xBloodySin:

The point isn't stopping, but slowing it down. Having it time locked wouldn't make people play, they would do their "dailies" and then only come back when the timer was up. Grinding both makes people play and keeps them from easily getting the best. Not giving rewards to the ones who aren't dedicated isn't "punishment" by any measure,

Funny that it is punishment in your ideas, to create content the average player cannot beat because you need to be skilled but excluding those with little time but extreme high skill is fine.

Link to comment
Share on other sites

3 minutes ago, xBloodySin said:

The point isn't stopping, but slowing it down. Having it time locked wouldn't make people play, they would do their "dailies" and then only come back when the timer was up. Grinding both makes people play and keeps them from easily getting the best. Not giving rewards to the ones who aren't dedicated isn't "punishment" by any measure,

Slowing it down? How is a person with teir 7 in a skill tree taxing their friend to earn Mark 3 parts and rushing it with plat "Slowing it down". 

Link to comment
Share on other sites

Just now, AmaruKaze said:

Funny that it is punishment in your ideas, to create content the average player cannot beat because you need to be skilled but excluding those with little time but extreme high skill is fine.

Where did I use the word punishment, aside from saying something wasn't it? Where did I say anything about skill? Warframe doesn't requires skill at "difficult" content, just the right setup. No skill will save you from being one-shot if you have a bad setup, and having a good setup is something that comes from gridning/trading.

Link to comment
Share on other sites

3 minutes ago, AmaruKaze said:

Where does it slot into the game we know so far? Oh right DE did forget that part,

they will slot Railjack systems into The New War; that's the entire point. we need the Railjacks to reach the Sentient ships, and by releasing it beforehand, people have enough time to build and upgrade their Railjacks ready to take on the Sentients. once the New War is added, there will likely be a lot more expansion on the Railjack systems.

they haven't forgotten, it just takes a lot of time to put all of this together. the Railjack you're experiencing now will likely be a lot different in a few months.

  • Like 1
Link to comment
Share on other sites

4 minutes ago, ValinorAtani said:

Yeah, because the Loot is literally raining from the skies which doesnt even happen in Warframe regarding this right now. If DE wants to ramp up the sustainability for their by random stats the have to drastically increase the drop rate of resources (less chore to build something new if it’s something you wont need or its not viable) and BP (more drops so that the RNG Stats doesn’t matter if it was a bad roll) to gain and reward the same psychological triggers which helps Diablo and Borderlands to be successful in a long run.

Yeah it might be slower drop rates in warframe but ones you find the "perfect" one you can have it for years unlike the season games. There is times in D3 that you have to sit and reroll a legenday so many times and farm resources to do that.

Link to comment
Share on other sites

Just now, Fire2box said:

if it's about "slowing it down" I don't think people would be able to ya know just go right to Mk3 gear. 

As someone already pointed out, MKIII can be worse than MKII. Aside from that, there are three brands, and then there's a range for each stat. Getting the part you want, of the brand you want, and the best stats, slows down getting the perfect setup.

Edited by xBloodySin
Link to comment
Share on other sites

40 minutes ago, AmaruKaze said:


Slots are fine, rush things also fine. Rush Drones etc. There is no need for the RNG. They did fine financially before they added the even extra layer of it to the Railjack. So it is either greed or incompetence.

Or, ever it crossed in your mind they try to satisfy those who keep asking for "sustainable content" because of the one and done grind from DE is not good and they want that RNG grind to satisfy their loot boner instead of enjoying the gameplay?

  • Like 1
Link to comment
Share on other sites

Только что, Fire2box сказал:

if it's about "slowing it down" I don't think people would be able to ya know just go right to Mk3 gear. 

Well, it won't slow down much, even the first people took a day to gear up to almost maxed MK 3 ones. Kinda still don't feeling bad at the RNG rolls here. Not as much annoying as the hunts for kuva guns.

Link to comment
Share on other sites

4 minutes ago, (PS4)robotwars7 said:

they will slot Railjack systems into The New War; that's the entire point. we need the Railjacks to reach the Sentient ships, and by releasing it beforehand, people have enough time to build and upgrade their Railjacks ready to take on the Sentients. once the New War is added, there will likely be a lot more expansion on the Railjack systems.

they haven't forgotten, it just takes a lot of time to put all of this together. the Railjack you're experiencing now will likely be a lot different in a few months.

Railjacks aren't necessary to fight the sentient's just as it's not necessary to fight Joras. It's something DE or rather Steve I guess wanted to put in Warframe and they'll just tie New War into it to have a excuse for all players to do it so it's not forgotten like archwing missions or Conclave. 

 

"Here's your tileset mission but first you must kill 90 fighters and 6 crewships" 

Edited by Fire2box
Link to comment
Share on other sites

Just now, Fire2box said:

Railjacks aren't necessary to fight the sentient's just as it's not necessary to fight Joras. It's something DE or rather Steve I guess wanted to put in Warframe and they'll just tie New War into it to have a excuse for all players to do it so it's not forgotten like archwing missions or Conclave. 

It is necessary in a story where we are meant to take the war to them, instead of passively wait for them to come in mass to obliterate us.

Link to comment
Share on other sites

Gerade eben schrieb Emolition:

Yeah it might be slower drop rates in warframe but ones you find the "perfect" one you can have it for years unlike the season games. There is times in D3 that you have to sit and reroll a legenday so many times and farm resources to do that.

You know that you can save your Season Char? So you can play this char with all items out of season including rifts & grifts :)

Link to comment
Share on other sites

Just now, ValinorAtani said:

You know that you can save your Season Char? So you can play this char with all items out of season including rifts & grifts 🙂

Yeah but as the new stuff is in season only there no real point playing the out of season character as you can't get the new stuff with those. If you could use the old character in seasons I would had no problem with having to do the challanges and stuff it just that I find it really boring to redo the same character over and over.

Link to comment
Share on other sites

1 minute ago, xBloodySin said:

It is necessary in a story where we are meant to take the war to them, instead of passively wait for them to come in mass to obliterate us.

We aren't going to the sentient's because they were sent out there to terraform a new system for the Orokin empire. So if we do go there, there's not going to be any normal type of node missions because DE wants to hide tilesets behind however many fighters in space combat. 

Link to comment
Share on other sites

11 minutes ago, 844448 said:

Or, ever it crossed in your mind they try to satisfy those who keep asking for "sustainable content" because of the one and done grind from DE is not good and they want that RNG grind to satisfy their loot boner instead of enjoying the gameplay?

Sustainable content is stuff like arbitration with ever evolving rewards, game modes like disruption where you are rewarded for going longer then rotation C, ESO preferable not dictated with "Ha, you brought Nyx you flipping loser!? Guess you aren't seeing Wave 8." 

Relic missions balanced with each other so that a capture mission can't be run 5 times while a team does a single round of Defense with enemies getting stuck in their dumb pathing logic. Though DE would possibly take that as " Well if Capture missions are so much faster and easier let's just remove them as relic missions." just as they wanted to nerf Slash, just as they wanted to nerf Itzal, just as they nerfed loot frames until the player base saw the change and rightfully *@##$ed. 

Edited by Fire2box
Link to comment
Share on other sites

Just now, schilds said:

If gameplay is fun, then rng adds some variety to it. If gameplay isn't fun, then rng just makes it a chore.

Gameplay can be fun, but do the same thing 100 times and you'll get bored. And that's exactly what railjack is fun, but the same thing to the point all the nodes are "Skrimish" because it's just the same objectives unless you are "away team" IE the pub player who ditches railjack to go rush to see if Blueprint drops.. 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...