Umbrasi Posted December 18, 2019 Share Posted December 18, 2019 12 minutes ago, [DE]Megan said: Fixed players being blocked from returning to Dry Dock after new Update/Hotfix/Host migration. You’ll now see a nice message telling you to return to the Dry Dock to get your goodies! And RIGHT after the update hit we were unable to get back to docks - and lost all our goodies. Guess not fixed yet Link to comment Share on other sites More sharing options...
Zavenosk Posted December 18, 2019 Share Posted December 18, 2019 Attachments (sugatras) appear twice on nikana zaws - at the end of the hilt, and midway through the hilt. Please fix - nikanas are the one weapon type i like using attachments on. Link to comment Share on other sites More sharing options...
Juniya Posted December 18, 2019 Share Posted December 18, 2019 Insta-kill enemy missile fix soon? I don't like having my healthbar removed... Q_Q Link to comment Share on other sites More sharing options...
Neloc Posted December 18, 2019 Share Posted December 18, 2019 So I might of missed it but is there a patch in the works for being in a railjack mission and not being able to find the 4th crew ship? I have lost countless resources, railjack parts, and time because I have had to abort missions due to the last crew ship not spawning. This seems to happen specifically on missions with a side objective, such as the ship destroyer etc. I would really love a fix for this as soon as possible. Link to comment Share on other sites More sharing options...
Omnigundam Posted December 18, 2019 Share Posted December 18, 2019 still waiting for the ability to cancel resources put towards repairing an part you no longer want Link to comment Share on other sites More sharing options...
[DE]Megan Posted December 18, 2019 Author Share Posted December 18, 2019 Just now, Umbrasi said: And RIGHT after the update hit we were unable to get back to docks - and lost all our goodies. Guess not fixed yet It was fixed in this Hotfix, which you needed to download in order to get the fix, so now it's fixed, ya dig? Link to comment Share on other sites More sharing options...
capslach Posted December 18, 2019 Share Posted December 18, 2019 Sometimes I have the ability to equip my land weapons in archwing mode, giving me the ability to one shot a Crewship with a Fulmin. As beneficial as it is it should be fixed. There's also an instakill bug when you leave a crewship. Link to comment Share on other sites More sharing options...
mr_manu Posted December 18, 2019 Share Posted December 18, 2019 Again.... even after 27.0.6 update, the numbers are still off. Like I said in 27.0.5 You need to fix your percentages for railjack INTEGRATED avionics, example My flux capacity is 479, when I add mod Hyperflux it says increase energy by 28% which should be 479+134 resulting in 613. The real result is 577 which is 20.5%. Next example is shield, which is 1384, adding maxima with 35% should be 1384+484 resulting in 1868. The real result is 1734 which is 25.3% 13 minutes ago, [DE]Megan said: Fixed the Hyperflux Flux Capacity buff not properly applying to the Railjack. So no, doesn't really work 🙂 Link to comment Share on other sites More sharing options...
gelignite4 Posted December 18, 2019 Share Posted December 18, 2019 Railjack Forge QoL changes when? Engineers can rarely tell if the forge is busy or not without having to go through the animation sequence of yanking it down and manually checking. Link to comment Share on other sites More sharing options...
Gildarsh Posted December 18, 2019 Share Posted December 18, 2019 So much bugs. I hope this fix stop me from crashing. Link to comment Share on other sites More sharing options...
Giaggiolo Posted December 18, 2019 Share Posted December 18, 2019 If I knew it before the patch, I would definitely do that. 16 minutes ago, [DE]Megan said: Fixed ability to yeet the Jordas Golem with Itzal’s Arch Line ability, thus breaking the mission. Thanks for the hotfix ❤️ Link to comment Share on other sites More sharing options...
Guest Posted December 18, 2019 Share Posted December 18, 2019 Cobra and Crane is missing its shaft. https://i.imgur.com/xbxleHE.png Link to comment Share on other sites More sharing options...
Kellx Posted December 18, 2019 Share Posted December 18, 2019 Thankyou ! Maybe a small suggestion: It would be awesome if enemy ships would drop some energy orbs from time to time 😄 ! Link to comment Share on other sites More sharing options...
Umbrasi Posted December 18, 2019 Share Posted December 18, 2019 2 minutes ago, [DE]Megan said: It was fixed in this Hotfix, which you needed to download in order to get the fix, so now it's fixed, ya dig? Lol, got me there 🤗 Link to comment Share on other sites More sharing options...
C486 Posted December 18, 2019 Share Posted December 18, 2019 14 minutes ago, [DE]Megan said: Railjack Changes & Fixes: Asteroids now drop multiple Resources! Alongside other Resources, this significantly increase Titanium gains; a prominent feedback request! You can now trade Avionics in your Dojo or Maroo’s Bazaar! 1: More resources is always good. 2: I see the riven mafia has expanded, good on them. I'll give this a generic +1 comment. Link to comment Share on other sites More sharing options...
XaoGarrent Posted December 18, 2019 Share Posted December 18, 2019 11 minutes ago, [DE]Megan said: Increased chance to get common and uncommon Resources from associated crates onboard Crewships and other Points of Interest to aid in your Forging and overall Resource required crafting needs. This increase in commons and uncommons was achieved by directing Rare resources to be space-combat only drops, and having common and uncommon more dominant on-foot. This was probably a bad idea. Selfish ship captains warp while you're looting galleons and other POIs. Nobody loots crewship containers before sploding the generators. Your playerbase consists of thousands of turbo chipmunks on a steady diet of coke. There's going to be a lot of lost swag. Link to comment Share on other sites More sharing options...
Sunrugon Posted December 18, 2019 Share Posted December 18, 2019 Thanks for the Hotfix my Crew and I lost everything cant go to the Dry dock Link to comment Share on other sites More sharing options...
Ichigo Posted December 18, 2019 Share Posted December 18, 2019 13 minutes ago, MirageKnight said: - Archwing "Blink" ability is only marginally useful and awkward to employ. - Archwings are too easily destroyed by Crewships and abilities that are designed to counter their missiles seldom seem to work. This 1000%. It's hard to get around in archwing, especially if you're just going to get instakilled. Also there is a bug where you will go into bleedout in space, and when you get revived you can run around without your archwing. Link to comment Share on other sites More sharing options...
royandrew Posted December 18, 2019 Share Posted December 18, 2019 Цитата Pennant and Quellor Blueprints are now shared pickups; You did the real nice thing! Thanks in advance! Link to comment Share on other sites More sharing options...
OmegaGameZ248 Posted December 18, 2019 Share Posted December 18, 2019 There are some weird armour placements on the Excalibur ZATO skin on he's right shoulder Link to comment Share on other sites More sharing options...
yarl5000 Posted December 18, 2019 Share Posted December 18, 2019 so umm can we get a voice in if we do the next mission or not? right now someone can just set up another mission and we don't even get to vote like normal missions. Can we also get a way to solo extract. Let us call ordis to come pick us up from the party. Link to comment Share on other sites More sharing options...
SweetScreams Posted December 18, 2019 Share Posted December 18, 2019 17 minutes ago, Arancino said: Thanks for the hotfix. Could we get a button to toggle off the automatic melee heavy attack? In melee builds which uses combo (Blood Rush, Weeping Wounds etc) it's not fun when you just stacked your 220 combo and a random shot automatically wastes it. About railjack... there are still some issues about crewships which spawns health-restoring bubbles, after those bubbles are broken (or crewship exploded) some fighters still have that effect and most weapons can't properly oneshot fighters on Veil if they are healing and there's nothing we can do other than ignoring them and get to another group of fighters. For the "thing pieces which is dropped by the things", it's a timed node for a 4% chance, any chance for a buff or if there's planned one? Exactly, I can no longer use anything but heavy weapons now due to this. Heavy attack goes off faster than you can click a button Link to comment Share on other sites More sharing options...
Luthier_Marke Posted December 18, 2019 Share Posted December 18, 2019 Please enable the wreckaged parts to be compared in the sidebar when selected; like how it does with the components... Link to comment Share on other sites More sharing options...
TazMman Posted December 18, 2019 Share Posted December 18, 2019 Please can we have the caballero skin a bit adjusted? The darker colours have almost no effect on it... A "true" black customisation is impossible at the moment.... Link to comment Share on other sites More sharing options...
ChonkyTotoro Posted December 18, 2019 Share Posted December 18, 2019 Thank you for the multiple fixes for Empyrean and other stuffs, DE. A+ for the teams effort :3 Also will there be more skins for the railjack? Just asking, no pressure Link to comment Share on other sites More sharing options...
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