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yarl5000

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Everything posted by yarl5000

  1. Yeah it should get marked. Sometimes with teammates you can't pin down who got close enough to find the book, or want to do some other part of the mission right then and deal with book but then loose track of where it was.
  2. Yeah its color channels are wonky but also at this point should probably just split the "head" things (Signa, moustaches, pumpkin head, bunny ears, etc.) into their own customization tab like how we have syndanas separate so you can color them differently
  3. Doesn't make sense to swap. Not only would there be the upfront cost of the engine and the massive time cost to move over to it (if it is even possible without basically rebuilding the whole game) there is the major issue of all the current devs have tons of experience and knowledge in the current engine that wouldn't just transfer over to Unreal. That knowledge cost is by far the biggest issue with moving over and would just slow everything in terms of development way down as people relearn how to do things, relearn how best to optimize, etc. Sure there is tons of resources out there for Unreal but still would be a learning curve as they apply things to in Warframe.
  4. I mean everyone has their own lives. Other players aren't some collective hive mind, so unless you are seeing the same person as host over and over again. How do you know why someone wants or needs to leave? I have had many times where something came up in real life but it wasn't so pressing I had to drop everything right away but still knew I needed to leave at the earliest time. Either way regardless of everything going to reiterate that you don't get to dictate how long other players stay in a mission and suggesting they get banned for not staying as long as you deemed they should is a 100% you issue. If you don't like it when people leave a mission after single rotation then go solo so it can't happen to you.
  5. If you are doing public matches you don't get any say in how long other people stay for. Even in premade you can agree on a length but doesn't mean something can't come up that requires attention so people have to leave. Is it annoying? Sure. Is it temp ban worthy? No way at all, and way out of proportion response. People can't even control if they will be host or not, so you can't punish someone for something they can't control just because they only can do one rotation. Real life happens.
  6. Can we please get some high level filters on the screen where we dissolve arcanes down into vosphor. Right not it just one massive list, at least add the tabs from the arcane terminal so we can filter it
  7. We are just in a lull of them redoing older tilesets likely due to them giving us things like Duviri and the new Lab tileset. DE hasn't given any indication they are done with tileset reworks but also haven't given any plans for future updates. Like others mentioned DE seems to like to have a good in game reason to also update the tileset, and we just haven't had an update recently that felt the need to fully update a tileset.
  8. Yeah they are in the way and honestly make hard to see the rest of the game. If nothing else pull them in closer to the frame so they aren't taking up so much of the screen
  9. Glad they are fixed but as others pointed out thought these were going to be additional standing per week rather than just taking up some weekly slots.
  10. Why wouldn't you just want everything, and then sell off things you don't want/need later? I also don't think DE is going to bother as that is tens of thousands of accounts to deal with, just logistically would be to much to handle/lead to other issues if people don't realize what they need to do to get things. Just much easier to do everything and let the players sort it out on their own.
  11. Yeah figured Narmer wouldn't pop up until post 1999 (unless 1999 is going to be later in 2024 and they put out something in between). Now in terms of the story, weaving Narmer into the Wally story could be likely. It was the giant portal at the end of New War that Wally popped out, so Wally could have guided things to the point where a portal big enough for him to get out was made.
  12. Ok so this begs the question, why the break? Just seems pointless to have a week break between nightwaves. If there has to be a break does it need to be a full week or could it just be a day or two?
  13. Having hosts who want to leave after first rotation, or ones you have bad connection to isn't something unique to consoles. Try tweaking your ping limit.
  14. Nice. Sadly won't get to watch live unless family is cool with me stepping away from hosting thanksgiving for like an hour or two to watch, still looking forward to watching it later and seeing everything.
  15. Absolutely not. Lone story has a very good purpose, to kill the Orowrym to get pathos clamps, which you need to apply the adapters to weapons. It is putting guard rails on Duviri, it keeps everyone focused on doing a main objective. It should not have taken 35 mins to do the Lone Story, if everyone was actually helping or trying to work together. Duviri steel path works the same as the rest, you need to do the base versions of the "nodes" first to unlock it, apart from when things bugged out a bit at the start this is how it is intend to work. You only have to do the lone story once to get SP and you did it now you can ignore it until you realize that getting clamps is much easier in Lone Story since you can go with randoms and they will stay mostly focused on the main task Should probably grab a mirror.
  16. Ok so after a sleep to think on this I keep coming back to a big question: What is the core point of pay to skip? First focusing just on Whisper in Wall content: If the new missions have to be post New War for story reasons then letting people just skip past the story means they likely don't care or won't read it so does the lore actually matter? If it is for gear check like mechs/railjack, can things like loaner mechs and just need host to do the railjack parts handle those issues? Or could the content be split into "tiers" where you can do the basic things right away but to do the other tiers you need mech and railjack (which already have the purchase route). Long run same question, if the story matters than letting people just jump past it is doing a disservice to them, to others, and to your own team. I get that you want to help new players or returning players catch up faster, but I think there can be other methods like a "campaign" mode or something like was done with the Lone story where it is just focused on things for the quests. Also while not all quests necessarily need to be co-op there are a few that I don't think are co-op but realistically don't have a good reason why they couldn't be co-op. I know if I was someone on any of the teams that puts amazing work into the quests I would be looking elsewhere if people can just skip past that work for just some plat. Also if this goes through, I worry that it will change how quests are made, switched from labors of love to things that are just annoying enough or with enough of a gate in front that the plat option will look more enticing. Additionally, there are other areas that I think need to be touched up first before you just introduce the whole pay to skip quest. Namely the codex, which UI is from the past, the content it contains is a mix between worthless entries to overwhelming wall of items/icons/words. For example some thoughts about the tabs Quest: should be redesigned to better show how the quests relate to each other, to the overall story, and to the star chart ideally with some sort of flow chart like design. Plus once you complete a quest it should give you a summary in the quest screen about what happened so you can return to it later for a refresher without having to replay it, or turn to outside sources like the wiki or youtube. Addtionally are some of the earlier quests in the story line actually necessary to the story or could they be shifted around, but also with some of the requirements can you really state that Rising Tides, Heart of Deimos which both required to unlock the gear needed for new war are side/warframe quests. Universe: Overly cluttered mess with so many different boxes in there that I get nice to have in one location but just mess. Make some new tabs to help people focus better. Companions: Why is this not broken down by type? Prime versions of Sentinels don't include the same information the base forms do (about how they work/special mods), Modular pets don't give any info on how to make them or that you need to guild them (all the vulpaphyla for example have same entry regardless of if they are mastered or not), Sentinels give you their stats but kubrow/kavats don't (know the modular ones are weird) Objects: By far the most inconsistent section as it stands. Why are the fish here and not in the faction tab, why isn't this whole tab just part of factions and rename it to something else (scans, idk). The resource bundles/containers don't tell you what planets they can spawn on, the fish don't tell you useful information on how to catch more of them (bait, planet, location, cycle, hotspot, spear), plants are inconsistent (some tell you location in the text, others just flat out say Location: X), then things like apothic imprints have like their lore bits attached to them. Also missing some entries. Relics & Arcanes: Why is this a tab, we already got the arcane and relic locations in the orbiter that handle giving this information, plus those got better subtabs to sort with rather than just being a wall of a wall of a wall of items. Only thing extra it does for the arcanes is tell you where you get them but that could and should just be added to the arcane station. Relic station just needs the hide vaulted option and it looks like it would be in parity. Warframes & Vehicles: Should tell you where to get the frames/vehicles from. Should also have sub tabs for Frames, Archwings, Mechs, also missing Kdrives which are vehicles. Same issues as with weapons so look at that for other issues. Weapons: Market tells you owned, MR requirement, Mastery, backstory, stats, plat price, cost to build/location of blueprint, and part of bundle. Codex tells you owned, MR Requirements, Mastery, backstory, stats. Why doesn't the codex give you the information of build costs/location of blueprint, or relics the prime weapons come from. Make it as useful for finding out how to get things as the marketplace since it actually includes things like weapon variants. Factions: First the actual tab is fine, biggest issue is it isn't kept up to date with new enemies (narmer), "ghost" aka non existent enemies or doesn't register enemies (some of the deimos ones?) plus the fact you have to scan them to get some of the information out, should honestly give all that base info with first scan then more detailed information the more you scan or not even that, like let it function at 1 scan and then just let us do something more visually interesting as we do more scans if you must keep the multiple scan things. When it is competing against the wiki which has all the info the in-game page has plus more for no scans why bother with the in-game one. Kuva Lich/ Sisters of Parvos: Make this a new tab for Nemesis's just going to get more cluttered if you add more factions to it. Mods: Actually not that bad, gives you the mods broken down by what they go on, and even tells you before you have the mod where to get it. Biggest feedback is for drops from specific enemies can we get something more to tell you if those are enemies specific to like Railjack, archwing, specific planet etc. Also the new bond mods should tell you which vendor to visit, rather than just "Ostron, Solaris, Entradi" Art Gallery: Neat thing, very fun to have in game. Could it be better somewhere else? Maybe under fragments (also not sure what up but might be a my screen thing but some of the images seem wrong sized for computer screen) Fragments: Love the lore here why not just make this it's own high level tab at this point since it got so many sub tabs in it now and change it to Lore Fragments. It can stand on its own at this point. Leverian: Fine, functional. Give us more frame lore but overall fine since it is the newest tab. Training: Everything needs redone, I think it is mostly accurate but just presented so bad, and could even incorporate videos or something other than the slow rotating static image. Missions: Everything needs redone, and reorganized. Like for example: Assassination states "Assassination contracts mark high priority targets around the system. Hunt down and eliminate theses enemies, then head to extraction." sure functional but also basically just the definition of what an assassination would be, (side note the diorama isn't even including a boss just some random grineer lancers). also got Conclave modes mixed in, Also missing some of the newer missions like disruption. That was a bit of a longer rant about the codex, but I think necessary. We all talk about how Warframe new player experience isn't great and how the game doesn't teach things. Codex is just a clear example of how we don't utilize the tools we already have in game to make things easier for people. Players should be able to turn to the codex in game for information they want or need, and it can be better utilized to guide them through the game.
  17. My concerns around this are: Perception: New player wants to play new content which is fair, but seeing a paywall or grind wall just makes the game seem "pay to win" Cost breakdown: How much would it cost to just skip all of the quests? How far does this go? will it include all quests, just the main story ones, what about future quests requiring other quests Retention: Will players who just pay to skip a quest still be invested in the game to keep playing? Power level: while the quests are some of the gate, what about other things like weapons, frames, MODs. Like if you skip you miss out on the actual grind to get to the quest and thus those items. IE will new players even be able to keep up in the new content if they just skip everything to get there or will the new content be even further tuned down to make it easier for them I am not in favor of it but I think there are way more things that can be addressed first to improve the grind than just taking the money route, like how a new player who doesn't know about this discussion or comes in a few years down the road all they see is pay walls and just write the game off. For example: Further review of the drop tables, maybe even streamlining of early planet nodes. Also I will hold up Plains and Fortuna as another possible example of how to handle things, where you have content that is both new player friendly, but then also further things that unlock later on once you are further in the story line.
  18. Got some catching up to do: Day 2: Fangs She Hunts on Lua Still Day 4: Crystal Shining in the Cold Below Day 6: Throwback This actually my original first frame Excal, never fed him to the wall Day 8: Whispers What speaks beyond the wall? Day 10: Orowrym Come out and fight me Day 18: Kaithe Cowgirl go her Kaithe Day 19: Cave Wake up Tenno Day 21: Assassin Can you spot him? Day 25: Hammer Day 28: Bat Descending from above Day 31: Faceless Eye of the Sun
  19. Sure if you are looking at just "new" content it is a lighter update, but counting all the QOL and other backend things that came with it plus all the other content DE has said will happen this year, it will be fine. Sounds like you are just burnt out and need to take a longer break from the game. Things mentioned to happen still this year: Cross-clans Cross-save Plague Star New Nightwave Whispers in the wall
  20. Why are you posting here asking? It isn't like DE would respond in the forums about things like this and there is a means to directly report misconduct of a Warframe Creator so if you believe there is actually some issue then report them through the official means. Down in the FAQ: https://www.warframe.com/community/creators
  21. Why are we surprised that DE would show off their other game in progress at Tennocon? They are excited to show it off, and I found it interesting. Tennocon is going to change to encompass both Warframe and Soulframe but Tennocon is just a more iconic name now than like Framecon or DE-con. Also that downtime was required for them to reset up the room this year since it was in person, plus give everyone a chance to visit bathrooms, grab snack, reset up for the demos, final checks, etc.
  22. If DE wanted to make something like this I wouldn't mind. Same way we got the other mini games someone thought it would be a fun/funny idea and did it likely either in down time or their own time. Heck even if they devoted a work day or two making it I would still be fine, having a more fun side project you mix in during more serious work can help spark ideas and refresh the mind.
  23. Maybe I'm blind but I looked at Duviri deco base and the other deco bases and I couldn't figure out what is different?
  24. Unlikely to come with Kullervo as they haven't announced the ending of the prime access yet which they have done with the previous prime accesses. The last word on it from DE was "summer". So going off that most likely will see it as a July patch.
  25. Agree that we should have more one offs such as (Armor sets, outfits, kubrow/kavat skins/colors, unique ayatan sculptures, other decorations, etc.) and multiple evergreen items (kuva, relic packs, void traces, etc.) in the represent shops to give something else for focus to be used on.
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