kapn655321 Posted March 6, 2020 Share Posted March 6, 2020 Or something. Discuss. Link to comment Share on other sites More sharing options...
lukasystem Posted March 6, 2020 Share Posted March 6, 2020 I was thinking they'd rework it into something rather simple than "turning them into stormtroopers", like additional Physical damage AoE or something, maybe same as Electric damage. Link to comment Share on other sites More sharing options...
yles9056 Posted March 6, 2020 Share Posted March 6, 2020 Where does the ammo come from? Link to comment Share on other sites More sharing options...
kapn655321 Posted March 6, 2020 Author Share Posted March 6, 2020 1 minute ago, yles9056 said: Where does the ammo come from? Chips off of them with video game magic. 1 Link to comment Share on other sites More sharing options...
AzureTerra Posted March 6, 2020 Share Posted March 6, 2020 What if they made it go back to what it used to do when it was actually good. 1 Link to comment Share on other sites More sharing options...
Redfeather75 Posted March 6, 2020 Share Posted March 6, 2020 Since it is hot and cold coming together it should make a tornado and spin the enemy right around, baby right round, like a record baby. 1 Link to comment Share on other sites More sharing options...
kapn655321 Posted March 6, 2020 Author Share Posted March 6, 2020 18 minutes ago, AzureTerra said: What if they made it go back to what it used to do when it was actually good. Elaborate on what features you mean. Link to comment Share on other sites More sharing options...
More-L Posted March 6, 2020 Share Posted March 6, 2020 (edited) 12 minutes ago, kapn655321 said: Elaborate on what features you mean. AoE knockdown that was fairly instant, mostly optional and worked for any frame. Some people may not have liked it but there were only a few weapons where blast was forced, and on those weapons having an enemies head move was rarely an issue when it came to killing them effectively (Bramma for example) EDIT: Actually why the hell isn't impact reduced accuracy? It makes sense to get disoriented when your head is bashed in multiple times Edited March 6, 2020 by More-L 3 Link to comment Share on other sites More sharing options...
AzureTerra Posted March 6, 2020 Share Posted March 6, 2020 16 minutes ago, kapn655321 said: Elaborate on what features you mean. AoE Knockdown was far better at stopping anything from shooting at you than any "inaccuracy" effect ever will as things on the ground/getting back off up don't shoot at you. 2 Link to comment Share on other sites More sharing options...
(XBOX)Soaptic Posted March 6, 2020 Share Posted March 6, 2020 Maybe make your weapon shoot rockets everytime you pull the trigger it's what i want Link to comment Share on other sites More sharing options...
Sniperfox47 Posted March 6, 2020 Share Posted March 6, 2020 Honestly? My vote is still to swap blast and impact. Impact staggers (like it did) and reduces accuracy if they come out of the stagger. Which makes the accuracy reduction useful because a lot of the time you're relying on the stagger to keep them stunned to not die, especially in melee. Blast can do a crazy aoe knockdown/ragdoll... You know... Like an actual explosion...? Link to comment Share on other sites More sharing options...
HAYABU5A Posted March 6, 2020 Share Posted March 6, 2020 blast damage would cause bleed procs tbh Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 6, 2020 Share Posted March 6, 2020 Nah, I like it as it is, though I wish we had more frames that caused it in AoE. Looking at Sound Quake in particular. I can loot lockers and kill enemies for ammo, or use pads. The only thing I can do to reduce enemy accuracy is slot a mod(for one faction) or jump around like a maniac. Link to comment Share on other sites More sharing options...
vegetosayajin Posted March 6, 2020 Share Posted March 6, 2020 5 hours ago, kapn655321 said: Discuss. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted March 6, 2020 Share Posted March 6, 2020 sounds kind of silly to me. I'd prefer a rework based off of the concept of a Shaped charge, and how it literally melts through armour. instead of a constant status, I'd like it to deal an immense amount of damage in one go to armoured enemies. I'd also be OK with fragmentation effects that deal puncture damage to all affected targets. blast could be so much more than it is now... Link to comment Share on other sites More sharing options...
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