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(Switch) The Deadlock Protocol: Update 28.0.5 (+ Hotfixes)


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The Deadlock Protocol: Update 28.0.5

We’ve included everything from PC Update 27.4.4 - 28.0.5 (and cherry picked fixes and changes beyond). The total download size for this next mainline update is ~ 1 GB (thanks to the Shader remaster noted below!).

Nintendo Switch Shader Remaster:

We took a look at how we can reduce the size of the Deadlock Protocol update, and have remastered shaders to do so! 

Please note that once the update is live, the download size will appear larger (1.71 GB) than the update’s actual total size. This is due to the remastering process so it will take a bit longer to download. However, once it is complete, the update’s total size will only be 1 GB. This will make Warframe’s total size on the Nintendo Switch approximately 21.8 GB. 

Prepare for the update by making sure you have at least 2 GB free on your Switch in order for  the download and its remaster portion to begin once it is live. 

For the Tenno out there who have not equipped their Nintendo Switch with an SD card and have no other games downloaded, this update will still keep Warframe very close to the base memory allowance. This means that having the necessary space on your Nintendo Switch may soon be necessary to accept future updates. 
 

CONSOLE SPECIFIC NOTES 

NEW TennoGen Bundles

Five NEW TennoGen bundles are here! They feature Round 16, 17, AND 18 items from our talented TennoGen creators. We have combined the Bundles by category, so there are 2 Warframe + Alt Helmet bundles, a Syandana bundle, an armor and Operator accessories bundle, and Weapon skins bundle. Find them in the in-game Market - enjoy!

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TennoGen Bundle XLVII   

  • Frost Manta-Z Helmet by jocz   
  • Hydroid Karkinos Helmet by Crackle2012 and Vulbjorn, the graphical walrus 
  • Ash Ryuga Skin by Rekkou
  • Nyx Aures Skin by lukinu_u and HariPear      
  • Garuda Tiamat Skin by Vulbjorn, the graphical walrus.    
  • Harrow Veles Skin by Vulbjorn, the graphical walrus. 

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TennoGen Bundle XLVIII   

  • Khora Laveau Helmet by Volkovyi and led2012 
  • Garuda Sakhura Helmet by kakarrot2812
  • Ivara Graxx Skin by Faven 
  • Ivara Zamariu Skin by led2012 and daemonstar    
  • Mirage Kuvael Jester Skin by Erneix    
  • Nyx Technopsyche Skin by Master Noob    

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TennoGen Bundle XLIX    

  • Armalyst Syandana by Faven and Debbysheen   
  • Diablillo Syandana by Volkovyi and SabtheRobot 
  • Paxis Syandana by Malaya and Jadie 
  • Senvictis Syandana by Lubox 
  • Sethar Syandana by led2012 and Kevin Glint
  • Zamariu Syandana by led2012 and daemonstar  

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TennoGen Bundle L

  • Eucyon Chest Armor by malaya, Jadie and Awk’Q-Luz
  • Seraphim Chest Armor by led2012 and jaeon009
  • Aures Earpiece by HariPear and lukinu_u  
  • Garasu Earpiece by lukinu_u and Ixe  
  • Garasu Diadem by lukinu_u and Ixe  
  • Konvalyst Oculus by lukinu_u
  • Sclera Oculus by kakarrot2812  
  • Yureilyst Oculus by lukinu_u      

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TennoGen Bundle  LI

  • Longsword Insidia Skin by Hitsu San and Reil
  • Polearm Ion Skin by Yatus and HugoPolo 
  • Nikana Khatuun Skin by VoidPunch     
  • Polearm Lahnss Skin by Faven 
  • Nikana Ungulata Skin by Vulbjorn, the graphical walrus 

Controller Changes & Fixes:  

  • Added two new virtual cursor sliders under the Interface tab in your Options to give you more ways to customize and improve how you navigate the UI with a controller to your liking:
    • UI Cursor Acceleration: Adjust the rate the cursor accelerates when moving in a continuous direction can be changed.
      • The Sensitivity Option still determines the overall speed of the cursor, while Acceleration gives players the freedom to set how quickly they’d like to get from point A to B.
    • UI Cursor Magnetism: Adjust the level of “magnetism” (“stickiness”) there is between the cursor and interactive elements in the UI.
      • Before the update, the cursor was set to “stick” to items you pass over by default. It was sometimes helpful but often proved to be an annoyance that prevented you from having reasonable cursor speed on UI windows with many elements. Now, you are able to customize how the cursor “sticks” to these elements. Setting it to “0” simply means that there will be no friction whatsoever between the cursor and the UI elements.
  • The Larkspur now has force feedback when using a controller.
  • Fixed an issue where resetting controller bindings to default would not remove bindings from buttons that didn't have a default action assigned to them (e.g. D-pad down doesn't have an action bound under Railjack controls, so if you bound Bank Left to it, for instance, it would remain bound).
  • Fixed a controller issue where you could assign an Archwing action (e.g. Move Down/Dodge/Blink) to a button that has a non-Archwing-exclusive action already bound to it (e.g. Ability Menu), resulting in both being bound to the same button simultaneously (where only one action would actually be executed when the button is pressed). Now, in the above example, the Crouch/Slide/Roll action would trade places with the Power Menu action, resolving the conflict.
  • Fixed an issue where if you rebound Ability Menu under the General tab for controller bindings, it wouldn't update immediately under the Power Menu tab to that button, which could result in creating conflicting bindings under the Power Menu tab.
  • Fixed an issue where resetting controller bindings would take effect immediately even if you chose not to save when it prompted you upon exiting. Now only takes effect upon confirmation when exiting.
  • Fixed the action list in the Customize Controller controller screen not updating to show the current working bindings as you're updating them.
  • Fixed holding waypoint button to remove live marker while mounted on K-Drive not working.
  • Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.
  • Fixed an issue where if you rebound the R1 button to another action such as Power Menu, it would trigger Roll instead.
  • Fixed a few cases where bindings under the General tab would sometimes override a binding in a more specific tab. For example, on a controller, if you bound Right-D-Pad to Tactical Menu under General and bound it to Omni-Tool under Power Menu, it would open the Tactical Menu even when you were using the Power Menu.
  • Fixed a case where you would change a controller binding, and the list of actions to bind would still show the default binding.
  • Fixed inability to Pilot the Railjack downwards if you're Piloting using your Operator with a controller.
  • Fixed another case where R2 would activate Chat instead of aiming.

Misc.: 

  • The following change was reverted on PC due to feedback that it was causing issues for controller users. To save our console users from having similar problems, this change is not live. It will return after more tweaking and with the addition of a Profile setting to customize deadzone values to your liking:
    • Fixed controllers using a higher deadzone value than desired for non-look analog inputs. Was applying a 20% deadzone across the board instead of using platform-specific values, which were generally lower. This should improve responsiveness of analog sticks.

Nintendo Switch Specific Notes:

  • Optimized memory during the Profit Taker fight to improve performance. 
  • Improved the quality of ray marched fog. This fixes issues in the Orb Vallis where fog would look blotchy. 
  • Made general improvements towards general UI graphics performance.
  • Made several shader memory improvements. For example, we shaved off 150mb in the Orb Vallis!
  • Fixed several shader issues that were impacting performance. 
  • Fixed issues where lights would start flickering randomly if there were many light sources in a tile. 
  • Fixed sound FX suddenly not playing when shooting the Dex Pixia and Supra Vandal. 
  • Fixed volumetric textures issues with fog that looked far too colorful and dense.
  • Fixed audio quality in the updater playing at an extremely low bit rate and causing static and other poor-quality sounds to occur.

NEW QUEST: THE DEADLOCK PROTOCOL

We are Desire. Ours is the grasping golden hand. We. Are. Corpus.

Nef Anyo claims to have found an heir to the long-deceased Corpus Founder, Parvos Granum, and has the means to prove it. The Solaris have begun disappearing in droves and Eudico thinks it has something to do with Nef’s power play. Whoever they are, the heir to the Founder would be able to solve the stalemate and stage a total takeover of the Corpus Board. If Nef Anyo has anything to do with it, that spells bad news for the Solaris.

The Deadlock Protocol sheds new light on the industrious origins of the Corpus, introduces the time-bending Warframe, Protea and includes a remastered Corpus fleet full of innovative threats and escalating security measures.

To begin The Deadlock Protocol Quest, make sure you have completed the Vox Solaris Quest. The Deadlock Protocol Quest can only be done Solo and you must be at least Mastery Rank 4; ready yourself!

*Players who purchase the Protea Warframe before playing the Quest will receive a Riven as an additional reward.


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CORPUS SHIP REMASTER
The entire Corpus fleet has been retrofitted and redeployed for service. Explore remastered levels, complete with shrines to the illustrious Parvos Granum, but beware of new dangers lurking aboard.

As you infiltrate Corpus vessels, fight enemies and generally interrupt the pursuit of Grofit, the Corpus will use every piece of their security arsenal to stop you. Be prepared for upgraded Turrets and such deadly reinforcements as mine-deploying Corpus Treasurers.

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JACKAL REWORK
Return to Fossa to face an upgraded threat. Equipped with a suite of the latest technology and upgraded combat capabilities, the Corpus have spent mind-boggling sums of Credits for the sole purpose of taking you out.

Experienced Tenno can enjoy seven days of Jackal Sorties following release, where you can take on the reworked Jackal in a high-level area!

  • Riven Sliver can drop if the Jackal is above level 41 (Sortie). 

NEW CORPUS ENEMIES!
From ‘Minima Moas’ to ‘Juno’ series of Corpus Troops - take on new threats on the remastered Corpus Fleet!

GRANUM CROWNS: THE CURRENCY OF CORPUS DEVOTION

Out of desperation to locate any last trace of the long-dead Founder, Nef Anyo has developed a way to open Void portals. Eudico believes they’ve been kidnapping Solaris to use as guinea pigs and needs your help to rescue them.

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The portals are built through Golden Hand Tributes, a spot of profit-worship for faithful Corpus. By spending their Granum Crowns, a valuable manifestation of their devotion, the Corpus can open a rift and send expeditions to Void sites.

Thankfully, you can use these Granum Crowns to your advantage. Collect three tiers of Crowns from Treasurers in your Missions, each signifying a higher level of devotion than the last: Granum Crown, Exemplar Granum Crown, and Zenith Granum Crown. Use them to initiate challenges in Missions, search for Corpus Temple Reliefs or negotiate the release of Solaris prisoners in exchange for Standing.

Within every Corpus Ship Remastered mission you’ll encounter a Treasurer: A devoted follower of Parvos and all he stood for, willing to dedicate his life to be the keeper of the tokens of his esteem. The Treasurer is guaranteed to spawn within 2 - 4 minutes in a non-endless mission, and between 5 - 8 minutes in an endless mission. The level of your mission determines the tier of Crowns the Treasurer will possess. Handle him with haste before he escapes with his sacred tokens!

Level Tiers are:
0-15: Granum Crown
16-30: Exemplar Granum Crown
31+: Zenith Granum Crown

Additional Notes on Granum Crowns:

  • Granum Crowns will not appear from Treasurers until you complete The Deadlock Protocol Quest.
  • Granum Crowns dropped by Treasurers are exempt from 'loot Abilities'. 
    • The Treasurer will drop 1 Granum Crown per player as intended.
  • If the Treasurer is within 35 meters of Extraction, he will turn away and run to the nearest Golden Hand Tribute to avoid dying in the Extraction zone. If by chance a Granum Crown is dropped too close to the Extraction zone, they are teleported to a safe place.

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Granum Crowns can also be spent at the Corpus Temple Reliefs in Missions to learn more about the Founder. Each new story you acquire will earn you Relief Decorations for your Orbiter!

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NEW GAMEMODE!!

SPOILER WARNING: CONTAINS DEADLOCK PROTOCOL QUEST SPOILERS!!

Spoiler

 

NEW GAMEMODE: 

GRANUM VOID

The Granum Void is open to those who can pay the Granum Crown price - and of course, only those who have completed The Deadlock Protocol. 

What you need to know:

  • Find a Golden Hand Tribute in Corpus Ship Remastered missions to gain access to the Granum Void. 
  • You can enter the Granum Void once per mission.
  • Only 1 Granum Crown is required to open access to the Granum Void for the entire squad. Enter before the portal closes!
  • There are 3 tiers of Granum Void:
    • Granum Void via Granum Crown
    • Extended Granum Void via Exemplar Granum Crown
    • Nightmare Granum Void via Zenith Granum Crown
  • Each Granum Void tier has its own respective enemy level and corresponding reward table.
  • The reward table corresponds with each Rank earned within the Granum Void before your time is up:
    • Rank 1: 25 Kills
    • Rank 2: 50 Kills
    • Rank 3: 75 Kills
  • Rewards stack! You earn rewards from each Rank up to the one you qualify for. If you want a reward from Rank 2 for example, you don't have to intentionally stop before qualifying for Rank 3.
  • The Granum Void will close when the player(s) reach the Rank 3 requirements.
  • You’ll gain Solaris Standing upon freeing the Solaris captives in the Granum Void! The amount of Standing gained is dependent on saving all 3 captives is dependent on the tier of Granum Crown used:
    • Granum Crown: 300 Solaris Standing
    • Exemplar Granum Crown: 600 Solaris Standing
    • Zenith Granum Crown: 900 Solaris Standing

How to play (Deadlock Protocol Quest spoilers):

  • Reach the highest Rank before the timer expires.
  • Gain 5 seconds within the Granum Void by killing Errant Specters and collecting their dropped Particles.
  • Gain 20 seconds within the Granum Void by freeing Solaris captives. Note: this can only be done with a Xoris, so plan accordingly!

Rewards:

  • Protea Parts
  • Weapon Parts:
    • Stropha
    • Stahlta
    • Velox
  • Garnum Crown Decorations
  • Mortuus Shoulder Guard
  • New Captura Scenes that feature the newly Remastered Corpus Ship:
    • Corpus Ship Bridge Scene
    • Corpus Ship Hangar Scene
    • Corpus Ship Orbital Cannon Scene
  • Credit Caches
  • Void Traces
  • Endo

 

PROTEA
Prepared for any battle, the versatile Protea offers a wealth of advanced gadgets to overcome the odds. Time is your ally as you weave in and out of life-threatening engagements with your Temporal Anchor Ability.

Protea is the first Warframe to have a Universal Aura Polarity to accompany her set of utility skills!

*Drusus is seeking out myths and legends about Protea and will update the Leverian when he is ready.
 

PASSIVE
Every 4th Ability cast is granted +100% Ability Strength.

GRENADE FAN
Activate to throw a cluster of shrapnel grenades, damaging and staggering nearby enemies. Hold to emit sticky shield grenades that latch onto allies and restore a large amount of shields.

BLAZE ARTILLERY
Place a temporary rapid-fire turret that automatically targets enemies. Each successful hit increases its damage, causing projectiles to pierce enemies and hit multiple foes with a single shot.

DISPENSARY
Deploy a cycling supply cache that can generate Health, Ammo and Energy pickups periodically.

TEMPORAL ANCHOR
Activate to drop an anchor point that records Protea’s state. Any damage dealt to Protea during the Ability will be emitted back to your foes upon deactivation. Deactivating Temporal Anchor will rewind Protea back to the activation point restoring all ammo, energy, shields and health. If Protea is downed while Temporal Anchor is active, Protea will automatically rewind to safety!

*The Protea changes announced in the “Upcoming Protea Changes” Dev Workshop and live with PC Hotfix 28.0.6 have been cherry-picked for this update. 

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Earn the Protea In Action Glyph during a limited time 72 hour weekend Alert! Starting Friday, July 3rd @ 2 PM ET - Monday, July 6th @ 2 PM ET.

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THE GARUDA HINSA COLLECTION
Commence the sacred butchery with the striking Garuda Hinsa Collection, which includes the Garuda Hinsa Skin, Verta Warfan Skin and Dessicata Syandana.

GARUDA HINSA SKIN
The ceremonial dress of a spirit for whom violence is a sacrament.

VERTA WARFAN SKIN
With a snap and a flutter this segmented work of art ribbons the hapless. The signature Warfan skin of Garuda.

DESSICATA SYANDANA
After the butchery, bones.

Garuda’s Talons Changes:

  • Damage increased from 180 to 248.
  • Status Chance increased from 30 to 36%.
  • Critical Chance increased from 10 to 20%.

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PROTEA COLLECTION
The embodiment of adaptability and versatility. The full collection includes the Protea Warframe, Telema Helmet, Mavv Helmet, Velox Submachine Gun and Rhoptron Syandana, as well as 3-Day Affinity and Credit Boosters.

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PROTEA MAVV HELMET
Ten obedient warriors are not worth one who can truly see. When the visor of Protea's Mavv Helmet clicks down it is both a salute... and a sentence.

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PROTEA TELEMA HELMET
The Telema's twitching sensors probe Protea's surroundings, hungry for situational data.

*Protea’s Alternate Helmets will be added to the Nightwave Cred Offerings rotation on all Platforms in the upcoming weeks. Dates will be posted closer to their appearance. 

VELOX
With a high fire rate, ammo efficiency and rapid reload when emptied, this unusual sidearm can hand out carnage all day long. Ammo efficiency is further increased when Protea uses this, her signature weapon.

RHOPTRON SYANDANA
A confident warrior strides into battle, but the truly brazen announce their presence with an ostentatious flourish.

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CORPUS ADVANTAGE BUNDLE
Profit from the latest in Corpus combat innovations. Includes the Stahlta Rifle, Stropha Gunblade and Shi Armor Set.

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STAHLTA
Nail them to the wall! The Stahlta Automatic Rifle propels hardened steel rods at high speed, while a charged fire mode fuses a number of volatile rods together for a large radioactive explosion.

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STROPHA
A short-blade melee Weapon with an ace up its sleeve. The Stropha sends nearby enemies flying with a powerful short-range shockwave.

SHI ARMOR SET
Accept death, and escape it. Corpus craftsmanship applied to ancient principles; a masterwork of defensive and aesthetic design.

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NEW DOJO ADDITIONS

  • The ‘Open Space’ room has been added to the Barracks section of the Dojo Architect! Enjoy this very large open space for your Dojo Decorating fantasies.
    • You will need a very large area to accommodate this room, if the area you are attempting to add the ‘Open Space’ does not fit, a popup will let you know that “No Space is Available”.
  • New Solaris themed Decorations have been added to the Dojo Architect! And yes, there is a paper boat Decoration.
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PRIMARY KITGUNS
Rude Zuud has expanded her inventory to bring you brand new Primary Kitgun Grips for all new lethal wombo combos!

BRASH (Grip)
Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage.

SHREWD (Grip)
Trades lower Damage for faster Fire Rate and more controlled Recoil.

STEADYSLAM (Grip)
The weapon grip of the measured killer. Slower Fire Rate and lower Range for Beam Weapons. High Damage with Recoil to match.

TREMOR (Grip)
High Damage with Recoil to match. Slower Fire Rate.

NEW MOA COMPANION
Visit Legs in Fortuna to configure the newest Melee Moa Companion inspired by Rocky -- both in animation, and in sound design.

NYCHUS MOA (Model)
This model is built for close-quarters combat, using the Blast Shield and Hard Engage precepts.

LEHAN CORE
This core features enhanced Armor and Health, with standard Shields.

TYLI GYRO
A system that redirects power from one defensive subroutine to streamline efficiency in others.

HONA BRACKET
A versatile bracket featuring a Mod slot with a Naramon polarity.

HELSTRUM WEAPON
Launches a swarm of micro-missiles.

NEW MOA EMOTION MODULE: TENACIOUS
A tenacious emotion that pulls inspiration from boxing animations! Did someone order a piping hot TKO?!

*Check out the in-game Market for this new Moa Companion Emotion Module!

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New Warframe Augments (max Rank)!

Head to the respective Syndicate Offerings to add these new Warframe Augments to your Arsenal!

Atlas - Passive - Rubble Heap
When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster.

Nidus - Passive - Abundant Mutation
Nidus gains an additional 200 max stacks of Mutation. Undying has a 30s cooldown.

Valkyr - Hysteria - Enraged
Damage increased by 200%, Critical Chance increased by 200%. Hysteria lasts for 15s, and receives a matching cooldown.

  • Valkyr’s Enraged Hysteria Augment has a 1 time Energy cost of 50 instead of draining Energy over time. This also allows you to gain Energy while it's active!

Saryn - Spore - Revealing Spores
Infected enemies within 40m will show up on the Minimap.
 

Riven Disposition Changes:

When we introduced separate Dispositions for each weapon variant back in November 2019, we planned to give new weapons a Disposition of 1 (the “average”), or matching the lowest member of the weapon family if it already had a Disposition lower than 1. Unfortunately, this meant that powerful new weapons (like the Kuva Lich collection) might have Rivens that start too strong, forcing reductions in accordance with our balance methodology.

In order to prevent this situation, we will be changing this policy: going forward, all new weapons will be released with the minimum Riven Disposition of 0.5. For The Deadlock Protocol, this includes the Dispositions on newly added Primary Kitguns, in addition to regular weapons (secondary Kitgun Dispositions will remain as-is.)

Full details can be found here: https://forums.warframe.com/topic/1199009-riven-disposition-procedure-for-new-weapons/
 

New Questions & Answers (Q&A) Chat Channel:

We have added a brand new chat channel to Warframe! The ‘Questions and Answers Chat’ channel is now live to provide new and experienced players a place to seek and provide help in a dedicated and organized way. It will be toggled on by default for all new players entering the game for the first time, while Region Chat will be opt-in and can be enabled from Options. For existing players, your chat settings remain untouched but the Q&A Channel has been enabled on login.

Please read our “Guide to Using the Q&A Channel” before participating in the channel: 

Many Tenno may wonder what our larger goal is here. We have many motivations for these changes, but one of the strongest is the role Region chat plays our report systems. It may come as no surprise to hear that Region chat is home to the most reports of any channel in Warframe. These reports are reviewed and acted on by the staff here at Digital Extremes, and consequences have always been in place for offensive content. However, some consequences were not strict enough. We are aiming to reset the onboarding experience and chat experience in Warframe by including a new default Q&A channel to provide a dedicated place for players to bring Warframe knowledge to a chatroom in a designated place.

We also aim to clean up Region chat for members who like having a place to simply discuss Warframe. Region chat will be opt-in, and Offensive Language reports dealing with hate speech will have enforcement that is not up for appeal. If you find yourself under account restrictions due to Offensive Language, our stance is very clear here: We have no tolerance. https://digitalextremes.zendesk.com/hc/en-us/articles/360043974052-Code-Of-Conduct-Respect-for-all-in-Warframe

Pet Companion Stasis Removal:
All Stasis slots have been converted into Companion slots. All your Kubrows and Kavats are now listed upon equipping a Companion in the Arsenal!

Due to no longer having Stasis, if you currently have a pup Companion (not yet Matured), upon equipping it in the Arsenal the UI will prompt you to either Mature or let it roam your Orbiter. The option to let it roam is only available if you don't have a proper Kubrow/Kavat equipped. When starting an Incubation your current roaming Companion will be put away.

  • The ‘Nutrio Incubator Update Segment’ now entirely disables DNA degradation!
  • The Pets Breed is now displayed beside the Pets name in the description when viewing in the Arsenal.
  • Kubrows that do not have a Collar cannot be equipped for missions, but they can be set to roam the Orbiter from the Arsenal. 

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New ‘Update History’ Button!
When accessing the main menu, the bottom right will feature an ‘Update History’ button that allows you to get a quick sense of what’s changed since you last logged in!

General Additions:

  • Added new Melee Moa Precept Mods:
    • Blast Shield
      • Overshields increased by +3000. Leap at an enemy within 10m dealing 10 Damage and knocking down other enemies within 5m and resets Overshields.
    • Hard Engage
      • Engages enemies within 10m with Melee attacks, dealing 90 Impact Damage. Melee attacks are enhanced by Mods equipped in the Moa’s weapon.
  • Added Conservation Glyphs to The Business and Master Teasonai’s Offerings. Visit Fortuna and Cetus to claim yours!
    • Sapcaddy Glyph
    • Delicate Pobber Glyph
    • Common Condroc Glyph
  • Added the Umbra mods to Simaris’ store Offerings (available after The Sacrifice Quest completion):
    • Umbral Vitality
    • Umbral Fiber
    • Umbral Intensify
    • Sacrificial Pressure
    • Sacrificial Steel
  • Added login milestone reward blueprints (Zenistar, Azima, Zenith, and Sigma & Octantis) to Simaris' Offerings.
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.


General UI Additions, Changes, & Fixes:

  • Introducing a new Deadlock UI Theme that goes hand-in-hand with the industrious origins of the Corpus.
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  • You can now change your Virtual Cursor Icon, Virtual Cursor Color, and scale your Virtual Cursor in size!
  • The Landing Craft Customize screen has been decoupled to provide the ability to mix and match your Landing Craft with whichever Override Air Support you want!
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  • Star Chart Nodes have been given a fresh new look and functionality upon hover!
  • Hovering over a Node will display a new tileset/accompanying enemy image and gamemode icons respective to the available game modes.
  • Upon selecting a Node that has numerous game modes available, a list will open within the window for you to choose your game mode.
  • Added tooltip to Mastery Rank on hover while viewing your Profile to show total Mastery Breakdown per category.
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  • Added button to rewatch the Kuva Lich cinematic in the Lich Codex section.
  • Upon visiting a Syndicate in the Relay, the Syndicate donation screen now displays your full Inventory of eligible items, similar to selling Fish in Cetus.
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  • Updated a handful of Helmet icons in the in-game Market to better fit the new themed UI.
  • Removed the option to set "Battle Pay Caps" in the Alliance Management screen as it is not currently relevant.
  • The ‘Reset Decorations’ has been removed from the pause menu and placed in the Decoration mode HUD as ‘Clear All Decorations’.
  • Tooltips have been added to Arsenal stats! For example, hovering over ‘Armor’ now gives you an example about what it does.
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  • Updated trade windows at merchants in Cetus and Fortuna to use the latest inventory UI.
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  • Added visual separation in Railjack customization screen between all other color settings and the “All Colors” option.
  • Updated the ‘Invasion’ gamemode icon!
  • Smoothed out the coloring on the level up UI lens flare to be a bit less invasive with certain Energy colors.
  • Fixed Arsenal UI showing double the damage for Glaives.
  • Fixed some more cases where the UI was reporting a different binding than what was actually bound in-game.
  • Fixed subtitle backer sometimes not always showing up in the UI.

Railjack Additions, Changes & Fixes:

  • Changed the Valence Fusion popup if you have no compatible Fusion items but you do have Wreckage partially funded, this popup will indicate that you cannot use partially funded Wreckage for Valence Fusion (you can of course get refunded for cancelling the repair and then Valence Fusion will work).
  • Void Mode will now be disabled when Operators use a Railjack Turret.
  • Added “Join Any Crew” option to search for Open Squads in active Railjack missions that you can join in a given Proxima. If there are no open squads, a pop-up will prompt you to try again or launch a new session from your personal Railjack.
    • We’ve added this feature to save time and keep you from needing to hover over node by node to see if there are active squads on them
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  • Added a ‘Scrap Wreckage’ button to the Railjack Components/ Armaments screens. This removes the step of having to manually go into your Inventory in order view a complete list of Wreckage to Scrap when over the Wreckage limit.
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  • Fire hazards that spawn on the Railjack will now directly damage the Ship/Hull directly, instead of getting split between Hull and Shields. This means that even if you have full Shields you'll start taking damage directly to your Railjack if you leave a fire unattended.
  • General stability changes towards Railjack missions when a Host migration occurs. This touches on issues related to Crewships not spawning after a Host migration, and crashing when a Crewship spawning triggers a Host migration.
  • Fixed loss of functionality when performing a Finisher while inside a Crewship when it explodes.
  • Fixes towards inability to use the Archwing Slingshot if two Client players spam the interaction at the same time during a Railjack mission.
  • Fixed a case where the End of Mission screen would pop in for a split second when transitioning from a Railjack mission to Dojo.
  • Fixed being able to launch Railjack missions from an incomplete Dry Dock (still in construction through Rising Tide) after Host migrating from a mission joined as Clients.
    • This also fixes a related issue of infinite loading tunnels when returning to Dojo after host migration.
  • Fixed Wreckage Capacity not immediately being updated until after exiting and then coming back after using Valence Fusion with Wreckage as one of the components.
  • Fixed Railjack Armament stats not displaying properly when viewing the full Railjack stats.
  • Fixed a loss of functionality when viewing the Nightwave screen when a squad member returns the Railjack to the Dry Dock.
  • Fixed some Railjack POIs having a delayed reaction to your presence (i.e not firing Super Weapon, firing Ram Sleds, etc),
  • Fixed being placed next to a POI (if there is one) when skipping the Crewship Archwing exit cutscene.
  • Fixed Railjack mesh collapsing when loading into Dry Dock after mission in the “Configure Railjack” panel.
  • Fixed a crash when aborting a Railjack mission after another player had also aborted.
  • Fixes towards incorrect fog rendering when viewing skyboxes from your Railjack.
  • Fixed Scrapping unrepaired Wreckage displaying that you gained the wrong Resources. When Scrapping unrepaired Wreckage the UI should only show you that you obtained Dirac.
  • Fixed another case of Fire Malfunctions not damaging the Railjack in higher level missions.
  • Fixed Radial explosions from weapons (Penta, etc) not doing damage to Crewship Reactors.
  • Fixed the Join Warp feature not bringing your Pet Companion with you.
  • Fixed Cruising Speed Avionic not applying its 80% increase for Railjack speed when more than 3000m away from any enemy ships.
  • Fixed using a Forging Bay as the Operator not correctly tracking which Forge you were trying to use, causing Forges to appear “Busy” when they really weren’t.
  • Fixed weird Operator animations when using the Forward Artillery on the Railjack.
  • Fixed ‘Countermeasures’ and ‘Fiery Phoenix’ Avionics descriptions not matching their updated functionality. 
  • Fixed inability to tag items in Chat when using the Chat window while on a Railjack Turret.
  • Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission.
  • Fixed some Railjack Battle Avionics not firing where the reticle is aimed for Clients.
  • Fixed the default Railjack Skin not being first in the Railjack Skin list.
  • Fixed the End of Mission screen popping in for a split second when transitioning from a Railjack mission to the Dry Dock.
  • Fixed a crash that could occur when destroying Fighters.
  • Fixed Railjack doors sometimes preventing you from moving through unless you move back and approach them again.
  • Fixed a script error related to Scrapping Railjack Wreckage.

Nightwave Changes & Fixes: 

  • Upon falling/jumping off a platform in the Weave, you’ll now be teleported back to the main platform instead of failing the Weave.
    • The non-existent aim-gliding in the Weave was the root of many Weave failures, which is why we have added the teleport. It’s still the Glassmakers game though, so use your time wisely!
  • Slightly reduced the volume of Cephalite Tears opening/closing.
  • Cephalite Resonance Tears and Nora Night transmissions will no longer occur during Quest missions.
  • The Chat window will now be hidden during Nightwave Episode Crime Scene cinematics.
  • Your move speed in Glassmaker Crime Scene #1 now matches the Leverian move speed. Inspect with more haste!
  • Cephalite Resonance is now linkable in Chat which can also reveal the amount in your Inventory.
  • The "Gilded" Act has been removed: https://forums.warframe.com/topic/1202563-wasnt-gilded-act-removed-from-nightwave/?do=findComment&comment=11654029
  • Fixed the ‘Friendly Fire’ Weekly Nightwave Act only awarding 1,000 instead of 4,500 Glassmaker Standing.
    • Upon login, the outstanding 3,500 will be retroactively awarded to those who completed when it lacked the proper Standing reward.
  • Fixed Cephalite enemies having blown out FX if killed with a Fulmin.
  • Fixed parts of the Mod UI being cut in half if you loaded into a Relay/Town with the Nightwave screen open.
  • Fixed the “Elite Explorer” Nightwave Acts not showing progress in description.
  • Fixed a functionality loss that could occur when falling off the final platform in the Weave.
  • Fixed a script error that could occur if an enemy was Glassed while on a mounted turret.
  • Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count.
  • Fixed Cephalite Resonance in Railjack not being shared between all squadmates.
  • Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites.
  • Fixed a rare crash when exiting the Nightwave crime scene.
  • Fixed a script error that could occur when a Glassed enemy was ragdolled.
  • Fixed cases of Glass Fissures causing spot-loading during stream-in so severe that Clients lose connection.
  • Fixes towards Glass Fissures opening during the Extraction cinematic. 
  • Fixed the Confiscated Act of ‘Hijack a Crewship from the enemy’ awarding the Weekly Act amount of Standing instead of the Daily Act Standing amount.
    • This change will be reflected the next time this Act appears. For now you can enjoy this bank error in your favor! 

Kuva Bramma Changes:

The Kuva Bramma has received balance changes to address it’s overwhelming chart topping usage. The Kuva Bramma still goes boom, and we look forward to your feedback once you’ve given it a try.

Full detail can be found here: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/

  • It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere.
  • Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
  • Increased cluster projectile radial attack size from 2.7m to 3.5m.
  • Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage.
  • Updated the Kuva Bramnma description to include these changes:
    • This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.

Double Tap Mod Changes & Fixes:

  • Changed the Double Tap Mod description to include its stacking function when equipped outside of Conclave:
    • Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s. Stacks up to 20x outside of Conclave.
  • The Latron HUD now displays the buff combo status when equipped with the Double Tap Mod.
  • Fixed the Double Tap Mod resetting its buff on every shot, as opposed to the intended reset on miss.

General Changes:

  • Increased the Riven Capacity limit from 120 to 150.
  • The Blazing Step Ephemera has been removed from the Elite Sanctuary Onslaught rewards table and added to two places:
    • Arbitration Honors Store in the Relay
    • Railjack Commander Boss Drop Tables (5%)
      • Out of the growing list of Ephemeras, Blazing Step was the more difficult to obtain due to its drop rate within the Elite Sanctuary Onslaught table. By taking Blazing Step out of the ESO table, the rewards within ESO will normalize and fill in the missing 1.01%. You now have the option to either spend your Vitus Essence in the Arbitrations Honor Store or by bringing demise to Railjack Commanders during your Railjack missions.
  • Increased the amount of invested currency that is refunded for the following:
    • Dissolving ranked Mods refund more of the invested Endo (75% just like Rivens).
    • Scrapping ranked Avionics refund more of the invested Dirac (75% just like Mods).
    • Selling ranked Mods refund more of the invested credits (75% just like Endo).
  • The Earth to Mars Junction now awards the Iron Phoenix Stance, and the Earth to Venus Junction now awards the Clashing Forest Stance.
    • This aims to provide new players an easier path to experience the Melee system at an early Star Chart stage. Those who have completed these Junctions will retroactively be given these Melee Stances.
  • Removed Copernics from Mining Nodes on the Orb Vallis and added to Eximus enemies in the Lua tileset.
  • Removed Pustrels from Mining Nodes in the Plains of Eidolon and added to Eximus enemies in the Infested Ship tileset.
  • The Rank Up FX for Warframes, Weapons, and Companions has been given a refresh! This FX also now applies your chosen Energy color instead of the default.
  • Shield Gating is now disabled in the Dojo Obstacle course when you hit intended insta-fail traps such as Kill or Laser Traps.
  • Updated the following Augment Mods to replace the terminology ‘Proc’ with ‘Status’:
    • Vexing Retaliation
    • Shocking Speed
    • Tidal Impunity
    • Neutron Star
    • Hallowed Eruption
    • Piercing Roar
  • The Corpus Ship tileset remaster brings a new home for Razorback! Fight this Corpus creation in a brand new remastered Arena. Gameplay remains the same!
  • Reduced the hit FX of the Cernos Prime and Paris Prime.
  • The Opticor will now queue charging if you fire and hold during its re-fire wait time (instead of ignoring the fire command if you didn't wait the full 1 second).
  • Tweaked some Fortuna hammering NPCs to be more in sync with each other.
  • Corpus Ship Captura scenes “Freight” and “Maintenance” have been updated to the new remastered tileset, they are now “Artillery Battery Scene” and “Corpus Depository Scene”.
  • Polished and tweaked Nagantaka's firing animation to reduce possible motion blur issues.
  • Changed the Fortress Container codex entry to be "Polished Storage Crate/Container".
  • Polished glass texturing to improve volumetrics, reflection simulation, and everything a good wall of glass should offer.
    • On the topic of glass, we have removed Reinforced Glass from its respective tilesets.
  • Slight reduction to Elemental FX on Garuda’s Talons.
  • Improved Companion Moa parkour movements when attempting to follow/catch up with its owner.
  • Keep an eye out for new Venus skyboxes when loading into Venus missions and when gazing out your Orbiter windshield.
  • Updated the Arch-Gun animations (recoil smoothing etc.) when using Archwing Deployer in mission to make them even more awesome.
    • Also fixed an issue where players could slide around during the call down animation.
  • The Glaxion Vandal is now tradable.
  • Clem has gained a friend in his special hangout spot!
  • Transmissions and Chat will now be hidden when watching Quest intro cinematics in the Codex.
  • Enemy summons can now be mind-controlled by abilities. Previously, there was a mechanic where 'owned' NPCs would not be affected by mind control, but now this only applies to allied owned NPCs (Sentinels, Pets, followers) so that there's no misleading things happening with Mind Control abilities.
  • Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already.
  • The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. 
  • Reduced Floof and Noggle Dojo Decoration cost from 20 to 5 (matching the Orbiter).
  • Rotated the Suprema heavy sword skin so it faces the proper way.
  • Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies.
  • From player requests, the Directed Convergence Mod has been converted to an Exilus Mod.
  • Moved some Sawgaw Conservation start points to not start in a cave.
  • Quests in the Codex will now display the Mastery Rank requirement (if applicable) if you currently don’t meet that requirement. 

Optimizations:

  • Optimized the Excavation HUD initialization to try to eliminate delays where race-condition bugs can sneak in.
  • Optimized Crewship explosions in Railjack missions as they were causing a noticeable impact on performance.
  • Optimized level-loading slightly.
  • Optimized UI thread validation and improved coverage.
  • Made a micro-optimization to K-Drive races.
  • Made some micro-optimizations to several UI panels.
  • Made some micro-optimizations to run-time object creation.
  • Made some systemic micro-optimizations to type serialization (level loading, run-time object creation, etc).
  • Made numerous micro-optimizations to the string handling code.
  • Fixed Railjack spot-loading the first time it's brought into view in the Orbiter.
  • Fixed a crash that could occur during certain types of network problems.
  • Fixed content updates stopping abruptly when encountering any network problem.
  • Optimized out hitches in item preview when a customized Warframe Skin is already equipped.
  • Improved detection and handling of cache corruption in key systems.
  • Fixed an issue with certain particle effects when running the game at very high frame-rates. As seen here: 62dd34bc60d7906c8564802ee3f14548.png&key

Fixes:
Expand spoiler for full list

Spoiler

Kuva Lich Fixes:

  • Fixed a case where a Kuva Lich could appear to change ownership or identity during a mission, possibly resulting in the Parazon check being incorrect, and/or counting towards a different player's history.
  • Fixed Kuva Liches falling off the level during the Parazon check animation, causing them to sometimes die and break the final choice cinematic.
  • Fixed a case where your Kuva Lich would not level up after failing Parazon Mod order.
  • Fixes towards a case where a Host migration during the Kuva Lich mission loading screen could result in no Kuva Thralls spawning.
  • Fixed the music cue that gets played when a Kuva Lich Thrall spawns only playing for the Host.
  • Fixed your gun auto firing after the Kuva Thrall Mercy if you initiated the Mercy while also firing.
  • Fixed a script error that could occur when a Kuva Lich went away.
  • Fixed the “Modify Parazon” button in the Kuva Lich menu not appearing when in the Dojo.

General Fixes:

  • Fixed enemies that catch on fire from Ember’s Inferno receiving a new flaming comet called down and starting a new instance of the ability which can cause a chain reaction of rapid fire comets in enemy groups.
  • Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. 
  • Fixed Warframe Specters running and spinning in place on a wall in the Corpus Outpost Index level.
  • Fixed cases where Companion inventory slots were not counted correctly if you didn’t own any Kavats or Kubrows, leading to the game giving you an error when you tried to look at your Inventory, Trade, or Craft a new Companion.
  • Fixed Pet sizes not being applied/reflected when swapping in the Arsenal.
  • Fixed the Juggernaut having mismatching visuals for its stomp attack damage area.
  • Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first.
  • Fixed numerous Operator customizations appearing to have grimy textures. 
  • Fixed Wisp and her customizations appearing to have grimy textures. 
  • Fixed Nezha’s Jinza Helmet textures appearing very grimy.
  • Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo.
  • Fixed Mutalist Osprey Carrier’s ignoring Limbo’s Cataclysm bubble.
  • Fixed Saryn’s Contagion Cloud Augment toxic cloud damage not being removed if you leave the area of the cloud. Visually it will disappear, but enemies will still be damaged by the toxic cloud for the duration of the mission.
  • Fixed a case where Corpus Mobile Defense objectives are invulnerable. 
  • Fixes towards Defense missions breaking due to an inability to terminate enemies that have been changed to Ally status (Nyx Mind Control, Revenant Enthrall, etc), thus inability to complete the Defense Wave.
  • Fixed Clients not seeing the dynamic Damage effects when the Defense Target's Health gets lower in tiles where the Target moves.
  • Fixed inability to gain Energy from Energy Restores after using Valkyr’s Hysteria.
  • Fixed Derim Zahn’s turrets never shutting off in The Index.
  • Fixed performing a Iron Phoenix Stance Heavy Attack while sliding only triggering normal sliding attack, which also consumed combo count.
  • Fixed enemies/objects becoming stuck inside a catwalk in the Grineer Shipyard tileset, which could cause a progression stop.
  • Fixed Shield Gating mechanic being ignored by weapons that fire multiple projectiles at once for Clients. This resulted in some enemies shot by the Host will survive due to Shield Gating negating most of the damage, while enemies shot by the Client are not protected by the Shield Gate.
  • Fixed not receiving Credits for completing the first 2 Zones of Sanctuary Onslaught.
  • Fixed the "Killing blow on x Sentients" Riven challenge not counting for new Sentient enemies aboard the Sentient Anomaly.
  • Fixed the Archwing Launcher Segment Blueprint requiring Mastery Rank 5. It is now no longer Mastery Rank locked.
  • Fixed Wukong’s Celestial Twin suffering from very long Knockdowns. 
  • Fixed Shield Lancers flailing wildly when affected by Titania’s Lantern.
  • Fixed Ash Shroud’s arm blades not animating during his Bladestorm ability.
  • Fixed a Chat linked Riven that has 256+ rerolls being displayed as having 0 rolls. 
  • Fixed the Mandachord not displaying notes correctly during Octavia's Anthem Quest.
  • Fixed a few cases where Rescue Targets could fall through elevators as they're moving.
  • Fixed the Daikyu not properly affecting the stat buff of Mecha Overdrive and Hunter Synergy Kubrow Mods, thus giving the player a much lower than expected Status/Crit Chance link. 
  • Fixed ability to Deploy your Arch-Gun in weapon-restricted Mastery Rank tests.
  • Fixed Atlas and Zephyr not playing their full body animation when equipping an Arch-Gun.
  • Fixed inability to trade Prisma Shade and Prisma Burst Laser.
  • Fixed loading into a blue Void with a broken map during the ‘Confront Umbra’ mission in The Sacrifice Quest.
  • Fixed overly distorted FX on the Operator during the ‘Confront Umbra’ mission in The Sacrifice Quest.
  • Fixed the TennoCon 2020 Syandana clipping with Mirage and Ash Shroud Skin lower body.
  • Fixed numerous Kubrow Armors clipping into large boned Kubrows.
  • Fixed certain trams in the Grineer Asteroid tileset not positioning correctly for Clients.
  • Fixed some issues with Kitguns having FX distortions and particles appearing square. 
  • Fixed Corinth Prime’s custom reload animations not appearing correctly when equipped with Skins.
  • Fixed wonky Corinth reload animation after reloading and rolling at the same time. 
  • Fixed arm mounted Secondaries (Atomos, Gammacor, etc) not playing custom idle animations.
  • Fixed Amalgam Argonak Metal Auger FX Energy color covering the entire enemy in a solid color. It now envelopes the enemy is a ghostly FX!
  • Fixed holstering two-handed weapons when attempting to reload (animation still plays) and jump at the same times.
  • Fixed various audio/visual effects missing for the Javlok's throw attack explosions.
  • Fixed flickering effect in the Grineer Asteroid tileset when Deferred Rendering in enabled.
  • Fixed Archwing Blink FX (including Titania’s Razorwing) not using chosen Energy colors. 
  • Fixed Resources sometimes falling into turret pits in the Grineer Asteroid Fortress tileset.
  • Fixed Host being unable to enter the Fortuna elevator after picking up and dropping the Data Mass in the second stage of the Profit Taker Heist.
  • Fixed small hitch with loading ability icons when previewing Warframes in the in-game Market and through Chat linking.
  • Fixed many cases of NPC's leaping Abilities potentially causing them to land out of the tileset and getting stuck.
  • Fixed cancelling a Bursa hack counting as a successful hack.
  • Fixed several of Ticker’s Second Hand Decorations appearing off center from their dioramas.
  • Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.
  • Potential fix towards Trade offer not updating locally on offer failure.
  • Fixed Archwing Quest objective waypoints in the Void sometimes not pathing correctly.
  • Fixed square distortion that would happen when a Grineer deployed their inflatable cover.
  • Fixed Landing Craft Air Support sometimes spot load for players who have a different Craft equipped.
  • Fixed incorrect hit sound effects when using the Maruta Tonfa Skin.
  • Fixed some Prime weapon icons in your Inventory displaying their vanilla variant instead of the respective Prime.
  • Fixed a hitch when the Tennora stops firing. Also fixed unneeded spinning animation when equipping.
  • Fixed all Glaives becoming mini in size after initiating dual-wield mode in the Arsenal.
  • Fixed the Boltor Bravura Skin being broken when equipped on the Telos Boltor.
  • Fixed the Gunsen not holstering properly in the Arsenal.
  • Fixed the Thiazi Syandana clipping into numerous Warframes.
  • Fixed the Kunshu Syandana clipping through Wisp’s Delusion Skin scarf.
  • Fixed rare case of Syndicate allies spawning on top of eachother.
  • Fixed Elite Shield Lancer not having its shield equipped in Codex diorama.
  • Fixed Tomb Protector Codex diorama having its weapons placed in weird positions.
  • Fixed a game hang/crash when selecting ‘Corpus Target’ in the Codex.
  • Fixed long Clan names being partly hidden behind the menu options in the Clan Management screen.
  • Fixed very long usernames not displaying properly in the Revive screen.
  • Fixed a crash that could occur during a Bounty.
  • Fixed some Fish Bait not properly floating in the water.
  • Fixed Condor Dropships in Orb Vallis not moving at all.
  • Fixed for Phantasma secondary fire explosion not making sound.
  • Fixed Fortuna Heist Room music sometimes cutting out when getting briefed.
  • Fixed sleigh bell audio for the Festive Orbiter Decorations playing while viewing the Codex, which could overlap with Quest dioramas.
  • Fixed Pets appearing with Default colours at first.
  • Fixed Sentient Cores not dropping from Sentients.
  • Fixed Mods that give base Damage (e.g. Pressure Point) not applying to Atlas’ Landslide.
  • Fixed the Battacor having unlimited usage of Alt Fire.
  • Fixed some issues with the Operator being destroyed when transitioning between regions in Railjack. 
  • Fixed a case where the Squad overlay would become unresponsive if you failed to join a Host from the Star Chart UI.
  • Fixed crashing when buying an Appearance Slot for the Arcata in the Arsenal.
  • Fixed a functionality loss when opening the pause menu while the in-game Market is loading.
  • Fixed inability to capture Manifestations during the Chains of Harrow quest.
  • Fixed the Kuva Ayanga causing self-damage when out in space.
  • Potential fix for losing Focus XP in certain cases.
  • Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.
  • Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.
  • Fixes towards many NPC's leaping abilities potentially causing them to land off-navigation and becoming stuck. (This also contributed to Defense missions that use NPCs as the objective randomly failing)
  • Fixed performing a Mercy kill while Atlas’ Rumbled Augment is active giving you back your regular weapon during Rumbled.
  • Fixed for Zaw's using weapon Skins covering the Warframe with the weapon's Elemental FX. 
  • Fixed Melee polearms becoming greatly stretched when equipped with the Polearm Jotunheim skin.
  • Fixed Hydroid’s Immortal Skin not applying correctly to his body.
  • Fixed for missing adhere and explosion sounds for the Pox.
  • Fixed ‘Recently Met Players’ list populating and then removing all player names.
  • Fixed a script error when launching a Railjack mission from the Dojo Navigation.
  • Fixes towards line breaks for languages without spaces.
  • Fixed Nezha’s Warding Halo blocking 100% of Damage instead of the intended 90%.
  • Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.
  • Fixed the "X Items Ready To Claim" Foundry UI quantity not updating in your Orbiter unless you claim everything.
  • Fixed Skins in the Market saying you didn't own a compatible item when you did.
  • Fixed items in the in-game Market not displaying "Mastery Rank Locked" icons to indicate as such.
  • Fixed lighting intensity in the Grineer Galleon extraction cinematic.
  • Fixed a crash / issue that could occur when viewing transmissions. 
  • Fixed an issue where opening the Codex too quickly would cause a complete functionality loss. 
  • Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat.
  • Fixes towards overly high bloom on Bows with ember/spark FX.
  • Fixed missing Corpus Ship asteroid materials. 
  • Fixed a couple script errors that could occur when joining a mission with a K-Drive Race in progress.
  • Fixed a script error that would occur if someone riding a K-Drive triggered Sonic Boost just before flying into the Cetus gate.
  • Fixed harmless script error that would occur if you joined an open-world map (Vallis/Plains) right as someone was throwing some Fishing Bait.
  • Fixed a script error caused by dying when attempting to catch a Vallis Fish while it is struggling.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed the Basmu reload not providing Health if you’re the Client.
  • Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.
  • Fixed Entropy Spike equipped on a Bolto causing self damage. This will now accurately cause self stagger.
  • Fixed Kinetic Siphon Traps sometimes not working on Synthesis Targets.
  • Fixed Titania Prime’s lateral dodges not moving you as far as they should. 
  • Fixed an ambiguity when getting Relics as a Daily Tribute (the description was the same as a Relic pack which implied you were getting 5). 
  • Numerous fixes towards NPC dodge behaviour issues, such as NPCs never switching up their dodge patterns and teleporting randomly after dodging.
  • Fixed Somachord music playing in the background when entering the Leverian.
  • Fixed a loud gun sound playing when inspecting items in Gauss’ Leverian. 
  • Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.
  • Fixed a case where the squad UI could become unresponsive if a player leaves during the loading screen transition.
  • Fixed squad UI breaking if you selected a Star Chart mission then toggled to Railjack mode during the zoom-in animation.
  • Fixed disabling Melee Auto Targeting in Options not actually disabling it.
  • Fixed Market Bundles that include multiples of items displaying the multiple quantity, but the single item price, causing confusion on thinking you will get the multiple items for the single price. 
  • Fixed the pause menu overlapping with the Dojo Architect screen.
  • Fixes towards a crash caused by a Host migration while in Archwing.
  • Fixed numerous script errors that could occur if a K-Drive race were interrupted by a Host migration.
  • Fixed a script error that could occur when joining a mission with a K-Drive race in progress.
  • Fixed script errors that could occur when joining a mission in progress right when someone deploys an Arch Gun Deployer or other Gear Items.
  • Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.
  • Fixed numerous script errors when using Kinetic Siphon Traps.
  • Fixed a crash that could occur in Sortie Defense missions due to Defense Targets patrolling outside of the combat zone. 
  • Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects. 
  • Fixed ability to hack a Bursa for free if you exited the hack via the pause menu.
  • Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
  • Fixed Parazon Mods not remaining equipped after a Host migration.
  • Fixed Wardens in Rescue missions sometimes teleporting ahead of the player en route to extraction.
  • Fixed downed Kuva Larvlings sometimes teleporting ahead of the player en route to extraction.
  • Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
  • Fixed another case of the Vasca Curative not working on Kavats.
  • Fixed Nezha and Zephyrs Passive disable Augments giving the incorrect amount of Strength.
  • Fixed a hack panel in the Corpus Ship Sabotage tileset that would spawn enemies every time it was hacked, resulting in an abundance of Moas! 
  • Fixed a script error during a Conservation encounter in the Plains of Eidolon.
  • Fixed a script error that could occur when entering the Orb Vallis while a Thermia Fracture is being sealed.
  • Fixed a script error that would occur when viewing a Kavor Defector in the Codex.
  • Fixed a script crash that could occur on Clients if a dagger from Baruuk's Desolate Hands tried to fire at an enemy that was killed immediately.
  • Fixed a harmless script error that could occur if a Companion Moa's Tractor Beam Precept was active as you streamed back into Cetus or Fortuna.
  • Fixed Relays overflowing to 100 players by returning its max capacity to 50.
  • Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion.
  • Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.
  • Fixed inability to interact with your MOA Companion in your Orbiter. 
  • Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.
  • Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.
  • Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.
  • Fixed incorrect Riven Disposition displaying when viewing a Chat linked Zaw/Kitgun Riven.
  • Fixed Defiled Mods counting towards your total Mods owned via Chat link or the End of Mission reward screen.
  • Fixed knockdowns not interrupting weapon-reload. This now intentionally follows suit with self staggers. 
  • Fixed Silver Grove Shrine Scene, Harrow's Temple Scene, Hunhow's Chamber Scene, Kuva Throne Scene, and the Mycona Colony Scene missing from their respective Syndicate Offerings.
  • Fixed the Impetus Prime Syandana having an invisible mesh on Mag.
  • Fixed Critical Hits not triggering for Glaive mid-air detonations.
  • Fixed script error when Kubrow "Neutralize" Precept is used against targets that can't be disarmed via the "rip their limbs off" method.
  • Fixed several script errors that could occur if an Amalgam Osprey were killed just as it attempted to create Spectralysts.
  • Fixes towards NPCs losing their path navigation, resulting in them looking stuck and confused.
  • Fixed a script error that could occur when joining an Excavation mission in progress.
  • Fixed script error in Profit-Taker Phase 1 if the player Transferred to Operator at the Fishing segment.
  • Fixed script error that could occur after a Host migration while sealing a Thermia Fracture.
  • Fixed a script error when trying to apply a Look/Mod Link on a weapon after you just sold the weapon you have equipped in that slot.
  • Fixed script error that would occur if you tried to login while banned and selected the 'help' button.
  • Fixed a script error when previewing Khora in the Arsenal.
  • Fixed a script error when casting numerous Warframe Abilities.
  • Fixed a script error when trying to Auto Install Mods on a Sentinel weapon.
  • Fixed a script error that could occur when switching to a Private Message tab in Chat.
  • Fixed a script error when receiving a buff from Chroma’s Vex Armor.
  • Fixed a script error in the ‘Provide Fish’ screen with Fisher Hai-Luk.
  • Fixed numerous HUD script errors that could occur when playing an Interception mission.
  • Fixed a few script errors that could occur when deactivating Titania’s Razorwing Ability.
  • Fixed a script error when making a choice in the Weave.
  • Fixed a script error when attempting to ‘Repeat Last Mission’ but that mission is so longer eligible (Sortie, etc).
  • Fixed a script error that could occur in the Corpus Gas City Sabotage tileset.
  • Fixed a script error when encountering the Cunning Drift Security Eye.
  • Fixed a script error when a Capture Target goes down.
  • Fixed Corpernics and Pustrels description to their updated drop locations.

 

July 8: Hotfix #1

fc6a74b78d1890ee4ff7cbe1d7c063a1.png

Nightwave Glassmaker Episode 3 is live now! What games does the Glassmaker have in store for you?

Fixes:

  • Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.
  • Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported here.
  • Fixed the Avionics screen showing the incorrect callout for "remove"when using a controller.
  • Fixed seeing "previous kick still in progress" for Clan or Alliance Chat moderation.
  • Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to next Warframe/Archwing ability.

 

July 10: Hotfix #2

Railjack Fixes:

  • Fixed inability to use Railjack Battle Avionics when using a controller. The following has been reverted in order to fix:
  • Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to the next Warframe/Archwing ability.
  • Fixed an issue reported here where the binding for equipping the Omni-tool was missing when playing with a controller if you had customized your bindings prior to the release of Railjack.
  • Fixed the Railjack HUD sometimes showing "<SECONDARY_FIRE>" on the bottom-left instead of the button that Ordnance is bound to.

Fixes:

  • Fixed a soft lock that could occur if you tried to ban someone from Alliance Chat.
  • Fixed missing message for certain types of kick/ban.
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I haven't done much aside from run a solo mission and walk around the orbiter a bit, but performance improvements seem good so far! I can see the details on my frame in the arsenal again.

New tileset absolutely knocks it out of the park though. I love how alive it feels.

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Anyone who has been having trouble installing The Deadlock Protocol update, please close Warframe and relaunch now! The update should install.

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Posted (edited)

I love the corpus ship remaster.  Looks amazing.  How did DE and Panic Button manage to pull this off?

More complex geometry, lighting, reflection maps everywhere, plus great looking materials and somehow the resolution and fps didn't suffer.

Only downside is I'm still stuck in limbo most of the time unable to matchmake properly, so I just tether with my phone if I need to be invatable for trades =[ 

 

 

Edited by (NSW)Dekusuta
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July 8: Hotfix #1

fc6a74b78d1890ee4ff7cbe1d7c063a1.png

Nightwave Glassmaker Episode 3 is live now! What games does the Glassmaker have in store for you?

Fixes:

  • Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.
  • Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported here.
  • Fixed the Avionics screen showing the incorrect callout for "remove"when using a controller.
  • Fixed seeing "previous kick still in progress" for Clan or Alliance Chat moderation.
  • Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to next Warframe/Archwing ability.
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Railjack Battle Avionics are unusable after the update. Seems to be the same issue that PS4 and Xbox players are having: the options show up then pressing the Ability Menu button, but pressing the appropriate ability button does not activate it. Using the default button bindings.

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12 hours ago, (NSW)Tuttikiwi said:

Railjack Battle Avionics are unusable after the update. Seems to be the same issue that PS4 and Xbox players are having: the options show up then pressing the Ability Menu button, but pressing the appropriate ability button does not activate it. Using the default button bindings.

We're investigating the Railjack Battle Avionics issue now! Please follow along in [DE]Megan's thread - we'll keep you posted there. Sorry about the trouble

 

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