Yual Posted October 19, 2020 Share Posted October 19, 2020 Since the release of DeadLock protocol, Juno elite crewman possess supras with aoe damage. Bypassing abilities, melee block and walls, It force you to play tanky /DR frame in Higher level and do not reward you for dodging and blocking their attacks (since they ignore it) Please remove the aoe of their weapon. Link to comment Share on other sites More sharing options...
DrivaMain Posted October 19, 2020 Share Posted October 19, 2020 Instead of removing it. Move the AoE runs to Corpus Techs, so they are more threatening in missions as a heavy unit. Link to comment Share on other sites More sharing options...
Drachnyn Posted October 19, 2020 Share Posted October 19, 2020 They more or less make sentinels unuseable on corpus ship missions. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted October 19, 2020 Share Posted October 19, 2020 Yeah, gotta say, fully automatic mini-grenade launchers in the hand of an enemy type that can become very common among the general population of enemies is a bit over tuned. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted October 19, 2020 Share Posted October 19, 2020 Juno enemies seem to have a lot of cheat-weaponry (and/or candidates for Corpus Lich super-guns?) Acceltra-Supra hybrid children are the most obvious and the most indefensible, but have you not noticed those fully-auto, definitely-more-than-single-clip Exergis spams too? Link to comment Share on other sites More sharing options...
(XBOX)Kuhl MC Posted October 19, 2020 Share Posted October 19, 2020 Corpus output on the new ship tilesets is just ridiculous, Sentients don't survive more than 2 min with Primed Regen on Lv3 sortie or SP levels... Cat time obviously ;-) Link to comment Share on other sites More sharing options...
DoomFruit Posted October 19, 2020 Share Posted October 19, 2020 They have cheat shields as well. There's no regen delay and the regen rate is high enough that one moa can sit there and facetank half a squad's worth of grineer fire forever (you can see this in kuva flood missions on the corpus ship tileset). Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted October 19, 2020 Share Posted October 19, 2020 Yes, the machine gun grenade launcher needs removed. And all mobs on the tilset need some level of redesign. Link to comment Share on other sites More sharing options...
Steel_Rook Posted October 19, 2020 Share Posted October 19, 2020 13 hours ago, DrivaMain said: Instead of removing it. Move the AoE runs to Corpus Techs, so they are more threatening in missions as a heavy unit. Yup, that makes sense. Move the AoE to Corpus Techs, who are supposed to be the heavy fire support units anyway. Or... Give me AoE on MY Supra, I guess? :) Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted October 19, 2020 Share Posted October 19, 2020 14 hours ago, DoomFruit said: They have cheat shields as well. There's no regen delay and the regen rate is high enough that one moa can sit there and facetank half a squad's worth of grineer fire forever (you can see this in kuva flood missions on the corpus ship tileset). That's not the Corpus shields, that's you not staying on top of the Ospreys. Gotta prioritize them as they're bedrock that underpins Corpus defenses. Once they're out of the picture (through destruction or subversion) the shipboard Corpus are the same tissue paper enemies Corpus always are. 15 hours ago, TheLexiConArtist said: Juno enemies seem to have a lot of cheat-weaponry (and/or candidates for Corpus Lich super-guns?) Acceltra-Supra hybrid children are the most obvious and the most indefensible, but have you not noticed those fully-auto, definitely-more-than-single-clip Exergis spams too? Yeah, the Exergis enemies hurt, but I don't find them to be much of an issue. I get the same effect when I use it with Nova P and the Ammo Efficiency Helminth power. Even going through Steel Path with Banshee the only enemies that were much of an issue were the massed Techs with their Supra grenade launchers. Link to comment Share on other sites More sharing options...
DoomFruit Posted October 20, 2020 Share Posted October 20, 2020 6 hours ago, TheGrimCorsair said: That's not the Corpus shields, that's you not staying on top of the Ospreys. Gotta prioritize them as they're bedrock that underpins Corpus defenses. Once they're out of the picture (through destruction or subversion) the shipboard Corpus are the same tissue paper enemies Corpus always are. Every time I saw this, I checked and there were no shield ospreys around. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted October 20, 2020 Share Posted October 20, 2020 2 hours ago, DoomFruit said: Every time I saw this, I checked and there were no shield ospreys around. The way I understand it, constant/faster regen became a baseline feature for enemy shields in exchange for shields not regenerating once completely broken. Ospreys obviously make it even more aggravating because they add additional and complete instant-refills and do restore shields onto shield-broken units. I made a post somewhere else in the forum since the rework discussing an experience against a high-level (Enhanced sortie or possibly SP, unsure) Tyl Regor post-revision being a complete catastrophe because boss shields don't obey the shield-break caveat either, and shield-gating applies, so despite a constant stream of bullets my DPS was effectively reduced by 95% as every bullet was gated. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted October 20, 2020 Share Posted October 20, 2020 As a Zephyr player, I desperately want this removed. AoE is annoying, but manageable, when it's on any of the other factions. But when it's on every single Elite Crewman on the map... it's painful. Straight up painful. Link to comment Share on other sites More sharing options...
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