Absolute_Kriatura Posted September 14, 2022 Share Posted September 14, 2022 5 minutes ago, XHADgaming said: Oh! Looks like this is a visual indicator instead of a sound fx indicator here so that is good. Would be nice to get some visual indicators on the K-Drive parts too. There is, the K-drive parts glow up in bright blue from afar through geometry, so you can guess where they are. It goes away when you are near the piece. Link to comment Share on other sites More sharing options...
MeroTC Posted September 14, 2022 Share Posted September 14, 2022 Back on the ammo & aoe changes PLZ Link to comment Share on other sites More sharing options...
[DE]Saske Posted September 14, 2022 Share Posted September 14, 2022 Just now, CleaLoreus said: Please fix volt ability 4 bug which causes massive FPS drop for the host. This seems to have something to do with Archon Stretch, we are investigating. Link to comment Share on other sites More sharing options...
Numerounius Posted September 14, 2022 Share Posted September 14, 2022 1 minute ago, FrenGain said: There are, actually - The blue dots. They tend to appear even if they're behind walls. Just now, Somnium_Bellator said: There is, the K-drive parts grow up in bright blue from afar through geometry, so you can guess where they are. The glow goes away when you are near the piece. Awesome! Thanks for letting me know, haven't logged into the game to see the new missions. I was worried this going to be another accolade situation. Link to comment Share on other sites More sharing options...
Chan Posted September 14, 2022 Share Posted September 14, 2022 Ram usage spiked after hotfix. Someone else got this? Link to comment Share on other sites More sharing options...
SemperSupra Posted September 14, 2022 Share Posted September 14, 2022 Clan emblem issue not fixed. Still the same old emblem. Link to comment Share on other sites More sharing options...
SadAt4AM Posted September 14, 2022 Share Posted September 14, 2022 Nyx bolts still do not strip shields on steel path, check Link to comment Share on other sites More sharing options...
CallousSole Posted September 14, 2022 Share Posted September 14, 2022 Thanks for the fixes. I greatly enjoyed the first Kahl missions. The change of pace feels nice. Scavenger hunt was a little frustrating, maybe because I'm dumb, but I'm not too worried since it's replayable. Link to comment Share on other sites More sharing options...
McRibbles Posted September 14, 2022 Share Posted September 14, 2022 16 minutes ago, [DE]Megan said: Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. I'm not sure if this was actually fixed, unless I'm missing something and one of my settings is disabling it? I just stumbled upon the tools through sheer dumb luck since they blend into the environment otherwise, and I never noticed any sort of glow for it -or- the k-drive parts. Link to comment Share on other sites More sharing options...
Giant_Dad_Prime Posted September 14, 2022 Share Posted September 14, 2022 That Styanax "fix" is really just a nerf. Him being able to cast other abilities during his 4 was extremely important to how his 4 works, you can't armor strip on the fly anymore while throwing spears at high armor enemies with his 2 and it feels super clunky. Please restore this functionality. Link to comment Share on other sites More sharing options...
RedFroggers Posted September 14, 2022 Share Posted September 14, 2022 Hi! I've enjoyed the new Kahl missions quite a bit! I can't seem to get Chipper to appear though? I've done the quest, done the weekly mission, even completed all of this weeks objectives, but Chipper still doesn't appear in my drifters camp. Is this a known bug? if so, how do I fix it? Link to comment Share on other sites More sharing options...
Prof_Blocks_007 Posted September 14, 2022 Share Posted September 14, 2022 23 minutes ago, Voltage said: Kahl missions are pretty bad. I can't articulate how they feel besides the polar opposite of anything remotely enjoyable about Warframe. I've enjoyed it, even on re-play to get the collectibles I missed the first time round :) Link to comment Share on other sites More sharing options...
--Leyenda-Dupuytren Posted September 14, 2022 Share Posted September 14, 2022 i suggest in narmer missions to deactivate ilimited enemies, it would be more pleasant to search parts while enemies stay dead and not respawn everytime Link to comment Share on other sites More sharing options...
Danny99s Posted September 14, 2022 Share Posted September 14, 2022 Watch DE make an augment for Styanax allowing him to cast abilities in his ult or in 5 years when Styanax prime comes out give him invulnerability like Garuda's. PepeLa Link to comment Share on other sites More sharing options...
PainisDeWitt Posted September 14, 2022 Share Posted September 14, 2022 hace 23 minutos, N64Gamefreak dijo: Do the Chipper tools actually appear in the Sneaky Sabotage mission? I haven't found one yet. They do, I found them in the first area, lower level inside a room by an elevator Link to comment Share on other sites More sharing options...
Sannidor Posted September 14, 2022 Share Posted September 14, 2022 After finishing 'not dying' and 'below 15 minutes" challenges I'm not gonna bother to do the rest. Obtaining Stock through stealth/puzzle mission would be OK if it was one of three available modes, maybe. Give us basic extermination and quickly scaling survival for those who seek difficulty. Also, those who complete all challenges have zero reason to replay the only mission available at the moment. Everything about it could be fixed and improved with relatively little effort so now it's your move, DE. Give us FUN. Link to comment Share on other sites More sharing options...
S0NGA Posted September 14, 2022 Share Posted September 14, 2022 20 minutes ago, KanariaFolf said: I also disagree with the revival of Prime Resurgence, as prime items will now hold little to no value in the Platinum market. Unfortunately it's true 20 minutes ago, KanariaFolf said: The biggest thing I have to complain about now is Void Dash still not being reintroduced. It was objectively better than Void Sling and didn't deserve to be removed. Eidolon hunting now only uses Void Sling to proc the sling strength buff from Madurai, and nothing else. General use of it in missions is discouraged and often times significantly slower than just bullet jumping with a normal frame not having been modded for bullet jump/parkour velocity. For this reason, I and many others ask that Void Dash be reintroduced as a toggle in the settings menu or elsewhere, Void Sling doesn't have to be removed but we would like our operator movement back. I agree 200% with this idea... I also believe that these 2 movements should remain, with an option to choose between one or the other... That way EVERYONE would be satisfied, each one with their preference! ;) Link to comment Share on other sites More sharing options...
SiriSnugglebottoms Posted September 14, 2022 Share Posted September 14, 2022 29 minutes ago, Voltage said: Kahl missions are pretty bad. I can't articulate how they feel besides the polar opposite of anything remotely enjoyable about Warframe. This can't possibly be stressed enough. It's fine when these things are occasional story elements. It's very not fine when it's repeated grind for extremely relevant items. Link to comment Share on other sites More sharing options...
-AncientWarrior- Posted September 14, 2022 Share Posted September 14, 2022 28 minutes ago, Voltage said: Kahl missions are pretty bad. I can't articulate how they feel besides the polar opposite of anything remotely enjoyable about Warframe. damn straight.. what are they even thinking.. I am amazed by this update.. its the worst I have experienced in regards to the lack of anything content playing wise from DE.. Link to comment Share on other sites More sharing options...
mizeriq Posted September 14, 2022 Share Posted September 14, 2022 30 minutes ago, Voltage said: Kahl missions are pretty bad. I can't articulate how they feel besides the polar opposite of anything remotely enjoyable about Warframe. I could, but it's against the rules :) Link to comment Share on other sites More sharing options...
SQLOwns Posted September 14, 2022 Share Posted September 14, 2022 30 minutes ago, Voltage said: Kahl missions are pretty bad. I can't articulate how they feel besides the polar opposite of anything remotely enjoyable about Warframe. I still don't even know what to do. By far the worst Warframe experience yet............ Link to comment Share on other sites More sharing options...
HorstFoll Posted September 14, 2022 Share Posted September 14, 2022 vor 14 Minuten schrieb Chan: Ram usage spiked after hotfix. Someone else got this? Ingame in orbiter says 1.3 gb RAM while task manager is at 6gb for me. That may be a bit too much, but I never checked what it used before. Link to comment Share on other sites More sharing options...
Tau. Posted September 14, 2022 Share Posted September 14, 2022 Can the Somachord get an update of sorts? I'm sure I'm not alone in wishing to custom set some of the newer tracks as overrides for ambience and bgms in missions, such as this Kahl suite. Several 'playlists' and a selection of checkboxes where the overrides kick in would be great. Link to comment Share on other sites More sharing options...
probably_absent Posted September 14, 2022 Share Posted September 14, 2022 I just wanted to say I'm really enjoying the change of pace the Khal missions are seeming to give. Sometimes it feels like none of the games mechanics have time to be appreciated because everything revolves around killing things and completing missions as fast as possible, so I really enjoyed the opportunity to be more cautious actually see enemy behavior, and pick my battles a bit more. Looking forward to more! Link to comment Share on other sites More sharing options...
CrownedPeak Posted September 14, 2022 Share Posted September 14, 2022 I’ve really enjoyed the change of pace that the new Kahl missions bring. Having a more boots-on-the-ground style playable character makes players actually have to think about using the environment or his blunt for cover and not just whizzing around the map nuking everything. Link to comment Share on other sites More sharing options...
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