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Veilbreaker: Hotfix 32.0.4


[DE]Megan
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Veilbreaker: Hotfix 32.0.4

 

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes: 

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions. 

    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 

  • Updated some of Chipper’s dialogue for clarity. 

  • Updated sound FX for laser traps and doors. 

  • Fixed crash that would occur in the Narmer Scyto Raknoid fight. 

  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.

  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand. 

  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass. 

  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking. 

  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him. 

  • Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks. 

  • Fixed unveiled allies still having the Veiled voice FX. 

  • Fixed the Narmer Propaganda Drones not having any collision.

  • Fixes towards falling through the floor when completing a Veil removal. 

 

Break Narmer Challenges Changes & Fixes: 

  • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 

  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 

  • Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark. 

 

Optimizations: 

  • Optimized some shader & textures. 

  • Made very slight optimizations to the Narmer Propaganda Drone. 

 

Fixes

  • Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected. 

  • Fixed flickering issues in the Helminth UI. 

  • Fixed Rogg’s Hellion Jetpack particle FX being the wrong color. 

  • Fixed several placement and clipping issues with Shoulder Armor equipped on Kahl (notably the Sorex Shoulder Guards). 

  • Fixed UI soft-lock related to Clan Emblems. 

  • Fixed the Protea Caladrius Skin’s helmet visor tilting to the side permanently after casting her Grenade Fan. As reported here: https://www.reddit.com/r/Warframe/comments/xe93xd/protea_visor_bug/

  • Fixed the Aegrit’s holster position and rotation sitting funky. 

  • Fixed being unable to return to Dojo from a Railjack mission if you have Clients in your squad. 

  • Fixed script error related to Syndicate Medallions when joining in-progress missions. 

  • Fixed script error when scrolling in the Helminth UI while feeding resources. 

    • Also fixed auto feeding occurring when scrolling if a resource had been selected.

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32 minutes ago, [DE]Megan said:

Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 

Will anything else be added for the deaf and hard of hearing players? E:I have been informed that there is already a visual indicator so that is good! Glad to see it.

32 minutes ago, [DE]Megan said:
  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 

  •  

Oh! Looks like this is a visual indicator instead of a sound fx indicator here so that is good. Would be nice to get some visual indicators on the K-Drive parts too. 

Edited by XHADgaming
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If you unlock a Blue Girl weapon after you took exergis and do not go to console to get the "G" weapon and instead of that you go back to where you extract you skip that part and get Raknoid boss without "boss health". Door closes, cannot extract. Just so you know it happend to me first mission.

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Ah, so fixed bugs for something we already had to wait for but just ignoring a massive amount of feedback in other places. . .specifically, the Merciless Arcane gutting. Gotcha 🤦‍♂️🤦‍♂️🤦‍♂️

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Thank you for the hotfix!!

Kahl's Bounty mission is a change of pace and actually feels more refreshing for the game. 

Current Bug Encounters: 

While on controller, there is still no magnetism in the arsenal for secondary emissive / energy colors and the reset icon to the right of them. 

Hoping this gets fixed soon. 

When @'ing people in any chat, their names still do not glow blue and are unable to interact with them.

Edited by Halo
Labeling
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Going to recommend just to avoid long term bad luck streaks with Archon Shard drops: Allow us to combine some shards into a tauforged one or make archons drop a "shard shard" once a week that can be exchanged in bulk for a tau shard.

Edited by Zagrax
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3 minutes ago, XHADgaming said:

Will anything else be added for the deaf and hard of hearing players? 

Oh! Looks like this is a visual indicator instead of a sound fx indicator here so that is good. Would be nice to get some visual indicators on the K-Drive parts too. 

There are, actually - The blue dots. They tend to appear even if they're behind walls.

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So, then the fishing issue on Demos is still a thing, its annoying having to drop a necromech through the ooz, inch with your inner child/man far enough away to summon the warframe. Would be nice if the infested spears still actually pierced the goo.

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