Titan-Iridious Posted September 14, 2022 Share Posted September 14, 2022 I was trying to get K-drive parts, when I got caught by a deacon, the part despawned before my eyes. I think dying causes them to despawn. Link to comment Share on other sites More sharing options...
Brasten Posted September 14, 2022 Share Posted September 14, 2022 44 minutes ago, [DE]Megan said: Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. Nope.... Still having major problems finding any of these. And I think I hear one inside a closed cargo tailor/wagon. "Find the Thing" game design has long been one of Warframe major failings. Can you please stop going back to it as mission critical design. Link to comment Share on other sites More sharing options...
phoenix1992 Posted September 14, 2022 Share Posted September 14, 2022 K-drive parts are still way too out of line. At this point it is a matter of RNG mroe than actual task of finding them. There is some rather amusing bug with Kahl jumping which makes him catapuling around, PM me for more info :v Link to comment Share on other sites More sharing options...
EienNoArashi Posted September 14, 2022 Share Posted September 14, 2022 Those Kahl missions sucks. Just spend 2 god damned hours trying to find the K-Drive parts (2/4) and dead bodies that would count (4/5). I thought this is Warframe where you play with warframes you collect not with some stupid half rotten piece of genetic failure doing challenges that are the only source of new currency. Link to comment Share on other sites More sharing options...
Robisgreat10 Posted September 14, 2022 Share Posted September 14, 2022 Fix the Codex Faction, some of enemies wasnt in planet, also there is duplicated, been a 1-2 years and never fixed it. also transfer operator to frame been glitch as well during the any mission... Link to comment Share on other sites More sharing options...
That1Cactus Posted September 14, 2022 Share Posted September 14, 2022 👍 Link to comment Share on other sites More sharing options...
JimmuTanno88 Posted September 14, 2022 Share Posted September 14, 2022 Will there be any fix for the universal holster speed mods such as Twitch and Soft Hands stacking their -recoil -spread buffs when equipped on primary and secondary? Or if not, making them PvE only? I'm sure other posts have mentioned it but this kind of screws the balancing factor of full-autos like the grakata, not to mention shotguns: Spoiler Left is regular, right is with the bugged stacking -80% recoil and spread buff. Nice for PvE, busted in PvP for obvious reasons. Link to comment Share on other sites More sharing options...
OtherSelfOW Posted September 14, 2022 Share Posted September 14, 2022 Yet another hotfix that doesn't include the promised fix for Ash's Bladestorm. Link to comment Share on other sites More sharing options...
Xxbleach Posted September 14, 2022 Share Posted September 14, 2022 13 minutes ago, Shirasik said: Found some parts with no sound FX around. Encountered sound FX areas with no drive parts around. Looks like there still more to improve. happened to me too, seems like it didn't implement correctly Link to comment Share on other sites More sharing options...
spaceageGecko Posted September 14, 2022 Share Posted September 14, 2022 I for one enjoyed the Kahl mission, a weekly change of pace is nice. Link to comment Share on other sites More sharing options...
SilverLyder Posted September 14, 2022 Share Posted September 14, 2022 btw vengeful flame ephemera is still not fixed after who knows how many years, there is still an orange light even if you have no orange on your colors Link to comment Share on other sites More sharing options...
TheArmchairThinker Posted September 14, 2022 Share Posted September 14, 2022 1 hour ago, Voltage said: Kahl missions are pretty bad. I can't articulate how they feel besides the polar opposite of anything remotely enjoyable about Warframe. I thought people say it's unenjoyable because there's no challenge zooming through the maps without any resistance Link to comment Share on other sites More sharing options...
SafeRoom Posted September 15, 2022 Share Posted September 15, 2022 1 hour ago, lady-zero said: Nothing changed Alot of my weapons are now useless because of the new change. We're not having fun unless it's DE's way. Link to comment Share on other sites More sharing options...
grobar084 Posted September 15, 2022 Share Posted September 15, 2022 slow non chalanging mission and wee have to vaith 4 days for another. HOW DOO I EVEN UPGRADE KHAL STANDING ??? doo i need to waith 4 days for it ??? doo i need to repeat this slow mision over and over again ??? what is going on ??? Link to comment Share on other sites More sharing options...
Twisted_Wisdom Posted September 15, 2022 Share Posted September 15, 2022 2 minutes ago, TheArmchairThinker said: I thought people say it's unenjoyable because there's no challenge zooming through the maps without any resistance One of the reasons its bad is because its broken for some players. The mission is glitched so it can't be completed and because its new we don't know how its meant to be done in the first place which makes it worse. Link to comment Share on other sites More sharing options...
Col.Thrawn Posted September 15, 2022 Share Posted September 15, 2022 Kahl missions are unbelievable borring. So disappointing. Link to comment Share on other sites More sharing options...
Tethip Posted September 15, 2022 Share Posted September 15, 2022 Grineer and Corpus gameplay during the New War quest was awesome because of the story of the quest, the building of the emotion, etc. In Veilbreaker quest too, it's fit perfectly. But I don't think that's a good idea to put this into core gameplay. This is not what I want when I launch Warframe. I want to choose my weapons and make builds according to specific missions, I want to move freely, I want to play with my warframes. Kahl's gameplays is too far from warframe's gameplay. It's very slow and rigid. We can't make builds. We can't choose our weapons. I did not enjoy playing Kahl during this new weekly task. It was painfully borring. I don’t know how exactly to put words on it, but he's not part of what I've achieved as a Tenno. He can be with us, like Clem, syndicates, and many others. But I can’t be him. Not like that, not in weekly tasks. Moreover, I don’t understand why this gameplay is necessary to get stuff for the “classic” gameplay. Why Khal go on mission, and we, tenno, get the rewards. I appreciate the work behind these missions, and they have a lot of potential. But I really wish we could make them with our warframes and our stuff. With some limitations of course, to make these missions unique like they already are. Thank you. Link to comment Share on other sites More sharing options...
Bluemillion Posted September 15, 2022 Share Posted September 15, 2022 I was having an issue where Nyx's Psychic Bolts wasn't removing shields. I don't see anything about that in the last couple of patch notes. Link to comment Share on other sites More sharing options...
grobar084 Posted September 15, 2022 Share Posted September 15, 2022 2 minutes ago, Tethip said: Grineer and Corpus gameplay during the New War quest was awesome because of the story of the quest, the building of the emotion, etc. In Veilbreaker quest too, it's fit perfectly. But I don't think that's a good idea to put this into core gameplay. This is not what I want when I launch Warframe. I want to choose my weapons and make builds according to specific missions, I want to move freely, I want to play with my warframes. Kahl's gameplays is too far from warframe's gameplay. It's very slow and rigid. We can't make builds. We can't choose our weapons. I did not enjoy playing Kahl during this new weekly task. It was painfully borring. I don’t know how exactly to put words on it, but he's not part of what I've achieved as a Tenno. He can be with us, like Clem, syndicates, and many others. But I can’t be him. Not like that, not in weekly tasks. Moreover, I don’t understand why this gameplay is necessary to get stuff for the “classic” gameplay. Why Khal go on mission, and we, tenno, get the rewards. I appreciate the work behind these missions, and they have a lot of potential. But I really wish we could make them with our warframes and our stuff. With some limitations of course, to make these missions unique like they already are. Thank you. that's it you sumed it nicely. why we need too play with khal to get stuff that wee use as warframe Link to comment Share on other sites More sharing options...
EyelessCoffee Posted September 15, 2022 Share Posted September 15, 2022 28 minutes ago, Shirasik said: Found some parts with no sound FX around. Encountered sound FX areas with no drive parts around. Looks like there still more to improve. edit Found a place where k-drive part and sound FX are around each other, but FX still leads in other way. For me the sound feels like it's working correctly in this clip. The K-Drive sound is the BrrrrrRBrrrBrrrrBrrrRBrrr hum, not the (quite a bit louder) Clink-Clack-Clink-Clack tinkling sound I think you're following. Or possibly you have your headphones on the wrong way round (that happened to me a couple of months ago in disruption and was very confusing)? Link to comment Share on other sites More sharing options...
Gear_Grinder480 Posted September 15, 2022 Share Posted September 15, 2022 the update made Corinth prime have missing sounds when firing can we get a fix for that please. Link to comment Share on other sites More sharing options...
EyelessCoffee Posted September 15, 2022 Share Posted September 15, 2022 Just now, Shirasik said: The 'BrrrRBrrrBrrrBrr' sound is everywhere around. The 'clink-clank' (aka wind chime) is not everywhere. While lurking around the mission, I encountered only four wind chime areas. Headphones - yes. Wrong way - nope, checked it in Windows's control panel. Plus, sound for the video is recorded despite of my headphones so if I hear sound in the wrong way, others will hear it as it is. Not to mention I walked around that much to take loudness into account to be sure where the source is. There's a very specific BrrrRBrrrBrrrBrr sound that isn't everywhere, it's the same sound K-Drives make when idling I think. I found the parts by listening for it and I can hear it coming from the K-Drive part in your clip. It's quite quiet, but it's unmistakable once you know what it sounds like. Not sure what the wind-chime sound is, but it's not the K-Drive part (unless there are supposed to be two sounds on the part and they've messed one of them up badly). Link to comment Share on other sites More sharing options...
DonScarface Posted September 15, 2022 Share Posted September 15, 2022 Looks good! Thank you, DE Link to comment Share on other sites More sharing options...
redninjaoffire Posted September 15, 2022 Share Posted September 15, 2022 still an issue with operator colors while the energy for abilities and ephemeras was fixed accessories and sigils are still stuck with default blue (or green with the verv sigil) and it bugs me that it didnt get fixed with the others. Link to comment Share on other sites More sharing options...
Infernales Posted September 15, 2022 Share Posted September 15, 2022 When fix the color on the ephemera, the energy color on the facial decorations, and the color on the operator's sigils? Link to comment Share on other sites More sharing options...
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