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So seeing the same four weapons spawning in the Circuit has got me thinking about some things. 

One, why the Cestra? Whyyyyyy? 

And two something unrelated because ADD; why isn't Valence Fusion on weapon variants where on is clearly better? Same with Warframes. Feeding them to a sticky wall is pretty grim. Then there's dual versions where a second gun makes it an entirely different weapon somehow. I just found another one....

Two part two; if I forma the same slot on a Warframe several times all with different polarities, why doesn't it just save the polarities and eventually make the node universal? Aura slot already does that. 

And finally five minus one, why aren't modular weapons modular? You can't take them apart. They're just...that....forever now. Hope you got the build right the first time chortle chortle. There's a dump site on a planet somewhere next to the unwanted pet planet that has piles of kitguns, amps, and melees with dumb names etched onto them then scratched out and replaced with a dumber one but coated in platinum that isn't very eco-friendly. 

After credits scene part four plus one, vacuum....which is it? You don't need pets in one, need pets in another, and then there's an area where everyone gets what you found. 

Revenge of the six. Operator has melee now, so why does Warframe butt in still?

And seven why doesn't the guy sleeping in the crypod eventually wake up in defense? We have two defense types, one varient being extremely difficult at absurd levels. The other with an oopsie doopsie that you can just handwave green gas back to being in good graces. 

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5 minutes ago, Quimoth said:

Confused Rooster Teeth GIF by Achievement Hunter
TL;DR; Could you to formulate each subject with a sentence that doesn't require a degree in cryptography? I haven't even been able to track down what the correlation between title and content is yet.

Maybe a degree in finesse. Feature islands is a take on content island. It needs to be streamlined and interconnected.

The part about Circuit RNG is taking a piss at it being predictable when it supposed to be random. 

(Almost) Everything else suggested has a similar counterpart or expansion that could have been used to improve the original in some way but wasn't. 

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I found a way to stop DE from giving me crap weapons nearly all the time in the Steel Path circuit and the same ones, I went and got them again and reranked them up, now mind you some are still crap and some were really good with my own config on them for Steel Path, but guess what DE hasn't given me those weapon choices ever again.

TLDR Make the weapons good and DE stop giving them to you ................................... and then replace them with other crap weapons. :facepalm:

Spoiler

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You don't have to use the cestra.

Valence is for kuva and tenet weapons...why would they randomly add it elsewhere simply because you ranted?

Maybe try offering the suggestion in feedback so they actually know....

Forma is the games money maker, you can't just have permanent builds that you never touch again.

Try to pay attention to update notes....medallions are a shared find now.

 

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1 hour ago, (PSN)Madurai-Prime said:

 Forma is the games money maker, you can't just have permanent builds that you never touch again.

How to get Far Cry 3 for free | GINX Esports TV

"Did I tell you the definition of insanity?"

DE pretends to make their game interesting by changing the meta over and over again expecting the game to be fun for ten years again. That IS the definition of insanity. 

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"Content Island" is a buzz word that means nothing. If a content island actually exists then literally everything in the game is a content island.

Don't like the Cestra then don't use the Cestra.

Fusion was added as a way to improve gear with random stat rolls (Lich weapons with their bonus and RJ components with all their stats). There's no reason to add it for other types of weapons.

Multi/universal polarities wouldn't actually add anything to the game. If DE added it it'd just be a Forma sink for the gullible.

I'd assume that Zaws/Kitguns are the way they are for coding simplicity so that mods/upgrades aren't needing to be carried over to what's effectively a new weapon.

If you're talking about univac it's something DE doesn't want and there's players who don't either (yes more than the one person people meme about). If you're talking about shared pickup it's in RJ because it's required due to their structure and it was an easy fix to make Syndicate missions useful and functional in pubs again. Nothing else really has a reason for it.

Drifter melee in all missions would be a waste of dev time. With their limitations they'd just be a downgraded melee weapon even if they were made fully moddable.

And why would the target wake up and if you can't defend against absurd level enemies then don't go against absurd level enemies.

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7 hours ago, Slayer-. said:

I found a way to stop DE from giving me crap weapons nearly all the time in the Steel Path circuit and the same ones, I went and got them again and reranked them up, now mind you some are still crap and some were really good with my own config on them for Steel Path, but guess what DE hasn't given me those weapon choices ever again.

TLDR Make the weapons good and DE stop giving them to you ................................... and then replace them with other crap weapons. :facepalm:

  Reveal hidden contents

zQdpo.jpg

 

They take up weapon slots. Making them good will use up a catalyst/reactor. It also will always reduce your overall weapon choice by one every time you find a weapon you somehow neglected even if you do own it. 

6 hours ago, (PSN)Madurai-Prime said:

You don't have to use the cestra.

Valence is for kuva and tenet weapons...why would they randomly add it elsewhere simply because you ranted?

Forma is the games money maker, you can't just have permanent builds that you never touch again.

Try to pay attention to update notes....medallions are a shared find now.

 

I'm shoehorned into the only other choice. 

I'm sure you like the idea of the the power creep weapons being able to be powercrept even more. But I just felt that throwing my Fulmin straight into the garbage when Fulmin Prime comes out is kind of a waste. 

People already have permanent builds they never touch again. Because they'd have to waste forma doing it. And because of certain meta's make it unnecessary. 

Medallions.....one single example. 

2 hours ago, trst said:

Fusion was added as a way to improve gear with random stat rolls (Lich weapons with their bonus and RJ components with all their stats). There's no reason to add it for other types of weapons.

Multi/universal polarities wouldn't actually add anything to the game. If DE added it it'd just be a Forma sink for the gullible.

Drifter melee in all missions would be a waste of dev time. With their limitations they'd just be a downgraded melee weapon even if they were made fully moddable.

And why would the target wake up and if you can't defend against absurd level enemies then don't go against absurd level enemies.

It was to make sure that section of the game didn't suddenly die off when people got their target weapon. And Kuva weapons are already the best version to get. Why have anything else?

Fusion would be useful across the board for those neglected weapons. You have a Kunai for the new incarnon and they decide to release Kunai Prime, which is a common occurance for older weapons, the original will never match the new improved version. So it's just dead weight. 

It would do what any other universal polarity would do which is make modding flexible. What is the current modding mold? Madurai, madurai, madurai, madurai, then one naramon polarity? You can't play around with builds simply because all the damage mods were only in one category. Here's a counter question: What would it take away if it was added? 

Drifter, you already get their counterparts in the main game and can mod them. 

People can already survive against absurd level enemies. The issue is the static object in the middle can't. 

 

Edited by (PSN)Tactless_Ninja
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43 minutes ago, (PSN)Tactless_Ninja said:

It was to make sure that section of the game didn't suddenly die off when people got their target weapon. And Kuva weapons are already the best version to get. Why have anything else?

Fusion would be useful across the board for those neglected weapons. You have a Kunai for the new incarnon and they decide to release Kunai Prime, which is a common occurance for older weapons, the original will never match the new improved version. So it's just dead weight. 

It would do what any other universal polarity would do which is make modding flexible. What is the current modding mold? Madurai, madurai, madurai, madurai, then one naramon polarity? You can't play around with builds simply because all the damage mods were only in one category. Here's a counter question: What would it take away if it was added? 

Drifter, you already get their counterparts in the main game and can mod them. 

People can already survive against absurd level enemies. The issue is the static object in the middle can't. 

Fusion made that content "die off" faster by giving players a guaranteed path towards max rolls. Without it players could still be farming for perfectly rolled weapons/components. Also "best" is a term that doesn't mean much of anything when nearly everything can tackle the highest level content the game actually offers.

That's called progression. And there's also no reason to add yet another layer of upgrades to existing gear when we already have Rivens and now Incarnons to prop up gear you should have otherwise thrown away. Also if older gear could be made to match their upgrades then what's the point of the upgrades?

It wouldn't add anything because nothing calls for builds so hyperfocused that you lose flexibility. What it takes away however is the Forma of anyone who doesn't know any better thus making it a Forma sink for the gullible.

Again their limitations would still make it just a downgraded melee weapon as Operators/Drifters are clunkier and less mobile in combat than frames are. And even if it was viable what does having another melee weapon in a loadout actually add to the game?

And I said if you can't defend against them then don't go against them. If the defense target gets destroyed it's your fault for failing to keep it safe from enemies. Which still applies to Circuit as it's your choice to risk another round of Defense.

Edited by trst
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30 minutes ago, trst said:

Fusion made that content "die off" faster by giving players a guaranteed path towards max rolls. Without it players could still be farming for perfectly rolled weapons/components. Also "best" is a term that doesn't mean much of anything when nearly everything can tackle the highest level content the game actually offers.

That's called progression. And there's also no reason to add yet another layer of upgrades to existing gear when we already have Rivens and now Incarnons to prop up gear you should have otherwise thrown away. Also if older gear could be made to match their upgrades then what's the point of the upgrades?

It wouldn't add anything because nothing calls for builds so hyperfocused that you lose flexibility. What it takes away however is the Forma of anyone who doesn't know any better thus making it a Forma sink for the gullible.

Again their limitations would still make it just a downgraded melee weapon as Operators/Drifters are clunkier and less mobile in combat than frames are. And even if it was viable what does having another melee weapon in a loadout actually add to the game?

And I said if you can't defend against them then don't go against them. If the defense target gets destroyed it's your fault for failing to keep it safe from enemies. Which still applies to Circuit as it's your choice to risk another round of Defense.

Dunno bout you but I can still get a full squad on any rando Lich mission and it's further divided by having two factions that don't interact with each other. Nothing died off. (Edit: Ok, this is a weak argument. Still maxing everything out involves trudging through a lot of RNG. It won't lose the completionists for at least a little while.)

Progression is reseting ALL your progress on a weapon type? You must've loved it hearing when Destiny reset so they could sell Gjallarhorn people already had for $25. 

If people are going to sink forma into something they like repeatedly they should be rewarded like Lich weapons do. You're losing flexibility every time a slot needs to be filled in with a madurai slot on weapons that don't go past rank 30. 

Edit: And again if they could squish weapon types that are improvements over older versions, you wouldn't need extra forma to use on them. Everything would be merged. 

Drifters are slowly becoming Warframes. And with intrinsics and focus, two established upgrade trees, they can fix the limitation they have with it. Besides that it's not unreasonable to think that a character that can already use a certain weapon can use it similarly in the game proper. They also have toggles for other systems in options and cosmetic menus. Picking whether the Warframe or Drifter pulls out the hammer shouldn't be an issue. 

And this Defense target issue is sounding a lot like Santuary Onslaught. Either bring this really specific build or die. Boring. 

 

 

Edited by (PSN)Tactless_Ninja
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3 hours ago, (PSN)Tactless_Ninja said:

Dunno bout you but I can still get a full squad on any rando Lich mission and it's further divided by having two factions that don't interact with each other. Nothing died off. (Edit: Ok, this is a weak argument. Still maxing everything out involves trudging through a lot of RNG. It won't lose the completionists for at least a little while.)

Progression is reseting ALL your progress on a weapon type? You must've loved it hearing when Destiny reset so they could sell Gjallarhorn people already had for $25. 

If people are going to sink forma into something they like repeatedly they should be rewarded like Lich weapons do. You're losing flexibility every time a slot needs to be filled in with a madurai slot on weapons that don't go past rank 30. 

Edit: And again if they could squish weapon types that are improvements over older versions, you wouldn't need extra forma to use on them. Everything would be merged. 

Drifters are slowly becoming Warframes. And with intrinsics and focus, two established upgrade trees, they can fix the limitation they have with it. Besides that it's not unreasonable to think that a character that can already use a certain weapon can use it similarly in the game proper. They also have toggles for other systems in options and cosmetic menus. Picking whether the Warframe or Drifter pulls out the hammer shouldn't be an issue. 

And this Defense target issue is sounding a lot like Santuary Onslaught. Either bring this really specific build or die. Boring. 

And there's a lot of players who've entirely finished the weapon grind for both Kuva and Tenent weapons. Without Fusion there's an insurmountable mountain of grind to finish the system which would have very few players finished with it even today.

It is because you've gained access to a new direct upgrade version of the weapon. Also it's not remotely comparable to Destiny when the old version remained exactly as viable as it was before the new one released. If a Kunai Prime released then your existing base Kunai would still, and virtually forever, function in the exact same content it did prior to it's Prime existing.

Why should players be rewarded for doing something completely unnecessary? And no flexibility is lost unless you're excessively Formaing gear which again is something nothing needs. Inflexibility is entirely a player made problem.

Forma is the most purchased item from the Market. That alone is why DE would never implement the system just for saving Forma.

Again what does that even add to the game? Why turn the Drifter into another Warframe and what value is gained by having a second melee weapon in your loadout? Especially when a single loadout already has access to up to 11 weapons at a time.

That's literally how defense, and pretty much all mission types actually, work already. If you don't bring a loadout that's good for what you're trying to accomplish then you're likely to fail the mission. Can't defend a target from enemies effectively enough then you'll fail a Defense/Excavation. Can't kill enemies quickly enough then you'll fail a Survival. Can't kill super tanky ability resistant enemies fast enough then you'll fail a Disruption. And if you're going to go against enemies that level in the thousands without a loadout that can stall/kill them effectively enough then you'll fail whatever that mission is. The only issue here is one of poor build choices and/or over confidence.

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16 hours ago, (PSN)Tactless_Ninja said:

 

Two part two; if I forma the same slot on a Warframe several times all with different polarities, why doesn't it just save the polarities and eventually make the node universal? Aura slot already does that. 

This isn't something they haven't thought of, it's something they have specifically said "no" to

Formas in the main eight slots make a weapon more powerful but also more specialized, locking down one or two specific powerful builds instead of an infinite number of weaker builds

Auras and stances weren't part of this dichotomy. Instead the idea back in 2013 was specific frames would already specialize in certain auras. Frost was meant to run with Rejuvenation or Physique, for example. It wasn't until years later the devs realized this was stupid and created the Aura Forma and Stance Forma to bandaid the problem

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17 hours ago, (PSN)Tactless_Ninja said:

They take up weapon slots. Making them good will use up a catalyst/reactor. It also will always reduce your overall weapon choice by one every time you find a weapon you somehow neglected even if you do own it. 

 

I don't see why I should delete my inventory just so I get a better RNG of guns if I'm understanding your quote.

I own a vast selection of weapons and have slots as well over the years, one event gives you free slots the Dex event is good for slots, along with promocodes or giveaway promotions.

At my level of MR I have potatoes to spare for the next few years, along with Forma, some of the guns I've reacquired are pretty good with my own configs on them in Steel Path.

DE still find MR5 guns every time for me, which are still super crappy for Steel Path missions, though when I get the ones I rebuilt they go really well being built for Steel Path.

I don't know why DE gives us MR 0-5 guns that are weak as hell in Steel Path and run out of ammo in a blink of an eye. 

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2 hours ago, Slayer-. said:

I don't see why I should delete my inventory just so I get a better RNG of guns if I'm understanding your quote.

Forget about Circuit. This is about the redundancy of multiple versions of the same equipment. Ak versions being even less flexible. Circuit just magnifies it.  I have a fully kitted out AkCestra that I've never seen there.

Prime Warframes and weapons are better versions and I'm not going to suddenly drop everything to level something up knowing it could be replaced by some rando Baro offering. It's a wasted potato. It's a waste of space.

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13 hours ago, (PSN)Tactless_Ninja said:

Forget about Circuit. This is about the redundancy of multiple versions of the same equipment. Ak versions being even less flexible. Circuit just magnifies it.  I have a fully kitted out AkCestra that I've never seen there.

Prime Warframes and weapons are better versions and I'm not going to suddenly drop everything to level something up knowing it could be replaced by some rando Baro offering. It's a wasted potato. It's a waste of space.

Ah yes, you're saying why the hell do DE give us MR 0 - 5 weapons when we own the prime version of it, imagine getting non-prime frames with basic configs like the weapons. 

Edited by Slayer-.
had to remove 'some' because it's rare I get a good gun.
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