Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Abyss of Dagath: Hotfix 34.0.8 + 34.0.8.1


[DE]Megan
 Share

Recommended Posts

Abyss of Dagath: Hotfix 34.0.8

Plague Star Changes & Fixes: 

  • Updated the Eidolon Phylaxis and Infested Catalyst descriptions to inform players on where they can be acquired when Chatlinked. 
    • Eidolon Phylaxis: Nakak's Operational Supply in Cetus
    • Infested Catalyst: Bio Lab in Clan Dojo
  • Fixed Infested not spawning in Stage 4 of Plague Star Bounties following a host migration. 
  • Fixed cases of slow Infested spawns around the Boil in Stage 4 of Plague Star due to enemies elsewhere on the Plains contributing to the spawn cap. 
  • Improved Drone pathing during Stage 3 of Plague Star, hopefully reducing cases of the Drone becoming stuck.  
  • Improved waypoint pathing inside a Plains of Eidolon cave. 
  • Fixed the Plague Star Drone being unable to move in certain cases when going through Nova’s Wormhole, resulting in players being unable to progress the Bounty. 
  • Fixed players who have not unlocked The Steel Path being able to play The Steel Path Plague Star Bounty if an eligible squadmate selects it. 
  • Fixed Grineer enemies sometimes just standing around during Stage 2 of Plague Star bounties. 

Changes: 

  • Slightly increased the hold time needed to cycle Voruna’s passives to help prevent activating/deactivating a passive by accident. 
  • Reduced the damage dealt to players by explosive barrels triggered by enemies. 
    • Barrels were applying 100% of their damage onto players instead of the intended 30%. This also fixes an issue where Kahl could get one shot if an enemy exploded a barrel next to him. 
  • Duplex Bond Clones now inherit your Companion’s Energy color. 
  • Updated the “Animator” Nightwave Act’s descriptions: 
    • General:  “Look for Ayatan Treasures for Maroo in Maroo’s Bazaar.” 
      • The previous description did not specify that the player needs to hunt for the treasure as well as turn it in at Maroo. 
    • How To: "Visit Maroo in Maroo's Bazaar on Mars. Ask her about Ayatan Treasures and she will send you on a mission to retrieve one. You can socket Ayatan Stars into Sculptures by clicking the Ayatan Treasures button in the Mods workbench. Stars are uncommon items found in containers, while Sculptures are hidden items to search out during missions."
      • The previous description was still using the pre-Abyss of Dagath “Fully socket 3 Ayatan Sculptures” version. 
  • Slightly reduced the VFX of Aerial Bond’s cold field.
  • Improved Duviri “Hidden Chest” objective flow to address various issues caused by Host Migrations, objective abandonment, Host / Client desync, and more. While players may not see any gameplay changes on their end, our goal with this update is to remove cases where the Chest was unable to be opened.

Fixes

  • Fixed Clans who had raised/lowered their Clan tier before Hotfix 34.0.7 having tech research costs in the negative. For players who were unable to craft the Infested Catalyst Blueprint for Plague Star due to this bug, you should now be able to contribute the tier-appropriate amount! 
    • Resources and Credits that were contributed to research while it was in the negative have been refunded into the Clan Vault! Note that only Clans who were still in the negative prior to this hotfix will receive the refund. For Clans who contributed back up to positive values prior to the hotfix, you can submit a ticket to support.warframe.com (be sure to use the Clan/Dojo category). 
  • Fixed being unable to accept Cross Platform players into your Clan if the requesting player had not signed in since the launch of Cross Platform Clans. 
  • Fixed Hydroid’s tentacles (at its max amount of 20) not seeking out new enemies to grab after killing enemies already in their grasp. 
  • Fixed loss of function when hovering over a Clan’s advertisement at the same time your request to join them has been accepted.
  • Fixed a Hidden Chest spawning inside of the room that only unlocks after completing the Enigma at Kullervo’s Hold.
  • Fixed the Operator/Drifter swap button appearing in the Dormizone mirror Arsenal. 
  • Fixed Tenacious Bond’s buff icon not appearing for Clients if it was equipped onto Companion before Crit Mods. 
  • Fixed the “Survival” Nightwave Act’s “How To” description stating 30 minutes need to be completed in a Survival mission instead of the intended 20. 
  • Fixed certain Prex Cards having low resolution. 
  • Fixed the Paracesis’ “Rank Bonuses” on-hover UI element overlapping with its stats in the Upgrade screen. 
  • Fixed the “Skip All” button for the Waverider Comic Pages not being localized. 
  • Fixed a texture gap in Dagath’s Hollow Dojo room. 
  • Fixed a script error in Contagious Bond that would cause the mod to cease function. 
  • Fixed a script error occurring when sorting inventories that have a large amount of items. 
  • Fixed Warframes missing their heads in the Conclave pre-game lobby when more than 2 people join. 
  • Fixed Rhino’s mustache placement being too far inside his helmet. 
  • Fixed being able to benefit from Nekros’ Shield of Shadows Augment when using Shadow Punch as a Helminth ability. 
  • Fixed the tail attachment on the Loid Sentinel Skin unintentionally spinning. 
  • Fixed a script error caused by Hydroid’s Tentacle Swarm. 
  • Fixed Arcane Awakening and Arcane Consequence buff description showing up as a file path.
  • Fixed an issue causing Clan and Alliance Emblem changes to be delayed after approval.

 

Abyss of Dagath: Hotfix 34.0.8.1

  • Fixed Plague Star Steel Path bounties not rewarding any Operational Supply Standing. Oops!
     
Edited by [DE]Megan
Abyss of Dagath: Hotfix 34.0.8.1
  • Like 37
Link to comment
Share on other sites

1 minute ago, [DE]Megan said:

Improved waypoint pathing inside a Plains of Eidolon cave. 

On the topic of waypoint pathing, can you please fix waypoint pathing for that one Void tile? You know exactly which one I am talking about.

2 minutes ago, [DE]Megan said:

Reduced the damage dealt to players by explosive barrels triggered by enemies. 

  • Barrels were applying 100% of their damage onto players instead of the intended 30%. This also fixes an issue where Kahl could get one shot if an enemy exploded a barrel next to him. 

 

On the topic of environmental damage, please adjust land mine damage or remove that one land mine in Tavenui. Again, you know exactly which land mine always one-shots the kuva harvester.

  • Like 7
Link to comment
Share on other sites

Also:

  • I've noticed the Tab key zooming out when navigating the star chart, feels weird and it wasn't there before. Specially annoying if your typing in the chat window and you try to hop into a different tab to type.
  • All primary and secodary weapons with a genesis adapter attached lose their Aids zooming capabilities after the transformation. I'm aware it alters how a weapon functions but losing their innate zoom is too much in a lot of them.
Edited by Somnium_Bellator
  • Like 4
Link to comment
Share on other sites

10 minutes ago, [DE]Megan said:

Abyss of Dagath: Hotfix 34.0.8

Plague Star Changes & Fixes: 

  • Updated the Eidolon Phylaxis and Infested Catalyst descriptions to inform players on where they can be acquired when Chatlinked. 
    • Eidolon Phylaxis: Nakak's Operational Supply in Cetus
    • Infested Catalyst: Bio Lab in Clan Dojo
  • Fixed Infested not spawning in Stage 4 of Plague Star Bounties following a host migration. 
  • Fixed cases of slow Infested spawns around the Boil in Stage 4 of Plague Star due to enemies elsewhere on the Plains contributing to the spawn cap. 
  • Improved Drone pathing during Stage 3 of Plague Star, hopefully reducing cases of the Drone becoming stuck.  
  • Improved waypoint pathing inside a Plains of Eidolon cave. 
  • Fixed the Plague Star Drone being unable to move in certain cases when going through Nova’s Wormhole, resulting in players being unable to progress the Bounty. 
  • Fixed players who have not unlocked The Steel Path being able to play The Steel Path Plague Star Bounty if an eligible squadmate selects it. 
  • Fixed Grineer enemies sometimes just standing around during Stage 2 of Plague Star bounties. 

Changes: 

  • Slightly increased the hold time needed to cycle Voruna’s passives to help prevent activating/deactivating a passive by accident. 
  • Reduced the damage dealt to players by explosive barrels triggered by enemies. 
    • Barrels were applying 100% of their damage onto players instead of the intended 30%. This also fixes an issue where Kahl could get one shot if an enemy exploded a barrel next to him. 
  • Duplex Bond Clones now inherit your Companion’s Energy color. 
  • Updated the “Animator” Nightwave Act’s descriptions: 
    • General:  “Look for Ayatan Treasures for Maroo in Maroo’s Bazaar.” 
      • The previous description did not specify that the player needs to hunt for the treasure as well as turn it in at Maroo. 
    • How To: "Visit Maroo in Maroo's Bazaar on Mars. Ask her about Ayatan Treasures and she will send you on a mission to retrieve one. You can socket Ayatan Stars into Sculptures by clicking the Ayatan Treasures button in the Mods workbench. Stars are uncommon items found in containers, while Sculptures are hidden items to search out during missions."
      • The previous description was still using the pre-Abyss of Dagath “Fully socket 3 Ayatan Sculptures” version. 
  • Slightly reduced the VFX of Aerial Bond’s cold field.
  • Improved Duviri “Hidden Chest” objective flow to address various issues caused by Host Migrations, objective abandonment, Host / Client desync, and more. While players may not see any gameplay changes on their end, our goal with this update is to remove cases where the Chest was unable to be opened.

Fixes

  • Fixed Clans who had raised/lowered their Clan tier before Hotfix 34.0.7 having tech research costs in the negative. For players who were unable to craft the Infested Catalyst Blueprint for Plague Star due to this bug, you should now be able to contribute the tier-appropriate amount! 
    • Resources and Credits that were contributed to research while it was in the negative have been refunded into the Clan Vault! Note that only Clans who were still in the negative prior to this hotfix will receive the refund. For Clans who contributed back up to positive values prior to the hotfix, you can submit a ticket to support.warframe.com (be sure to use the Clan/Dojo category). 
  • Fixed being unable to accept Cross Platform players into your Clan if the requesting player had not signed in since the launch of Cross Platform Clans. 
  • Fixed Hydroid’s tentacles (at its max amount of 20) not seeking out new enemies to grab after killing enemies already in their grasp. 
  • Fixed loss of function when hovering over a Clan’s advertisement at the same time your request to join them has been accepted.
  • Fixed a Hidden Chest spawning inside of the room that only unlocks after completing the Enigma at Kullervo’s Hold.
  • Fixed the Operator/Drifter swap button appearing in the Dormizone mirror Arsenal. 
  • Fixed Tenacious Bond’s buff icon not appearing for Clients if it was equipped onto Companion before Crit Mods. 
  • Fixed the “Survival” Nightwave Act’s “How To” description stating 30 minutes need to be completed in a Survival mission instead of the intended 20. 
  • Fixed certain Prex Cards having low resolution. 
  • Fixed the Paracesis’ “Rank Bonuses” on-hover UI element overlapping with its stats in the Upgrade screen. 
  • Fixed the “Skip All” button for the Waverider Comic Pages not being localized. 
  • Fixed a texture gap in Dagath’s Hollow Dojo room. 
  • Fixed a script error in Contagious Bond that would cause the mod to cease function. 
  • Fixed a script error occurring when sorting inventories that have a large amount of items. 
  • Fixed Warframes missing their heads in the Conclave pre-game lobby when more than 2 people join. 
  • Fixed Rhino’s mustache placement being too far inside his helmet. 
  • Fixed being able to benefit from Nekros’ Shield of Shadows Augment when using Shadow Punch as a Helminth ability. 
  • Fixed the tail attachment on the Loid Sentinel Skin unintentionally spinning. 
  • Fixed a script error caused by Hydroid’s Tentacle Swarm. 
  • Fixed Arcane Awakening and Arcane Consequence buff description showing up as a file path.
  • Fixed an issue causing Clan and Alliance Emblem changes to be delayed after approval.

It's funny how quickly DE fixed the exploit players were running to get the 600 standing from stage 1. But DE is taking its sweet time putting back the bounties in the PoE tents. IF that ever comes.

  • Like 4
Link to comment
Share on other sites

11 minutes ago, [DE]Megan said:

 

  • Reduced the damage dealt to players by explosive barrels triggered by enemies. 
    • Barrels were applying 100% of their damage onto players instead of the intended 30%. This also fixes an issue where Kahl could get one shot if an enemy exploded a barrel next to him. 

My Nidus and Inaros thank you immensely, on the other hand it did create a real sense of danger in missions so there is that too. XD 

Link to comment
Share on other sites

6 minutes ago, FuriousRat32 said:

It's funny how quickly DE fixed the exploit players were running to get the 600 standing from stage 1. But DE is taking its sweet time putting back the bounties in the PoE tents. IF that ever comes.

I WANT FASTER RATES GIVE ME FASTER RATES

Edited by Ghastly-Ghoul
Link to comment
Share on other sites

14 minutes ago, [DE]Megan said:

Slightly increased the hold time needed to cycle Voruna’s passives to help prevent activating/deactivating a passive by accident. 

I liked how quickly I could switch Passives with her :c saved me a few times with some quick Ulfrun swapping

  • Like 1
Link to comment
Share on other sites

24 minutes ago, zGrimmreaper said:

so no tent mission for plague star? great.

Exactly what I wanted to mention, I see no positive changes or improvements here outside bugfixes and the drone, so this is very disappointing. Having to run all the way back through the slow ass gate, sucks. This really should be available from the tent.

Edited by Sonicbullitt
  • Like 6
Link to comment
Share on other sites

8 minutes ago, FuriousRat32 said:

It's funny how quickly DE fixed the exploit players were running to get the 600 standing from stage 1. But DE is taking its sweet time putting back the bounties in the PoE tents. IF that ever comes.

It really isn't. Tweaking numbers on a table is significantly easier and it was causing a lot of disruption in pugs and would have been horrible if word would have been allowed to spread further. We saw the same issue with a previous event and it resulted in people constantly dropping after the first wave and triggering host migration chains.

  • Like 1
Link to comment
Share on other sites

13 minutes ago, FuriousRat32 said:

It's funny how quickly DE fixed the exploit players were running to get the 600 standing from stage 1. But DE is taking its sweet time putting back the bounties in the PoE tents. IF that ever comes.

No official confirmation yet about the bounties in tents situation. Some speculation that it has to do with changing the required infested catalyst that is needed. And it wasn't an exploit, they just tweaked some numbers, you can still exploit it if you want.

Another idea I had was that it slows it down because of the forced open world loading everytime you start up the bounty, which is also not fun when trying to coordinate a group for during eidolons.

Edited by Numerounius
Link to comment
Share on other sites

27 минут назад, [DE]Megan сказал:

Updated the Eidolon Phylaxis and Infested Catalyst descriptions to inform players on where they can be acquired when Chatlinked. 

I play in Russian, but the description is now in English

  • Like 3
Link to comment
Share on other sites

Just now, ---HattoriIga--- said:

we're not earning points for each hemocyte run i've done 5 runs of the steel path and i'm at 5k points

We are aware that Steel Path Plague Star bounties are currently not awarding Standing. We're working on a fix ASAP -- in the meantime, Advanced Bounties should be working fine still. 

  • Like 7
Link to comment
Share on other sites

vor 35 Minuten schrieb [DE]Megan:

Fixed players who have not unlocked The Steel Path being able to play The Steel Path Plague Star Bounty if an eligible squadmate selects it. 

So why exactly was this fixed, because I haven´t seen it as a bug+ it won´t allow me to grind it with my squad mates.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...