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Could the possibility of bringing back a way to obtain Arcane helmets be considered and buff them in some way.


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back in hotfix 13.2.3 the acquisition of arcane helmets was removed but the helmets still remain in the game. many people who have played for a while still have some, including myself. I currently have the arcane pendragon helmet on my Excalibur umbra. if the helmets could be introduced into a drop table of "endgame" content i.e. deep Archimedean (doesn't have to be that though). and could the stats be increased by a substantial amount to compensate for the loss of a arcane slot and how powerful arcanes are now compared to how strong they were back then.

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Personally, I think arcane helmets should stay retired, because I prefer fashion and functionality to stay separate.  I want to make the build I want, and I want to use the fashion I want, and I want them both to affect the other as little as possible.

Edited by UnstarPrime
phrasing
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Problem is tying cosmetics to stat buffs, that which Warframe is not.

Although having an alternative arcane effect like that could be a good way of having strict negatives for builds like removing the passive.

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I feel like the only reason people dislike them is because they limit you to using a certain cosmetic.

If we had a system to...idunno...subsume them (forced wink) I feel like people would like them a lot more.

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Simple fix, split Arcane Helmets into regular helmets and a set of Warframe-specific Arcanes. Either keep the effects low-level and treat them as babby's first Arcane, or buff the effects to be competitive with modern Arcanes. Then add more for frames that were introduced after Arcane helmets were retired.

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I've always wanted to explore detaching Arcane Helmet effects from their original cosmetics as an adapter for that Warframe. Adapters would be a pseudo-Riven Mod for any Warframe, taking up an Arcane slot for a very small stat bonus, allowing the player to roll 1 positive along with 1 negative (i.e +25% Strength, -25% Energy Max). Unlike Riven Mods, the pool of stats would be confined to a single positive and negative every single time, to match the effects of an Arcane Helmet. Existing Helmet conversions would just be called "Arcane Excalibur Adapter" with either Pendragon or Avalon stats. This gives players an avenue to using an Arcane Helmet on any Warframe. The adapter and rolling mechanic could be earned akin to old Trials Arcanes.

I own every Arcane Helmet through trading (I started after they were retired), and honestly, every item the game has that can only be earned through legacy trades feels stupid and should either be removed from everyone's inventory or be reintroduced in some capacity. There really is no middle ground.

Edited by Voltage
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2 minutes ago, PublikDomain said:

Simple fix, split Arcane Helmets into regular helmets and a set of Warframe-specific Arcanes.

We already have frame specific augment mods and then the arcanes for frames. Adding more frame specific arcanes would be a huge pain in the butt of more balancing that only works one frame at a time plus the hassle of collecting 21 of each frame specific mod for 56 different warframes. And that's if there was only 1 per frame.

I like collecting and all, but no thanks.

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3 minutes ago, Hobie-wan said:

We already have frame specific augment mods and then the arcanes for frames. Adding more frame specific arcanes would be a huge pain in the butt of more balancing that only works one frame at a time plus the hassle of collecting 21 of each frame specific mod for 56 different warframes. And that's if there was only 1 per frame.

I like collecting and all, but no thanks.

Converting an Arcane Helmet into a Warframe specific Arcane doesn't mean it needs 21 duplicates, etc. It could just be a single item that takes up an Arcane slot for an existing set of bonuses that are already very weak in comparison to what we can slot nowadays.

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Just now, Voltage said:

Converting an Arcane Helmet into a Warframe specific Arcane doesn't mean it needs 21 duplicates, etc. It could just be a single item that takes up an Arcane slot for an existing set of bonuses that are already very weak in comparison to what we can slot nowadays.

I suppose. It would still be work for DE that will still feel bad no matter how they handle it. IMHO It's best to just leave that misstep as is and not risking making it worse with either frames being left out, people complaining that they aren't obtainable anymore, or people that have some feeling like their "works has been invalidated".

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I have all of them and use none anymore.

The last to go was Rhino because "When Hit" effect didn't work with him and the speed was just the best of them anyways.

I replaced it with Molt Augmented though I guess either still work. I do miss the speed.

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37 minutes ago, Hobie-wan said:

Adding more frame specific arcanes would be a huge pain in the butt of more balancing that only works one frame at a time plus the hassle of collecting 21 of each frame specific mod for 56 different warframes. And that's if there was only 1 per frame.

There doesn't need to be a Nyx Menticide and an Ash Menticide and a Rhino Menticide, the current Nyx Arcane helmet effects can stay with Nyx right where they are, and Ash with Ash and Rhino with Rhino, etc. It could be the same set of however many frame-specific Arcane Helmets there already that already take up an Arcane slot. The effects don't have to change, either, though it would make them a little more competitive with the Arcanes that are already far stronger.

27 minutes ago, Hobie-wan said:

or people that have some feeling like their "works has been invalidated".

Should those people get to keep a monopoly on these items? I have several, why am I one of the only ones allowed to have these? Doesn't it already feel bad for everyone already being left out? idk, I've never agreed with the idea that someone owning some rare thing entitles them to be the only one ever allowed to have it. Lato and Braton Vandal are good examples.

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Only if they did a deep revision and rework of how they work and are implemented. Plus even then you would be introducing a system that might be more hassle then they are worth. I'll explain below. As far as changes, as an example, and this is is just random off the top of the head suggestions...

1. Remove the effect of the Arcane helmet from the actual cosmetic helmet. Like, some people won't like having to give up favourite fashion for stats, even if some stats are buffed. In some cases that can just make it worse. Ditto buffing them if dealing with decisions around the "Arcane helmet" and regular Arcanes. If you'd want to reintroduce them, you might as well just let people use both.

2. You might even want to adjust the "helmets" effects to be more unique and specialised around the Warframe. We have way more Arcanes now, and even systems like Shards for stat changes. Generic stat increases and buffs... we have many ways. Decoupling the aesthetic element, but also letting the effect just refine the actual Warframe,. Creating conflict with rewards/buffs as well as gear and tools, can not always be the best necessary, because you can get situations where many people will resent a reward and view it as worthless, even if others view the situation in the opposite way (think peoples issues with shard colours, reward table dilution, hard to get rewards not being worth it, or feeling forced to use certain tools for effectiveness). 

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On 2024-04-09 at 8:23 PM, PublikDomain said:

There doesn't need to be a Nyx Menticide and an Ash Menticide and a Rhino Menticide,

Right, but I meant X arcane helmet for Y frame, M arcane helmet for N frame, and so on.

On 2024-04-09 at 8:23 PM, PublikDomain said:

Should those people get to keep a monopoly on these items? I have several, why am I one of the only ones allowed to have these? Doesn't it already feel bad for everyone already being left out? idk, I've never agreed with the idea that someone owning some rare thing entitles them to be the only one ever allowed to have it. Lato and Braton Vandal are good examples.

Note that I don't have any arcane helmets, nor do I have founders stuff. But there will be people with these things that think they are special because they were there at the time so why should others get them just as there will be people that will feel they should be available again. My point is as @ominumi said, making changes will just bring up the pointless debates and arguments. It's best to just leave those things as is instead of stirring up the drama because there's absolutely no way that everyone will be happy.

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On 2024-04-09 at 8:39 PM, Voltage said:

I've always wanted to explore detaching Arcane Helmet effects from their original cosmetics as an adapter for that Warframe. Adapters would be a pseudo-Riven Mod for any Warframe

Damn, that would be amazing

Frame rivens… the meme potential of those would be phenomenal 

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