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Koumei & the Five Fates: Hotfix 37.0.7


[DE]Megan
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Hi DE, Thanks for the fixes and buffs.

Since you'll be looking at elemental damage and how they combine interfering with synergies, there is one big problem related to Heat damage. I'm not very sure if you are aware of the "Heat Inherit" feature, or bug, I don't know. The thing is, when Heat status is applied from sources like Manifold Bond + Arc Coild/Hounds unique attacks, etc, the subsequent heat statuses coming from guns and melee weapons or Warframe abilities, will deal 0 damage.

Also, when the first heat status comes from a Warframe ability, the subsequent heat statuses from Weapons, end up doing less damage, losing elemental/factions bonuses somewhere in the damage calculation.

 

Thanks for your attention hopefully you can have a look at this problem that some of us call "reverse heat inherit"

Edited by crazywolfpusher
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Love The New Stuff With Every Update, That said With Deep Archimedea, Archon Hunt and the Circuit requiring us to Own and Build more weapons which is further carried over with the addition of New Weapons Inncarnon and Lich (infested in-bound) Is there any chance at Getting the Cap on Riven Mod Slots Raised? We got 30 more At MR 30 but Did NOT Get any more at LR 1-4 and 5 not far off. We got More Daily Standing For Each LR Could We Get More Riven Slots Now? IF they are Rewards for Leveling Up or Simply Available for Purchasing More at Each Level It Needs to be Raised. More Weapons = More Riven Slots. The Game has progressed and The Amount of Riven Slots Needs to as Well. Please up vote This if you feel the same and Maybe Pass Up the Food Chain. Please and Thank You.    

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2 minutes ago, crazywolfpusher said:

Hi DE, Thanks for the fixes and buffs.

Since you'll be looking at elemental damage and how they combine interfering with synergies, there is one big problem related to Heat damage. I'm not very sure if you are aware of the "Heat Inherit" feature, or bug, I don't know. The thing is, when Heat status is applied from sources like Manifold Bond + Arc Coild/Hounds unique attacks, etc, the subsequent damage coming from guns and melee weapons or Warframe abilities, will deal 0 damage.

Also, when the first heat status comes from a Warframe ability, the subsequent heat statuses from Weapons, they end up doing less damage, losing elemental/factions bonuses somewhere in the damage calculation.

 

Thanks for your attention hopefully you can have a look at this problem that some of us call "reverse heat inherit"

Maybe post a video of that happening ?

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Thanks for the update!

Is the energy color for the daggers' that spawn with Okina Incarnon intended not to match your own energy color? Right now it just uses the base energy color. It's the only thing about that weapon that bothers me :(

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22 minutes ago, KIREEK said:

Still no fix for illumination issues across the entire game, including dojos, icy rocks on corpus outpost or gold decoration in dojos will often have pitch black sections that ruin the entire aesthetic.

 

18 minutes ago, Voltage said:

Can we expect any more changes to Nova? There is tons of feedback from dedicated Nova players that really irons out the hiccups introduced with rework or just ignored on Nova's kit.

+1

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En 2/10/2024 a las 12:05, [DE]Danielle dijo:

ARBITRATIONS ADDITIONS 

Endless Mission Types Added! 

Tenno who have completed the Star Chart may already be familiar with The Arbiters of Hexis offering Arbitrations to test a Tenno’s mettle. The following endless mission types can now appear as Arbitration Alerts: 

  • Void Cascade 
  • Void Armageddon
  • Void Flood
  • Alchemy
  • Mirror Defense (both Tyana Pass and Munio) 
  • Conjunction Survival 

Hi! I never post a comment because i don't like to complain about a F2P game, but i'm very confused because of this. I never saw any of those gamemodes in arbitrations since the big update and just want to know if they will be enabled in the future.

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48 minutes ago, [DE]Megan said:

28c9b70204a305aad0a30a2b2cb7508f.jpg

WARFRAME: 1999 DEMO 

Ride the devil down as Arthur Nightingale in the Warframe: 1999 Demo, available to play now from your Orbiter! Rocket through the streets of Höllvania on the Atomicycle and take on the militant Scaldra faction in a special Exterminate Mission. 

Prerequisite: Complete the Awakening and Vor’s Prize quests. 

How to Access:
Interact with the new strange console at the front of your Orbiter (located where the Conclave console used to be prior to Koumei & the Five Fates) to take a step back into 1999!

44927c23b7a68b083e7e508fee0a595f.jpg

Reward:
Completing the demo mission will reward you with the Protokol Longsword Skin - take the fight to a new era with Arthur Nightingale’s signature Melee weapon skin. 

ba5f774f45594b6385d4541ec4df448f.jpg

Share your 1999 Demo Feedback & Bug Reports in the dedicated subforums - thank you, Tenno!

MARKET ADDITIONS

New Seasonal Items
The following items are available for purchase in the in-game Market for Platinum: 

Lycanblight Bundle
Make your enemies fear you as they fear the dark. This bundle includes accessories inspired by The Wild Hunt of Naberus. They can also be purchased individually: 

  • Lycanblight Shoulder Armor - Nothing strikes fear into your enemies like the fusion of beast and Infestation draped upon your shoulder.
  • Lycanblight Syandana - Pursue your prey with a look that combines beast and Infestation.

Charger Liset Skin
Give your Liset the look of an Infested Charger.

Charger Sumdali 
With the head of an Infested Charger mounted at the front of your craft, you’ll make an instant impression on your enemies.

New Noggles
Three new Warframe Noggles are ready to join your bobble-head collection! Find them for purchase with Platinum in the in-game Market. 

  • Khora
  • Harrow
  • Caliban

CHANGES

  • Increased the max number of Koumei’s Kumihimo threads from 24 to 30. 
    • We also fixed an issue where the number of threads was impacted by frame rate – playing at a low frame rate would spawn fewer threads than intended. 
  • Elemental Damage from “The Virtues” Blessing (Saya’s Visions), Smoldering Strike Decree, and Synthel’s Outburst Decree will now be added parallel to your weapon’s Elemental Damage, instead of creating Combined Elemental Damage types. 
    • Previously, if your weapon had (for example) Cold Damage and the Smoldering Strike Decree was active (Melee attacks are imbued with Heat Damage), the damages would combine and change to Blast. For those with specific kinds of Arcanes and other conditional Elemental Damage triggers, this was not always desirable as it could impact build synergies. So we’ve changed them to no longer combine and instead live independently from each other. We may apply this change elsewhere in the future where applicable. 
    • Note: Damage values have not been impacted with this change! 
  • Changed the Junction UI to make it clearer if you had not completed a Junction task. 
    • The checkmarks in their previous state caused confusion with players, making it appear as if they had completed a task when they in fact had not.
  • Changed Caliban’s Sentient Wrath ability description to replace “lifted” with “raised” (since “Lifted” is a specific Status Effect). 

FIXES

  • Fixed Loyal Retriever and Resourceful Retriever not working while playing as Operator.
  • Fixed Pharaoh and Medjay Claws having the wrong Status Chance stats:
    • Pharaoh Claws: Increased from 5% to 25% 
    • Medjay Claws: Increased from 5% to 20%
  • Fixed Pharaoh Claws not having the correct Damage Types (was using Slash instead of Puncture and Gas). 
  • Fixed Sahasa Kubrow’s not digging while enemies are around when they have the Elusive Posture mod equipped. 
  • Fixed Okina’s Incarnon Form duration being 90 seconds instead of 180 seconds. 
  • Made more fixes towards several matchmaking issues that prevented players from joining sessions, inviting players, Trading, etc. 
    • We will continue to monitor potential related issues for future fixes. 
  • More fixes towards enemies not approaching the “Eliminate Enemies to Lower Security Level” zone in Netracell missions. 
  • Fixed Clients losing their Research Points associated with selected Loadout Parameters in Deep Archimedea missions after Host migration. 
  • Fixed Keratinos’ Unique trait allowing Melee Slam Radius to stack indefinitely when Heavy Attacking.  
  • Fixed Mod remaining selected in the Mod Menu after ranking it up with Fusion if you own a duplicate. 
    • This was causing players to accidentally Dissolve, Sell, or Transmute their newly-ranked Mod since it stayed Selected even if they could no longer see it (depending on how their Mod Menu is sorted).
  • Fixed context action on downed Conservation animals prompting a Melee Finisher instead of collection after using Ivara’s Sleep Arrow on them. 
    • This also fixes being unable to collect Velocipods because you could get stuck riding it after using context action. 
  • Fixed Scan Matter showing mining spots on the mini map after they’ve already been expended. 
  • Fixed the default for the “Trigger Release Threshold (Controller)” setting being -27 instead of 5 – this caused aggressive zooming in/out while aiming. 
  • Fixes towards Kubrow fur clipping through their Armor. 
    • Known issue: On your more fluffier pals this is still an issue for certain armors (Bruja, Harka, and Amphatz Kubrow Armor). 
  • Fixed using Transference in the Orbiter Captura Scene leading to loss of function. 
  • Fixed Warframe having negative Mod capacity after removing a Mod into the “Any” category in the Upgrade screen and then immediately adding Forma. 
  • Fixed shadow flickering issues on walls when SSAO Quality is set to high. 
  • Fixed Dera Vandal’s Incarnon Evolution III perks using the wrong names for their buff descriptions (switched “Swift Deliverance” and “Extended Volley”). 
  • Fixed the Incarnon Evolution progress icon persisting in the Arsenal UI when swapping between Incarnon Weapons. 
  • Fixed an incorrect HUD buff icon popping up when using the Sicarus Prime Incarnon. 
  • Fixed transmissions in The New War quest having wonky borders in the UI. 
  • Fixed crash caused by Mecha Mods. 
  • Fixed a script error caused by Excalibur’s Passive. 
  • Fixed a script error caused by Gyre’s Coil Horizon. 
     

lol i have soo many decorations didnt even notices new console ^^ thanks Megan for the post 

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45 minutes ago, Maxwell said:

By the way Earth fissures still not spamming (Mariana, E Prime, ect,...) it's really a pain as those are top tier fissures

37 minutes ago, -FCG-Mimose said:

I would still like Mariana, Mantle and E-Prime fissures back, please.

25 minutes ago, -FCG-LooTenant said:

aaaaand earth fissures still broken with no fix

We've hot-dropped another fix for this to the Fissure scheduler, they should now have the same random chance to appear that they used to have

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