CaveCricket48 Posted October 17, 2014 Share Posted October 17, 2014 From this interview, we have the following: RPS: Warframe has always focused on agility and supermobility. Were there problems on that front with transitioning the warframes into space? Sinclair: We wanted to take all the muscle memory [players] have from the game for sliding and dodging and that sort of thing so all of that is mapped to Archwing. Your sprint is a boost instead and when you slide in space you do this cool drift manoeuvre so you’re harder to hit. One of the decision we made early on which was a bit controversial was – I’m not sure if you ever played Descent? – you could bank and what was “up” could change. The first version of Archwing had you flying around and nothing was (predefined as) “up” so you could tilt and then up was to the left. It was super vomit-inducing and went one step too far into being uber hardcore. RPS: So at first you had no absolute directions or compass points? Sinclair: Yeah, so if you got into some strange configuration you had this woozy feeling and couldn’t figure out what was happening. We locked that plane. You can still move in those six degrees of freedom but there’s a very specific “up”! Please, make it an option to disable concrete directions of "up" and "down"! I want my uber hardcore nauseating no-concrete-direction-of-up space battles! For those that don't want it, they can simply turn it off. Link to comment Share on other sites More sharing options...
noveltyhero Posted October 17, 2014 Share Posted October 17, 2014 I don't want an up. Only in a gravitational field should you have an up, who knows though let's wait and see, maybe it plays well as it is Link to comment Share on other sites More sharing options...
AdunSaveMe Posted October 17, 2014 Share Posted October 17, 2014 As long as it's an option, I don't mind. I might even try it from time to time. Link to comment Share on other sites More sharing options...
Currystador Posted October 17, 2014 Share Posted October 17, 2014 I don't want an up. Only in a gravitational field should you have an up, who knows though let's wait and see, maybe it plays well as it is I think you missed the part where it said option Link to comment Share on other sites More sharing options...
noveltyhero Posted October 17, 2014 Share Posted October 17, 2014 I think you missed the part where it said optionOops sorry, on phone...I guess thats ok then, I mean they already had the option on so won't require too much work Link to comment Share on other sites More sharing options...
ValhaHazred Posted October 17, 2014 Share Posted October 17, 2014 While we're talking Archwing options, can we have a version with realistic vacuum? What I mean is no sound effects unless it affects you directly and even then they would be muffled. Link to comment Share on other sites More sharing options...
nyiinx Posted October 17, 2014 Share Posted October 17, 2014 When I go invisible on Loki, the lack of sound really throws me off.I rely on sound in-game quite a bit, from the grunts of passing Grineer to the little beeps of the Corpus. When I don't hear anything, I get lulled into this 'Stealth Mode' I think DE did mention something about how sounds would be different with Archwing, so at the very least we're getting a different type of sound. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted October 17, 2014 Share Posted October 17, 2014 While we're talking Archwing options, can we have a version with realistic vacuum? What I mean is no sound effects unless it affects you directly and even then they would be muffled. Normally I'd be all for this but unfortunately Warframe at its core is one of those games that bypassed that particular realism aspect long ago. To start to honor the concept of realistic vacuumed space would feel out of place at the current state of the game. (ie. the sound of Lisets flying through space during cutscenes, corpus invasion space walk area, etc). Link to comment Share on other sites More sharing options...
ValhaHazred Posted October 17, 2014 Share Posted October 17, 2014 Normally I'd be all for this but unfortunately Warframe at its core is one of those games that bypassed that particular realism aspect long ago. To start to honor the concept of realistic vacuumed space would feel out of place at the current state of the game. (ie. the sound of Lisets flying through space during cutscenes, corpus invasion space walk area, etc). Options remember? Besides that is very much true of having an "up" in space as well. Link to comment Share on other sites More sharing options...
Fretless Posted October 17, 2014 Share Posted October 17, 2014 Sounds like DE is only going to allow archwings to yaw and pitch. I definitely want them to roll as well. It's not only from the Descent games; any half-decent space sim will let you roll your craft. Link to comment Share on other sites More sharing options...
fatpig84 Posted October 17, 2014 Share Posted October 17, 2014 As long we got this, I am fine. Link to comment Share on other sites More sharing options...
Evanescent Posted October 17, 2014 Share Posted October 17, 2014 As long we got this, I am fine. Sweet JESUS YESSSSS!!!!!!!!! *kisses fatpig thoroughly for idea* Link to comment Share on other sites More sharing options...
Lirka. Posted October 17, 2014 Share Posted October 17, 2014 Normally I'd be all for this but unfortunately Warframe at its core is one of those games that bypassed that particular realism aspect long ago. To start to honor the concept of realistic vacuumed space would feel out of place at the current state of the game. (ie. the sound of Lisets flying through space during cutscenes, corpus invasion space walk area, etc). But the sounds in those sections are already muffled, just like when you run out of life support. So it actually makes more sense to have Archwing sound the same as those parts. If Archwing has full sound.... why now, and not in the other vacuum parts of the game? Link to comment Share on other sites More sharing options...
Eric1738 Posted October 17, 2014 Share Posted October 17, 2014 if it can be easily done, then i support more options for different players. but it could need different algorithm or codings. Link to comment Share on other sites More sharing options...
fatpig84 Posted October 17, 2014 Share Posted October 17, 2014 Sweet JESUS YESSSSS!!!!!!!!! *kisses fatpig thoroughly for idea* Yes missiles baby ! Makes pressing 4 4 4 4 4 44 4 look good. Link to comment Share on other sites More sharing options...
HollowExistence Posted October 17, 2014 Share Posted October 17, 2014 Give us the option to disable "up"! Link to comment Share on other sites More sharing options...
Sixty5 Posted October 17, 2014 Share Posted October 17, 2014 I agree here. I don't find it bad at all if I'm playing Space Engineers, hell the lack of a fixed upward direction makes it feel all the more authentic. Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 17, 2014 Share Posted October 17, 2014 As always... having the Option is always the best... option Link to comment Share on other sites More sharing options...
DJ_Redwire Posted October 17, 2014 Share Posted October 17, 2014 But the sounds in those sections are already muffled, just like when you run out of life support. So it actually makes more sense to have Archwing sound the same as those parts. If Archwing has full sound.... why now, and not in the other vacuum parts of the game? The sounds of the Liset flying through space is most definitely not muffled in anyway. Proper realism in that sense would be that it be completely mute during such a scene. Link to comment Share on other sites More sharing options...
Gelkor Posted October 17, 2014 Share Posted October 17, 2014 (edited) "The enemy's gate is down." I'm all for more options, so yeah, option to disable "up" and option to have muffled space sound. I think it would be kinda cool to only hear the hum of your archwing's engines and the firing of your weapons. I once read a sci fi book, it may have been a spoof one, but it had a passage about how space fighter pilots were disoriented by the lack of sound in space and so their ship's computer would "fake" space audio for them based off of sensor data to give them a more tactile impression of space combat. Edited October 17, 2014 by Gelkor Link to comment Share on other sites More sharing options...
Kalenath Posted October 17, 2014 Share Posted October 17, 2014 (edited) I am for options as well. But... not everyone can HANDLE the lack of a vertical plane to orient themselves to. This is a known fact from many real life space missions as far back as SpaceLab and now the ISS. The best result? Minor nausea. The worst? Vomit all over your keyboard and monitor. ASTRONAUTS and COSMONAUTS, the people SELECTED and TRAINED for that kind of thing, had and have difficulty handling it on occasion. How will the average gamer fare? Edited October 17, 2014 by Kalenath Link to comment Share on other sites More sharing options...
Lirka. Posted October 17, 2014 Share Posted October 17, 2014 The sounds of the Liset flying through space is most definitely not muffled in anyway. Proper realism in that sense would be that it be completely mute during such a scene. Yeah you're right. Somehow I thought the liset flyby also sounded a bit muffled, but it does indeed not. Still, an option for those that want it is never a bad thing. Link to comment Share on other sites More sharing options...
Katakuna Posted October 17, 2014 Share Posted October 17, 2014 I'm fine with either, but I would prefer that the game allow me to determine what is up and what is down in space. Link to comment Share on other sites More sharing options...
Kaotyke Posted October 17, 2014 Share Posted October 17, 2014 "No sound"? *puts headset volume to zero* There. Serious though, no sound? It will get boring pretty fast. We want EXPLOSIONS!!! And I think the "Jump" will be the "Up" and "Crouch" will be "down", people with controlers might enjoy this mode more than those with Keyboard+mouse. Link to comment Share on other sites More sharing options...
(PSN)Folkeye Posted October 17, 2014 Share Posted October 17, 2014 If they did allow the non-true-up thing, they could do a simple button push to orient yourself. Sort of like what they did with Dead Space 3. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now