Ognj Posted December 11, 2014 Share Posted December 11, 2014 Im getting kicked to login screen after loading hubs, and i tried both online and solo. Link to comment Share on other sites More sharing options...
Kakarot-MUI Posted December 11, 2014 Share Posted December 11, 2014 So chaos is basically obsolete now? Great how Loki is better at Nyx's thing than Nyx. Thanks DE. well, chaos lasts about 45 seconds for me compared to Loki's 12 at base. Though I wonder if this can be increased with duration mods. Link to comment Share on other sites More sharing options...
aoguro Posted December 11, 2014 Share Posted December 11, 2014 (edited) thank you, great =) but why do i have now my/the new syndicate missions without the 26000 avaliable normally they come in around 2 hours, i dont wanna risk a bug or loss of points because im leveling to get the syndicate-marelok, means, i play first away the 26000 and then the syndicate missions for more points (just my personal logic) ... just for letting you know .................... =))))))))))))))))))))))))))))))))))))))))))))))))) SUP (((((((((((((((((((((((((((((((((((((((((((= Edited December 11, 2014 by _gesshoku_ Link to comment Share on other sites More sharing options...
7grims Posted December 11, 2014 Share Posted December 11, 2014 (edited) Innate Vacuum for Loot pickup All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab. This should also improve the general flow of movement in Archwing Missions. Meaningless change. If we can see the mods, in those giant space tiles sets, and even in those giant tunel tilesets, making an vacuum effect is almost as nothing. Mods and other drops can be 360º in all directions from the players view, and over a background that is so detailed it makes them imperceptible. Plus, some tileset like interception have such a huge size it can be time consuming to travel to a place so far just to catch that little mod that went far far away. Drops mechanic in archwing wasn't a smart decision for this game type. Edited December 11, 2014 by 7grims Link to comment Share on other sites More sharing options...
Kuboy Posted December 11, 2014 Share Posted December 11, 2014 This makes me almost not even mind the Rakta Ballistica being terrible. These augments change EVERYTHING. Link to comment Share on other sites More sharing options...
SanguineSavant Posted December 11, 2014 Share Posted December 11, 2014 Cool. Very cool.I am ultimately pleased but DE. For the love of God. Augments. Stop. Think. You gave us 8 mod slots from 10 BECAUSE you wanted us to enjoy and use ALL our abilities. We will not use your nor enjoy your augments in the game's current state because we are preferential of other mods. Augments are clutter to the majority of us despite that we do want to use them. Seperate slots for augments. Please. It's not that hard to fathom the sense in this. It's backtracking making us want to use these but not having the room for it. Link to comment Share on other sites More sharing options...
Othergrunty Posted December 11, 2014 Share Posted December 11, 2014 Well big update. Some interesting additions. Oh come on! A Plasma Shotgun and you give it to the Grineer? We have been waiting for a Corpus shotgun for a while now and you give the Grineer another one and an energy one at that? Also would have fit better with a general shotgun upgrade. Link to comment Share on other sites More sharing options...
Nissun Posted December 11, 2014 Share Posted December 11, 2014 COOL YES A NEW SHOTGUN! "Held trigg- why. Why. Link to comment Share on other sites More sharing options...
Xpoorny Posted December 11, 2014 Share Posted December 11, 2014 nice! keep up the good work! Link to comment Share on other sites More sharing options...
N4BbOoS Posted December 11, 2014 Share Posted December 11, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
Pacheon Posted December 11, 2014 Share Posted December 11, 2014 Well, is it a quality weapon this time? Got too many of these so called "Mastery Junk" weapons. On Forum Netcode: Why are you guys scripting your forum html css javascript into one layer? The youtube links are getting blocked by this situation. Link to comment Share on other sites More sharing options...
-.Astherius.- Posted December 11, 2014 Share Posted December 11, 2014 This looks awesome (: I need that Loki's new mod. Link to comment Share on other sites More sharing options...
Phyrosite Posted December 11, 2014 Share Posted December 11, 2014 Yay :D all of this is great thanks DE Link to comment Share on other sites More sharing options...
BaSiLB Posted December 11, 2014 Share Posted December 11, 2014 why i keep getting dc every time i wanna enter the HUB ? seems bugged.. Link to comment Share on other sites More sharing options...
ALVIYAN Posted December 11, 2014 Share Posted December 11, 2014 This should be a nice update! Yeah! Link to comment Share on other sites More sharing options...
Geneticfate Posted December 11, 2014 Share Posted December 11, 2014 SWEET BABY JESUS!!!! Link to comment Share on other sites More sharing options...
Rydian Posted December 11, 2014 Share Posted December 11, 2014 Holy crap, this is an exciting update.- I'm not too keen on the void trader guy being limited, but him being there at all is nice, finally. If only I could actually access the hubs without being logged out.- I'll have to try out the medallion stuff for myself before I can comment on it.- Some of those augments mods I'm "meh" about, but a good number of them I want! That's surprising, I wasn't expecting that many I find interesting to show up.- I wonder how the clan I'm in is going to decorate stuff with the paint now...- I hope I like the new Void and Derelict music.- Hnnng market bulk purchasing. After like a year, finally. Just bought 1000 charges (x40) at once BECAUSE I CAN DO THAT NOW.- I like the icon changes to Warframe parts in the foundry and such.- Changing Tar Moa damage to a type players aren't weak to and reducing the damage over time is a good start. Hopefully this translates to less "get crippled on the first hit and then DoT kills you before you can move" cases. Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted December 11, 2014 Share Posted December 11, 2014 Well, AoE +300% dmg from Mirage is... kinda... good. And ever-lasting Sonar. And yeah, Loki really makes Nyx obsolete now. One thing I don't like is that without augments noone will ever want you in their squad. Link to comment Share on other sites More sharing options...
--Q--zSCOT Posted December 11, 2014 Share Posted December 11, 2014 Obrigado DE Link to comment Share on other sites More sharing options...
Sinnerish Posted December 11, 2014 Share Posted December 11, 2014 All. The. Yeah. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted December 11, 2014 Share Posted December 11, 2014 Every time I try to enter a hub i get kicked back to log in. Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 11, 2014 Share Posted December 11, 2014 holy crap! that shotgun better be a hell of a beast! Link to comment Share on other sites More sharing options...
SHIR0B0N Posted December 11, 2014 Share Posted December 11, 2014 This is all great DE, but alot of DCs in the Hubs. Particularly when I try to exchange medallions. Also, one of your ducat stations shows a text that indicates a path to somewhere instead of what should have been there. Link to comment Share on other sites More sharing options...
.Seeker Posted December 11, 2014 Share Posted December 11, 2014 And connection problem? Nothing? lol Link to comment Share on other sites More sharing options...
Z_Stinger Posted December 11, 2014 Share Posted December 11, 2014 (edited) Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield. So... that mean i've to get another primary weapon other than a bow/sniper just because a single shot that does up to 100k dmg that can't destroy their protective shield but a level 1 pistol that does 10 dmg per shot can destroy it. (now that's awful). ¿Why can't their shield detect actual damage? Edited December 11, 2014 by Z_Stinger Link to comment Share on other sites More sharing options...
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