Arcanico Posted December 11, 2014 Share Posted December 11, 2014 Really nice innate Vacuum! Thanks! Link to comment Share on other sites More sharing options...
JerZeyCJ Posted December 11, 2014 Share Posted December 11, 2014 We finally get a new shotgun and...full auto with some weird pellet mechanic and no overall shotgun buff. Cue a sigh of epic proportions. Link to comment Share on other sites More sharing options...
Zerfreen Posted December 11, 2014 Share Posted December 11, 2014 Whenever i try to enter a hub, my game either crashes or logs me out :| Link to comment Share on other sites More sharing options...
GerrikTheExiled Posted December 11, 2014 Share Posted December 11, 2014 Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days. Totally sounds like Xûr from Destiny from Friday to Sunday 1:00am Link to comment Share on other sites More sharing options...
5Diego5 Posted December 11, 2014 Share Posted December 11, 2014 new loading icon reminds me of geometry dash! yay! Link to comment Share on other sites More sharing options...
Archwizard Posted December 11, 2014 Share Posted December 11, 2014 (edited) Ember: Fire Blast: Fire Fright: Each tick has a 40%/60%/80%/100% chance for a panic proc. ... That shouldn't be an augment. That should be how the ability works baseline. Haven't you heard the feedback forums' unanimous decree that Fire Blast is worthless, as it is now? The damage is weaker than Fireball, the affected area is tiny, there's nothing to keep enemies in the damage area or compel them toward it (the AI even instinctively avoids it)... But the change that would have made it worthwhile was converted into an augment that will take a month for most players to get. A required mod to make an ability viable, rather than a unique minor boost. What have you done, DE? Edited December 11, 2014 by Archwizard Link to comment Share on other sites More sharing options...
WavyDon Posted December 11, 2014 Share Posted December 11, 2014 (edited) yeah, yeah, nice But wait. Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.WAT. yeah nekros is a frame with a nice mount of health, right? WHY! WHY! Desecrate gives alot of health back, so in theory, you could desecrate forever, or atleast quite some time, seems a little op tbh, must be some catch. Assuming this is sarcastic, if not ignore me x.x Edited December 11, 2014 by Bacon_is_not_3 Link to comment Share on other sites More sharing options...
Varzy Posted December 11, 2014 Share Posted December 11, 2014 The new additions and changes to the relays look amazing! Mission control looks pretty exciting, for one, though I'll need to rethink how I use my loadouts if we're fixed to those. I suggest giving players more loadouts per rank. I couldn't see much else, it feels very unstable at the moment -- only got into the Earth relay, very briefly. Most of the time my game crashed and I was either logged out or the application crashed completely. Link to comment Share on other sites More sharing options...
Void_Vis_Vires Posted December 11, 2014 Share Posted December 11, 2014 Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4.This should be a feature of the base slash dash, I honestly dont understand why this needs to take up a whole new mod slot, seriously Link to comment Share on other sites More sharing options...
manub Posted December 11, 2014 Share Posted December 11, 2014 very nice but i m getting randomly disconnected every time I try to get in a relay, am I the only one? Link to comment Share on other sites More sharing options...
Keltik0ne Posted December 11, 2014 Share Posted December 11, 2014 well, chaos lasts about 45 seconds for me compared to Loki's 12 at base. Though I wonder if this can be increased with duration mods. Noone who builds for heavy chaos use uses duration mods, it kills the usefulness. In fact, all the heavy chaos users I know have fleeting exp as a priority mod fit. Link to comment Share on other sites More sharing options...
Ravi369 Posted December 11, 2014 Share Posted December 11, 2014 wow nice patch, i was building Valkyr for archwing missions but she'll get a new purpose now. Revenge! Thanks for the hard work DE o7 Link to comment Share on other sites More sharing options...
Wolfdoggie Posted December 11, 2014 Share Posted December 11, 2014 (edited) Ammo mutation buff? Time to Forma my Ignis a 5th time and burn the entire solar system down. :O But where's my Limbo Ult fix? :( Edited December 11, 2014 by Wolfdoge Link to comment Share on other sites More sharing options...
monkeys9ab Posted December 11, 2014 Share Posted December 11, 2014 So um we can now avoid the rng of void by having to rely on the rng of a certain character popping into existence. noice Link to comment Share on other sites More sharing options...
Evernal_ Posted December 11, 2014 Share Posted December 11, 2014 Valkyr: Rip Line: Swing Line: After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost. IT'S HAPPENING. Just make it so that wall attacks don't leave you stuck in one frame until landing, like a 1~5 second delay, because nobody's gonna wall attack from one side of Cerberus to the next, then it'll truly be real. Link to comment Share on other sites More sharing options...
Venus-Venera Posted December 11, 2014 Share Posted December 11, 2014 top patch again! you guys make warframe the best pve game this and i bet next year! i wish you good luck and success. you really deserve it Link to comment Share on other sites More sharing options...
egypt Posted December 11, 2014 Share Posted December 11, 2014 i was playing when red text hit. i'm thinking to myself *upfate, nice. i've played enough though. tomorrow gonna farm me some nice stuff. time to hit the bed* moments later reading the patch notes *logging back into the game 1010101* damn you de, i hate you guys^^ Link to comment Share on other sites More sharing options...
CHunterX Posted December 11, 2014 Share Posted December 11, 2014 (edited) Getting near any syndicate room in Tenno Relays logs me out... EDIT: Scratch that, just being in a Relay logs me out after a few seconds. Edited December 11, 2014 by CHunterX Link to comment Share on other sites More sharing options...
Kacc Posted December 11, 2014 Share Posted December 11, 2014 Hubs is unplayable for long time Link to comment Share on other sites More sharing options...
-TSA-Lecken Posted December 11, 2014 Share Posted December 11, 2014 I can throw Bounces in the Hub xD Link to comment Share on other sites More sharing options...
kirin9 Posted December 11, 2014 Share Posted December 11, 2014 nice, these HUBS will make it. great potential. Link to comment Share on other sites More sharing options...
dadaddadada Posted December 11, 2014 Share Posted December 11, 2014 "Ballistic bullseye" Mesa augment has not been written in the update notes. Link to comment Share on other sites More sharing options...
MejasX Posted December 11, 2014 Share Posted December 11, 2014 I love the update, not one to complain about minute things that only suit personal preferences. However...DAT MUSIC. LOVE IT. Good going DE, I'm looking forward to much more of this. Link to comment Share on other sites More sharing options...
V0LK Posted December 11, 2014 Share Posted December 11, 2014 Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead. What? Oh, wow! Who in the world will use this? Nyx: Mind Control: Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage. Goddammit! This should've been a mandatory Nyx buff! Well there goes any hope for MC to be actually fixed to become good. Link to comment Share on other sites More sharing options...
Clows-Hydee Posted December 11, 2014 Share Posted December 11, 2014 Thanks DE! Awesome Update. Link to comment Share on other sites More sharing options...
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