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Strict Nat: Improvements And Testing


[DE]Glen
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Somehow with all recent change with strict nat improvement and latency thing first thing I have noticed that Russian are back as Host and the lag remain ,never had that much Russian host before, I don't have anything against them but it just that lag is epic running headless or one arm behind is not good

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Thank goodness. I really want to play with this game together with my friends and co-clan but the nat thing prevent these kind of gathering. I called the company of my internet and they denied about the stuff saying they don't have any idea about it and that phase not their area... -sighs-

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kg6OUoS.jpg

 

Only improvement I saw was it now shows "(host unreachable)" :C

I hope the improvement doesn't stop now :S

 

Thanks again for your hardwork!

Been getting this aswell. For some reason only a selected few can't join when I'm hosting and doesn't happen everytime.

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kg6OUoS.jpg

 

Only improvement I saw was it now shows "(host unreachable)" :C

I hope the improvement doesn't stop now :S

 

Thanks again for your hardwork!

 

^ Seems like I'm not the only one. I just tried it today, gives exactly the same thing...

 

Still going to try disabling the Firewall later though...

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Thank god for possible strict nat fix. Ive been unable to play with my friend for months now becuase he has a strict nat, but he lives on a college campus so he does not have access to the router of its settings to fix it

Edited by Jongray
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It will attempt a LAN connection first -- I test this way all the time behind a router.

 

I know that it connects via LAN I had some times a short internet loss with a normal router and the other person in my network wasn't disconnected. But some weeks ago that wouldn't work with a LTE router since you couldn't even join the session because of strict NAT. So this definitely didn't work all the time.

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... Yes, it does...

 

Tried disabling Windows Firewall, still didn't work... Obviously, this is a secondary firewall, since the main firewall is properly set, configured and tested that the necessary ports ARE open for Warframe to work... In fact, all port ranges that Warframe has on the options menu are open and available for Warframe to work with at its own leisure. Still, its not working... Plugging the cable on my computer without a Firewall working is not an option for me, and I'm not going to use a Firewall that requires to run on Windows because since if it requires Windows to run, then its vulnerable to the same crap Windows is or its so excessively paranoid it actually closes my own computer from Internet itself despite being connected to it... Since the firewall I'm using does not require Windows to work, it does its job perfectly.

 

Is it necessary to have NAT-PMP turned on?

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I've now tested the proxy extensively and have never had problems -- in fact thousands of players have used the proxy system and haven't even noticed it was there. 
 

I don't know what your problem is but I do know one thing: more pictures of the error screen isn't going to help anyone.

 

I posted my RaidCall channel earlier in the thread -- 9585297; if you have WireShark installed stop by and we can run some diagnostics.

 

So far only one fellow came by and it turned out he had left a bunch of programs running including a BitTorrent client -- duh! He logged out of Windows to clear all the garbage and all his problems went away. I'm not saying that's what your problem is but what I'm saying is so far the only data I have is that the remaining issues are local problems that I can't fix for you (although I did tweak the error messages slightly to identify similar issues).

 

So again, if you want me to fix it you gotta meet me half way (preferably during the week; I'd rather spend my weekends playing Warframe!)

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I posted my RaidCall channel earlier in the thread -- 9585297; if you have WireShark installed stop by and we can run some diagnostics.

Got it, I will download WireShark as well as RaidCall. Since it's saturday already there, I guess the soonest time you can help me will be on monday your time? I'll go online by then and join your channel.

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I've now tested the proxy extensively and have never had problems -- in fact thousands of players have used the proxy system and haven't even noticed it was there. 
 

I don't know what your problem is but I do know one thing: more pictures of the error screen isn't going to help anyone.

 

I posted my RaidCall channel earlier in the thread -- 9585297; if you have WireShark installed stop by and we can run some diagnostics.

 

So far only one fellow came by and it turned out he had left a bunch of programs running including a BitTorrent client -- duh! He logged out of Windows to clear all the garbage and all his problems went away. I'm not saying that's what your problem is but what I'm saying is so far the only data I have is that the remaining issues are local problems that I can't fix for you (although I did tweak the error messages slightly to identify similar issues).

 

So again, if you want me to fix it you gotta meet me half way (preferably during the week; I'd rather spend my weekends playing Warframe!)

 

 

you gently ignore my posting about what my network-staff from my provider and the modem-company said

 

it sounds also that you make this nat problem "small", it is not, lots of people suffer about but as they are kids or young or wanna play they dont care really because if they try often enough they will find some mission which functions

 

i - for example - have no other programm running when i play warframe and my computer is clean, i care about this matter of fact =)

 

and you dont answer me about ipv4/ipv6 in a way that i can understand you, if you wanna answer me please try to take my postings here serious, i tell you facts how things are here and the common sense in europe

 

and again, warframe is the only game which uses this type of network so faar, plug and play is not for the internet, plug and play is for local networks, or does the wikipedia simply lie or do they not understand anything about networks ?

 

anyway, i can only share what the specialists told me, and as it look like they know their job

 

if not, talk and i will give them what you are talking about, thx

 

even warframe support sended me here because they cant help further, i can give you the mail if needed =)

 

and now i really dont know what to say more

Edited by VOR73X
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~

Want progress to be made?

 

Step 1: Install this: http://www.raidcall.com/index.html

Step 2: Install this: https://www.wireshark.org/

Step 3: Wait for Monday.

Step 4: Follow the rest of his instructions to help troubleshoot.

 

I'm no fan of how Warframe does networking (I'm quite vocally against it normally), but given the amount of effort that's going into creating workarounds it's obvious that it's not going to change any time soon.  So helping the devs figure out all the workarounds is the next best thing and is the most likely to actually fix the issue right now, so that should be your focus.

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I'm happy to report that since Thursday, I've only encountered one session where I could not join (host unreachable I think the error message was) but other than a few loading disconnections here and there (which I know are normal for me because of my slow connection at times) I have been able to join every session and lobby I've been invited to. Which is a massive improvement over before (I would say I was prevented from joining a session about 60% of the time before Thursday).

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I am getting some cases of visitors being instantly disconnected as they enter our Dojo. 

 

It does not happen 100% of the time. 

 

I am inviting the players for trade.

 

As soon as they show up I invite them, and in many instances they leave the dojo involuntarily. 

 

The players are confused as to why they got back to the Liset. 

 

Should check the whole " loading  ... connecting ... spawning ... I'm really in! " process of entering the dojo, maybe it's being triggered by sending the trade request before the player loading completely in the Dojo?

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you gently ignore my posting about what my network-staff from my provider and the modem-company said

 

What did you expect from them? Of course they're going to say that the connection is fine! More to the point, if the problem is your home router or your PC that's not their responsibility.

 

Consider this analogy:

 

Your car stalls abruptly when you take it out on the highway. You take it in to the place that sold you the tires and they check the tires carefully; the tread is fine, the tire-dealer insists -- no problems there! Would you then conclude that the city responsible for the road is to blame for your car stalling?

 

You might insist that "NO! I saw the check-engine light, so I changed my oil, therefor I know my car is fine!" but an astute observer would point out that there are more things that can trigger that light than dirty oil (and also point out the check-engine light is still on).

 

You might say "NO! My car drives on other roads and never stalls!" but an astute observer would point out that *hundreds of thousands* of other drivers drive on that highway every day. If the road was making cars stall there wouldn't be hundreds of thousands of drivers on the road every day! Sure, some people have car trouble, but do a few stalled cars on the side of the road lead you to believe that the highway is broken?

 

The proxy described in this article is like a *free* tow-truck service that helps people that have certain types of car-trouble. The stats we're seeing (confirmed by players) indicate that this is getting people through that would otherwise be stuck. It's working, I've used it extensively, and if you ask me, it's doing a great job.

 

Let me finish with a final data-point: over 1% of our players have firewalls that block the game from even talking to our servers. We detect this and show an error message on log-in, including a link to the help page; we even automatically configure Windows Firewall when we can, and still: 1% of people have a setup that blocks Warframe from even communicating with our matchmaking server (we collect stats for this). This could be a personal firewall, router firewall, ISP firewall, malware, or worse -- is it our fault? No. Is it our responsibility? No, but we try pretty damn hard to help people sort it out (just ask the support guys how many times they've walked through a user fixing their 3rd-party firewall software!).

 

So if your car is so broken that you even the helpful tow-truck service won't get you anywhere, you don't blame the city! 

 

If your car is having trouble and a police officer pulls over to see if you need any help, you don't accuse him of making a bad road!

 

And if the mechanic says "bring your car into the shop" you don't just rage at him through your cell phone and send him pictures of your car stalled on the side of the road!

 

I've said twice in this thread now, if you want me to look at it --- *LIVE CUSTOMER SUPPORT from a developer*-- install wireshark and come by raidcall during the week (with a headset) and if I might be able to run some diagnostics. 

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I hope this helps, and feel free to take this down if it turns out I've suggested something on the scale of deleting WIN-32, but I had the host unreachable problem myself, and I solved it by going to Windows Firewall advanced settings, and, for every Inbound and Outbound entry marked "Warframe", I clicked Properties. Then, I switched to the Advanced tab, and, under "Edge Traversal", selected Allow Edge Traversal. Now, I did this after trying to forward my ports and, when that didn't seem to work, attempting to troubleshoot with my little knowledge of computers. Therefore, try port forwarding first before attempting my method.

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I hope this helps, and feel free to take this down if it turns out I've suggested something on the scale of deleting WIN-32, but I had the host unreachable problem myself, and I solved it by going to Windows Firewall advanced settings, and, for every Inbound and Outbound entry marked "Warframe", I clicked Properties. Then, I switched to the Advanced tab, and, under "Edge Traversal", selected Allow Edge Traversal. Now, I did this after trying to forward my ports and, when that didn't seem to work, attempting to troubleshoot with my little knowledge of computers. Therefore, try port forwarding first before attempting my method.

 

Hmm, that is very interesting! I'm not sure why this wouldn't be the default mode -- on Monday I'll see if I can make the Launcher set this up automatically. Thank you for mentioning it!

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if users reporting issues in this thread are as serious about fixing them as they are at suggesting there's an issue, following Glens' instructions is in your best interests.

 

Who is this DE Glen??? He is doing his job better than i thought. Great Job

:|

Digital Extremes works far harder than you think they do then.

 

i'm sure they could tell you stories about how little sleep they get most of the time.

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To Glen :

Some users, like myself have way more bandwidth than we use. Is there any way we can help other players out? Relay info, store data or something?

Me for one got a 100Mbit/100Mbit connection (and it isnt just a fancy number), which isnt to uncommon around scandinavia. I just wonder if there is something we could do, in the future, like a tickbox somewhere to activate. I have no idea how it would work, im just putting it out there.

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... Its not like I'm attempting to throw TheRealBadWolf's idea into the pit but~ I like to keep an open mind. I mean, it IS a lot of data being transmitted at the same time... I don't know, such speeds may make it possible but would they even consider the idea?

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