DE_Adam Posted June 19, 2015 Share Posted June 19, 2015 Changes: Optimized the rendering in Grineer Shipyards (Ceres) Defense and Interception minimaps. Updated the firing sound on the Braton Vandal shots. Fixes: Disabled many-core and dual-core physics optimizations until we can isolate why they cause crashes on certain machines. Fixed some door audio effects playing too loudly. Fixed some instances of duplicate player names showing up in the list of chat users. Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered. Fixed some instances of the Datamass spawning in walls on the Corpus Gas City tileset. Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled. Fixed a wall in Conclave’s Underwater Lab tileset that did not have proper collision. Fixed players being able to start Annihilation and Team Annihilation matches alone. Hotfix 16.9.2.1 Fixes: Fixed cloth physics not properly reacting to falling distances. Fixed Excalibur’s Exalted Blade copying melee Stance Mods, which would break functionality of the Ability. Fixed an issue causing Excalibur’s Exalted Blade to not properly release energy waves. Link to comment Share on other sites More sharing options...
2pro4u.com Posted June 19, 2015 Share Posted June 19, 2015 Thanks! Link to comment Share on other sites More sharing options...
ArXinity Posted June 19, 2015 Share Posted June 19, 2015 So, no more free life strike? :( Link to comment Share on other sites More sharing options...
shut Posted June 19, 2015 Share Posted June 19, 2015 (edited) Fixes: Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled. Aw, shucks. Not all Excal players are running in with dedicated melee builds, so I think an innate health drain on Exalted Blade would be nice. Especially for players whose frames are built for gunplay (i.e. Redirection, no Rage, etc) so activating EB and being in every enemy's face isn't going to give them free energy that they can regain HP with. New players have it especially bad, since pressing 4 locks them into melee and they don't have a way of regaining HP. It's a bit of a suicide button at the moment. By the way, still no fix for EB's waves not scaling from all melee mods. I think Rebecca said that was the design intent in the megathread. EDIT: Yep, she did say that! https://forums.warframe.com/index.php?/topic/476499-pc-1690-excalibur-feedback-megathread/page-2 The design intent is: Slash Dash damage scales off of all melee mods. Exalted Blade damage scales off of all melee mods. Exalted Blade waves scale off of all melee mods. Will look to see what's up - if anyone can post details (Damage #'s vs enemies) it'll help troubleshoot! Also include relevant loadout details (i.e my Radiant Finish Augment skews damage numbers, etc). Edited June 19, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
SilverBones Posted June 19, 2015 Share Posted June 19, 2015 Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered. D: Does this mean no more open shield in Exalted Blade? Link to comment Share on other sites More sharing options...
Acidulant Posted June 19, 2015 Share Posted June 19, 2015 Now if they could fix the Slash Dash and Exalted Blade's remaining bugs Link to comment Share on other sites More sharing options...
Kewchi Posted June 19, 2015 Share Posted June 19, 2015 :D Link to comment Share on other sites More sharing options...
Ishki88 Posted June 19, 2015 Share Posted June 19, 2015 ..........damn ;-; Link to comment Share on other sites More sharing options...
PEPIYEA Posted June 19, 2015 Share Posted June 19, 2015 aren`t FIRST Link to comment Share on other sites More sharing options...
StealthDragoon Posted June 19, 2015 Share Posted June 19, 2015 (edited) This might not be a good place to talk about this but... The new infested buff by Juggernaut scream wasn't needed. Infested are already quite incredibly annoying. Edited June 19, 2015 by StealthDragoon Link to comment Share on other sites More sharing options...
Zareek Posted June 19, 2015 Share Posted June 19, 2015 Thanks for the fixes Link to comment Share on other sites More sharing options...
MiNixB0SSx Posted June 19, 2015 Share Posted June 19, 2015 (edited) nice thanks for the pvp fix :) Edited June 19, 2015 by MiNixB0SSx Link to comment Share on other sites More sharing options...
Monsterwithin Posted June 19, 2015 Share Posted June 19, 2015 Thanks! Link to comment Share on other sites More sharing options...
Twilight053 Posted June 19, 2015 Share Posted June 19, 2015 Now I await the tears of people crying that EB will be useless. Link to comment Share on other sites More sharing options...
RyanGo Posted June 19, 2015 Share Posted June 19, 2015 Changes: Updated the firing sound on the Braton Vandal shots. :O I rather liked the most recent one, what does it sound like now?? Link to comment Share on other sites More sharing options...
Katinka Posted June 19, 2015 Share Posted June 19, 2015 Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled. Sooo... It wasn't supposed to always benefit from Life Strike? Oh well... Link to comment Share on other sites More sharing options...
razshin Posted June 19, 2015 Share Posted June 19, 2015 thx Link to comment Share on other sites More sharing options...
Fleyrion Posted June 19, 2015 Share Posted June 19, 2015 Still no fix for: Exalted Blades waves doesn't count as meele kills and aren't effected by mods Link to comment Share on other sites More sharing options...
Noctah Posted June 19, 2015 Share Posted June 19, 2015 aren`t FIRST "aren't" good at english either. Link to comment Share on other sites More sharing options...
Kalvorax Posted June 19, 2015 Share Posted June 19, 2015 (edited) Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled. lame as heck, would've been better to just make it so channeling mods worked regardless with valk and excal....why...BECAUSE WE ARE ALREADY CHANNELING ENERGY :| thankfully i didnt get used to it edit:hell make the channeling mods work while not channeling with EB, but still use up energy...THAT was the bug...it wasnt using energy :| but again, my point still stands, we are already channeling energy so just add a buff so we arent burning through energy like we would normally when using LS (or any channeling mod for that matter) on a melee weapon. Edited June 19, 2015 by xcynderx Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 19, 2015 Share Posted June 19, 2015 Jesus, you put a name [DE]YesLifeStrikeWorks in all channels. So I upgraded my life strike from r0 to max. Now I am so pissed. Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted June 19, 2015 Share Posted June 19, 2015 1st Link to comment Share on other sites More sharing options...
PhoenixElite Posted June 19, 2015 Share Posted June 19, 2015 Could we at least have some sort of reduced melee channel energy cost while Exalted blade is active? I just want it to have SOME sort of buff to melee channeling, I mean, c'mon, Excalibur is creating a sword made out of ENERGY, so why doesn't it have any in-built melee channel buffs?! Honestly, I just like the melee channel deterioration effect when you kill enemies, feels extremely odd to be stabbing/cutting/slicing them with an energy sword and they just fall over as if it was a regular sword. Link to comment Share on other sites More sharing options...
-BM-DarkenAngel Posted June 19, 2015 Share Posted June 19, 2015 pls fix the excalibur when not hosting, the melee mods are not active when others host and ur dmg is super reduced Link to comment Share on other sites More sharing options...
Cephalon_Ordis Posted June 19, 2015 Share Posted June 19, 2015 Changes: Fixes: Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled. y u do dis DE!? Link to comment Share on other sites More sharing options...
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