r0ckwolf Posted June 26, 2015 Share Posted June 26, 2015 (edited) Since the Devs are undecided about it simply post a yes vote in ehre if you want to see it as badly as i do! :D Edited June 26, 2015 by r0ckwolf Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 26, 2015 Share Posted June 26, 2015 (edited) it looks slower- prepare for DOOOOOOMMM!!! Edited June 26, 2015 by Hypernaut1 Link to comment Share on other sites More sharing options...
RahuHordika Posted June 26, 2015 Share Posted June 26, 2015 (edited) I say yes. I like the latching as it looks really cool, however I do prefer wallrunning to the silly jumping shown in the stream that also seems much slower. With coptering going away there needs to be another speed alternative. Edited June 26, 2015 by RahuStalker Link to comment Share on other sites More sharing options...
TheStag Posted June 26, 2015 Share Posted June 26, 2015 I am pretty darn sure they said we will not be doing wall latching, although this has changed. I would say No. It seems to slow down the potential of parkour, and if coptering is getting removed then I want to be able to move as fast as possible with parkour. Link to comment Share on other sites More sharing options...
KyleDelta Posted June 26, 2015 Share Posted June 26, 2015 (edited) Holding onto the wall looks cool, But the wall-bunnyjumping looks Really weird.... To by honest I liked the last parkour 2.0 preivew better, I wanted to actually wallrun on the walls not awkwardly jump along the side of walls.. In other words this is how I want to wallrun: Not this: I really hope wallrunning is still included :( Edited June 26, 2015 by KyleDelta Link to comment Share on other sites More sharing options...
tocorro Posted June 26, 2015 Share Posted June 26, 2015 I don't like a complete lack of momentum on slide melee ... How are we supposed to fight with it ? Link to comment Share on other sites More sharing options...
Oberon-Prime Posted June 26, 2015 Share Posted June 26, 2015 I want to have wallrunning still, along with the jumping along the walls. Maybe while jumping one everything you have more control and is slower, wallrunning is the opposite with less control but is faster Link to comment Share on other sites More sharing options...
DeMonkey Posted June 26, 2015 Share Posted June 26, 2015 I don't like a complete lack of momentum on slide melee ... How are we supposed to fight with it ? Lack of momentum? So what you're saying is that initiating a slide attack stops you moving instantly? I'm not watching the devstream, but i'd assume that there will be momentum, there just won't be increased momentum. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 26, 2015 Share Posted June 26, 2015 i would prefer if they kept the new system, but didnt remove wallrunning Link to comment Share on other sites More sharing options...
tocorro Posted June 26, 2015 Share Posted June 26, 2015 Lack of momentum? So what you're saying is that initiating a slide attack stops you moving instantly? I'm not watching the devstream, but i'd assume that there will be momentum, there just won't be increased momentum. Not really, but what DERebecca showed on stream looked really short, almost no travel in it. Not a stop, but didn't look like worth using at all. Link to comment Share on other sites More sharing options...
(NSW)BlaineKodos Posted June 26, 2015 Share Posted June 26, 2015 Yes, I want to stay on the wall and look down at the enemies to plan my attacks and also to better orient myself for where I'm going next. I don't see any benefit to removing it (or omitting it, I suppose) especially since it looked so natural with the way Parkour 2.0 is progressing. We're ninjas, why wouldn't we be able to stay above our enemies in the most cool method possible? If anything, I'd also add a max height that enemies can see us, so we can plan assaults from the rafters like Batman. Link to comment Share on other sites More sharing options...
Hrodgrim Posted June 26, 2015 Share Posted June 26, 2015 I would very much like to stick to the walls before deciding where to jump next. Plus, who doesn't like Spidey? Heretics, that's who. Link to comment Share on other sites More sharing options...
Wynn Posted June 26, 2015 Share Posted June 26, 2015 Do we know if wall running is gone? Link to comment Share on other sites More sharing options...
Deidaku Posted June 26, 2015 Share Posted June 26, 2015 Looks super cool BUT WHO CARES YOU CAN BACKFLIP ON YOUR ENEMIES Link to comment Share on other sites More sharing options...
Spikey844 Posted June 26, 2015 Share Posted June 26, 2015 I like the idea of being able to grab and hold onto the walls, but I still want to be able to wall run. Link to comment Share on other sites More sharing options...
SicSlaver Posted June 26, 2015 Share Posted June 26, 2015 (edited) Screw just wall clinging. Gimme ceiling clinging as well! Might as well go full retard with it! Edited June 26, 2015 by SicSlaver Link to comment Share on other sites More sharing options...
MrKage Posted June 26, 2015 Share Posted June 26, 2015 Keep it Link to comment Share on other sites More sharing options...
Ryden Posted June 26, 2015 Share Posted June 26, 2015 (edited) It's dumb to argue that wall latching shouldn't exist because it'll slow down the gameplay. That's the point of it. Also, who said that speed runners are gonna have to use wall latch? Here's a thought: If you don't want to stop moving, DON'T WALL LATCH.For the rest of us stealthy, tactical, engaged players, we very much welcome the wall latching mechanic. It provides another layer of depth to combat, and since when is that a bad thing? Edited June 26, 2015 by Ryden Link to comment Share on other sites More sharing options...
KoroTenshi Posted June 26, 2015 Share Posted June 26, 2015 I love the idea of wall latching and parkour 2.0 as a whole.It will be a fun new experience and make Warframe seem like a new game. Link to comment Share on other sites More sharing options...
Evanescent Posted June 26, 2015 Share Posted June 26, 2015 YES! Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted June 26, 2015 Share Posted June 26, 2015 Yes... I don't mind hanging around. XD Link to comment Share on other sites More sharing options...
Jahadaya Posted June 26, 2015 Share Posted June 26, 2015 YES Link to comment Share on other sites More sharing options...
DiBBz Posted June 26, 2015 Share Posted June 26, 2015 (edited) i was by all means happy and would accept the latch/jumping idea.. but given what they have demonstrated to us in tonight's devstream... i dunno! i really dont like it as much now. sure coptering is fast and gets you from point A to point B in a jiffy but is also clunky and in ways to fast for the game. but what they had shown in the devstream was more precise and had more manoeuvrability in the tile sets.. but at the cost of severe loss of speed.. you can run faster than you can simply wall bunny hopping. when i first seen the Wall jumping animation 1-2 dev streams ago.. thats what got me hyped for the new parkour system and would have happily accepted that as a medium. instead what i seen was nothing more than slower than a cockroach wall jumping... my overall opinion is that im not exactly to ken on the new parkour system.. it needs room for improvement.. and i agree with others.. wall-running at least needs to stay Edited June 27, 2015 by DiBBz Link to comment Share on other sites More sharing options...
SicSlaver Posted June 26, 2015 Share Posted June 26, 2015 Did they really get rid of wall run or are people just assuming? Link to comment Share on other sites More sharing options...
Rexlars Posted June 26, 2015 Share Posted June 26, 2015 Yes It's clear people aren't capable of following simple directions or staying on topic. Link to comment Share on other sites More sharing options...
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