-CM-Smuggy Posted August 27, 2015 Share Posted August 27, 2015 Still waiting for Quanta/Vandal's bug to be fixed~ Link to comment Share on other sites More sharing options...
Argantes-svk Posted August 27, 2015 Share Posted August 27, 2015 still no hotfix for recently broken quantas https://forums.warframe.com/index.php?/topic/518305-quanta-vandal-bugged/ Link to comment Share on other sites More sharing options...
Edgarhighman Posted August 27, 2015 Share Posted August 27, 2015 (edited) Hotfix 17.2.5 Fixes: Fixed not being able to do a number of actions while sprinting (Waypoints, Hotkeys). If you encounter more issues with certain key actions not working in certain states, please let us know. Fixed not being able to do a number of actions while sprinting (Waypoints, Hotkeys). If you encounter more issues with certain key actions not working in certain states, please let us know.THISSSSSSS DE !!! I AM SURPRISED YOU FIXED THIS (WILL post if there are still issues) I thought you were purposely DONKING up the game!!! YESSSSSSSSSSSS. Mission progress button, restore pads, reloading, waypointing were (Accidentally?) donked and didn't work while sprinting. THEY ALSO stopped working during a completed melee animation (Like the animation drags on after completion) Did you fix that too? TEST TIME! FIXED: CAN PLACE WAYPOINTS while sprinting FIXED: CAN PLACE Restore pads while sprinting FIXED: CAN OPEN Gear menu while sprinting (halts movement though) Not fixed: Cannot place waypoint while melee (used to work) Not fixed: Cannot place restore pad while melee (used to work) Not fixed: Cannot reload while sprinting (can reload during bullet jump but not roll? goodbye fluidity) Not fixed: Cannot open progress menu while sprinting (used to work) Not fixed: Cannot open progress menu while melee animation (used to work) Keep it up DE! Looking to functionality and fluidity restored!!!!@!!!! Edited August 27, 2015 by Edgarhighman Link to comment Share on other sites More sharing options...
-CM-TexasMud Posted August 27, 2015 Share Posted August 27, 2015 Thank you for fixing the hotkey issue...perhaps now I can actually deploy my energy pads...without having to click the inventory button Link to comment Share on other sites More sharing options...
Ahriadna Posted August 27, 2015 Share Posted August 27, 2015 Nice Hotfix! but we need the Valkyr's pre-corpus skin! =( Link to comment Share on other sites More sharing options...
Rosalyn Posted August 27, 2015 Share Posted August 27, 2015 Where is the Mastery Sigil i cant find it in the market Link to comment Share on other sites More sharing options...
Rhodan Posted August 27, 2015 Share Posted August 27, 2015 Is the mastery sigil here to stay? Link to comment Share on other sites More sharing options...
6KIRA9 Posted August 28, 2015 Share Posted August 28, 2015 i suggest that Mastery sigil is given as reward for completing the first mastery test (watchout not to put it in the practicing test at Simaris room haha) and thanks for the fixes, specially the survival one : ) Where is the Mastery Sigil i cant find it in the market i think it should be at Warframe > Accessoires, like the other 1 cred sigil Link to comment Share on other sites More sharing options...
MokutoBunshi Posted August 28, 2015 Share Posted August 28, 2015 Have you checked how YOUR Mastery Rank sigil looks? If you go to your own profile in-game. Whoops, had no idea that sigil did that. Thanks. ]\'[ Link to comment Share on other sites More sharing options...
Aedifex Posted August 28, 2015 Share Posted August 28, 2015 Yay! Solo Surv Missions! Thank you DE Link to comment Share on other sites More sharing options...
Zenthas Posted August 28, 2015 Share Posted August 28, 2015 Why does true punishment not display the critical chance boost? Link to comment Share on other sites More sharing options...
Darthmufin Posted August 28, 2015 Share Posted August 28, 2015 Still No Fix For *Banshee's Silence makes enemies target sentinel aggresivly, destroying it easily *Enemies standing up in vortex, in some cases long enough for them to fire their weapon *Syndicate effects that boost shield taking away the effects of cold hazard tilesets (instead of having halved shields, when it procs you will have full shields for the rest of the mission) *Carrier will hover pickups in your face even if you don't need them: occurs more often with nova prime and loki prime. This includes energy orbs, and you will permantly hear the energy pickup sound until you use a power to use the energy in your face. *Repost Before 120 Secs In Trading, Timer Resets To 120 Secs *Headshot kill sounds not playing for clients (bug since game hit open beta :D!) *Banshee's Silence prevents Maggots from latching onto the player *Game refuses to let the player use a mod that is on their sentinel, even if the mod is not currently being used on their current sentinel weapon config. (it will claim both mods are being used by your sentinel at the same time which is impossible) *Capture targets run away when the lotus tells you that you have found them even if they never saw you still no hotfix for recently broken quantas https://forums.warframe.com/index.php?/topic/518305-quanta-vandal-bugged/ don't worry that will get fixed right away, and the dozens of bugs that i know about that have been in the game for years will never get fixed even though they would be easy ^^ Link to comment Share on other sites More sharing options...
coldaardvark Posted August 28, 2015 Share Posted August 28, 2015 Thank you for the hotfix DE! Although I don't think the changes to survival were bad, I feel like they just sort of took some of the fun out? I don't know the exact words I'm looking for but I can only think of describing it like this.There were very few enemies at the start of my survival run with a friend of mine. We slaughter them with little issues, it's the first wave on a dark sector defense and the infested sounded fun for the time. However, not a one dropped any life support. Fair enough, we kept searching only to find still fewer enemies than expected. We are running out of life support. This continues for the first 10 miniutes of our run, then suddenly we're getting swamped by disruptor ancients, toxics of all kinds, enemies enemies enemies we can't breathe for how many there are, which is great! It's what we wanted...but our life support was already so low, and we ran out of the larger towers in early waves before the real action started. That's the best way I can put it, and while I didn't mind the changes, It felt to me as a player who loves mass murder in Warframe, and am a huge fan of all modes like survival, (Eg, survival itself, interception and excavation) I felt like with more emphasis on getting to the nodes when they spawned was nice, but the lack of enemies between them might have been our luck. It simply felt more lifeless and without any real panic or urgency and more like we were "Being pulled" to the towers because we "HAD TO BREATHE" in order to keep going. I mean no ill will, and I hope this is helpful. Thanks a million for the hotfix DE! Link to comment Share on other sites More sharing options...
BelphegorRX3K Posted August 28, 2015 Share Posted August 28, 2015 Still no fix for Strun Wraith...... Link to comment Share on other sites More sharing options...
Educated_Beast Posted August 28, 2015 Share Posted August 28, 2015 Thank you for fixing survival!!!! Link to comment Share on other sites More sharing options...
AnnoyingBanana Posted August 28, 2015 Share Posted August 28, 2015 (edited) Tonkor + Adhesive blast? Still no fix it must be good, but its worst mod for tonkor, it makes grenades to kill enemy without blowing it up. It blows only after few seconds like ive missed enemy, without this mod grenades would blow up instantly when reaching any enemy. Edited August 28, 2015 by AnnoyingBanana Link to comment Share on other sites More sharing options...
TheKingOfAllNoobs Posted August 28, 2015 Share Posted August 28, 2015 YAY Survival change! Thanks DE! Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 28, 2015 Share Posted August 28, 2015 Tankx 4 the Fixes and Changes Dev's Link to comment Share on other sites More sharing options...
Kijimoshi Posted August 28, 2015 Share Posted August 28, 2015 (edited) The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!THANK YOU! ^_-) DEar Edited August 28, 2015 by Kijimoshi Link to comment Share on other sites More sharing options...
Paradoxbomb Posted August 28, 2015 Share Posted August 28, 2015 Can't say I'm upset to have the PLS change reverted. I hope all the recent feedback on Survival leads to improvements to or possibly even a rework of the Survival mechanics to make it less RNG reliant and a bit less of a hassle for solo players. Link to comment Share on other sites More sharing options...
willgoss88 Posted August 28, 2015 Share Posted August 28, 2015 Thanks DE Link to comment Share on other sites More sharing options...
fatpig84 Posted August 28, 2015 Share Posted August 28, 2015 Wb mastery sigil Link to comment Share on other sites More sharing options...
General_Durandal Posted August 28, 2015 Share Posted August 28, 2015 "The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!" So new players that weren't around when it was given out can get it? Cool. Link to comment Share on other sites More sharing options...
Unholyrequiem Posted August 28, 2015 Share Posted August 28, 2015 Bah! How does DE expect us to be able to afford that mastery sigil? I mean seriously ONE CREDIT! How are newbies supposed to be able to access it when you keep charging them lump sum prices?! Jk Link to comment Share on other sites More sharing options...
CharlesSnippy Posted August 28, 2015 Share Posted August 28, 2015 " The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!"Hell yeah. Thanks. Link to comment Share on other sites More sharing options...
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