.Thaddaeus Posted June 11, 2018 Share Posted June 11, 2018 DE, please. PLEASE! I'm sure, what a large number of users want this! Please, add opportunity to guys, who create tennogen skins, to edit PRIME DETAILS (i mean textures, ofc). Please. This will be a good update of tennogen skins (sry for my english) Link to comment Share on other sites More sharing options...
NovusNova Posted June 11, 2018 Share Posted June 11, 2018 1 hour ago, lukinu_u said: Does poly restriction still 5000 for Nidus and Khora ? Because Nidus default helmet exceed twice the limite and for Khora, it's less a problem but increasing the limit would allow much more interesting design with the different forms. It does for Nidus, "Hello! Yes, you still have to stay within the 5k triangle budget for Nidus helmets. Thankfully, you can get away with very simple geo on the backsides of moving parts. Don't be fooled by the default helmet triangle count!" https://forums.warframe.com/topic/943914-need-a-specific-technical-guidelines-for-alt-nidus-helmet/?do=findComment&comment=9695522 Would need to ask [DE]Syncrasis about Khora as that post was made before she released. Link to comment Share on other sites More sharing options...
lukinu_u Posted June 11, 2018 Share Posted June 11, 2018 Il y a 4 heures, NovusNova a dit : It does for Nidus, "Hello! Yes, you still have to stay within the 5k triangle budget for Nidus helmets. Thankfully, you can get away with very simple geo on the backsides of moving parts. Don't be fooled by the default helmet triangle count!" https://forums.warframe.com/topic/943914-need-a-specific-technical-guidelines-for-alt-nidus-helmet/?do=findComment&comment=9695522 Would need to ask [DE]Syncrasis about Khora as that post was made before she released. Thanks for the answer. If Nidus with his moving helmet don't have different restrictions, so I doubt Khora does :c Link to comment Share on other sites More sharing options...
-Onyx-TouchMe Posted June 12, 2018 Share Posted June 12, 2018 Today I made custom wallpaper for Wallpaper Engine with Warframe theme. I used animation which currently is background for Warframe's official facebook page here - https://www.facebook.com/PlayWarframe/ Is what I did illegal and I should delete this or is it okay if I specify that the owner of that animation is Digital Extremes and I'm using it as just fan-based thing? https://steamcommunity.com/sharedfiles/filedetails/?id=1410017375 Link to comment Share on other sites More sharing options...
Zahnrad Posted July 1, 2018 Share Posted July 1, 2018 Is Tennogen ever gonna see another release of items to play with? I can't speak on their behalf as I am not a creator but from what I have seen some Tennogen creators are rather displeased that there's been a lack of new assets to look into. As a consumer of Tennogen I also agree with their sentiments. I feel it's too limited/restricted and would love to see more weapons and weapon types become availible. Right now it does feel like a rather reglected branch of Warframe. Which I suppose I should applaude DE for not focusing on what makes the most money but at the same time I feel it's focused too little. As it has been for a while now, the only new assets creators have been able to get has been Warframes, and I also appreciate the speed of porting them into Tennogen for usage I must also stress that many players want more than just new Warframe skins all the time. Consumer and Creator alike. I feel a bit guilty writing this last part but if it is being considered or going to be reconsidered I'd like to see the Miter get some love. One of my favourite weapons and most hated looking weapon. Link to comment Share on other sites More sharing options...
Pippykins Posted July 4, 2018 Share Posted July 4, 2018 is there an updated list of weapons that can be remodeled? the list of items in the guide seems smaller than what's in-game, for instance, there are a few serro and akmagnus skins. Link to comment Share on other sites More sharing options...
ArsonGear Posted August 2, 2018 Share Posted August 2, 2018 What is the preferred method of texturing in Warframe Tennogen, is it Specular/Gloss workflow or Metalness/Roughness workflow? I ask because I notice some shiny metal on tennogen items dont reflect as much. Any other info to make metals shinier would be great, thanks in advance! Link to comment Share on other sites More sharing options...
[DE]Syncrasis Posted August 3, 2018 Share Posted August 3, 2018 15 hours ago, ArsonGear said: What is the preferred method of texturing in Warframe Tennogen, is it Specular/Gloss workflow or Metalness/Roughness workflow? I ask because I notice some shiny metal on tennogen items dont Reflect as much. Any other info to make metals shinier would be great, thanks in advance! Either workflow will work for TennoGen items. Link to comment Share on other sites More sharing options...
OniDax Posted August 3, 2018 Share Posted August 3, 2018 15 hours ago, ArsonGear said: What is the preferred method of texturing in Warframe Tennogen, is it Specular/Gloss workflow or Metalness/Roughness workflow? I ask because I notice some shiny metal on tennogen items dont reflect as much. Any other info to make metals shinier would be great, thanks in advance! I would suggest using Metalness/Roughness since the Tennogen tool requires a roughness texture. Make sure metal materials are a dark gray to black on the roughness texture and white on your specular texture. Link to comment Share on other sites More sharing options...
[DE]Syncrasis Posted August 3, 2018 Share Posted August 3, 2018 20 minutes ago, A-p-o-l-l-y-o-n said: I would suggest using Metalness/Roughness since the Tennogen tool requires a roughness texture. Make sure metal materials are a dark gray to black on the roughness texture and white on your specular texture. @ArsonGear Spec/gloss works just as well but uses a roughness texture (inverse of gloss). Internally both workflows are used, it's up to creator preference. I don't recommend pure black on roughness, as it makes the highlights too small and bright. On metal this also means the player tinted color will have less spread over the surface. If you're using Painter, you can download our export presets for both workflows here https://www.warframe.com/steamworkshop/help/index.php?page=substance-painter-shader Link to comment Share on other sites More sharing options...
ArsonGear Posted August 4, 2018 Share Posted August 4, 2018 8 hours ago, [DE]Syncrasis said: @ArsonGear Spec/gloss works just as well but uses a roughness texture (inverse of gloss). Internally both workflows are used, it's up to creator preference. I don't recommend pure black on roughness, as it makes the highlights too small and bright. On metal this also means the player tinted color will have less spread over the surface. If you're using Painter, you can download our export presets for both workflows here https://www.warframe.com/steamworkshop/help/index.php?page=substance-painter-shader Thanks for the reply! Link to comment Share on other sites More sharing options...
lukinu_u Posted August 5, 2018 Share Posted August 5, 2018 The guideline says : I think it's an error and it's supposed to be 3250 for single weapons and 7500 for dual wielded, so just report the issue. Link to comment Share on other sites More sharing options...
Rekkou Posted August 6, 2018 Share Posted August 6, 2018 7 hours ago, lukinu_u said: The guideline says : I think it's an error and it's supposed to be 3250 for single weapons and 7500 for dual wielded, so just report the issue. I think it's 7500 x1 and 3250 x2. Single weapons are often bigger and more complex than dual-wielded weapons. Link to comment Share on other sites More sharing options...
lukinu_u Posted August 6, 2018 Share Posted August 6, 2018 Il y a 5 heures, Rekkou a dit : I think it's 7500 x1 and 3250 x2. Single weapons are often bigger and more complex than dual-wielded weapons. Oh, you're right. I thought "dual wielded" means "hold with 2 hands" and so that larger weapon where the dual wielded one while sword, dagger, etc... were the single wielded. Link to comment Share on other sites More sharing options...
Zahnrad Posted August 10, 2018 Share Posted August 10, 2018 Could we please get the ability to choose ability FX regardless of Deluxe/Prime so long as we own them? I got the Rhino Scarab skin a while ago but I'd much perfer using the Deluxe Iron Skin as opposed to Default and Prime variants. Link to comment Share on other sites More sharing options...
Glaringsoul Posted August 16, 2018 Share Posted August 16, 2018 So without giving any of mine ideas away, does someone (maybe from DE directly) know of Limitations concerning the Tenno-Gen? since we already have things like chopped of heads etc. as available decoration (Like the Provvok ) are they "acceptable" for Tenno-Gen items? Since the game is rated 18+ (at least last time I checked where I live) are there any taboos that we can't cross or are creators Free to use whatever they like? And if there are any what exactly are they? Link to comment Share on other sites More sharing options...
Toasty_oz Posted September 4, 2018 Share Posted September 4, 2018 I uploaded 3 operator items to the workshop today, however I'm unable to make them visible. The normal visibility options on the steam page are missing. I've also tried making them public during the uploading process, however this hasn't worked either. https://steamcommunity.com/workshop/filedetails/?id=1503044145 What I see on the workshop (missing Change Visibility drop down) What I should see Any Thoughts? Link to comment Share on other sites More sharing options...
Toasty_oz Posted September 4, 2018 Share Posted September 4, 2018 Whoop! Figured out what he issue was. I was uploading the zip file with an altered name TennoGenExport_ears.zip rather then just TennoGenExport.zip. This means the nothing was actually being uploaded and it wouldn't let me set a visibility.. All sorted and reuploaded now. Link to comment Share on other sites More sharing options...
ArttHuman Posted September 13, 2018 Share Posted September 13, 2018 hi, i just want to know if it's possible to use an animated object in the helmet of a warframe ( like on some syndana) anf if so, is that to us to rig and animate this part of the helmet ? (my projet is a syndicate theme tennogen) thanks in advance Link to comment Share on other sites More sharing options...
lukinu_u Posted September 13, 2018 Share Posted September 13, 2018 Il y a 2 heures, ArttHuman a dit : hi, i just want to know if it's possible to use an animated object in the helmet of a warframe ( like on some syndana) anf if so, is that to us to rig and animate this part of the helmet ? (my projet is a syndicate theme tennogen) thanks in advance DE will do the rig but if you have precise idea of what you want, you can always include some instrcutions to explain how you want them to do this. You can always rig it yourself but I think DE will still do their own. Link to comment Share on other sites More sharing options...
ArttHuman Posted September 13, 2018 Share Posted September 13, 2018 il y a 26 minutes, lukinu_u a dit : DE will do the rig but if you have precise idea of what you want, you can always include some instrcutions to explain how you want them to do this. You can always rig it yourself but I think DE will still do their own. it's just that i love rig ^^ tht's my specialisation's study au fait, bonjoour l'ami ^^ Link to comment Share on other sites More sharing options...
Zahnrad Posted September 23, 2018 Share Posted September 23, 2018 Since there are two highly potential Nidus candidates coming in this next round (Trying to get the point across it's not 100% confirmed) will we get the option to preview Nidus's look with/without varying stage of stacks/evolution before purchasing it? I'd say the same for other items like this but outside of folding syandanas I'm not sure if there is anything else like that. Link to comment Share on other sites More sharing options...
(PSN)Zero_Izon Posted September 28, 2018 Share Posted September 28, 2018 I've noticed some of the Scarab Sect Skin doesn't go over the Rhino Prime parts when applied. Was hoping to see if that can be fixed at some point, as it does kinda mess with my fashion frame lol. Link to comment Share on other sites More sharing options...
-.SP.-G43riel Posted September 28, 2018 Share Posted September 28, 2018 On 2018-09-23 at 1:01 PM, Zahnny said: Since there are two highly potential Nidus candidates coming in this next round (Trying to get the point across it's not 100% confirmed) will we get the option to preview Nidus's look with/without varying stage of stacks/evolution before purchasing it? I'd say the same for other items like this but outside of folding syandanas I'm not sure if there is anything else like that. sadly we got none of them 😢 Link to comment Share on other sites More sharing options...
jjocz Posted October 16, 2018 Share Posted October 16, 2018 edit Link to comment Share on other sites More sharing options...
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