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Update 18.2.0


DE_Adam
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All this time and still no roll back for charge attack screwing up thrown/fired/whipped melees...AND a new melee to boot......-.- GG DE, least some other issues got fixed.

On a side note: OH Cr@p! You actually read the suggestions and made intruder usable for grineer. Cheers!!!

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wtf? mate... trident? zeus?, poseidon... atlantis?. Are you lost my friend? :P

Dont care its too easy already...

 

Also...  PLEASE lock it to Mastery Rank.... (sometimes i enter 5x in a row with a team full of MR3 people and they fail everytime in spy or EVEN rescue..)

this is the kind of player you listened to, DE. They play the game like a job and are in the minority. Please stop listening to them.

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Well it's something at least for the grineer hack console at least the rest is just bad, consider that sortie when you had to melee in an interception  those offsprey  die like in a million years 

 

The new added difficulty is not worth the rewords, I will see if it worth on tomorrow  sortie, if not I will drop this game for a while until  you guys get your "poo" together.

Yeah, I have no idea why they think the rewards in the sorties are worth this level of difficulty and now making it worse. They can keep the crappy new china frame. I thought for a while the game was getting better, I have no idea where they are gong with it now. Just seem to be one bad decision after another. I'm MR 21 and this is definitely not my idea of fun or end game content. We'll be moving on as well. 

 

From these patchnotes I can say that 2016 will be the Year of Artificial Difficulty.

 

GG DE, it's not like we've already got a S#&$ton of it and you should decrease it, no no, getting oneshotted by an enemy that have got 400 rounds from 15km and he's not looking at you while you have to shoot him like 200 bullets with a semi-auto weapon seems pretty fine to me.

 

Keep up the good work eh.

Agreed, and not to mention the excavators getting destroyed in a few shots.

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I really don't like this trend of making the player weaker and giving enemies straight up advantages. Sortie's rewards are honestly mediocre at best and not rewarding (It might be if the rewards list doesn't refreshes itself everyday, I'm already on my 3rd dera and making my way to my 2nd karak) enough to justify this type of difficulty scale. If you really wanna handicap the player to this extend DE, you might as well just give every enemies nullifier bubbles and parasitic aura. 

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Haven't had the chance to test in game, but I don't see these in the patch notes.

 

Still no fix for Talons alerting enemies:

https://forums.warframe.com/index.php?/topic/576304-talons-not-silent/

 

And no fix for Nova Prime's textures:

https://forums.warframe.com/index.php?/topic/420762-nova-prime-sigil-issues/

 

Also, is Helios still permanently disappearing on contact with Uranus's water? Might want to fix that, too.

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I know right! I can't wait for the new system they hype up for months release it and proceed to ignore fixing until next year.

Yeah 2017 seems promising heard they will buff embolist in 2018 and maybe MAYBE fix trading

in 2035 and if we are still alive in 2100 heard they will fix scaling of enmies  ,i am so hyped /s

Edited by AMDMAD
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Still no fix for:

1.U18: Invulnerable Eximus bug.
https://forums.warframe.com/index.php?/topic/570556-u18-bug-invulnerable-enemies/






2.Solo mission ending and cut scene countdown became un-skipable again.


3.Extremely Abnormal Skill Damage (And Messed Up Body Part Multiplier)
https://forums.warframe.com/index.php?/topic/516293-extremely-abnormal-skill-damage-and-messed-up-body-part-multiplier/


4.Ash Prime Textures, Mesh & Animation Bugs
https://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/


5.Excalibur's Javelin Stuns Enemy But No Damage
https://forums.warframe.com/index.php?/topic/516336-excaliburs-javelin-stuns-enemy-but-no-damage/#entry5766169


6.Finisher Attacks Not Bypass Shield
https://forums.warframe.com/index.php?/topic/562201-finisher-attacks-no-longer-bypass-shield/


7.The Ninkondi's first attack when used in quick melee does not register as a hit, dealing no damage.
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