ssh83 Posted June 2, 2016 Share Posted June 2, 2016 As an MR 19, now I can actually play effectively with new weapons while ranking it up in lvl 30 missions right off the bat. It really made ranking up weapons a lot more fun and greatly increase replay-ability. It's also causing a lot less hate when I bring a unrank weapon anywhere. lol Too bad I already ranked up most stuff since i'm MR 19... Though I'm wondering for players with lower MR. They'd have more opportunities to take advantage of this but they'd also have way less starting capacity. I imagine having anything below MR 10 doesn't do much and you'd still have to carry that weapon via passive affinity gain for a while. I'm hoping they can tweak the system just slightly so that we'd gain weapon rank + MR rank (still max at 30/60), so that players with lower MR rank will still gain meaningful benefit. A +5 might sound weak, but since getting to rank 7 is really quick, it means even low MR players will get usable weapon really quick as well. It'd also mean that we can use a weapon at max capacity while not "wasting" affinity if we can get max capacity before max rank. What do you guys think? Link to comment Share on other sites More sharing options...
GordoFreeman Posted June 2, 2016 Share Posted June 2, 2016 Yes Link to comment Share on other sites More sharing options...
Zari2015 Posted June 2, 2016 Share Posted June 2, 2016 They open the opportunity for weapons to stop level them up on draco. On frames is just a total disaster. Anyway in the end is the same amount of grind and farm if you want to slap 4 forma into a weapon. Also is not really helping this change, people wanted the weapons and frames to be exactly the same level as your MR after forma... Link to comment Share on other sites More sharing options...
Tsoe Posted June 2, 2016 Share Posted June 2, 2016 (edited) What is Love? sorry about that Edited June 2, 2016 by Tsoe Link to comment Share on other sites More sharing options...
Cmdr-A Posted June 2, 2016 Share Posted June 2, 2016 (edited) Its a great change. It finally gives some incentive to having a high mastery rank now that has a decent function and benefit. Instead of just being a "I have everything in game" status. Also means people who are lower levels who are starting out new weapons who aren't as experienced with the game will be able to mod up a bit more adequately whilst using off the foundry gear. Edited June 2, 2016 by Cmdr-A Link to comment Share on other sites More sharing options...
Tsoe Posted June 2, 2016 Share Posted June 2, 2016 (edited) to say the true its great it also keep the progress feeling for frames since stats still level up with frame rank I hope the mandatory mod rework will allow us to have that feeling of progress with weapons as well and reinforce it for frames meanwhile the mod capacity still allow us to do the job while lvling Edited June 2, 2016 by Tsoe Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted June 2, 2016 Share Posted June 2, 2016 It's not as awesome as letting our gear start at a level equal to our MR. (heaven forbid they reduce the grind) *rolleyes* But you can't complain about being able to mod gear while it's unranked. Link to comment Share on other sites More sharing options...
Kinetos Posted June 2, 2016 Share Posted June 2, 2016 (edited) My Phaedra hit r22 after its first forma in a day on mars md. instead of a month on earth md. Much more useful unranked with 42 capacity. I'd say success. Edited June 2, 2016 by KinetosImpetus Link to comment Share on other sites More sharing options...
Nijyumensou Posted June 2, 2016 Share Posted June 2, 2016 This will only affect new player (if there is even an influx of them). most players that play for a month, would have their regular gear max out. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted June 2, 2016 Share Posted June 2, 2016 It's awesome.. I can enjoy new gear without going to lower level missions to level them first or leeching, etc. Kinda like a VIP card for people who've put their time in. Great incentive for people to keep leveling up now. Link to comment Share on other sites More sharing options...
RagingGrizzly Posted June 2, 2016 Share Posted June 2, 2016 I definitely would if I had something to rank up... -_- Link to comment Share on other sites More sharing options...
RextintorZ Posted June 2, 2016 Share Posted June 2, 2016 I was thinking about the weapon getting levels according to your Mastery Rank but this is better. It would make the game a little too easy to level up everything and it doesn't affect weapons trading, since the weapons would not be unranked. Link to comment Share on other sites More sharing options...
(PSN)Cwellann Posted June 2, 2016 Share Posted June 2, 2016 This is one of the few things (sorry, but saying goodbye to cheesy blinding is going to be a bit of an itchy weekend) I'm looking forward to getting in our - hopefully - next update. At the same time, piggybacking a weapon and getting some decent focus is still probably going to be a faster way to get it done. I'm not rich enough to potato everything instantly, so for a primary, that's a Serration and a Malignant Force, maybe a bit more if there's some polarities already there. Forma'ing frames though. Oh man. That's gonna feel good. Definitely holding off on putting 5 forma into my second Excal until we get this change :) Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 2, 2016 Share Posted June 2, 2016 Its bitter sweet for me. I wish I had more things to forma now! Maybe I'll do some AW?.... Link to comment Share on other sites More sharing options...
(PSN)SupeBoss Posted June 2, 2016 Share Posted June 2, 2016 As much as it pains me to say this, I am willing to bet you $5,000 that a stealth multiplier nerf is coming soon. Link to comment Share on other sites More sharing options...
Elenortirie Posted June 2, 2016 Share Posted June 2, 2016 well I like it, I'd love it if the base mod capacity used function Min(MR+lvl,30) instead of max(MR, lvl) :P [basically the only thing the change changes is that for period when weapon/warframe level is below your MR you have some mods, but you have no visible progress untill weapon level cross the MR border - with what I hoped for listed above the weapon wuld "progress" i mod capacity faster, reaching its full potentiall sooner - although still needing some time afterwards to forma it again :P] btw onve mr30 will be a thing, the sentence "and will make you feel bad for outperforming you with underleveled gear" from the playertypes - forma addict description will take a whole new meaning :P Link to comment Share on other sites More sharing options...
Hemmo67 Posted June 2, 2016 Share Posted June 2, 2016 21 minutes ago, PUR3K1LL3R said: I definitely would if I had something to rank up... -_- forma it all :D Link to comment Share on other sites More sharing options...
ashrah Posted June 2, 2016 Share Posted June 2, 2016 1 hour ago, ssh83 said: As an MR 19, now I can actually play effectively with new weapons while ranking it up in lvl 30 missions right off the bat. It really made ranking up weapons a lot more fun and greatly increase replay-ability. It's also causing a lot less hate when I bring a unrank weapon anywhere. lol Too bad I already ranked up most stuff since i'm MR 19... Though I'm wondering for players with lower MR. They'd have more opportunities to take advantage of this but they'd also have way less starting capacity. I imagine having anything below MR 10 doesn't do much and you'd still have to carry that weapon via passive affinity gain for a while. I'm hoping they can tweak the system just slightly so that we'd gain weapon rank + MR rank (still max at 30/60), so that players with lower MR rank will still gain meaningful benefit. A +5 might sound weak, but since getting to rank 7 is really quick, it means even low MR players will get usable weapon really quick as well. It'd also mean that we can use a weapon at max capacity while not "wasting" affinity if we can get max capacity before max rank. What do you guys think? 1+ low mastery players need all help they can get..very painful......period wen u are new player Link to comment Share on other sites More sharing options...
fatpig84 Posted June 2, 2016 Share Posted June 2, 2016 It's fine. But not that huge of a game changer for me. Link to comment Share on other sites More sharing options...
AutoPhox Posted June 2, 2016 Share Posted June 2, 2016 Stalker will no longer kick my &#! like im some kinda scrub while im leveling gear. That jerk. Link to comment Share on other sites More sharing options...
--collstro-- Posted June 2, 2016 Share Posted June 2, 2016 (edited) For weapons it's fine, but they level fast anyway. But for frames it's pretty useless. If it unlocked the frames' abilities to the rank you start at, it would be fine, but since it doesn't it's basically just window dressing that looks like something good, or a buff, in the hopes it would get people to forget about all the recent nerfs, but doesn't really amount to much of anything. What was originally proposed, that frames and weapons would start at the level of whatever your Mastery Rank was, would have been much more useful, and actually would have reduced grind, which DE has claimed was a priority since the first or second Dev stream, but has only gotten worse and worse. And if the player base finds a way on their own to reduce grind by any meaningful measure, it quickly gets nerfed/patched. Edited June 2, 2016 by --collstro-- Link to comment Share on other sites More sharing options...
SaurusRex Posted June 2, 2016 Share Posted June 2, 2016 (edited) It's pretty cool, I can pretend to be That Guy and bring all unranked gear to Draco whilst still actually killing things Another secret Draco buff! Edited June 2, 2016 by SaurusRex Link to comment Share on other sites More sharing options...
Aoden Posted June 2, 2016 Share Posted June 2, 2016 I love it, finally getting around to tossing forma on some things that really needed it. Item level matching MR would have screwed people over in so many ways they don't even realize. No body stopped to consider "Oh hey.. I can't trade this Prisma weapon if it's lvl 18.." Same goes for syndicate weapons. Link to comment Share on other sites More sharing options...
--collstro-- Posted June 2, 2016 Share Posted June 2, 2016 1 minute ago, Aoden said: I love it, finally getting around to tossing forma on some things that really needed it. Item level matching MR would have screwed people over in so many ways they don't even realize. No body stopped to consider "Oh hey.. I can't trade this Prisma weapon if it's lvl 18.." Same goes for syndicate weapons. It wouldn't have changed a thing, as long as something you want to trade has no XP on it, then it would still be tradeable. Link to comment Share on other sites More sharing options...
Kinetos Posted June 2, 2016 Share Posted June 2, 2016 23 minutes ago, --collstro-- said: It wouldn't have changed a thing, as long as something you want to trade has no XP on it, then it would still be tradeable. If it's level 18 it has xp on it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now